Matezoide
<Rhyhorn> [Heather] (F)
Nature: Careful (-Sp. Attack, +Sp. Def)
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About:
Abilites:
Lightning Rod (Passive):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA LOCKED, Passive):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats
HP: 100
Attack: 3
Defense: 3
SpA: 1 (-)
SpD: 3 (+)
Speed: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Moves
Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)
Earthquake (*)
Dig (*)
Stone Edge (*)
Payback (*)
Poison Jab (*)
Metal Burst (*)
Thunderfang (*)
Fire Fang (*)
Ice Fang (*)
Counter (*)
ZhengTann
Matezoide goes first
<Rhyhorn> [Heather] (F)
Nature: Careful (-Sp. Attack, +Sp. Def)
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
About:
Abilites:
Lightning Rod (Passive):
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive):
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA LOCKED, Passive):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats
HP: 100
Attack: 3
Defense: 3
SpA: 1 (-)
SpD: 3 (+)
Speed: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Moves
Horn Attack (*)
Tail Whip (*)
Stomp (*)
Fury Attack (*)
Scary Face (*)
Rock Blast (*)
Earthquake (*)
Dig (*)
Stone Edge (*)
Payback (*)
Poison Jab (*)
Metal Burst (*)
Thunderfang (*)
Fire Fang (*)
Ice Fang (*)
Counter (*)
ZhengTann
Rias Gremory, "Princess of Crimson Ruin" - Tyrunt (F)
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Sturdy (Hidden)
Type: Passive
Rias' body and willpower fortifies herself in battle, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 48
Size Class: 2
Weight Class: 3
BRT: 14
EC: 3/6
MC: 0
AC: 4/5
Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Dragon Claw
Dragon Tail
Crunch
Earthquake
Thrash
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Aerial Ace
Brick Break
Dig
Rock Slide
Draco Meteor
Rock Tomb
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Sturdy (Hidden)
Type: Passive
Rias' body and willpower fortifies herself in battle, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 48
Size Class: 2
Weight Class: 3
BRT: 14
EC: 3/6
MC: 0
AC: 4/5
Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm
Dragon Claw
Dragon Tail
Crunch
Earthquake
Thrash
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Aerial Ace
Brick Break
Dig
Rock Slide
Draco Meteor
Rock Tomb
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