Hi guys!Unsu7 here!After two weeks from my MegaTyranitar RMT I returned with a new team,one in which I'm working with my best friend with my absolutely favourite Mega pokemon,MegaCharizardX!Although some people think that he's inferior to the Y variant,I think not.They are two absolutely different pokemon,and you all know for what reason from the OU metagame,where I constantly ran Charizard Mega X in litterally ALL my OU team.But now,because I'd really like to compete in a VGC 2014 tournament with him,I tried to build a team around it,so I want to make you see the result (actually not a so much great team,also my fault because I have poor practice).
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Protect/Roost
As I said,Charizard is my MVP.I wanted to build a team around it because I like so much his design and his strength once he's set up (but before too).Adamant nature+Max Evs bumped in Attack+Tough Claws ability point that this thing it's gonna hit very hard with his moves,that in this meta have perfect neutral coverage thanks to the lack of Heatran (I hope it will remain like this in ORAS VGC too).Evs are simple:Max attack,enough speed to outrun Smeargle and the rest in bulk to tank better hits.Dragon Dance is obviously my setup move,and gives him more speed and attack.Flare Blitz is the nuke himself,completely obliterates nearly anything that doesn't resist it and severely damages even some pokemon that resists the move,even if sometimes I'd really like to have some non-recoil move,sigh.Dragon Claw is a "weaker" but safer STAB,with perfect coverage with Fire STAB and that nails nearly everithing barring steels and fairies for good damage.Protect is here because we're in double battles,but sometimes I feel that I REALLY want Roost as 4th move,since in the last 15 battles I found me to nearly use only Flare Blitz,wtf.But when he gets at +1,hello boys.He wrecks havoc.Even if I'm contemplating to use it with a Jolly nature and a 4 HP/252 Atk/252 Spe because I noted that I'm outsped a bit too much from a lot of pokes,even if I have to trade some power.
Aegislash (M) @ Lum Berry
Ability: Stance Change
EVs: 236 HP / 116 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Another common pokemon,Aegislash makes a really good work tanking lots of attacks thanks to this ev spread that pemits him to tank a timid heat wave from charizard y in the sun and a modest-choice specs boosted dark pulse from Hydreigon,while still hitting hard thanks to the 150 base spatk and the 116 evs invested in this stat.Wide Guard is really useful to protect my team from heat wave,muddy water,earthquake,rock slide and occasionally hyper voice and water spout.Shadow Ball and Flash Cannon are my STABs,I fully go special because of Intimidate and WoW:anyways,they never let me down,inflicting good amounts of damage to any opponent that doesn't resist them and totally destroying who has a weakness.King's Shield is my protecting moves,and even if doesn't protect me from status,if I still have my Lum Berry I'm alright.I usually lead with him and scrafty against trick room teams because of their low speed and powerful super effective attacks,but aegi is also a good check to kangaskhan and smeargle teams thanks to ghost typing and lum berry.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 64 Def / 20 SpA / 164 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Last,but not least,I have Rotom-Wash.A very common poke too,gives my team bulk,WoW support and Electric and Water STABs,a thing that is always good to have.Hydro Pump,despite its low accuracy is a powerful water move that always inflicts good damage to Talonflame and to the non water resistant pokemon.Thunderbolt is the "safer" STAB,and while it's weaker has more accuracy,giving me a "safer" way to inflict damage.Will-O-Wisp is great too,as burns physical attackers like Kanga or Maw rendering them a lot less dangerous.Protect...Is Protect.
Evs let him survive a Close Combat from Jolly Mega Lucario,and a Solar Beam from Charizard-Y and striking back with Thunderbolt in sun,while having some defense evs lets him resisting better mega kanga assaults.Sp attack evs are a way to always try to KO talonflame with either damaging move.
He offers me also another fire resist for aegi.Levitate is so good because lets's me spam earthquakes all day when he's on the field with garchomp and also because only Mold-Breaker Earthquake users are dangerous.Luckily,I have only seen once Gyarados-Mega,so I saw that is not very common.
Scrafty (F) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 152 Atk / 68 Def / 36 SpD
Adamant Nature
- Fake Out
- Crunch
- Drain Punch
- Ice Punch
Scrafty is a pokemon that I discovered only recently,but heck if it's good.His bulk is really something among Fighting-types,and has really a good coverage in Ice,Fighting and Dark.Drain punch is also my only recover for him,Crunch has a nifty lowering-defense side effect and ice punch nails ALL the dragons.Even if it's Adamant (and not Brave with 0 IV Spe) he is also one of my checks to trick room teams,with his low speed and Fake out for the first turn.Assault vest and intimidate are the icing on the cake,further improving his bulk.Evs lets him survive a -1 adamant max attack choice band brave bird from talonflame,which is REALLY good considering that that bird is everywhere.I usually lead with him and aegislash if I see a trick room team because they are a formidable duo against it.
Amoonguss (M) @ Rocky Helmet
Ability: Regenerator
EVs: 236 HP / 68 Def / 204 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
Amoonguss.A word,a pokemon.He's capable to become the MVP every battle in which I take him with me because it's too darn good.Anyways,Ev spread permits Amoonguss to survive a Timid Charizard Y Heat Wave in sun,with a bit of defense to survive physical attacks better;Sassy Nature and 0 IV in Spe make him my 3rd check for trick room teams,with the ever deadly Spore,deadly also outside of the room (even if it isn't as fast as if he was in the twisted dimension).Rage Powder is something fantastic,permits me to setup or protect for a turn his partner from single-targeting attacks in a single turn.Giga Drain is my only damaging move,mainly for Rotom,but it's very useful late-game too,draining HP from my opponent and often winning one-on-one.And Protect is mainly for talonflame,is everywhere.
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
My other loved pokemon,garchomp.Oh if it's good.Evs are for hit always with max speed and attack,and the LO makes Garchy hit even harder.Moves here are pretty standard too;Dragon Claw over Outrage for a reliable STAB that doesn't lock me into a move,Earthquake is the move that I often spam more,because it's always REALLY good have an earthquake in the team,even better if it's STAB and the user is Garchomp.Rock slide nails all flying and ice types barring mamoswine for super effective damage;it also totally destroys Talonflame,a common threat in VGC.Protect is for scouting and to block opponent's attack.Is a good teammate for both Charizard in normal form and Rotom,because he can spam Earthquake without hitting them.
So,this is my team.I hope to get some help because I feel that while the team is not bad,it needs of some changes that,maybe because I'm a VGC starter,I can't note.
Thank you guys!
Charizard (M) @ Charizardite X
Ability: Blaze
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Protect/Roost
As I said,Charizard is my MVP.I wanted to build a team around it because I like so much his design and his strength once he's set up (but before too).Adamant nature+Max Evs bumped in Attack+Tough Claws ability point that this thing it's gonna hit very hard with his moves,that in this meta have perfect neutral coverage thanks to the lack of Heatran (I hope it will remain like this in ORAS VGC too).Evs are simple:Max attack,enough speed to outrun Smeargle and the rest in bulk to tank better hits.Dragon Dance is obviously my setup move,and gives him more speed and attack.Flare Blitz is the nuke himself,completely obliterates nearly anything that doesn't resist it and severely damages even some pokemon that resists the move,even if sometimes I'd really like to have some non-recoil move,sigh.Dragon Claw is a "weaker" but safer STAB,with perfect coverage with Fire STAB and that nails nearly everithing barring steels and fairies for good damage.Protect is here because we're in double battles,but sometimes I feel that I REALLY want Roost as 4th move,since in the last 15 battles I found me to nearly use only Flare Blitz,wtf.But when he gets at +1,hello boys.He wrecks havoc.Even if I'm contemplating to use it with a Jolly nature and a 4 HP/252 Atk/252 Spe because I noted that I'm outsped a bit too much from a lot of pokes,even if I have to trade some power.
Aegislash (M) @ Lum Berry
Ability: Stance Change
EVs: 236 HP / 116 SpA / 156 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Another common pokemon,Aegislash makes a really good work tanking lots of attacks thanks to this ev spread that pemits him to tank a timid heat wave from charizard y in the sun and a modest-choice specs boosted dark pulse from Hydreigon,while still hitting hard thanks to the 150 base spatk and the 116 evs invested in this stat.Wide Guard is really useful to protect my team from heat wave,muddy water,earthquake,rock slide and occasionally hyper voice and water spout.Shadow Ball and Flash Cannon are my STABs,I fully go special because of Intimidate and WoW:anyways,they never let me down,inflicting good amounts of damage to any opponent that doesn't resist them and totally destroying who has a weakness.King's Shield is my protecting moves,and even if doesn't protect me from status,if I still have my Lum Berry I'm alright.I usually lead with him and scrafty against trick room teams because of their low speed and powerful super effective attacks,but aegi is also a good check to kangaskhan and smeargle teams thanks to ghost typing and lum berry.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 64 Def / 20 SpA / 164 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
Last,but not least,I have Rotom-Wash.A very common poke too,gives my team bulk,WoW support and Electric and Water STABs,a thing that is always good to have.Hydro Pump,despite its low accuracy is a powerful water move that always inflicts good damage to Talonflame and to the non water resistant pokemon.Thunderbolt is the "safer" STAB,and while it's weaker has more accuracy,giving me a "safer" way to inflict damage.Will-O-Wisp is great too,as burns physical attackers like Kanga or Maw rendering them a lot less dangerous.Protect...Is Protect.
Evs let him survive a Close Combat from Jolly Mega Lucario,and a Solar Beam from Charizard-Y and striking back with Thunderbolt in sun,while having some defense evs lets him resisting better mega kanga assaults.Sp attack evs are a way to always try to KO talonflame with either damaging move.
He offers me also another fire resist for aegi.Levitate is so good because lets's me spam earthquakes all day when he's on the field with garchomp and also because only Mold-Breaker Earthquake users are dangerous.Luckily,I have only seen once Gyarados-Mega,so I saw that is not very common.
Scrafty (F) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 152 Atk / 68 Def / 36 SpD
Adamant Nature
- Fake Out
- Crunch
- Drain Punch
- Ice Punch
Scrafty is a pokemon that I discovered only recently,but heck if it's good.His bulk is really something among Fighting-types,and has really a good coverage in Ice,Fighting and Dark.Drain punch is also my only recover for him,Crunch has a nifty lowering-defense side effect and ice punch nails ALL the dragons.Even if it's Adamant (and not Brave with 0 IV Spe) he is also one of my checks to trick room teams,with his low speed and Fake out for the first turn.Assault vest and intimidate are the icing on the cake,further improving his bulk.Evs lets him survive a -1 adamant max attack choice band brave bird from talonflame,which is REALLY good considering that that bird is everywhere.I usually lead with him and aegislash if I see a trick room team because they are a formidable duo against it.
Amoonguss (M) @ Rocky Helmet
Ability: Regenerator
EVs: 236 HP / 68 Def / 204 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
Amoonguss.A word,a pokemon.He's capable to become the MVP every battle in which I take him with me because it's too darn good.Anyways,Ev spread permits Amoonguss to survive a Timid Charizard Y Heat Wave in sun,with a bit of defense to survive physical attacks better;Sassy Nature and 0 IV in Spe make him my 3rd check for trick room teams,with the ever deadly Spore,deadly also outside of the room (even if it isn't as fast as if he was in the twisted dimension).Rage Powder is something fantastic,permits me to setup or protect for a turn his partner from single-targeting attacks in a single turn.Giga Drain is my only damaging move,mainly for Rotom,but it's very useful late-game too,draining HP from my opponent and often winning one-on-one.And Protect is mainly for talonflame,is everywhere.
Garchomp (M) @ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
My other loved pokemon,garchomp.Oh if it's good.Evs are for hit always with max speed and attack,and the LO makes Garchy hit even harder.Moves here are pretty standard too;Dragon Claw over Outrage for a reliable STAB that doesn't lock me into a move,Earthquake is the move that I often spam more,because it's always REALLY good have an earthquake in the team,even better if it's STAB and the user is Garchomp.Rock slide nails all flying and ice types barring mamoswine for super effective damage;it also totally destroys Talonflame,a common threat in VGC.Protect is for scouting and to block opponent's attack.Is a good teammate for both Charizard in normal form and Rotom,because he can spam Earthquake without hitting them.
So,this is my team.I hope to get some help because I feel that while the team is not bad,it needs of some changes that,maybe because I'm a VGC starter,I can't note.
Thank you guys!
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