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Gardevoir: Confide (Slowbro) - Chill
If Slowbro uses Psych Up, replace your respective action with Imprison (Disable, Psych Up, Trick Room) and push your actions back
If Slowbro uses Trick Room, replace your respective action with Imprison (Disable, Psych Up, Trick Room) and push your actions back Clefable: Chill - Chill Sylveon: Chill - Growl (Slowbro)
If Slowbro uses a P/E move on A2, replace your respective action with Chill
Slowbro: Belch (Alexander) > Surf
IF either Pokémon uses (Protective/Evasive Move) (Alexander) successfully, THEN use Foul Play (Timmy) that action, pushing actions back. IF Alexander is in the invulnerable stages of Fly when you act, THEN use Foul Play (Timmy) that action, pushing actions back.
Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.
... Crap. Looks like I choked hard here -.- Oh well, happens once upon a lifetime to Heal Pulse your foe!
Gardevoir: Gravity - Chill
If Slowbro uses Sleep Talk on A2, replace A2 with Imprison (Protect, Sleep Talk, Magic Coat)
Clefable: Hypnosis (Slowbro) - Chill
If Slowbro uses Magic Coat or Protect, replace your respective action with Chill and push your actions back
Sylveon: Shadow Ball (Slowbro) - Chill
You seriously should have caught Slowbro four rounds ago. Now you are doing what AOPSUser did in his CoTHM raid and pointlessly feed the referee more UC than they should have got.
BEGIN ROUND
--- ACTION ONE
Sune snapped out and used Heal Pulse! > > >+20 HP (Eilistraee) > > >-(14 - 1) = 13 EN (Sune)
Selune used Shadow Ball! > > >(Crit Roll [<=625]: 3393/10000; No) > > >(10 + 3 + 3) = 16 DMG, -1 Sp. Attack, wakes up (Slowbro) > > >-(7 - 1) = 6 EN (Selune)
Eilistraee used Hypnosis! > > >(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 6088/10000; 1a) > > >Sleep (1a) (Slowbro) > > >-7 EN (Eilistraee)
Slowbro is fast asleep...
--- ACTION TWO
Sune chilled out! > > >+12 EN (Sune)
Selune chilled out! > > >+6 EN (Selune)
Eilistraee chilled out! > > >+12 EN (Eilistraee)
Slowbro woke up and chilled out! > > >+6 HP, +12 EN (Slowbro)
+1 Attack
--- END ROUND
Arena Notes
-Arena Type: Structure
-No water source is present.
-Gravity (2r)
Slowbro: Surf > Belch (Alexander)
IF (Sleep-Inflicting Move) (Slowbro) is issued, AND Protect is not imprisoned, THEN use Protect on the first instance.
Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.
Well, as long as Gravity is still in effect, I may as well take advantage of it
Gardevoir: Hypnosis (Slowbro) - Chill
If Slowbro uses Magic Coat when you are to use Hypnosis, replace your respective action with Chill
If Slowbro uses Sleep Talk, replace your respective action with Imprison (Protect, Sleep Talk, Magic Coat) and push your actions back. Do not play this substitution more than once
Clefable: Chill - Chill
If Slowbro uses Magic Coat on A2 and used it on A1 as well, replace your respective action with Chill
If Slowbro uses Magic Coat on A1, replace A2 with Hypnosis
Sylveon: Light Screen - Chill
Slowbro: Chill > Surf
IF Hypnosis is used, AND Magic Coat is not imprisoned, THEN use Magic Coat on the first instance, pushing actions back.
Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.
--------------------
AVNOMKE
The Planet's Fury - Tired Balconies
No Avnomke, YOU are dragging it out even fu- Oh wait you forgot that Gallade does not learn Heal Bell and took out the Slowbro; good job.
With the Slowbro taken out, you tend to your team and move on after picking up its Rocky Helmet. You feel that you made a fairly costly mistake there...
BEGIN ROUND
--- ACTION ONE
Rodan woke up and used Lick! > > >Protean: Ghost-type > > >(Crit Roll [<=625]: 5273/10000; No) > > >(Effect Roll {Paralysis} [<=3000]: 9328/10000; No) > > >((6 + 3 - 1.5) × 1.5) = 11.25 DMG (Slowbro) > > >-3 EN (Rodan)
Gardevoir: Disable (Slowbro's Surf) - Chill
Clefable: Chill - Moonlight
If for some reason Moonlight would heal less than 25 HP, replace Moonlight with Softboiled
Sylveon: Toxic (Slowbro) - Chill
Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.
--------------------
AVNOMKE
The Planet's Fury - Generation Column
Reaching the center of the structure's ground floor, you find yourself, in a massive, conical room that reaches farther than the light can show you. A dim glow is given off by a pool in the middle, around which float three letter-shaped creatures. In order, they spell "EON," though what this means you cannot fathom as of yet. There is a staircase beyond the letters, but you cannot reach it from here. They circle the pool, interpreting your actions as hostile and attack you.
Unown
(-) @ Expert Belt Nature: Modest Type: Psychic Abilities: Levitate
Attacks:
Hidden Power Hidden Power Bug: 50% Drain Effect
Hidden Power Dark: Taunt Effect
Hidden Power Dragon: Roar Effect
Hidden Power Electric: 30% Paralyze
Hidden Power Fairy: 20% Attack Lower
Hidden Power Fighting: Calculates Damage Using Defense
Hidden Power Fire: 30% Burn
Hidden Power Flying: High Critical Hit Ratio
Hidden Power Ghost: 20% Special Defense Lower
Hidden Power Grass: 20% Sleep
Hidden Power Ground: 20% Accuracy Lower
Hidden Power Ice: 20% Freeze
Hidden Power Poison: 30% Toxic
Hidden Power Psychic: 20% Confusion
Hidden Power Rock: 20% Flinch
Hidden Power Steel: 20% Special Attack Lower
Hidden Power Water: 20% Speed Lower, Douse effect
Arena Notes
-Arena Type: Structure
-If all three Unown alive: They all must use Revealed Power [Type 8] together at -8 Priority; hits all, ignores spread penalty, HP Bug heals all Unown for 50% Total DMG. If one faints, then the remaining Unown will hit a random target with Hidden Power [BAP 7] the action Revealed Power is used.
-If all three Unown alive: they are immune to being unable to act or be statused such that it could be unable to act in any way, shape, or form.
-Cannot use Status Combinations for one round.
-Cannot use Damaging Combinations for two rounds.
Gardevoir: (Wait I didn't Mega Evolve yet?) [Mega Evolve] Swift - Shock Wave
If Slowbro uses a P/E move, replace your respective action with Chill and push your actions back
Clefable: Chill - Shock Wave
Sylveon: Swift - Fairy Wind
If Slowbro uses a P/E move, replace your respective action with Chill and push your actions back
(Target Roll [<=3333 (Rodan)/<=6666 (Aroma)/<=9999 (Timmy)]: 315/10000; Rodan)
Unown O used Hidden Power! > > >(Crit Roll [<=625]: 5573/10000; No) > > >(Effect Roll {-1 Sp. Defence} [<=2000]: 1736/10000; Yes) > > >((7 + 1.5) ÷ 1.5) = 5.667 DMG, -1 Sp. Defence (Rodan) > > >-(7 - 2) = 5 EN (Unown O)
(Target Roll [<=3333 (Rodan)/<=6666 (Aroma)/<=9999 (Timmy)]: 5395/10000; Aroma)
Unown N used Hidden Power! > > >(Crit Roll [<=625]: 1782/10000; No) > > >(Effect Roll {-1 Sp. Defence} [<=2000]: 798/10000; Yes) > > >(7) = 7 DMG, -1 Sp. Defence (Aroma) > > >-(7 - 2) = 5 EN (Unown N)
(Ability Roll {Healer} [<=5000]: 7712/10000; No)
-2 HP (Poison)
--- END ROUND
Arena Notes
-Arena Type: Structure
-If all three Unown alive: They all must use Revealed Power [Type 8] together at -8 Priority; hits all, ignores spread penalty, HP Bug heals all Unown for 50% Total DMG. If one faints, then the remaining Unown will hit a random target with Hidden Power [BAP 7] the action Revealed Power is used.
-If all three Unown alive: they are immune to being unable to act or be statused such that it could be unable to act in any way, shape, or form.
-Cannot use Damaging Combinations for one round.
Passing through the next door, you find yourself in a large, featureless round room—everything is stark white. Confident, you take a mere step forward. As soon as you begin to move, the floor beneath you rises rapidly! Before you can respond, you find yourself several dozen feet in the air, atop a wide section of wall. More importantly, you and your Pokémon have become separated from each other! You, on this wall, are divided from them by a pale blue field, while they are each divided by these sudden white walls. Looking around, you see stairs rising from this newly-grown maze. But how do you get your team from here to there?
They can still hear you, and you could get them to the maze exit with your instructions. Guiding the three forward by proxy, you slowly approach the stairs.
Sune approaches a fork in its road. You can clearly see a jagged, rocky path and a smooth, metallic path. Which do you advise?
Player Options
a) Indicate the rocky fork.
b) Indicate the metallic fork.
Unown O: Hidden Power (Ghost 7) (Timmy) > Hidden Power (Flying 7)
Unown N: Hidden Power (Ghost 7) (Timmy) > Hidden Power (Fairy 7) (Timmy)
Avnomke why did you learn absolutely nothing from the Slowbro encounter? Now look what has happened mate, you have a dead Gallade and now you have to send in a sleeping Togekiss. At least this next round should be trivial?
BEGIN ROUND
--- ACTION ONE
Rodan used Night Slash! > > >(Crit Roll [<=1250]: 8010/10000; No) > > >((9 + 3 + 1.5) × 1.5) = 20.25 DMG (Unown O) > > >-(5 - 1) = 4 EN (Rodan)
Timmy used Night Slash! > > >(Crit Roll [<=1250]: 4121/10000; No) > > >((9 + 4.5) × 1.5) = 20.25 DMG (Unown O) > > >-5 EN (Timmy)
Unown O used Hidden Power! > > >(Crit Roll [<=625]: 3827/10000; No) > > >(Effect Roll {-1 Sp. Defence} [<=2000]: 9788/10000; No) > > >((9 + 1.5) × 1.5) = 15.75 DMG (Timmy) > > >-(7 + 2) = 9 EN (Unown O)
Unown N used Hidden Power! > > >(Crit Roll [<=625]: 4692/10000; No) > > >(Effect Roll {-1 Sp. Defence} [<=2000]: 9545/10000; No) > > >((9 + 1.5) × 1.5) = 15.75 DMG (Timmy) > > >-(7 + 2) = 9 EN (Unown N)
Arena Notes
-Arena Type: Structure
-If all three Unown alive: They all must use Revealed Power [Type 8] together at -8 Priority; hits all, ignores spread penalty, HP Bug heals all Unown for 50% Total DMG. If one faints, then the remaining Unown will hit a random target with Hidden Power [BAP 7] the action Revealed Power is used.
-If all three Unown alive: they are immune to being unable to act or be statused such that it could be unable to act in any way, shape, or form.