Y'all know not to post in this unless you're supposed to (aka not ref or Avnomke )
Challenge #1
Avnomke is using the following Pokemon in the Singles Arcade:
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20
Serene Grace
EC/AC/MC
9/5/0
Attacks: 71/120
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon
Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20
Serene Grace
EC/AC/MC
9/5/0
Attacks: 79/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Retaliate
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt
Raid: Dispel
Male
At a Glance:
100/5/3/4+/4/69- -10% evasion 3/4 21
Justified
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 4
[b]Speed:[/b] 69
[b]Stats:[/b] 5/3/4/4/69
[b]Other:[/b] -10% Evasion
EC/AC/MC
9/5/0
Attacks: 129/129 maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
Battle #1
Youngster Chuck would like to battle!
RNG roll (for Pokemon) 2/125
Charmeleon (Male)
Type: Fire
Nature: Lonely (+1 Atk, -1 Def)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities: Blaze
Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Slash
Flamethrower
Fire Spin
Inferno
Dragon Claw
Protect
Will-o-Wisp
Dig
Overheat
Shadow Claw
Counter
Flare Blitz
Focus Punch
Rock Slide
Outrage
"Bring it on!"
Roulette:
11 6 15 6
21 23 24 5
11 6 9 11
10 21 23 9
Please choose 4 consecutive events from the roulette and specify your abilities
Challenge #1
Avnomke is using the following Pokemon in the Singles Arcade:
At a Glance:
100/1-/3/6+/4/80 3/3 20
Serene Grace
Modest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
9/5/0
Attacks: 71/120
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20
Serene Grace
Quiet Nature: -Speed, -10% Evasion, +Special Attack
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
9/5/0
Attacks: 79/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Retaliate
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt
Raid: Dispel
At a Glance:
100/5/3/4+/4/69- -10% evasion 3/4 21
Justified
Quiet Nature: -Speed, -10% Evasion, +Special Attack
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 4 (+)
Special Defense: 4
Speed: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 4 (+)
Special Defense: 4
Speed: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 4
[b]Speed:[/b] 69
[b]Stats:[/b] 5/3/4/4/69
[b]Other:[/b] -10% Evasion
9/5/0
Attacks: 129/129 maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
Battle #1
Youngster Chuck would like to battle!
RNG roll (for Pokemon) 2/125
Charmeleon (Male)
Type: Fire
Nature: Lonely (+1 Atk, -1 Def)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities: Blaze
Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Slash
Flamethrower
Fire Spin
Inferno
Dragon Claw
Protect
Will-o-Wisp
Dig
Overheat
Shadow Claw
Counter
Flare Blitz
Focus Punch
Rock Slide
Outrage
"Bring it on!"
Roulette:
11 6 15 6
21 23 24 5
11 6 9 11
10 21 23 9
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please choose 4 consecutive events from the roulette and specify your abilities
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