[WIN] Central Processing (Normal) - Avnomke and rickheg

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Avnomke's team:
Female
At a Glance:
90/1-/3/7+/3/80 2/3 19

Flash Fire/Flame Body/Infiltrator
Modest Nature: -Attack, +Special Attack

Max HP: 90
Attack: Rank 1 (-)
Defense: Rank 3
Special Attack: Rank 7 (+)
Special Defense: Rank 3
Speed: 80

Size Class: 2
Weight Class: 3

Base Rank Total: 19

Types:
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/609.png[/img]
[b]HP:[/b] 90
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 7
[b]Special Defense:[/b] 3
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/7/3/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 64/64 Maxed, 4 CC
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Ground)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20



Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

MC/EC/AC
1/NA/5

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch

Bide
Bind
Bug Bite
Calm Mind
Charm

Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit

Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration

Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off

Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin

Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb

Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave

Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock

Water Gun
Will-O-Wisp
Withdraw


Rickheg's team:

I hope you find peace in defeat
Shaman (Tomohawk) M
Type: Flying/Fighting

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks
Level Up
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Hurricane
Heat Wave
Healing Wish

Egg
Confuse Ray
Roost
Yawn
Rapid Spin
Stealth Rock
Air Cutter

TM
Toxic
Bulldoze
Rock Slide
Brick Break
Focus Blast
SolarBeam
Protect
Double Team

I'm thirsty. Does anyone have any water?
Camerupt (Flamvell) F
Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Abilities: Magma Armor/Solid Rock/Anger Point (UNLOCKED)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 34(-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks
Level Up
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Curse
Flamethrower
Earthquake
Double Edge
Eruption
Fissure
Earth Power

Egg
Endure
AncientPower
Yawn
Heat Wave
Mud Bomb
Stockpile

Tutor
Stealth Rock

TM
Fire Blast
Will-O-Wisp
Bulldoze
Protect
Substitute
Rock Slide
Dig
Stone Edge
Double Team
Toxic
Sunny Day
SolarBeam
Flame Charge
Incinerate

Yet to learn;
Level up: Take Down (1)
Egg: Body Slam, Defense Curl, Growth, Howl, Iron Head, Rollout, Scary Face, Spit Up, Stomp, Swallow (30)
Tutor: After You, Headbutt, Iron Head, Mimic, Mud-Slap, Self-Destruct, Snore (21)
Current TM: Roar, Hidden Power, Hyper Beam, Frustration, Return, Sandstorm, Rock Tomb, Facade, Rest, Attract, Round, Echoed Voice, Overheat, Explosion, Giga Impact, Rock Polish, Swagger, Sleep Talk, Nature Power, Confide, Strength (54)
Past TM: Secret Power, Captivate, Rock Smash (9)
 
Chandelure: Heat Wave ~ Flame Burst (Beldum 1)
If Beldum 1 is KOed, then target Beldum 2
Mollux: Eruption ~ Heat Wave

I think Tomohawk should set up screens, and Camerupt should attack. It's not like we have to worry about threat management here, the Beldums aren't doing much.
 

I swear I've been here before...

Shaman; Sunny Day > Reflect (all but Flamvell)
Flamvell; Eruption > Incinerate
 
Round 1

The Fire-type raid members quickly dispatches the two Beldums with powerful fiery attacks while Shaman supports the squad. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 80| HP 79/Energy 89 (Reflect for 5 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 76| HP 83/Energy 87 (Reflect for 5 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 85| HP 110/Energy 80 (Reflect for 5 more actions)
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
2] |Spe 34| HP 100/Energy 93
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 0/120 [0% HP]
HP 0/120 [0% HP]
HP 260/260 [100% HP]
HP 120/120 [100% HP]
HP 120/120 [100% HP]
Sun: 5 rounds remaining
Sunny Day: Sunny Day for 6 rounds, 10 energy

Hit (1-9000): 9460/10000
Heat Wave (Beldum1): missed, 6 energy

Hit (1-9000): 2015/10000
Crit (1-625): 4514/10000
Burn (1-1000): 4298/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage

Crit (1-625): 5928/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 36 damage, 7 energy

Crit (1-625): 4637/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 36 damage

Hit (1-9500): 429/10000
Crit (1-625): 7502/10000

(1) Zen Headbutt (Mollux): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

Hit (1-9500): 1954/10000
Crit (1-625): 3539/10000
Flame Body (1-3000): 4698/10000

(2) Zen Headbutt (Chandelure): 8 [BP] + 3 [STAB] = 11 damage

Crit (1-625): 901/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 33 damage, 7 energy

Crit (1-625): 4246/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 33 damage

--------------------------------------------------------------------------
Reflect: Chandelure, Mollux, and Tomohawk are protected against physical attacks for 6 actions, 10 energy

Crit (1-625): 6831/10000
Flame Burst (Beldum1): (7 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 31 damage, 5 energy
Flame Burst (Beldum2): 6 damage

Hit (1-9000): 7859/10000
Crit (1-625): 1556/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 30 damage
(1) Beldum fainted!

Hit (1-9000): 3720/10000
Crit (1-625): 4583/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 30 damage
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Sun for 5 more rounds
 
Continue until we get to the hard part?
Chandelure: Heat Wave ~ Flame Burst (Metang)
Mollux: Eruption ~ Heat Wave
 
In hindsight two mons weak to their STAB was not our best move. But yeah, blast away.

Shaman; Helping Hand (Flamvell) > Heat Wave
Flamvell; Heat Wave > Flamethrower (Metang)
 
Round 2

The team mates keep up the offense, investing the enemies with all sorts of Fire-type attacks. The two Beldum fall quickly as expected, but Metang manages to survive and retaliate with a deadly quake. Shaman manages to avoid it, but the same can't be said for his Fire-type team mates...

|Spe 80| HP 49/Energy 78 (Reflect for 3 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 76| HP 68/Energy 74 (Reflect for 3 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 85| HP 110/Energy 59 (Reflect for 3 more actions)
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
1] |Spe 34| HP 100/Energy 81
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 12/260 [5% HP]
(1) HP 0/120 [0% HP]
(2) HP 0/120 [0% HP]
Sun: 4 rounds remaining

Helping Hand (Camerupt): 14 energy

Hit (1-9000): 3126/10000
Crit (1-625): 2062/10000
Burn (1-1000): 2172/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 29 damage, 6 energy

Hit (1-9000): 4972/10000
Crit (1-625): 6946/10000
Burn (1-1000): 8108/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage

Hit (1-9000): 4972/10000
Crit (1-625): 6946/10000
Burn (1-1000): 8108/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage

Crit (1-625): 565/10000
Eruption (Metang, Critical Hit): (12*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun] + 3 [Crit]) * 1.5 = 35 damage, 7 energy

Crit (1-625): 8645/10000
Eruption (Beldum1): (12*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 36 damage

Crit (1-625): 1727/10000
Eruption (Beldum2): (12*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 36 damage

Crit (1-625): 6568/10000
Rock Tomb (Chandelure): (6*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 8 damage, -1 Speed

Crit (1-625): 1817/10000
Flame Body (1-3000): 4102/10000

(1) Iron Head (Chandelure): (8*0.67 [BP] + 3 [STAB]) * 0.67 = 6 damage

Crit (1-625): 9948/10000
Flame Body (1-3000): 7723/10000

(2) Iron Head (Chandelure): (8*0.67 [BP] + 3 [STAB]) * 0.67 = 6 damage

Hit (1-9000): 8365/10000
Crit (1-625): 1961/10000
Burn (1-1000): 3998/10000

Heat Wave (Metang): (10*0.75*2 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 37 damage, 6 energy

Hit (1-9000): 7963/10000
Crit (1-625): 5554/10000
Burn (1-1000): 9722/10000

Heat Wave (Beldum1): (10*0.75*2 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 39 damage

Hit (1-9000): 5357/10000
Crit (1-625): 5952/10000
Burn (1-1000): 2657/10000

Heat Wave (Beldum2): (10*0.75*2 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 39 damage

--------------------------------------------------------------------------
Hit (1-9000): 4285/10000
Crit (1-625): 9912/10000
Burn (1-1000): 2841/10000

Heat Wave (Metang): (10*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 7 energy

Hit (1-9000): 7835/10000
Crit (1-625): 5999/10000
Burn (1-1000): 8243/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage
(1) Beldum fainted!

Hit (1-9000): 4235/10000
Crit (1-625): 8139/10000
Burn (1-1000): 4446/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage
(2) Beldum fainted!

Hit (1-9000): 8519/10000
Crit (1-625): 8583/10000
Burn (1-1000): 9623/10000

Heat Wave (Metang): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 9883/10000
Earthquake (Chandelure): (10*0.75*0.67 [BP] + 1.5 [Stat Dif]) * 1.5 = 10 damage

Crit (1-625): 7014/10000
Earthquake (Mollux): (10*0.75*0.67 [BP] + 1.5 [Stat Dif]) * 2.25 = 15 damage
Rock Slide (Tomohawk): immune

Crit (1-625): 676/10000
Earthquake (Camerupt): (10*0.75 [BP] + 1.5 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock]) * 1.5 = 9 damage
Enigma Berry: 9 HP restored. Consumed.

Crit (1-625): 4635/10000
Flame Burst (Metang): (7 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 29 damage, 5 energy

Crit (1-625): 6919/10000
Burn (1-1000): 1969/10000

Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 28 damage, 6 energy

Sun for 4 more rounds
Aggro threshold: 87
67
65
58
18
 
Round 3

While Shaman and the Chandelure rest for a moment, Jamie takes out Metang with a weak flame. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

|Spe 80| HP 49/Energy 90 (Reflect for 2 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 76| HP 68/Energy 72 (Reflect for 2 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 85| HP 110/Energy 71 (Reflect for 2 more actions)
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
1] |Spe 34| HP 100/Energy 81
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 700/700 [100% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
HP 0/260 [0% HP]
Sun: 3 rounds remaining

Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-625): 7820/10000
Ember (Metang): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 23 damage, 2 energy
Metang fainted!
Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Sun for 3 more rounds
 
Last edited:
Okay I think we need to have Tomohawk tank, because everyone else procs EQ.

...we really should have brought a better Metagross tank.

Chandelure: Flamethrower (Metagross) ~ Fire Blast (Metagross)
Mollux: Flamethrower (Metagross) ~ Fire Blast (Metagross)

Both Tomohawk and Camerupt should attack Metagross both actions, then Taunt it next round. I'm having Chandelure use high-threat moves in order for Tomohawk to gain more threat when taunting.
 
Last edited:
Shaman; Heat Wave > Helping Hand (Flamvell)
Flamvell; Will-O-Wisp > Eruption

Honestly, if we can get threat to Camerupt, between burn and Reflect, EQ seems like a non-issue.
 
Round 4

Metagross proves to be a much tougher enemy than expected, but the team keeps its positions and strikes back for significant damage. However, even if crippled, the iron spider's blows prove to be very difficult to handle for the fragile Fire- and Fighting-types.

|Spe 80| HP 35/Energy 77
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 76| HP 68/Energy 59
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 85| HP 91/Energy 45
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
1] |Spe 34| HP 100/Energy 68
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 500/700 [72% HP], Burned (4a)
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: 2 rounds remaining

Hit (1-9000): 4503/10000
Crit (1-625): 3776/10000
Burn (1-1000): 7346/10000

Heat Wave (Metagross): (10*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 7 energy
Heat Wave (LeftBattery): immune
Heat Wave (RightBattery): immune

Crit (1-625): 5861/10000
Zen Headbutt (Tomohawk): (8*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 1.5 = 19 damage

Crit (1-625): 4816/10000
Burn (1-1000): 9468/10000

Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 4808/10000
Burn (1-1000): 6765/10000

Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 30 damage, 6 energy

Hit (1-8500): 4740/10000
Will-O-Wisp (Metagross): Metagross is burned, 6 energy

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Helping Hand (Camerupt): 19 energy

Crit (1-625): 4673/10000
SpD drop (1-2000): 3017/10000

Shadow Ball (Chandelure): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage

Hit (1-8500): 2324/10000
Crit (1-625): 6054/10000
Burn (1-1000): 2439/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 35 damage, 7 energy

Hit (1-8500): 5693/10000
Crit (1-625): 3935/10000
Burn (1-1000): 3365/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 33 damage, 7 energy

Crit (1-625): 6241/10000
Eruption (Metagross): (15*2*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 48 damage, 7 energy
Eruption (LeftBattery): immune
Eruption (RightBattery): immune

Metagross suffers 2 damage for the burn
Sun for 2 more rounds
Aggro threshold: 87
67
63
52
18
 
Chandelure: Double Team ~ Flamethrower
Mollux: Chill ~ Flamethrower

As long as Camerupt uses Flame Burst a1, we should be fine threatwise.
 
Flamvell; flame burst > flamethrower
Shaman; chill > heat wave

Target is always metagross unless otherwise stated
 
Round 5

Calculating force parameters...

While Shaman rests, Metagross begins pounding the ground rhytmically, greatly injuring the team's Fire-types. However they do not pay back. Instead, Pauly and Jamie hold back, letting Flamveil grab the foe's attention before resuming the offense. The maneuver pays off, as Metagross now seems to ignore everyone but the Camerupt.

|Spe 80| HP 19/Energy 65 (-1 Speed)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 76| HP 44/Energy 65 (-1 Speed)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 85| HP 91/Energy 50
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
CONSUMED] |Spe 34| HP 82/Energy 57 (-1 Speed)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 358/700 [52% HP], Burned (2a)
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: 1 round remaining

Chill: Restores 12 energy

Number of hits: (1-3334, 3335-6667, 6668-10000): 6366/10000
Crit 1 (1-625): 8734/10000
Crit 2 (1-625): 5620/10000
Crit 3 (1-625): 7226/10000

Hammer Drop (Chandelure): (3*3 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 1.5 = 16 damage, Speed is permanently lowered by 1 stage

Crit 1 (1-625): 4140/10000
Crit 2 (1-625): 1108/10000
Crit 3 (1-625): 9618/10000

Hammer Drop (Mollux): (3*3 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 2.25 = 24 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Tomohawk): immune

Crit 1 (1-625): 6110/10000
Crit 2 (1-625): 5195/10000
Crit 3 (1-625): 5684/10000

Hammer Drop (Camerupt): (3*3 [BP] + 4.5 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock] - 3 [Burn]) * 1.5 = 11 damage, Speed is permanently lowered by 1 stage
Enigma Berry: 10 HP restored. Consumed
Double Team: Thread reduced by 15%, 6 energy
Chill: Restores 12 energy

Crit (1-625): 7325/10000
Flame Burst (Metagross): (7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 25 damage, 5 energy
Flame Burst (LeftBattery): immune
Flame Burst (RightBattery): immune

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Hit (1-9000): 6024/10000
Crit (1-625): 2483/10000

Heat Wave (Metagross): (10*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 7 energy
Heat Wave (LeftBattery): immune
Heat Wave (RightBattery): immune

Crit (1-625): 5022/10000
Double-edge (Camerupt): 16 [BP] + 4.5 [Stat Dif] - 1 [Magma Armor] - 3 [Burn] = 17 damage, 5 recoil

Crit (1-625): 1294/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 6212/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 30 damage, 6 energy

Crit (1-625): 1134/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 28 damage, 6 energy

Metagross suffers 2 damage for the burn
Sun for 1 more round
Aggro threshold: 175
134
93
89
36
 
Last edited:
Camerupt; fire blast > flamethrower
Tomahawk; Reflect (all but self) > heat wave

Right now his health is dropping faster than our energy, so all out blitz should still be best. Tomo will reapply sun, he might have to chill once after that.
 
Round 6

Shaman heals back the team mate Chandelure before rejoining the offense, confident in the fact Flamveil will manage to hold his own against Metagross. However, even if the iron spider looks severely damaged now, the Camerupt suffered significant wounds as well.

|Spe 80| HP 39/Energy 52 (-1 Speed, Reflect for 4 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 76| HP 44/Energy 45 (-1 Speed, Reflect for 4 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 85| HP 91/Energy 33
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
CONSUMED] |Spe 34| HP 46/Energy 44 (-1 Speed, Reflect for 4 more actions, +4 Attack)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 174/700 [25% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: expired

Reflect: Chandelure, Mollux, and Camerupt are protected against physical attacks for 6 actions, 10 energy

Crit (1-625): 353/10000
Double-edge (Camerupt, Critical Hit): 16 [BP] + 4.5 [Stat Dif] - 1 [Magma Armor] - 3 [Burn] + 3 [Crit] = 20 damage, 6 recoil
Anger Point: +6 Attack

Hit (1-8500): 1373/10000
Crit (1-625): 2843/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 35 damage, 7 energy
Heal Pulse (Chandelure): 20 HP restored, 14 energy

Hit (1-8500): 8438/10000
Crit (1-625): 8492/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 31 damage, 7 energy

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Hit (1-9000): 1466/10000
Crit (1-625): 3738/10000

Heat Wave (Metagross): (10*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 7 energy
Heat Wave (LeftBattery): immune
Heat Wave (RightBattery): immune

Crit (1-625): 9159/10000
SpD drop (1-1000): 5824/10000

Psychic (Camerupt): 12 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 16 damage

Crit (1-625): 5539/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 7118/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 30 damage, 6 energy

Crit (1-625): 4395/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 28 damage, 6 energy

Metagross suffers 2 damage for the burn
Metagross healed from burn

Sun expired
Aggro threshold: 257
197
156
123
54
 
Last edited:
I forget how quickly Anger Point fades, but it shouldn't be gone yet. Also, how many rounds are left on sun? We went from 1 to 2 zarator just want to make sure
 
I think we go all-out here, sun boosted Fire Blasts and Flamethrowers should be enough to take Metagross down.

Chandelure: Fire Blast ~ Flamethrower
Mollux: Fire Blast ~ Flamethrower
 
Round 7

As soon as Shaman brings back the sunlight, Metagross begins pounding the floor once again.

Calculating force parameters...

However, the team endures the quakes and unleash all the firepower it can muster, finally breaking down the iron spider. The CPU voice echoes one last time...

Operative system uninstalled. CPU... shutting... d-o-w-n...

before the electronic devices turn off. It looks like you finally restored the room to normality!

|Spe 32| HP 20/Energy 39 (-2 Speed, Reflect for 2 more actions)
HP 90
Atk 1
Def 3
SpA 7
SpD 3
Spe 80
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator

|Spe 30.4| HP 16/Energy 32 (-2 Speed, Reflect for 2 more actions)
HP 100
Atk 1
Def 3
SpA 6
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
CONSUMED] |Spe 85| HP 91/Energy 26
HP 110
Atk 1
Def 3
SpA 5
SpD 3
Spe 85
SC 2 / WC 3
Abilities: Intimidate, Prankster, Justified

[
CONSUMED] |Spe 19.38| HP 46/Energy 44 (-2 Speed, Reflect for 4 more actions, +4 Attack, +1 Speed)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point

HP 0/700 [0% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Sun: 3 more rounds

Sunny Day: Sun for 6 rounds, 10 energy
Leppa Berry: 10 energy restored. Consumed.

Number of hits: (1-3334, 3335-6667, 6668-10000): 8884/10000
Crit 1 (1-625): 8532/10000
Crit 2 (1-625): 7212/10000
Crit 3 (1-625): 4525/10000
Crit 4 (1-625): 3901/10000

Hammer Drop (Chandelure): (3*4*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 19 damage, Speed is permanently lowered by 1 stage

Crit 1 (1-625): 1079/10000
Crit 2 (1-625): 4280/10000
Crit 3 (1-625): 8132/10000
Crit 4 (1-625): 4203/10000

Hammer Drop (Mollux): (3*4*0.67 [BP] + 4.5 [Stat Dif]) * 2.25 = 28 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Tomohawk): immune

Crit 1 (1-625): 9390/10000
Crit 2 (1-625): 5125/10000
Crit 3 (1-625): 6921/10000
Crit 4 (1-625): 560/10000

Hammer Drop (Camerupt, 1 Critical Hit): (3*4 [BP] + 4.5 [Stat Dif] - 1 [Magma Armor] - 2 [Solid Rock] + 1 [Crit]) * 1.5 = 22 damage, Speed is permanently lowered by 1 stage
Anger Point: Attack maxxed

Hit (1-8500): 2789/10000
Crit (1-625): 3510/10000
Burn (1-1000): 272/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 35 damage, Metagross is burned for 6 actions, 7 energy

Hit (1-8500): 8140/10000
Crit (1-625): 1337/10000

Fire Blast (Metagross): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 33 damage, 7 energy

Crit (1-625): 2603/10000
Flame Charge (Metagross): (5 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 + 12 [Stage Dif] = 27 damage, +1 Speed, 3 energy

Metagross suffers 2 damage for the burn
--------------------------------------------------------------------------
Hit (1-9000): 1953/10000
Crit (1-625): 7092/10000

Heat Wave (Metagross): (10*0.75 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 18 damage, 7 energy
Heat Wave (LeftBattery): immune
Heat Wave (RightBattery): immune

Crit (1-625): 1427/10000
Facade (Camerupt): 14*0.67 [BP] + 4.5 [Stat Dif] - 1 [Magma Armor] = 13 damage

Crit (1-625): 7235/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 4932/10000
Flamethrower (Metagross): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Sun]) * 1.5 = 30 damage, 6 energy
Metagross fainted!


Congratulations, Avnomke and rickheg, on conquering Central Processing (Normal)!

Each trainer: 2 CC, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
Badge of Valor x1


The quest Taking on the Programmer's Job has been completed by the following player: Avnomke

Both of you get 200 rep points with Bright Hope Expedition. Avnomke also gets the CC reward for the achievement "Central Processing (Normal)".

I get 21 UC (7 rounds) for the reffing

Final​

For a moment you look around, unsure about whether the system finally was fixed or not, but after a moment, a reassuring "No input" shows up on the monitors. You are still worried about that strange android which managed to flee a while ago, but nevertheless Drake will be overjoyed, knowing the CPU is finally under control once again.
 

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