Battle Arcade Challenge: Avnomke

Y'all know not to post in this unless you're supposed to (aka not ref or Avnomke )

Challenge #1
Avnomke is using the following Pokemon in the Singles Arcade:
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20

Serene Grace
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 71/120
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon
Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Serene Grace
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
EC/AC/MC
9/5/0

Attacks: 79/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Retaliate
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt

Raid: Dispel
Male
At a Glance:
100/5/3/4+/4/69- -10% evasion 3/4 21

Justified
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 4 (+)
Special Defense: 4
Speed: 69 (-)

Size Class: 3
Weight Class: 4

Base Rank Total: 21

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 4
[b]Speed:[/b] 69
[b]Stats:[/b] 5/3/4/4/69
[b]Other:[/b] -10% Evasion
EC/AC/MC
9/5/0

Attacks: 129/129 maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid: Dispel


Battle #1

Youngster Chuck would like to battle!

RNG roll (for Pokemon) 2/125

Charmeleon (Male)
Type: Fire
Nature: Lonely (+1 Atk, -1 Def)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities: Blaze

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Slash
Flamethrower
Fire Spin
Inferno

Dragon Claw
Protect
Will-o-Wisp
Dig
Overheat
Shadow Claw

Counter
Flare Blitz
Focus Punch
Rock Slide
Outrage


"Bring it on!"

Roulette:
11 6 15 6
21 23 24 5
11 6 9 11
10 21 23 9

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette and specify your abilities
 
Last edited:
RNG Roll (for event) 2/4 = 21
The roulette is sped up for the rest of the challenge(N is doubled).


"Heh, nice choice buddy!"
Rock Slide x3
If successful P/E move, change that action to Fire Fang
If Counter, change that action to Flamethrower
 
Avnomke you STILL haven't specified your abilities. Assuming Serene Grace for Togekiss because you're going for flinchhax, but the others are less obvious


"Hey no fair!"

Pre-Round stats:

Alexander
HP: 100
EN: 100
1/3/6/4/80

Charmeleon
HP: 90
EN: 100
4/1/3/3/80

Action 1
Air Slash -> Charmeleon (5 EN)
RNG roll (to hit) 7316 = hit
RNG roll (to crit) 7991 = no crit
RNG roll (to flinch) 6492 = no flinch
(8+3+(6-3)1.5) = 15.5 DMG

Rock Slide -> Alexander (6 EN)
RNG roll (to hit) 6192 = hit
RNG roll (to crit) 9759 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Action 2
Air Slash -> Charmeleon (9 EN)
RNG roll (to hit) 3795 = hit
RNG roll (to crit) 875 = no crit
RNG roll (to flinch) 8363 = no flinch
(8+3+(6-3)1.5) = 15.5 DMG

Rock Slide -> Alexander (10 EN)
RNG roll (to hit) 7513 = hit
RNG roll (to crit) 2304 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Action 3
Air Slash -> Charmeleon (13 EN)
RNG roll (to hit) 8387 = hit
RNG roll (to crit) 5498 = no crit
RNG roll (to flinch) 5070 = flinch
(8+3+(6-3)1.5) = 15.5 DMG

Charmeleon flinched!


Post-Round stats:

Alexander
HP: 71
EN: 71
1/3/6/4/80

Charmeleon
HP: 43
EN: 84
4/1/3/3/80


"Wow, your luck is just poopy today."
 

"Weeee're not gonna win today."
Rock Slide -> Rock Slide + Rock Slide -> cooldown (Rock Slide + Rock slide)

Pre-Round stats:

Alexander
HP: 71
EN: 71
1/3/6/4/80

Charmeleon
HP: 43
EN: 84
4/1/3/3/80

Action 1
Water Pulse -> Charmeleon (4 EN)
RNG roll (to crit) 3623 = no crit
RNG roll (to confuse) 6301 = no confuse
(6+(6-3)1.5)(1.5) = 15.75 DMG

Rock Slide -> Alexander (6 EN)
RNG roll (to hit) 6168 = hit
RNG roll (to crit) 7423 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Action 2
Air Slash -> Charmeleon (5 EN)
RNG roll (to hit) 2498 = hit
RNG roll (to crit) 412 = crit
RNG roll (to flinch) 9394 = no flinch
(8+3+3+(6-3)1.5) = 18.5 DMG

Super Rock Slide -> Alexander (42 EN)
RNG roll (to hit) 1762 = hit
RNG roll (to crit) 5271 = no crit
(18+(4-3)1.5)(1.5) = 29.25 DMG

Action 3
Air Slash -> Charmeleon (9 EN)
RNG roll (to hit) 4077 = hit
(8+3+(6-3)1.5) = 15.5 DMG
Charmeleon fainted!


Post-Round stats:

Alexander
HP: 30
EN: 53
1/3/6/4/80

Charmeleon
HP: -7
EN: KO
4/1/3/3/80


"Gosh darn it!"

Your next battle will be up shortly!
 
Battle #2

Lass Chloe would like to battle!

RNG roll (for Pokemon) 7/125

Nidorina (Female)
Type: Poison
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities: Hustle

Attacks:
Growl
Tackle
Scratch
Tail Whip
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Toxic Spikes
Flatter
Crunch
Captivate
Poison Fang

Protect
Dig
Substitute
Toxic
Shadow Claw
Poison Jab

Counter
Disable
Endure
Skull Bash
Focus Energy

"I'm so fired up!!!"

Roulette:
7 1 22 18
7 6 4 10
22 2 9 7
14 3 5 24

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 8 consecutive events
 
Last edited:
(It's Hustle, and sorry for lateness)

RNG roll (for event) 2 = 10
Challenger’s Pokemon are burned for the duration of the battle.


"Fight through the flinches!!"
(Activate Hustle) Poison Jab x3
If Counter AND you do not have a sub up, change that action to Substitute (15)
If damaging Psychic-type combo AND you do not have a Sub up, change that action to Substitute (15)
 

"Let's rooooolll the dice!"

Pre-Round stats:

Alexander
HP: 100
EN: 100
1/3/6/4/80
Burn (2 DPA)

Nidorina
HP: 100
EN: 100
4/3/1/2/56

Action 1
Extrasensory -> Nidorina (6 EN)
RNG roll (to crit) 3714 = no crit
RNG roll (to flinch) 4424 = no flinch
(8+(6-2)1.5)(1.5) = 21 DMG

Poison Jab -> Alexander (5 EN)
RNG roll (to hit) 7298 = hit
RNG roll (to crit) 8321 = no crit
RNG roll (to poison) 3178 = no poison
(8+3+3+(4-3)1.5)(1.5) = 23.25 DMG

Burn -> Alexander (2 DMG)

Action 2
Air Slash -> Nidorina (5 EN)
RNG roll (to hit) 868 = hit
RNG roll (to crit) 1415 = no crit
RNG roll (to flinch) 5334 = flinch
(8+3+(6-2)1.5) = 17 DMG

Nidorina flinched

Burn -> Alexander (2 DMG)

Action 3
Extrasensory -> Nidorina (6 EN)
RNG roll (to crit) 2471 = no crit
RNG roll (to flinch) 4045 = no flinch
(8+(6-2)1.5)(1.5) = 21 DMG

Poison Jab -> Alexander (5 EN)
RNG roll (to hit) 4902= hit
RNG roll (to crit) 1711 = no crit
RNG roll (to poison) 4627 = no poison
(8+3+3+(4-3)1.5)(1.5) = 23.25 DMG

Burn -> Alexander (2 DMG)


Post-Round stats:

Alexander
HP: 47
EN: 83
1/3/6/4/80
Burn (2 DPA)

Nidorina
HP: 41
EN: 90
4/3/1/2/56


"We're gonna destroy you! I don't care if we're a little down now!"
 
:(

Air Slash ~ Extrasensory ~ Air Slash
If Nidorina uses a damaging poison-type move and you have more than 23.75 hp and Nidorina has more than 17.5 hp, then use Counter that action.
If Nidorina uses Endure, then use Encore the first time, Heal Bell the second, and Roost the third
 

"Hey, sub abuse!"
Poison Fang -> Poison Jab + Poison Jab combo -> cooldown (Poison Jab + Poison Jab combo)

If Poison Fang misses, push actions back

Pre-Round stats:

Alexander
HP: 47
EN: 83
1/3/6/4/80
Burn (2 DPA)

Nidorina
HP: 41
EN: 90
4/3/1/2/56

Action 1
Poison Fang -> Alexander (3 EN)
RNG roll (to hit) 560 = hit
RNG roll (to crit) 9274 = no crit
RNG roll (to bad poison) 3062 = bad poison
(5+3+3+(4-3)1.5)(1.5) = 18.75 DMG
Alexander was badly poisoned!

Counter -> Nidorina (15.375 DMG)
(18.75x1.5) = 28.125 DMG

Burn -> Alex (2 DMG)
Toxic -> Alex (1 DMG)

Action 2
Super Poison Jab -> Alexander (23.5 EN)
RNG roll (to hit) 5106 = hit
RNG roll (to crit) 3721 = no crit
(18+3+3+(4-3)1.5)(1.5) = 38.25 DMG
Alexander fainted!


Post-Round stats:

Alexander
HP: -13
EN: KO
1/3/6/4/80

Nidorina
HP: 13
EN: 63
4/3/1/2/56


"Alright! Nidorina the ass kicker!!"

Avnomke 's Battle Arcade challenge has ended

Avnomke gets 2 CC
Alexander gets 6 MC and 1 KOC

I get 8 UC (2x3+2)

You may rechallenge in 72 hours!
 
Alright maggots, listen up! Only Avnomke and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself upon hearing the name Victor Hugo. YOU HAVE BEEN WARNED.

Avnomke is doing singles with the following pokemon:
Female
At a Glance:
100/6+/3/1-/3/48 4/5 18

Rough Skin/Sheer Force/Mold Breaker
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 48

Size Class: 4
Weight Class: 5

Base Rank Total: 18

Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rough Skin:
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force:
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/621.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 48
[B]Stats:[/B] 6/3/1/3/48
[B]Other:[/B] None
EC/AC/MC
NA/4/0

Attacks: 43/82
Aqua Tail
Bite
Chip Away
Crunch
Crush Claw
Dark Pulse
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Feint Attack
Fire Fang
Fire Punch
Glare
Gunk Shot
Heat Wave
Hone Claws
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Protect
Pursuit
Revenge
Roar
Rock Climb
Rock Slide
Rock Tomb
Scary Face
Scratch
Slash
Smack Down
Snatch
Stealth Rock
Sucker Punch
Superpower
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20

Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/1

Attacks: 84/120
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double-Edge
Double Team
Dream Eater
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Peck
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
Female
At a Glance:
90/1-/3/7+/3/80 2/3 19

Flash Fire/Flame Body/Infiltrator
Modest Nature: -Attack, +Special Attack

Max HP: 90
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 7 (+)
Special Defense: Rank 3
Speed: 80

Size Class: 2
Weight Class: 3

Base Rank Total: 19

Types:
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/609.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 7
[b]Special Defense:[/b] 3
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/7/3/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 64/64 Maxed, 4 CC
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Ground)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

MINOR CIRCUIT, BATTLE 1

Glass Joe wants to fight!

"Do I have time to take a nap before the fight?"

Mon: 73 = Chatot (Big Pecks)

Chatot (Male)
Types: Normal/ Flying
Nature:Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities: Keen Eye/ Tangled Feet/ Big Pecks

Attacks:
Hyper Voice
Chatter
Confide
Taunt
Peck
Growl
Mirror Move
Sing
Fury Attack
Round
Mimic
Roost
Uproar
Feather Dance
Echoed Voice
Synchronoise

Hidden Power Fire 7
Toxic
Substitute
Protect
U-Turn
Fly

Air Cutter
Encore
Night Shade
Agility
Boomburst

[24 23 11 16]
[2 16 13 20]
[9 16 22 5]
[15 14 1 17]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select four consecutive numbers from the roulette.​
 
4 = 20 = Snow Warning is applied to the battle.


"Watch the jaw! Don't hit my jaw!"
Taunt* -> Boomburst -> Chatter
*If Druddigon uses a p/e move, use Substitute (15) and push actions down, but only once​
 

Let's-a keep it clean! FIGHT!
♫vs. Glass Joe
Avnomke: | Glass Joe:
|

Slayer | Chatot
HP: 100 | HP: 100
EN: 100 | EN: 100
Stats: 6/3/1/3/48 | Stats: 2/2/4/2/91
Sheer Force (OFF) | Big Pecks
No ailments | No ailments
No changes | No changes
No other | No other

Field:
Hail (4 rounds)
Order: Chatot, Druddigon

Action 1
Chatot used Taunt!
Slayer is pissed! (6 actions)
Slayer used Rock Slide!
-Hit chance (Hit <= 9500): 9447 = Barely.
-Crit chance (Crit <= 625 unless stated otherwise): 4447 = NOPE.
-Damage: (6 + 9 - 3) * 1.5 = 18 damage
Chatot's speed fell! (-1 Spe, 1 round)
Slayer is pelted by hail! (-2 HP)
Chatot is pelted by hail! (-2 HP)
Numbers
-Druddigon: -2 HP, -4 EN
-Chatot: -20(!) HP, -10 EN

Action 2
Chatot used Boomburst!
-Crit chance: 2665 = NOPE.
-Damage: 14 + 3 + 6 - 4.5 = 18.5 damage
Slayer used Rock Slide!
-Hit chance (Hit <= 9000): 5352 = Hit
-Crit chance: 2525 = NOPE.
-Damage: (8 + 9 - 3) * 1.5 = 21 damage!
Slayer is pelted by hail! (-2 HP)
Chatot is pelted by hail! (-2 HP)
Numbers:
-Druddigon: -20.5(!) HP, -6 EN
-Chatot: -23(!) HP, -9 EN

Action 3
Chatot used Chatter!
-Crit chance: 4875 = DEXTER'S SECRET!
-Damage: 7 + 3 + 6 - 4.5 = 11.5 DEXTER'S SECRET!
-DEXTER'S SECRET! chance (1 = slight; 2 = severe; 3 = intense): 3 = inteXTER'S SECRET!
DEXTER'S SECRET! was confuseDEXTER'S SECRET! DEXTER'S SECRET! DEXTER'S SECRET! DEXTER'S SECRET! (4 actions)
-Confusion chance (Hit self <= 5000): 3185 = NOPE.
Slayer hit herself!
-Damage: 4 + 6 - 3 = 7 damage
Slayer was pelted by hail! (-2 HP)
Chatot was pelted by hail! (-2 HP)
Numbers:
-Druddigon: -20.5(!) HP, -3 EN
-Chatot: -2 HP, -4 EN

Final Numbers:
-Druddigon: -41 HP, -13 EN
-Chatot: -45 HP, -23 EN
Avnomke: | Glass Joe:
|

Slayer | Chatot
HP: 59 | HP: 55
EN: 87 | EN: 77
Stats: 6/3/1/3/48 | Stats: 2/2/4/2/91(52)
Sheer Force (OFF) | Big Pecks
Taunt (3 actions), Confusion (2 actions) | No ailments
No changes | -1 spe (1 round)
No other | No other

Field:
Hail (3 rounds)
Join the Nintendo Fun Club today!​
 
Oh dangit, I really should check to make sure I actually outspeed when I lower speed stats. Also I should not lose energy from my failed attempt at Rock Slide a3.

[Activate Sheer Force] Thunder Punch ~ Rock Slide ~ Thunder Punch
 

"Ooogh...my head hurts..."
Roost -> Boomburst -> Bass Cannon (Boomburst x2)


Round-a 2! FIGHT!
Order: Chatot, Druddigon

Action 1
Chatot used Roost!
Chatot recovered 20 HP!

-Energy cost: 2 + (100 / 10) - 1 = 11 EN
-Hit self chance (Hit self <= 5000): 9150 = Move
Slayer used Thunderpunch!
-Crit chance: 8527 = NOPE.
-Damage: 8 + 2 + 9 - 3 = 16 damage
Slayer was pelted by hail! (-2 HP)
Chatot was pelted by hail! (-2 HP)
Numbers:
-Druddigon: -2 HP, -6 EN
-Chatot: +2 HP, -11 EN

Action 2
Chatot used Boomburst!
-Crit chance: 1532 = NOPE.
-Damage: 14 + 3 + 6 - 4.5 = 18.5 damage
The force of the blow snapped Slayer out of confusion!
Slayer used Rock Slide!

-Hit chance (Hit <= 9000): 6452 = Hit
-Crit chance: 1485 = NOPE.
-Damage: (8 + 2 + 9 - 3) * 1.5 = 24 damage!
Slayer was pelted by hail! (-2 HP)
Chatot was pelted by hail! (-2 HP)
Numbers:
-Druddigon: -20.5(!) HP, -6 EN
-Chatot: -26(!) HP, -9 EN

Action 3 (Priority: Druddigon, Chatot)
Slayer used Thunderpunch!
-Crit Chance: 2239 = NOPE.
-Damage: (8 + 2 + 9 - 3) * 1.5 = 24 damage!
Chatot used Bass Cannon!
-Crit chance: 8614 = [Dubstep intensifies]
-Damage: (14 * 2.25) + 3 + 6 - 4.5 = 36 Damage!
-Energy cost: ((14 + 18) * 1.75) - 1= 56 EN
♪GAME OVER, YEAAAAAAAAAAAAAAAAAAAAH!!!♪ *pssssh!*
Numbers:
-Druddigon: -36(!) HP, -6 EN
-Chatot: -24(!) HP, -56 EN

Final Numbers:
-Druddigon: -59 (58.5) HP, -18 EN
-Chatot: -48 HP, -76 EN
Avnomke: | Glass Joe:
|

Slayer | Chatot
HP: KO | HP: 7
EN: 69 | EN: 1
Stats: 6/3/1/3/48 | Stats: 2/2/4/2/91(52)
Sheer Force (ON) | Big Pecks
Faint | No ailments
No changes | No changes
No other | No other

Field:
Hail (2 rounds)


"I...I won? Mon dieu, I actually won for once!"

Prizes:

Avnomke:
+1 CC
Druddigon: +1 AC, +2 MC

The Wanderer:
+5 UC

Thank you for playing! Start training today, and make a comeback November 23rd!
 

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