Project Victim of the Week

Here's a check I've been working on. I haven't tested this thing out extensively, but it checks Mega-D nicely, walls Greninja w/o Extrasensory (which nobody's going to run anyway), and spins to boot!


CTHULHU (Tentacruel) @ Assault Vest
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 SpA
Nature: Relaxed/Bold
- Scald / Hydro Pump
- Sludge Bomb
- Rapid Spin
- Knock Off / Ice Beam

The choice of Scald/HP comes down to whether you value the burn chance more than the OHKO. Of course, Scald puts still a pretty good dent in it:

16 SpA Tentacruel Scald vs. 0 HP / 0- SpD Diancie: 152-180 (63 - 74.6%) -- guaranteed 2HKO
16 SpA Tentacruel Hydro Pump vs. 0 HP / 0- SpD Diancie: 206-246 (85.4 - 102%) -- 87.5% chance to OHKO after Stealth Rock

On the other hand, Tenta can freely switch into any of Diancie's attacks bar Diamond Storm, which is still only a 3HKO before rocks.

4 Atk Diancie Diamond Storm vs. 252 HP / 240+ Def Tentacruel: 147-174 (40.3 - 47.8%) -- 55.5% chance to 2HKO after Stealth Rock
252 SpA Diancie Moonblast vs. 252 HP / 0 SpD Assault Vest Tentacruel: 49-58 (13.4 - 15.9%) -- possible 6HKO after Stealth Rock
252 SpA Diancie Earth Power vs. 252 HP / 0 SpD Assault Vest Tentacruel: 124-148 (34 - 40.6%) -- guaranteed 3HKO after Stealth Rock

I've been interested in Tenta as an anti-meta Pokemon, and with an Assault Vest it has great mixed bulk. There are probably a lot of variations on this set which could work (more SpA investment, maybe Air Balloon for Mega-Beedrill?), but I like this guy as a bulky spinner and Diancie check.
 

silver97

GUNDELEROS WE DO THE PATTO DI SANGUE
I've been interested in Tenta as an anti-meta Pokemon, and with an Assault Vest it has great mixed bulk. There are probably a lot of variations on this set which could work (more SpA investment, maybe Air Balloon for Mega-Beedrill?), but I like this guy as a bulky spinner and Diancie check.
I don't know if this set can really be effective on tentacruel, assault vest negates every form of recovery, thus making tentacruel very easy to wear down. Also, with this EVs spread you have quite good mixed bulk, but with no recvery as i said before it is easily killed and it hits like a girl without Satk investment so i'd give it at least a more offensive oriented spread. However i agree it checks some useful things in this meta and it will definitely have a niche
 
Counter

Let it rip
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Calm Mind
- Ice Beam/Iron Defense
- Scald

How could you pick regular bro over mega bro? What an atrocity.
Going with a different set this time. With a Special Defensive set Bro can wall things it can't wall with a physical set and its physical bulk is still so high.
This set is vulnerable to status but has more immediate recovery and can hit things like mega mence and mega sceptile more reliably.

Diancie Calcs:
4 Atk Mega Diancie Diamond Storm vs. 252 HP / 4 Def Mega Slowbro: 93-109 (23.6 - 27.6%)
252 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Mega Slowbro: 151-178 (38.3 - 45.1%)

0 SpA Slowbro Scald vs. 252 HP / 0- SpD Diancie: 176-210 (57.8 - 69%)
Lol you are set up bait.

Calcs vs other stuff:
252+ Atk Bisharp Sucker Punch vs. 252 HP / 4 Def Slowbro: 168-198 (42.6 - 50.2%)
252+ Atk Life Orb Landorus-T Earthquake vs. 252 HP / 4 Def Slowbro: 152-179 (38.5 - 45.4%)

ie it still takes physical attacks well.

As for special attackers:
252+ SpA Magnezone Thunderbolt vs. +1 252 HP / 252+ SpD Slowbro: 180-212 (45.6 - 53.8%)
CM before Mag comes in. CM again after attack. Then slack off because at that point you are sweeping.

252 SpA Mega Charizard Y Solar Beam vs. +1 252 HP / 252+ SpD Slowbro: 170-200 (43.1 - 50.7%)
Lol once set up even zard Y can't break you

252 SpA Sceptile Leaf Storm vs. +1 252 HP / 252+ SpD Slowbro: 254-302 (64.4 - 76.6%)
Tank the one hit Slack off then proceed to set up.

Only boosted special attacks can tank you down really.

Iron defense can be used over ice beam to screw the physical attackers that can actually hurt you.

Again chansey great partner for really strong special attacks also can help status.

Picking up speed
running outta town
going head to head
it's a way of life
You gotta fall down
make ground
to get back up again.
LET'S BEYBLADE!
Spinning it out
at the speed of sound
gonna rip it up
nother bet in town
n' the team with the bey
OKAY
is the one that's gonna win!
LET'S BEYBLADE!
BEYBLADE
Ohhhh
LET'S
BEYBLADE
LET'S
BEYBLADE
BEYBLADE
LET IT RIP!!!!
 
Hello everyone!

I think this thread is really interesting!

I don't know if I understood everything, because nobody talked about classic special walls as checks/counters to Mega Dance. So maybe the goal is to be a little innovative and original, and not to give common checks/counters?

My english is not perfect so, sorry if I did not understand.

Anyways, if it's ok to give any counter to the victim of the week (Mega Dancie), then here is mine:

=> Chansey

Serves as: Check

Classic Chansey, with classic set.

Evs: 252 in def and special def. Rest in HP.

Moves: Seismic Toss/Soft-Boiled/Aromatherapy/ utility move (toxic, thunder wave etc...)

The only reason I don't give it counter name is because of Diamond storm. Diamond Storm is not even that powerful on Chansey.

Some calcs here, proving Chansey is a nightmare for Mega Diancie:

=> 252 SpA Mega Diancie Moonblast vs. 4 HP / 252 SpD Eviolite Chansey: 93-111 (14.4 - 17.2%) -- possible 6HKO after Stealth Rock

=> 252 SpA Mega Diancie Hidden Power Fire vs. 4 HP / 252 SpD Eviolite Chansey: 39-47 (6 - 7.3%) -- possibly the worst move ever

=> 4 Atk Mega Diancie Diamond Storm vs. 4 HP / 252+ Def Eviolite Chansey: 216-255 (33.6 - 39.7%) -- guaranteed 3HKO after Stealth Rock

So, even with rocks on field, the most powerful attack of Mega Dancie on Chansey only 3HKO. Chansey eats all the 3 other attacks of Mega Dance. Which means Chansey eats 75% of the Mega Dance moveset given (Moonblast, HP fire, Earth Power) and is only 3HKO by diamond storm.

So Chansey can come on Diamon Storm (the most powerful one) and heal herself all the way back to full health.

Will always win 1V1. Can switch in safely. Can get rid of Mega Dance with Seismic Toss. Can cripple it or cripple incoming mon switching in with toxic/thunderwave.

Sorry if I'm not original but I think it is effective, thanks for reading me!

Chansey__s_nursing_center_by_LookitDom.jpg
 
Reserving Choice Band Scizor as a check.

Name : Scizor
Status: Check

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U - Turn
- Pursuit
- Superpower

Scizor can come in on any attack not named Hidden Power Fire, then threaten a OHKO with priority Bullet Punch. U - Turn is secondary STAB and is used to grab momentum if you predict a switch. Pursuit is used in the third slot to checkmate Dark- weak pokemon like Lati@s and Gengar. Superpower is used as it is Scizor's strongest move against Magnezone and Heatran.
 
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Aragorn the King

Literally a duck
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Week 32:
Thanks for all the Diancie checks/counters. I haven't finished going through them yet, but I'll post this week's mon anyway. Congrats to Albacore and Puralux for making it into the archive (for Mega Lopunny Week)!



Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 SpA
Calm Nature
IVs: 0 Atk
- Calm Mind
- Iron Defense
- Slack Off
- Scald​
 
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boltsandbombers

i'm sorry mr. man
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Celebi as a Counter


Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 176 Def / 80 Spe
Bold Nature
- Giga Drain
- Recover
- Nasty Plot
- Baton Pass

Celebi is an excellent counter to just about all mega slowbro variants, as it resists it dual stab moves and can shrug off ice beam and fire blast thanks to its great bulk. Now, some other grass types such as mega venusaur get setup on, but celebi sets up alongside slowbro and always wins. The set is pretty standard, enough speed for adamant bisharp iirc, giga drain / recover are standard, NP allows Celebi to either boost and punch holes on its own or pass to a teammate.

On the first switch in:
0 SpA Slowbro Scald vs. 252 HP / 0 SpD Celebi: 43-51 (10.6 - 12.6%) -- possibly the worst move ever

Even in the worst case scenario:
+6 0 SpA Slowbro Scald vs. 252 HP / 0 SpD Celebi: 171-202 (42.3 - 50%) -- 34.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Now, as Celebi is boosting alongside:
+2 0 SpA Celebi Giga Drain vs. +1 252 HP / 252+ SpD Slowbro: 180-212 (45.6 - 53.8%) -- 2.3% chance to 2HKO after Leftovers recovery

+4 0 SpA Celebi Giga Drain vs. +2 252 HP / 252+ SpD Slowbro: 204-240 (51.7 - 60.9%) -- 92.6% chance to 2HKO after Leftovers recovery
 
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Croven

certified genius
is a Tiering Contributor Alumnusis a Past SPL Champion
Ah finally, Togekiss can do something here :]

Check:

[insert img here]
Togekiss @ Leftovers
EV's: 252 HP/ 252 SpDef/ 4 SpA
Ability: Serene Grace
Nature: Calm
-Nasty Plot
-Air Slash
-Heal Bell
-Roost

Stallbreaker Togekiss is a great answer to both M-Bro and M-Eye, shutting both down with Heal Bell and a nice amount of hax. Nasty Plots will soon surpass Calm Minds, and Togekiss can fire off powerful Air Slashes and fish for flinches. It relies on hax, you could say, but Scald too much, with Togekiss's great bulk, and Heal Bell can get rid of the residual damage that burn does. I would provide calcs, but we can't do that atm, so I'm afraid you all will have to rely on my word that Togekiss can deal with Mega Bro quite handily. I've used it before, and yeah, it works. I forget exactly how much Air Slash does, but it does enough that you don't need that many flinches. Only a check because unless you're feeling real, it's best to set up to +6 as they get to +4, or if they attack you beforehand, and Scalds at that level will probably be 2HKO'ing you (I think?), so if he breaks through twice in close succession, it's kinda over. I mean, forcing Rest, etc etc, but the fact it relies on hax, even a 60% chance, is enough for me to call it a check.
 
Any water immune with toxic wins.
Hesistating between CM clefable (unaware or magic guard, both should win depending on spread) and toxic chansey. Since damage calc is unavailable for the exact clefable non gimmicky spread even physically unaware wins, I'll take chansey.

Counter:



Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell/Stealth Rock
- Toxic
- Seismic Toss

Totally walls Mega bro and waits for it to die to toxic damage. Seismic toss being set damage doesn't care about boosts and can accelerate the process.
It is kinda passive though.

+6 8 SpA Mega Slowbro Scald vs. 4 HP / 252 SpD Eviolite Chansey: 222-262 (34.5 - 40.8%) -- guaranteed 3HKO after burn damage

Blissey is the same but unless you have a huge knock off Landorus-I weakness on your stall team, there is no reason to use it.
 
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Shaymin as Hard Check



Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dazzling Gleam
- Earth Power
- Rest

Shaymin, being a grass type resists Crobros only attacking move being scald all the while being free to attack with STAB Seed Flare which in addition to being super effective, has a 40% chance to lower Spdef 2 stages, making CMing on Shaymin pretty pointless. Even if Shaymin gets burned, it can just switch out to get rid of the burn and come right back in and proceed to spam Seed Flare.

Calcs:
252 SpA Life Orb Shaymin Seed Flare vs. 248 HP / 252+ SpD Slowbro: 354-421 (89.8 - 106.8%) -- 37.5% chance to OHKO
252 SpA Life Orb Shaymin Seed Flare vs. +1 248 HP / 252+ SpD Slowbro: 237-281 (60.3 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
8 SpA Slowbro Scald vs. 0 HP / 4 SpD Shaymin: 54-64 (15.8 - 18.7%) -- possible 6HKO
+1 8 SpA Slowbro Scald vs. 0 HP / 4 SpD Shaymin: 81-96 (23.7 - 28.1%) -- 90.9% chance to 4HKO
 
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Ah finally, Togekiss can do something here :]

Check:

[insert img here]
Togekiss @ Leftovers
EV's: 252 HP/ 252 SpDef/ 4 SpA
Ability: Serene Grace
Nature: Calm
-Nasty Plot
-Air Slash
-Heal Bell
-Roost

Stallbreaker Togekiss is a great answer to both M-Bro and M-Eye, shutting both down with Heal Bell and a nice amount of hax. Nasty Plots will soon surpass Calm Minds, and Togekiss can fire off powerful Air Slashes and fish for flinches. It relies on hax, you could say, but Scald too much, with Togekiss's great bulk, and Heal Bell can get rid of the residual damage that burn does. I would provide calcs, but we can't do that atm, so I'm afraid you all will have to rely on my word that Togekiss can deal with Mega Bro quite handily. I've used it before, and yeah, it works. I forget exactly how much Air Slash does, but it does enough that you don't need that many flinches. Only a check because unless you're feeling real, it's best to set up to +6 as they get to +4, or if they attack you beforehand, and Scalds at that level will probably be 2HKO'ing you (I think?), so if he breaks through twice in close succession, it's kinda over. I mean, forcing Rest, etc etc, but the fact it relies on hax, even a 60% chance, is enough for me to call it a check.
Theoretically hax can beat anything but remember this is the specially defensive spread so it is not as easily broken by a low power non super effective move like air slash. I wish we had calcs.
 
Thundurus
Check


Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power Flying
- Focus Blast

Thundurus is a great check to mega slowbro, because it can switch in on any moves except calm mind and scald. HP Flying is mainly used to get past venusaur and ammoonguss, but they won't be very common in ORAS, so you could try HP Ice. However, HP flying gets STAB and provides very nice neutral coverage with thunderbolt.

Calcs:
252 SpA Thundurus Thunderbolt vs. 248 HP / 252 SpD Slowbro: 260-308 (66.1 - 78.3%) -- guaranteed 2HKO
0 SpA Slowbro Scald vs. 0 HP / 0 SpD Thundurus: 130-154 (43.4 - 51.5%) -- guaranteed 3HKO after Leftovers recovery
 
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Specially Defensive NP Togekiss vs Specially Defensive double dance Mega slowbro:


4 SpA Togekiss Air Slash vs. 248 HP / 252+ SpD Slowbro: 79-94 (20.1 - 23.9%) -- guaranteed 5HKO
8 SpA Slowbro Scald vs. 252 HP / 252+ SpD Togekiss: 58-70 (15.5 - 18.7%) -- possible 8HKO after Leftovers recovery
8 SpA Slowbro Scald vs. 252 HP / 252+ SpD Togekiss: 58-70 (15.5 - 18.7%) -- guaranteed 5HKO after Leftovers recovery and burn damage

+2 4 SpA Togekiss Air Slash vs. +1 248 HP / 252+ SpD Slowbro: 105-124 (26.7 - 31.5%) -- guaranteed 4HKO
+1 8 SpA Slowbro Scald vs. 252 HP / 252+ SpD Togekiss: 88-105 (23.5 - 28%) -- guaranteed 4HKO after Leftovers recovery and burn damage

+4 4 SpA Togekiss Air Slash vs. +2 248 HP / 252+ SpD Slowbro: 118-141 (30 - 35.8%) -- 37.3% chance to 3HKO
+2 8 SpA Slowbro Scald vs. 252 HP / 252+ SpD Togekiss: 117-138 (31.2 - 36.8%) -- guaranteed 3HKO after Leftovers recovery and burn damage

+6 4 SpA Togekiss Air Slash vs. +3 248 HP / 252+ SpD Slowbro: 127-150 (32.3 - 38.1%) -- 97.2% chance to 3HKO
+3 8 SpA Slowbro Scald vs. 252 HP / 252+ SpD Togekiss: 145-172 (38.7 - 45.9%) -- guaranteed 3HKO after Leftovers recovery and burn damage

You're right, Togekiss has a very high chance to win.
 
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Counter

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Note that without Toxic you will be stalled out, but if you have toxic spikes or can Toxic with something else heal bell, baton pass and roar make nice alternatives.
 
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Check


Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm / Energy Ball
- Dragon Pulse
- Focus Blast
- Substitute

Sceptile can switch-in on any non-Scald attack and OHKO with Leaf Storm.

252 SpA Mega Sceptile Leaf Storm vs. 248 HP / 252+ SpD Mega Slowbro: 384-452 (97.7 - 115%) -- 81.3% chance to OHKO

Slowbro can't Slack Off stall repeated Leaf Storms, Sceptile quad resists and doesn't care about Scald burns, and doesn't care about Iron Defense either. Energy Ball is a more consistent option that has a chance to 2HKO Slowbro if Slowbro gets a CM under it's belt. The set itself is a standard Sub set, Modest can be used over Timid for more firepower. You lose out on some faster targets, but guarantee the OHKO on Mega Slowbro.
 
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I'd like to reserve CroBro. Because I can.

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Sleep Talk / Psyshock
- Scald

Pretty simple- Slowbros calm mind up together, but this one can get rid of burn through rest. Other Bro slow(bro)ly gets stalled out of slack offs and then this Bro reigns (slow)king. I have Psyshock listed with Sleep Talk because without it Bro is really passive, and it can really come in handy. Sleep Talk is probably better, but at the same time, it's really nice to have the additional coverage. Also, doesn't lose calm mind wars thanks to Shell Armor. Kind of a stupid counter, but hey, it works. Not a bad mon in the meta either, or whatever meta this is until Mence gets out.
 
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Clone

Free Gliscor
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reserving toxicroak
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Sucker Punch
- Gunk Shot
- Swords Dance

Yeah, this is obvious, but idc. Croak is cool in that hes able to do shit outside of walling Mega Bro. Hes a decent check to non Extrasensory Greninja, every fairy type ever bar Togekiss, and virtually every water type in the tier. Oh, and he handles rain well too, except for Swampert. hes decently powerful and has goods STAB moves in Drain Punch and Gunk Shot, with a good priority move in Sucker Punch. SD is just to add insult to injury and boost up alongside Bro to the point where he can actually do damage, lol.

Slowbro Scald vs. Dry Skin Toxicroak: 0-0 (0 - 0%) -- aim for the horn next time

lol

Oh he's a counter btw
 
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