So I am trying to build a team based around Mega Salamence, after lots of trial and error testing, this is what my final team came out to:
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Fire Blast
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Whirlwind
- Counter
- Defog
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Pain Split
- Sludge Wave
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Taunt
- Toxic
- Earthquake
- Roost
The current strategy is to send out Mega Sal as my lead and try to sweep as much of opponents team as possible before he gets killed, then send in my other mons to clean up the mess. The core of the team is based around Mega Sal (Shock Trooper, main Sweeper), Azumarill (Bulky Fairy Type and Water coverage), and Breloom (Sweeper and Fighting/Grass/Rock coverage). All the other mons on the team got thrown in just because they seemed to work.
Any vulnerabilities I should be aware of? Any changes I should make? Suggestions?
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Fire Blast
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Whirlwind
- Counter
- Defog
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Pain Split
- Sludge Wave
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Taunt
- Toxic
- Earthquake
- Roost
The current strategy is to send out Mega Sal as my lead and try to sweep as much of opponents team as possible before he gets killed, then send in my other mons to clean up the mess. The core of the team is based around Mega Sal (Shock Trooper, main Sweeper), Azumarill (Bulky Fairy Type and Water coverage), and Breloom (Sweeper and Fighting/Grass/Rock coverage). All the other mons on the team got thrown in just because they seemed to work.
Any vulnerabilities I should be aware of? Any changes I should make? Suggestions?
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