ZhengTann
Nargacuga
On one hand, we had an automatic mechanical tool, one that's famous for precise cutting, with a serrated blade that can be used for both wood and steel.Tournament Rules said:B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
4-day DQ, 2 months battle
Switch = ON
Items = ALL
Abilities = All
Megas = ONE
2/5 Recoveries/Chills
3 Substitutions
Arena = Standard ASB arena
On the other, we have a gang of notorious spooks, ghosts of their former prime that still retained experience immeasurable by the span of just one lifetime.Team Jigsaw - Gerard and Avnomke said:Fantine (Kitsunoh) {}
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel
Abilities: Frisk / Limber / Cursed Body (H)
- Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
HP: 100
- Frisk (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
- Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (57/---)
Aerial Ace
Bulldoze
Copycat
Curse
Dark Pulse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Hex
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Éponine (Togekiss) {}
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
HP: 100
- Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
- Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
- Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23
EC: 9/9
MC: 9
AC: 5/5
Attacks (93/120)
Aerial Ace
After You
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt
Katherine (Gardevoir) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
HP: 100
- Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
- Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
- Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (101/101)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/ProteanHasty Nature: -Defense, +Speed, +23% accuracy
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.EC/AC/MC[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
9/5/0
Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water SportMale
At a Glance:
100/5/3/3/3-/92+ +10% accuracy 3/4 21
Steadfast/JustifiedNaive Nature: -Special Defense, +Speed, +10% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed:92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.EC/AC/MC
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
9/5/0
Attacks: 129/129 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: DispelMale
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24
Steadfast/Inner Focus/Justified/Adaptability (Mega)Hasty Nature: -Defense, +Speed, +12% Accuracy
Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.Hasty Nature: -Defense, +Speed, +19% Accuracy
Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:EC/AC/MCNormal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
6/5/0
Attacks: 73/102
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
And here are the ASBuddies tournament, Round One.GENGAR GANG said:
Gardevoir (Sune) (F)
Nature: Bold (Attack lowered by 1; Defense raised by 1)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, (HA) Telepathy (Mega: Pixilate)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (100/100 moves):
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Fidgit (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Abilities: Persistent, Vital Spirit, (HA) Prankster
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (110/110 moves):
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Confide
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earthquake
Earth Power
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Icy Wind
Light Screen
Low Sweep
Lucky Chant
Knock Off
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Greninja (Vhaeraun) (M)
Nature: Rash (Sp. Attack raised by 1; Sp. Defense lowered by 1)
Type: Water/Dark
Abilities: Torrent, (HA) Protean
Stats:
HP 100
Atk Rank 3
Def Rank 3
SpA Rank 5 (+)
SpD Rank 2 (-)
Spe 122
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (65/65 moves):
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fairy)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Gengar* (Youma) (M)
NATR: Hasty (+15% Speed, +19% [18.54%] Acc, -1 Def)
TYPE: Ghost / Poison
ABILITIES: Levitate
STATS: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
SC: 3
WC: 3
BRT: 19
EC: 9 / 9
MC: 0
DC: —
ATTACKS [90]:
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Dream Eater
Hex
Hypnosis
Lick
Mean Look
Night Shade
Nightmare
Payback
Shadow Ball
Shadow Punch
Spite
Sucker Punch
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Reflect Type
Scary Face
Smog
ThunderPunch
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Spite
Snore
Trick
Uproar
Attract
Bide
Brick Break
Confide
Dazzling Gleam
Drain Punch
Double Team
Energy Ball
Facade
Fling
Focus Blast
Frustration
Giga Drain
Headbutt
Hidden Power [Ground]
Hyper Beam
Infestation
Mega Drain
Poison Jab
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Rock Smash
Round
Skill Swap
Sleep Talk
Sludge Bomb (#)
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt (#)
Torment
Toxic
Trick Room
Venom Shock
Will-O-Wisp (#)
Zap Cannon
Colossoil (Kujira) (F)
NATR: Hasty (+15% Speed, +14% [13.91%] Acc, -1 Def)
TYPE: Dark / Ground
ABILITIES: Rebound, Guts, Pressure (DW)
STATS: 133 / 122 / 72 / 71 / 72 / 95
HP: 120
Atk: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe+: 110 (95 * 1.15)
SC: 5
WC: 10
BRT: 22
EC: 6 / 6
MC: 4
DC: 5 / 5
ATTACKS [83]:
Bite
Body Slam
Bounce
BubbleBeam
Crunch
Dark Pulse
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Peck
Pursuit
Rapid Spin
Rototiller
Spit Up
Stockpile
Swallow
Tackle
Dive
Double-Edge
Encore (#)
Fake Out (#)
Fire Fang
Fissure
Flail
Sand Tomb
Sucker Punch
Thunder Fang
Water Spout (#)
Aqua Tail
Earth Power
Foul Play
Iron Tail
Knock Off
Snatch
Snore
Superpower
Attract
Brick Break
Bulldoze
Double Team
Dragon Tail
Earthquake (#)
Echoed Voice
Embargo
Facade
Frustration
Giga Impact
Hyper Beam
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt (#)
Thief
Toxic
U-turn
Endure
Sleep Talk
Gallade (Samurai) (M)
NATR: Quiet (+1 SpA, -15% Speed, -10% Eva)
TYPE: Psychic / Fighting
ABILITIES: Steadfast, Justified (DW)
STATS: 68 / 125 / 65 / 65 / 115 / 80
HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
SC: 3
WC: 4
BRT: 21
EC: 9 / 9
MC: 11
DC: 5 / 5
ATTACKS [113]:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport
Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Misty Terrain
Shadow Sneak (#)
Body Slam
Dual Chop
Fire Punch
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt
Sing
Wish
Aerial Ace
Ally Switch
Attract
Brick Break
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Drain Punch
Dream Eater
Earthquake
Endure
Facade
False Swipe
Flash
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hyper Beam
Light Screen
Low Sweep
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Snatch
Stone Edge
Substitute (#)
Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder Wave
Thunderbolt (#)
Torment
Toxic
Trick Room
Will-O-Wisp (#)
X-Scissor
Shadow Mend [R]
Dispel [R]
RNG Roll [TURN] (1 JIGSAW ; 2 GENGAR): 1 (JIGSAW)
Starts.
Jigsaw leads
Gengar orders
Jigsaw counters
I reff