[GHOST] Eternal Drifter challenges zarator

Rules:
3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
2 days DQ
Arena: Forlorn Graveyard
Switch = OK
Items = ON
Abilities = One
Substitute Orders: 2
No Mega Evolutions
Sending order is randomly decided.
Arena: The Forlorn Graveyard
Restrictions: None

People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths

The odd aura of this graveyard has several effects in battle:
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).


Team zarator:

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Shadow Mend (Raid only)

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5

Attacks (101/101 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn

Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (74/74 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt

Necturna (Persephone) (F)
Nature: Adamant (Attack raised by 1; Sp. Attack lowered by 1)
Type: Grass / Ghost
Abilities: Forewarn, (HA) Telepathy

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/72 moves)

Absorb
Bind
Covet
Curse
Cut
Facade
Forest's Curse
Future Sight
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Drain Punch)
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Super Fang
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by 1; Speed increased by 15%, Accuracy increased).
Type: Ghost
Ability: Levitate

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 1
Accuracy boost: +17%
Base Rank Total: 18

EC: 6/6
MC: 0
AC: N/A

Attacks (92/92 moves):

Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double-edge
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Foul Play
Frustration
Giga Impact
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Team Eternal Drifter:
Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown

Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)

Type: Dark

Abilty:
Illusion:
Type: Passive

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%


EC: 6/6
MC: 0

Attacks: (58/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


Captivate
Copycat
Counter
Detect
Extrasensory

Memento
Sucker Punch

Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Spite
Snatch
Snore


Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Retaliate
Grass Knot
Substitute
Snarl


Cut


Itsumo the Spiritomb, Demon Lord of Destruction
<===>

Itsumo (Male Spiritomb)
Nature: Serious (No effect)

Type: Ghost/Dark

Abilities:
Pressure: Type: Passive
(Dream World: Unlocked!) Infiltrator: Type: Passive

HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks: (67/67 Moves Known (+1/2 Raid Moves Known))
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Feint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse


Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen


Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room


Water Pulse
Calm Mind
Toxic
Hidden Power (Steel)

Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball

Double Team
Shock Wave
Rock Tomb

Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Infestation
Swagger
Substitute
Snarl
Confide


Dispel

Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)


Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees

Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal

Abilities:
Own Tempo:
Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 17
AC: 5/5


Attacks: (69/614 Moves Known)
Aerial Ace
Aura Sphere

Auroroa Beam
Brine
Close Combat
Counter
Covet
Destiny Bond

Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
False Swipe
Feint Attack
Fire Pledge
Forest's Curse
Foul Play
Future Sight
Flail
Gastro Acid
Guillotine
Heal Bell

Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Ice Shard
Icy Wind
Imprison
Lava Plume
Light Screen
Lock-On
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Moonlight
Night Daze
Outrage
Pain Split

Pay Day
Protect
Quick Attack
Rapid Spin
Recover
Reflect
Relic Song
Retaliate
Rock Blast
Safeguard
Self-Destruct
Sheer Cold
Shell Smash
Sleep Talk
Snarl
Swift
Taunt
Teleport
Thunder Wave
Toxic
Transform
U-Turn

Volt Switch
Whirlwind

Sketch (10)

Notes:
St***** *********: 2/35 Complete (Magma Storm, Relic Song)

Coin Flip(heads=zarator, tails=Eternal Drifter):

Eternal Drifter sends out + equips
zarator sends out + equips + orders
Eternal Drifter orders​
 

"Here at last, we make a true entrance to the gym league. While not the way we envisioned, this may not be a bad way to do so."

You love to write about the bonds between trainers and their Pokémon, correct? Why not Pokémon and their followers and their humans instead?

"Let us start this new chapter! Go forth, Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees!"


Do you think you can deal with the painter of all the stories?

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees
Achisuto is holding a Focus Sash!
Achisuto has the ability Own Tempo!
 
Sorry, didn't notice :-/


Beginnings are important, whether in a good novel or a good battle!



Gym Leader Shauntal sends out Myrkul (Revenankh M)!
Myrkul has Shed Skin!
Myrkul holds Expert Belt!

Force Palm - Brick Break - Superpower
If the opponent uses a damaging evasive move, replace your respective action with Revenge (the first time), Vital Throw (the second time), or Revenge (the third time)
 

"Without a beginning to hook the attention of the audience, the story will go nowhere. Let us provide that beginning."

Hmmm... a counter to at least two of our side. Well, at least they know what to do.


Let's see... how to do this...
Book: opened.
Page: turned.

Story: false.

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Knock Off
Action 2: Shadow Ball
Action 3: Extrasensory
 
Pre-round:
Team zarator:

Myrul the Revenankh
HP: 90
EN: 100
Stats: 4 / 3 / 4 / 4 / 56
SC/WC: 3 / 3
Item: Expert Belt
Ability: Shed Skin
Other: -10 Evasion
Field Effects:
None
Arena Effects:
100% accurate Focus Blast and Will-o-Wisp
+2 BAP to Aura Sphere and Hidden Power Fighting
-2 Energy cost to Pain Split
Draining moves heal as if they have a Big Root, but no extra energy cost.
Rotom without an appliance has +1 Special Attack and Special Defense ranks​
Team Eternal Drifter:

Achisuto the Smeargle
HP: 90
EN: 100
Stats: 4 / 1 / 5 / 2 / 121
SC/WC: 3 / 4
Item: Focus Sash
Ability: Illusion
Other: +17 Accuracy​

Action 1:
Order: Smeargle, Revenankh

Smeargle used Knock Off
Crit(9081): No
Damage: (10+3+6-4.5)=14.5
Revenankh health: 75.5
Revenankh's Expert Belt was Knocked Off
-6 Energy
Smeargle energy: 94

Revenankh used Force Palm
Crit(4388): No
Effect(5943): No
Damage: (6+3+6-1.5-2)(3/2)=17.25
Smeargle health: 72.75
-4 Energy
Revenankh energy: 96


Action 2:
Order: Smeargle, Revenankh

Smeargle used Shadow Ball
Crit(7236): No
Effect(3328): No
Damage: (8+7.5-6)(3/2)=14.25
Reveneankh health: 61.25
-6 Energy
Smeargle energy: 88

Revenankh used Brick Break
Crit(1291): No
Damage: (8+3+6-1.5-2)(3/2)=20.25
Smeargle health: 52.5
-5 Energy
Revenankh energy: 91


Action 3:
Order: Smeargle, Revenankh

Smeargle used Extrasensory
Crit(3174): No
Effect(3659): No
Damage: (8+7.5-6)(3/2)=14.25
Revenankh health: 47
-6 Energy
Smeargle energy: 82

Revenankh used Superpower
Crit(1977): No
Damage: (12+3+6-1.5-2)(3/2)=26.25
Smeargle health: 26.25
-7 Energy
Revenankh energy: 84

Post-round:
Team zarator:

Myrul the Revenankh
HP: 47
EN: 84
Stats: 4-1 / 3-1 / 4 / 4 / 56
SC/WC: 3 / 3
Item: Expert Belt
Ability: Shed Skin
Other: -10 Evasion
Field Effects:
None
Arena Effects:
100% accurate Focus Blast and Will-o-Wisp
+2 BAP to Aura Sphere and Hidden Power Fighting
-2 Energy cost to Pain Split
Draining moves heal as if they have a Big Root, but no extra energy cost.
Rotom without an appliance has +1 Special Attack and Special Defense ranks​
Team Eternal Drifter:

Mirage the Zoroark
HP: 26
EN: 82
Stats: 4 / 1 / 5 / 2 / 121
SC/WC: 3 / 4
Item: Focus Sash
Ability: Illusion
Other: +17 Accuracy​

Eternal Drifter orders
zarator orders​
 
Last edited:
(Sorry this took so long. I've been distracted all over recently, but it should mostly be settled within a week. So, your move, zarator)


"That hurt her more than I had hoped it would."

Its a pity, but her defeat will bring a close to this page and weaken the enemy.

Don't talk about me as if I'm just a tool...

We are all but tools of fate, even me.

"Ladies, could you focus on the mummy?"

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown:
Action 1: Shadow Ball
Action 2: Extrasensory
Action 3: Shadow Ball

IF Myrul uses a Protective/Evasive action, use Calm Mind that action and push actions back. Do not play this substitution twice in a row.
IF Myrul uses Moonlight, use Snatch that action. Do not play this substitution more than twice.
 
NOTE: Mulan, Superpower lowers Attack and Defense stages, not ranks.



"We can combat this, Myrkul!"

Drain Punch - Mach Punch - Mach Punch
 
I am aware that it affects stages, I just put it with the stats for lack of a better place to put it. I'll ref this battle soon.
 
Action 1:
Order: Zoroark, Revenankh

Zoroark used Shadow Ball
Crit(8610): No
Effect(9134): No
Damage: (8+7.5-6)(3/2)=14.25
Revenankh health: 32.75
-6 Energy
Zoroark energy: 76

Revenankh used Drain Punch
Crit(7851): No
Damage: (8+3+6-1.5)(3/2)-2=21.25
Zoroark health: 4.75
Recovery: 21.25=21.25
Revenankh health: 54
-11 Energy
Revenankh energy: 73


Action 2:
Order: Revenankh, Zoroark

Revenankh used Mach Punch
Damage: (4+3+6-1.5)(3/2)-2=15.25
Zoroark is KOed
-3 Energy
Revenankh energy: 70

Post-round:
Team zarator:

Myrul the Revenankh
HP: 54
EN: 70
Stats: 4 / 3 / 4 / 4 / 56
SC/WC: 3 / 3
Item: Expert Belt
Ability: Shed Skin
Other: -10 Evasion, 1 KOC
Field Effects:
None
Arena Effects:
100% accurate Focus Blast and Will-o-Wisp
+2 BAP to Aura Sphere and Hidden Power Fighting
-2 Energy cost to Pain Split
Draining moves heal as if they have a Big Root, but no extra energy cost.
Rotom without an appliance has +1 Special Attack and Special Defense ranks​
Team Eternal Drifter:

Mirage the Zoroark
HP: KO
EN: KO
Stats: 4 / 1 / 5 / 2 / 121
SC/WC: 3 / 4
Item: Focus Sash
Ability: Illusion
Other: +17 Accuracy​

Eternal Drifter sends out + equips
zarator orders
Eternal Drifter orders​
 

"So ends page one of the chapter. Who is next?"

Send in the demon. Its been ages since he has gotten in combat.

"Come, and face your oblivion!"

Agend of Fate Hourousha sends out Itsumo the Spiritomb, Demon Lord of Destruction!
Itsumo holds Odd Keystone!
Itsumo has Pressure!
Itsumo is exerting his pressure!
 
Sorry missed this

Switching out Myrkul for Beshaba the Mismagius!

Beshaba has Levitate!
Beshaba holds Enigma Berry!

Counterswitch?
 


"Let's go, Beshaba! You're in the spotlight now!"

Imprison (Ominous Wind, Shadow Ball, Sucker Punch) - Phantom Force - Dazzling Gleam
If Spiritomb uses Hypnosis and you're not Taunted, then replace your respective action with Magic Coat and push your actions back. Do not play this substitution more than once.
If Spiritomb uses Taunt, replace your respective action with Magic Coat and push your actions back. Do not play this substitution more than once.
 

"Sealing moves? Interesting id-"


"YOU WILL NOT EVADE ME!"

Itsumo the Spiritomb, Demon Lord of Destruction:
Action 1: Embargo
Action 2: Pursuit
Action 3: Feint Attack
 
Pre-round:
Team zarator:

Besheba the Mismagius
HP: 90
EN: 100
Stats: 1 / 2 / 4 / 4 / 121
SC/WC: 2 / 1
Item: Enigma Berry
Ability: Levitate
Other: +17 Accuracy

Myrul the Revenankh
HP: 54
EN: 70
Stats: 4 / 3 / 4 / 4 / 56
SC/WC: 3 / 3
Item: Expert Belt
Ability: Shed Skin
Other: -10 Evasion, 1 KOC

Field Effects:
None
Arena Effects:
100% accurate Focus Blast and Will-o-Wisp
+2 BAP to Aura Sphere and Hidden Power Fighting
-2 Energy cost to Pain Split
Draining moves heal as if they have a Big Root, but no extra energy cost.
Rotom without an appliance has +1 Special Attack and Special Defense ranks​
Team Eternal Drifter:

Itsumo the Spiritomb
HP: 90
EN: 100
Stats: 3 / 5 / 3 / 5 / 35
SC/WC: 2 / 5
Item: Odd Keystone
Ability: Pressure
Other: None​

Action 1:
Order: Mismagius, Spiritomb

Mismagius used Imprison
Ominous Wind, Shadow Ball, and Sucker Punch were sealed
-8 Energy
Mismagius energy: 92

Spiritomb used Embargo
Mismagius can no longer use items
-4 Energy
Spiritomb energy: 96


Action 2:
Order: Spiritomb, Mismagius (evasive), Mismagius (attack)

Spiritomb used Pursuit
Crit(104): Yes
Damage: (8+3+3+4.5-3)(3/2)=23.25
Mismagius health: 66.75
-4 Energy
Spiritomb energy: 92

Mismagius disappeared

Mismagius used Phantom Force
Crit(3319): No
Damage: (9+3+1.5-7.5)=6
Spiritomb health: 84
-15 Energy
Mismagius energy: 77


Action 3:
Order: Mismagius, Spiritomb

Mismagius used Dazzling Gleam
Crit(3198): No
Damage: (8+6-7.5)(3/2)=9.75
Spiritomb health: 74.25
-10 Energy
Mismagius energy: 67

Spiritomb used Feint Attack
Crit(9100): No
Damage: (6+3+4.5-3)(3/2)=15.75
Mismagius health: 41
-3 Energy
Spiritomb energy: 89

Post-round:
Team zarator:

Besheba the Mismagius
HP: 41
EN: 67
Stats: 1 / 2 / 4 / 4 / 121
SC/WC: 2 / 1
Item: Enigma Berry
Ability: Levitate
Other: +17 Accuracy, 3a Imprison (Ominous Wind, Shadow Ball, Sucker Punch), 3a embargo

Myrul the Revenankh
HP: 54
EN: 70
Stats: 4 / 3 / 4 / 4 / 56
SC/WC: 3 / 3
Item: Expert Belt
Ability: Shed Skin
Other: -10 Evasion, 1 KOC

Field Effects:
None
Arena Effects:
100% accurate Focus Blast and Will-o-Wisp
+2 BAP to Aura Sphere and Hidden Power Fighting
-2 Energy cost to Pain Split
Draining moves heal as if they have a Big Root, but no extra energy cost.
Rotom without an appliance has +1 Special Attack and Special Defense ranks​
Team Eternal Drifter:

Itsumo the Spiritomb
HP: 74
EN: 89
Stats: 3 / 5 / 3 / 5 / 35
SC/WC: 2 / 5
Item: Odd Keystone
Ability: Pressure
Other: None​

Eternal Drifter orders
zarator orders​
 
Last edited:

"Witness the prison that will lead you to your destruction!"

Itsumo the Spiritomb, Demon Lord of Destruction:
Action 1: Imprison (Imprison, Pain Split, Taunt)
Action 2: Dark Pulse
Action 3: Feint Attack

IF Taunt is ordered Action 1, Protect that action and push actions back.
IF Phantom Force is ordered AND you have succesfully used Imprison, use Pursuit that action.

zarator
 
Action 1:
Order: Mismagius, Spiritomb
Mismagius used Snatch
-4 Energy
Mismagius energy: 63

Spiritomb used Imprison
But it was snatched!
Mismagius sealed the moves
-8 Energy both
Mismagius energy: 55
Spiritomb energy: 81


Action 2:
Order: Mismagius, Spiritomb

Mismagius used Disable
Spiritomb's Feint Attack was Disabled
-11 Energy
Mismagius energy: 44

Spiritomb used Dark Pulse
Crit(750): No
Damage: (8+3+4.5-6)(3/2)=14.25
Mismagius health: 26.75
-5 Energy
Spiritomb energy: 76


Action 3:
Order: Mismagius, Spiritomb

Mismagius used Pain Split
Both health: 50.375
-31.625 energy
Mismagius energy: 12.375

Spiritomb can't used Feint Attack
Spiritomb used Struggle
Crit(8412): No
Damage: (5+4.5-3)=6.5
Mismagius health: 43.875
Recoil: 6.5*.4=2.6
Spiritomb health: 47.775
-5 Energy
Spiritomb energy: 71

Post-round:
Team zarator:

Besheba the Mismagius
HP: 44
EN: 12
Stats: 1 / 2 / 4 / 4 / 121
SC/WC: 2 / 1
Item: Enigma Berry
Ability: Levitate
Other: +17 Accuracy, 3a Imprison (Imprison, Pain Split, Taunt)

Myrul the Revenankh
HP: 54
EN: 70
Stats: 4 / 3 / 4 / 4 / 56
SC/WC: 3 / 3
Item: Expert Belt
Ability: Shed Skin
Other: -10 Evasion, 1 KOC

Field Effects:
None
Arena Effects:
100% accurate Focus Blast and Will-o-Wisp
+2 BAP to Aura Sphere and Hidden Power Fighting
-2 Energy cost to Pain Split
Draining moves heal as if they have a Big Root, but no extra energy cost.
Rotom without an appliance has +1 Special Attack and Special Defense ranks​
Team Eternal Drifter:

Itsumo the Spiritomb
HP: 48
EN: 71
Stats: 3 / 5 / 3 / 5 / 35
SC/WC: 2 / 5
Item: Odd Keystone
Ability: Pressure
Other: None​

zarator orders
Eternal Drifter orders​
 
Last edited:


"Let's keep up the show!"

Dazzling Gleam - Chill - Dazzling Gleam
If Spiritomb uses Hypnosis, replace your respective action with Magic Coat and push your actions back. Do not play this substitution if you played it the action before.
If Spiritomb uses Sucker Punch, replace your respective action with Chill and push your actions back.
 
Last edited:

"I admire your devotion to staying the path of the story, but are you sure keeping up the show is such a good idea, in this case? There have been many tales where both the hero and the villian have fallen from exhaustion."

"Your power wanes!"

Itsumo the Spiritomb, Demon Lord of Destruction:
Action 1: Chill
Action 2: Spite (Dazzling Gleam)
Action 3: Chill
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top