Geodude6
Look at my shiny CT!
2v2 doubles with standard rules.
Texas Cloverleaf:
Togekiss (M)
Nature: Timid (+Spe, -Atk, +10% Acc.)
Type: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (12):
Aerial Ace
Brick Break
Body Slam
Double-Edge
Focus Punch
Giga Impact
Endeavor
Extremespeed
Fly
Last Resort
Sky Attack
Rock Smash
Special (28):
Air Cutter
Air Slash
Ancientpower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Ground
Hyper Beam
Incinerate
Magical Leaf
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Solarbeam
Stored Power
Twister
Uproar
Water Pulse
Zap Cannon
Other (46):
After You
Attract
Baton Pass
Bestow
Charm
Confide
Counter
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Protect
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn
Total Moves: 84/120
Yet-to-get:
Captivate, Covet, Curse, Defense Curl, Drain Punch, Dream Eater, Echoed Voice, Facade, Fling, Frustration, Headbutt, Hyper Voice, Mega Kick, Mega Punch, Mud-Slap, Natural Gift, Ominous Wind, Peck, Pluck, Present, Retaliate, Return, Rollout, Round, Secret Power, Seismic Toss, Snore, Soft-Boiled, Steel Wing, Swift, Work Up, Zen Headbutt, Tri Attack, Dizzy Punch
Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (20):
Blaze Kick
Bulldoze
Bullet Seed
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Iron Tail
Low Kick
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Sand Romb
Seed Bomb
Wood Hammer
Special (22):
Absorb
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon
Other (27):
Amnesia
Aromatherapy
Block
Counter
Double Team
Endure
Grassy Terrain
Grasswhistle
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed
Total Moves: 69/89
Yet-to-Get:
XY TM: Frustration, Return, Rock Tomb, Attract, Round, Flash, Swagger, Rock Smash, Nature Power, Confide, Strength (22)
Egg: Dragonbreath, Natural Gift, Psybeam (9)
Past Gen TM/Tutor: Ancientpower, Double-Edge, Headbutt, Rock Climb, Secret Power, Snore (18)
tavok:
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 1
AC: 0/0
KOC: 0
Moves (30/101)
- Confuse Ray
- Curse
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hypnosis
- Lick
- Mean Look
- Nightshade
- Pail Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Will-o-Wisp
About: Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/119)
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Hurricane
- Ice Beam
- Incinerate
- Iron Tail
- Leer
- Light Screen
- Protect
- Rock Slide
- Roost
- Safeguard
- Slam
- Thunderbolt
- Thunder Wave
- Thunder Punch
- Toxic
- Twister
- Waterfall
- Wrap
Rampage (Krookodile (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (31/??)
- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Giga Impact
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Stealth Rock
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic
tavok orders first, and must also decide which of his Pokemon to not use.
Texas Cloverleaf:
Togekiss (M)
Nature: Timid (+Spe, -Atk, +10% Acc.)
Type: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (12):
Aerial Ace
Brick Break
Body Slam
Double-Edge
Focus Punch
Giga Impact
Endeavor
Extremespeed
Fly
Last Resort
Sky Attack
Rock Smash
Special (28):
Air Cutter
Air Slash
Ancientpower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Ground
Hyper Beam
Incinerate
Magical Leaf
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Solarbeam
Stored Power
Twister
Uproar
Water Pulse
Zap Cannon
Other (46):
After You
Attract
Baton Pass
Bestow
Charm
Confide
Counter
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Protect
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn
Total Moves: 84/120
Yet-to-get:
Captivate, Covet, Curse, Defense Curl, Drain Punch, Dream Eater, Echoed Voice, Facade, Fling, Frustration, Headbutt, Hyper Voice, Mega Kick, Mega Punch, Mud-Slap, Natural Gift, Ominous Wind, Peck, Pluck, Present, Retaliate, Return, Rollout, Round, Secret Power, Seismic Toss, Snore, Soft-Boiled, Steel Wing, Swift, Work Up, Zen Headbutt, Tri Attack, Dizzy Punch
Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Physical (20):
Blaze Kick
Bulldoze
Bullet Seed
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Giga Impact
Heat Crash
Iron Tail
Low Kick
Low Sweep
Petal Blizzard
Revenge
Rock Slide
Sand Romb
Seed Bomb
Wood Hammer
Special (22):
Absorb
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon
Other (27):
Amnesia
Aromatherapy
Block
Counter
Double Team
Endure
Grassy Terrain
Grasswhistle
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed
Total Moves: 69/89
Yet-to-Get:
XY TM: Frustration, Return, Rock Tomb, Attract, Round, Flash, Swagger, Rock Smash, Nature Power, Confide, Strength (22)
Egg: Dragonbreath, Natural Gift, Psybeam (9)
Past Gen TM/Tutor: Ancientpower, Double-Edge, Headbutt, Rock Climb, Secret Power, Snore (18)
tavok:
Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Ability:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 1
AC: 0/0
KOC: 0
Moves (30/101)
- Confuse Ray
- Curse
- Destiny Bond
- Disable
- Endure
- Energy Ball
- Focus Blast
- Giga Drain
- Hex
- Hypnosis
- Lick
- Mean Look
- Nightshade
- Pail Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Smog
- Spite
- Sucker Punch
- Taunt
- Thunderbolt
- Torment
- Toxic
- Will-o-Wisp
About: Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.
Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)
Type:
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (30/119)
- Agility
- Aqua Tail
- Double Team
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Fly
- Hurricane
- Ice Beam
- Incinerate
- Iron Tail
- Leer
- Light Screen
- Protect
- Rock Slide
- Roost
- Safeguard
- Slam
- Thunderbolt
- Thunder Wave
- Thunder Punch
- Toxic
- Twister
- Waterfall
- Wrap
Nature: Adamant (+Atk, -SpA)
Type:
- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (31/??)
- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Giga Impact
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Stealth Rock
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic
tavok orders first, and must also decide which of his Pokemon to not use.