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Mino [Burmy]
EC: 4/4
MC: 22 -> 24 -> 0
AC: 5/5
- Evolves.
- Unlocks Overcoat.
- It turns out I've been using a Brave nature and calling it Quiet. Correcting that to make it say Brave.
- Learns Confusion (0), Flail (1), Iron Head (1), Hyper Beam (2), Shadow Ball (2), Gyro Ball (2), Swagger (2), Substitute (2), Skill Swap (3), Stealth Rock (3), Sucker Punch (3), and Endure (3).
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2). Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
That's why you don't claim while "doing homework".
Claiming...
Flash
I get 1 CC.
Zic the Empoleon gets 4 MC. Spending them to get Hyper Beam and Rest (both current gen TMs), leaving him with none.
Flash 2
I get 1 CC.
Flare the Charmander gets 1 EC, 3 MC and 1 AC. EC is now 1/9 and AC is now 1/5.
Spending the 3 MC to get Fire SPin (Level-Up) and Rock Slide (Current-Gen TM), leaving him with none.
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Sheer Force (Passive) (LOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (LOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
4-0 from a gym :( and a fast training Leet owed me for 3 and 1 CC. Using 2 of them to claim an abandoned Zorua, Gasper Vladi. That leaves my stockpile at 20 CC.
Natsu the Haxorus gains 4 MC (1 from UC) to learn Attract and Confide, of all things.
Wendy the Meganium gets 3 MC to learn Double-Edge.
Lucy the Gardevoir gets 3 MC to learn Snore (past-gen Tutor).
Cana the Muk gets 3 MC to learn Belch (level-up) and Infestation (XY TM).
And Akeno the Mareep gains 1 AC and 8 EC (1 more from Lucky Egg, 6 more from UC injection) to evolve into Flaaffy. The 42 MC (1 from KOC, 38 more from UC) will be spent learning Discharge, Thunder, Signal Beam, Cotton Guard, Light Screen, Power Gem (6 level-up moves), Thunder Punch, Thunder Bolt, Volt Switch, Brick Break, Power-up Punch, Return, Safeguard, Sleep Talk, Rest (9 XY TMs), Heal Bell, Reflect, Iron Tail, Counter, Endure, and Focus Punch (6 Egg or past-gen Tutor/TM moves).
CC: 18+3+1-2 = 20 UC: 260-1-6-38 = 215
Haxorus(*) Natsu (M)
Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.
Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.
Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.
Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)
Type: Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Energy
Frustration
Giga Impact
Guillotine
Harden
Hone Claws
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Meganium - Wendy (F)
They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.
After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.
Ever the small girl of the family, she wants to grow up, to be independent. Never a rebel, her desires were rooted in her feelings for others - she wants to be independent, because she does not want to be just a burden to everyone. Tending the monastery orchard, she finally found her way to adapt into her nature, and her training in Battle Hall allowed her to realise her potential and evolve. She is still afraid of certain things (like pickles), but she decided that she will never be backing down from her fears or her chances again.
Type: Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Bloom Command said:
For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
Ancient Power
Aromatherapy
Bulldoze
Bullet Seed
Counter
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Gardevoir - Lucy (F)
Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.
Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.
The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.
Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )
Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.
Attacks:
Attract
Ally Switch
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Muk - Cana (F)
Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.
Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.
Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Akeno Himejima, "Priestess of Thunder" - Flaaffy (F)
Born just after her parents died in a roadkill - which occurred by accident as Elie's herd wandered out of the ranch - Akeno lacks the care afforded by other Mareep from their Flaaffy parents. Elie, the ranch keeper, tries her best to help out, but eventually decided that being in the ranch will only further compound Akeno's sorrow, so she gave her to Julianna, who in turn gave her to Tanner. Akeno often feels like an attention-deficit lamb, resorting to various actions in order to get everyone to notice her. It doesn't help that she somehow has a kind of strange electrochemical pheromone that subtly attracts males of all species, so caring for her is a bit of a chore to Tanner. Only Zheng could see her as how she really feels.
Type: Electric type: Electric STAB; Akeno's body is supple and soft, immune to any forms of physical paralysis (such as Glare, Stun Spore, Thunder Wave, etc.)
Abilities:
Ability 1: Static
Type: Passive
Akeno's shamelessly seductive body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on her (maybe more so if the attacker is male).
Ability 2: Plus (Hidden)
Type: Passive
Akeno possesses a positive electrical charge. When an ally Pokemon with Plus or Minus is on the field or if she obtains Minus, her special attacks will have their Base Attack Power increased by two (2). If she happens to posses both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Attacks:
Brick Break
Charge
Charge Beam
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Discharge
Eerie Impulse
Electro Ball
Endure
Facade
Focus Punch
Frustration
Growl
Heal Bell
Iron Tail
Iron Tail
Light Screen
Odor Sleuth
Power Gem
Power-up Punch
Protect
Rain Dance
Reflect
Reflect
Rest
Return
Safeguard
Sand Attack
Signal Beam
Sleep Talk
Tackle
Take Down
Thunder
Thunder Bolt
Thunder Punch
Thunder Shock
Thunder Wave
Volt Switch
Gasper Vladi, "Daywalker-in-a-Box" - Zorua (M)
flavour after approval
Nature:Adamant (+Atk, -SpAtk) - socially anxious
Type: Dark type: Dark STAB; Gasper is so cute himself that he ignores Attract and Confusion status entirely when using his own Dark-type damaging and non-damaging attacks.
Abilities:
Ability 1: Illusion
Type: Passive
Gasper's power means he can feign the appearance of another member on Rias' peerage, until damaged by a direct attack, whereby the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Gasper's own nature and moves are unchanged, though. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Scratchet (Kain Highwind) (M) Types:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage. Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Flyor Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Vital Spirit (H): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Flying Man (Hawlucha) (M)
Nature: Adamant
Type: Fighting/Flying
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Gem: APPROVED. at long last Geodude: make sure you put in your new moves to the movepool!! APPROVED.
tavok: APPROVED, except i don't think you want totodile to be using "trash" SwedishBiscuit: APPROVED, nice job! ZhengTann:last i checked 42 - 1 = 41, which is not 38.just kidding you're good
rainman: APPROVED
mulan: APPROVED
Hawlucha: APPROVED
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Moody: (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.PERMA-LOCKED
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Shed SKin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.LOCKED
Doubt: What are you doing with the remaining KOC? Not Approved. Starting a crackdown on KOC stockpiling. If KOC is not converted into a different type of counter by January 1, it poofs into thin air. deadfox081: Approved. Rainman Legends: Approved. Geodude6: Revenankh should have 65 speed. Fix this and you are Approved. Zekrom2525: Approved.
Spending 5 UC as EC on Clauncher, increasing its EC from 0/6 to 5/6.
Spending 13 UC as MC on Clauncher to purchase Muddy Water (Level Up), Smack Down (Level Up), Water Pulse (Level Up), Rock Slide (XY TM/HM), Sludge Bomb (XY TM/HM), Sludge Wave (XY TM/HM), U-Turn (XY TM/HM), and Venoshock (XY TM/HM).
Spending 3 of my 3.7 AUC as CC and 4 CC to change the nature of Ferroseed from Careful to Brave
Old Nature:
Attacks: Level Up
Curse
Gyro Ball
Harden
Metal Claw
Pin Missile
Rollout
Tackle Egg
Bullet Seed
Leech Seed
Rock Climb
Spikes
Worry Seed TM/HM
Double Team
Flash
Protect
Substitute
Toxic
Spending 12 UC as MC on Ferroseed to purchase Mirror Shot (Level Up), Payback (Level Up), Iron Head (Level Up), Flash Cannon (Level Up), Gravity (Egg), Seed Bomb (Egg), and Thunder Wave (XY TM/HM).
+3 MC, 1 KOC, +3 MC, +3 for Cyclohm
Cyclohm turns 1 KOC to MC, 10 MC
using 1 stockpiled MC to make 11 MC
Spending 11 MC on Earthquake (Current Gen TM, 2 MC), Signal Beam (Previous Gen Tutor 3 MC), Bulldoze (Current Gen TM 2 MC), Mud Slap (Egg Move, 3 MC) and Discharge (Level Up Move 1 MC)
Dragonite gets 4 MC+4MC+1 KOC+3 MC
Turning KOC to MC to make 12 MC
Spending 12 MC to claim Hyper Beam (1 MC, Level Up Move), Focus Punch (Previous Gen TM, 3 MC), DynamicPunch (Previous Gen Tm, 3MC), Ice Punch (Previous Gen Move Tutor 3 MC), and Thunder (Current Gen TM 2 MC)
Togekiss gets 3 MC
Using to get Magic Coat (Previous Gen Tutor, 3 MC)
Sableye gets 3 MC
Using to get Magic Coat (Previous Gen Tutor, 3 MC)
Charizard gets 4 MC
Using to get Roost (Current Gen TM 2 MC) and Earthquake (Current Gen TM 2 MC)
Beedrill gets 3 MC
Using to get Reflect (Previous Gen TM 3 MC)
Total:
20 CC (11 from 1, 9 from 2), stockpiling
Jynx: 10 MC (4 from 1, 6 from 2), brings her to 12
Chell the Jynx purchases the past-gem TMs Curse, Rage, Submission,and the Egg move Meditate, maxing her out beyotches
Flash 3
+1 CC
Kristoff the Cubchoo:
EC: 4 -> 5
MC: 3 -> 6 -> 1, purchasing the TM move Return and the Egg move Night Slash
AC: 3 -> 4
Gets 5 * 4 MC = 20 MC and 3 KOC. Converting the KOC to MC. MC = 19
Learns Swift as a Tutor move (3 MC)
Learns Hyper Beam, Rock Tomb, Thunder Wave, Light Screen, Reflect, Safeguard, Stone Edge, Sunny Day, Psych up and Swagger as TM moves (2 MC each * 10 = 20 MC).
Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.
Yamamoto | Snorlax (M)
________________________
Gets 2 * 4 MC = 8 MC and 2 KOC. Converting the KOC to MC. MC = 10
Learns Pursuit as an Egg move (3 MC).
Learns Mimic as a Tutor move (3 MC).
Learns Work Up as Prev Gen TM move (3 MC).
Learns Hyper Beam as a Level Up Move (1 MC).
Total Counters: 6 EC, 0 MC, 5 AC, 0 KOC.
Smokin' Hot | Pyroak (F)
________________________
Gets 4 MC and 1 KOC, converts the KOC and a stockpiled KOC to MC. MC = 6
Learns Iron Defense as a Level Up move (1 MC)
Learns Ancient Power as prev Gen TM move (3 MC)
Learns Nature Power as TM move (2 MC)
Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.
Morty | Gastly [M]
________________________
Gets 3 MC and 1 EC, Learns Torment as a TM move (2 MC), Stockpiles 1 MC.
Total Counters: 1 EC, 1 MC, 0 KOC
Angelina | Togepi (F)
________________________
Gets 3 MC and 2 KOC, converting a stockpiled and new KOCs to MC. MC = 6
Learns Psychic, Flamethrower and Sunny Day as TM moves (2 MC each).
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Types:
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Max HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill Link: This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Locked): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Attacks: 19/94
Arm Thrust
Bide
Counter
Destiny Bond
Earthquake
Glare
Mach Punch
Mean Look
Poison Jab
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Taunt
Toxic
Wide Guard
Wrap
Wring Out
Male
At a Glance:
100/4+/3/2/2/37- -10% evasion 1/1 15
Iron Fist/Mold Breaker/Scrappy
Brave Nature: -Speed, -10% Evasion, +Attack
Max HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 2
Special Defense: 2
Speed: 37 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks: 18/75
Arm Thrust
Circle Throw
Comet Punch
Dig
Foul Play
Karate Chop
Leer
Me First
Payback
Quash
Quick Guard
Slash
Stone Edge
Storm Throw
Tackle
Torment
Toxic
Work Up
Max HP: 100
Attack: 3 (+)
Defense: 2
Special Attack: 0 (-)
Special Defense: 2
Speed: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Locked):
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Max HP: 90
Attack: 4 (+)
Defense: 2
Special Attack: 2 (-)
Special Defense: 2
Speed: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Types:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Locked): By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
"It really has been a while, hasn't it, Charles?" This,this, and thesetwo too.
+13 UC, +5 CC
Goomy, now Sliggoo, gains 1 EC, 3 MC and 1 AC. Her MC are spent on Body Slam (LU) and Swagger (XY TM).
Pansear gains 1 EC, 1 AC and 2 MC. His MC are stockpiled.
Litleo gains 1 EC, 1 AC and 2 MC. Her MC are stockpiled.
Pyroak gains 4 + 1 (KOC) MC. His MC are spent on Amnesia (XY LU) and Worry Seed (Past Gen Tutor).
Let's buy some Pokemon, shall we? Buying these 7 for 14 CC!
Eevee [Amp] (Female) "What am I but a burden to my family? I have to do this..."
Desperation Theme: Steven Universe - Mirror Match
Amp Braveheart was confirmed to be alive during the aftermath of Team Dragoon and Impending Doom's fight against Zeal. Feeling weaker than her siblings, she allied with the Furret in hopes of becoming stronger.
Nature: Timid (+15% Speed, +9% Acc, -Atk)
Type: Normal
Abilities:
Run Away (Passive)
Adaptability: (Passive)
Anticipation: (H) (Passive) (Locked)
Attacks: Level Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Egg:
Detect
Endure
Flail
Wish
Yawn
TM:
Toxic
Hidden Power (Water)
Protect
Dig
Double Team
Tutor:
Zorua [Amy] (Female) Desperation Theme: Tekken 6: Bloodrine Rebellion - Anger of the Earth
Once paired with Rita back when she was a Cupra, Amy fled from the scene after seeing her being captured by Trevor. Caught by Michael when she attempted to steal his lunch, the Zorua is a bit annoyed, but glad she finally gets to see a (now much bigger) Rita again.
Nature: Hasty (+15% Speed, +13% Acc, -Def)
Type: Dark
Fletchling [Derek] (Male) Desperation Theme: Bump of Chicken - Karma
Picked as a companion during Michael's vacation in the Tannia Region, Derek quickly adapted to the surroundings of Unova and Kalos. He wonders to himself what his true purpose is, and why he was chosen among all the Fletchling that were there.
Nature: Adamant (+Atk, -SpA)
Type: Normal/Flying
Abilities:
Big Pecks: (Passive)
Gale Wings: (H) (Passive) (Locked)
Swablu [Aria] (Female) Desperation Theme: Skullgirls - Maplecrest
Not many trainers check the voice of a Pokemon, but their strength instead. As a result, this particular Swablu was often overlooked in the Tannia region. Michael was one trainer whose attention was caught by the melody of this particular Pokemon. He caught her in the blink of an eye, and he never regretted the decision.
Attacks: Level Up:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Egg:
Agility
Dragon Rush
Haze
Hyper Voice
Power Swap
TM:
Toxic
Protect
Roost
Solar Beam
Dazzling Gleam
Tutor:
Espurr [Jill] (Female) Desperation Theme: Black Rock Shooter - Battle of BRS
Very few can understand what goes on in Jill's mind. Some say the death of her brother got to her personally. Others say she closes her eyes so the mad world isn't seen. Few understand she is not but a shy Pokemon looking for a friend.
TM:
Toxic
Thunderbolt
Protect
Reflect
Light Screen
Energy Ball
Tutor:
<Dratini> [Ariel] "Bringer of Light" (Female) "Without light, there is naught but chaos..."
Desperation Theme: Inazuma Eleven - Holy Ground
Part of a mysterious duo that saved Jet from death at the hands of a Bastion-possessed Zeal. Ariel often bickers with her half-sister Flora because of their differences, but she does love her very much.
<Deino> [Flora] "Bringer of Darkness" (Female) "Without darkness, what is there but order?"
Desperation Theme: Persona 4 Arena - Bringer of Truth
Part of a mysterious duo that saved Jet from dying at the hands of the Death Blade. Flora does like Ariel as a half-sister, but she tends to argue that her methods are better.
Volchameau the Camerupt: 3 MC, 1 AC
EC: 6/6
MC: 6
AC: 2/5
Stocking.
Bouche the Mawile: 3 MC, 1 AC
MC: 7
AC: 2/5
stocking
Using 2 CC to buy Budew -> 2
Using 1 CC and 6 UC to buy Mollux CC -> 1, UC -> 15
Using 2 UC to buy Voodoll -2 UC -> 13
Using 2 UC to buy Colosshale -2 UC -> 10
http://www.smogon.com/forums/threads/leethoof-vs-akela-ref-df44.3522055/#post-5864298
I get 3 CC
Helton the Rhyperior gets 3 MC. He will stockpile.
Francis the Cawdet gets 1 EC, 3 MC, 1 DC, and 1 KOC into MC. He will buy Giga Impact and Roost, both TMs.
Jasmine the Gligar gets 1 EC, 3 MC, 1 DC, and 4 KOC into MC. She will buy Feint (Egg), Bulldoze, and Protect (both TMs).
Mortimer the Koffing gets 1 EC and 2 MC. He will buy Thunder (TM).
Sven the Magikarp gets 1 EC, 2 MC, and 1 DC. Stockpiling of course.
Arthur the Bagon gets 1 EC, 2 MC, and 1 DC. He will buy Roar (TM).
Cheyenne the Scratchet gets 1 EC, 3 MC, and 1 DC. She will buy Yawn (Egg).
Annabelle the Swablu gets 1 EC, 2 MC, and 1 DC. She will buy Toxic (TM).
Squall the Drifblim gets 3 MC and 3 KOC into MC. She will buy Acrobatics, Giga Impact, and Toxic (all TMs).
Timburr spends 3 MC and stockpiles 6 MC plus 3 KOC to learn Focus Punch (XY Lvl Up) and Substitute. (XY TM) Timburr evolves. Gurdurr spends 6 MC plus 3 KOC to learn Foresight, (XY Egg) Helping Hand, (Past-Gen Tutor) and Knock Off. (Past-Gen Tutor) Scratchet spends 3 MC plus 1 KOC to learn Double Team (XY TM) and Rock Tomb. (XY TM) Ralts spends 3 MC plus 1 KOC to learn Psychic, (XY Lvl Up) Imprison, (XY Lvl Up) and Dazzling Gleam. (XY TM)
Magnus (Gurdurr) (M)
Nature: Adamant
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.