Project Counter that Threat! 21st Week: Snover - Counters Submissions



Porygon @ Eviolite
Ability: Trace / Download
Level: 5
EVs: 156 HP / 196 Def / 76 SpA / 76 SpD
Calm Nature
- Tri Attack
- Ice Beam
- Thunder Wave
- Recover

This spread will let Porygon hit Eviolite numbers and have great HP. Fletchling's Acrobatics will 3HKO Porygon after Stealth Rocks and you can just spam recover until you get an okay amount of HP. After that, you can OHKO Fletchling with Ice Beam if Download Porygon. With Trace, it has a 93.8% chance to OHKO.

200+ Atk Fletchling Acrobatics (110 BP) vs. 156 HP / 196 Def Eviolite Porygon: 7-10 (28 - 40%) -- 100% chance to 3HKO after Stealth Rock
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)

40 SpA Fletchling Overheat vs. 156 HP / 76+ SpD Eviolite Porygon: 5-6 (20 - 24%) -- 2.2% chance to 4HKO after Stealth Rock
(5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6)

40 SpA Fletchling Hidden Power Grass vs. 156 HP / 76+ SpD Eviolite Porygon: 3-4 (12 - 16%) -- possible 6HKO after Stealth Rock
(3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4)



76 SpA Porygon Ice Beam vs. 156 HP / 0- SpD Fletchling: 22-28 (95.6 - 121.7%) -- 93.8% chance to OHKO
(22, 24, 24, 24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 28)

+1 76 SpA Porygon Ice Beam vs. 156 HP / 0- SpD Fletchling: 34-42 (147.8 - 182.6%) -- guaranteed OHKO
(34, 36, 36, 36, 36, 36, 38, 38, 38, 38, 38, 40, 40, 40, 40, 42)
 
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tazz's Eviolite Archen because it can just take Fletch's hits all day while setting up free Stealth Rocks on it or a free Defog to support your team.
 
Aaron's Aerow's Aron wins it, it's a really cool counter. tazz's counter is also cool.

This week's threat is:


Skrelp @ Life Orb
Ability: Adaptability
Level: 5
EVs: 36 HP / 36 Def / 200 SpA / 36 SpD / 200 Spe
Modest Nature
- Hydro Pump
- Sludge Wave
- Hidden Power [Fire]
- Icy Wind

Credits to Rowan for the set btw.
 
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Croagunk @ Eviolite
Level: 5
Ability: Dry Skin
EVs: 52 HP / 188 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Drain Punch
- Gunk Shot
- Knock Off
- Earthquake

EQ gunk so good. Not 2HKOed by anything after rocks, and Earthquake + 1 or 2 rounds of Life Orb recoil will end Skrelp.

196+ SpA Life Orb Adaptability Skrelp Sludge Wave vs. 52 HP / 116 SpD Eviolite Croagunk: 8-10 (36.3 - 45.4%) -- guaranteed 3HKO after Stealth Rock
188+ Atk Croagunk Earthquake vs. 116 HP / 0 Def Skrelp: 20-24 (86.9 - 104.3%) -- 6.3% chance to OHKO
188+ Atk Croagunk Earthquake vs. 36 HP / 36 Def Skrelp: 18-22 (81.8 - 100%) -- 6.3% chance to OHKO (HP Fire Skrelp, which should run 36 HP / 36 Def / 200 SpA / 36 SpD / 200 Spe)
 

Frillish (M) @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
Bold Nature
- Shadow Ball
- Toxic
- Scald
- Recover

Pretty hard counter unless it has tbolt. Immune to hydro pump, resists sludge wave and the 2 coverage moves given here. Shadow ball does a fair bit and is a guaranteed 2hko after rocks and lo damage.

Calcs:
200+ SpA Life Orb Adaptability Skrelp Sludge Wave vs. 236 HP / 76 SpD Eviolite Frillish: 6-9 (24 - 36%) -- 98.9% chance to 3HKO after Stealth Rock
76 SpA Frillish Shadow Ball vs. 36 HP / 36 SpD Skrelp: 9-12 (40.9 - 54.5%) -- 68.4% chance to 2HKO after Stealth Rock
 
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Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
- Thunderbolt
- Sludge Wave
- Hidden Power [Fire]
- Hydro Pump

Thunderbolt eviolite Skrelp is a pretty good answer to opposing life orbed Skrelp. Skrelp doesn't get 2HKO'd by any of the opposing Skrelp's moves after stealth rocks. Skrelp can also fire back with a powerful thunderbolt that has a slight chance to OHKO the LO skrelp after rocks, which means that it will definitely be KO'd after one or two turns of life orb damage

200+ SpA Life Orb Adaptability Skrelp Sludge Wave vs. 36 HP / 116 SpD Eviolite Skrelp: 6-9 (27.2 - 40.9%) -- 100% chance to 3HKO after Stealth Rock
200+ SpA Skrelp Thunderbolt vs. 116 HP / 0 SpD Skrelp: 18-22 (78.2 - 95.6%) -- guaranteed 2HKO
200+ SpA Skrelp Thunderbolt vs. 116 HP / 0 SpD Skrelp: 18-22 (78.2 - 95.6%) -- 6.3% chance to OHKO after Stealth Rock
 
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Energy Ball
- Hidden Power [Fighting]

Psychic OHKOs it easily. Clearly it's an easy win if there aren't switches. If you want to switch in with Abra, the sash will make sure that he lives. Even if the Sludge Wave poisons Abra, Magic Guard kicks in and suffers no damage from it. If the opponents wants to predict the switch and throw the Icy Wind to lower the speed and then finish it with another move, Abra is still faster.

240 SpA Abra Psychic vs. 116 HP / 0 SpD Skrelp: 32-42 (139.1 - 182.6%) -- guaranteed OHKO
19*0.67 = 12.73 > 11 Spe (EV 196 Spe Skrelp). Even a Modest Abra would be faster.
 

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