Alright so here's another ORAS team. A lot of people have been making/posting them lately, and I need a little help with this one. It's worked out really well for me, and I've gotten good results. The only thing I've really had trouble with are volt-turn cores, since ya know, it's a hyper-offense team. But lets just get right into it with the team.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Focus Blast
- Leaf Storm
- Substitute
Alright the main man, Mega-Scep. So this set has worked out pretty well, if you come in to revenge kill something that is very afraid of you, such as rotom-w, you can just put up a sub on the switch so you don't get OHKO'd with your average defenses. Scep can also put in A LOT of damage, and can sweep teams late game with a sub up. The only real thing stopping Scep with a sub up, is skarmory and heatran, so those are some things to watch out for.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: ATK 252/ DEF 24/ SPE 232
JOLLY Nature
- Swords Dance
- Waterfall
- Knock Off
- Aqua Jet
A lot of people really don't show Crawdaunt the love that it deserves. It's bulkier than you think, and can OHKO leftovers Slowbro with knock off! I know you won't believe me, and want to calc it yourself, but here you go.
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 385-458 (97.7 - 116.2%) -- guaranteed OHKO after Stealth Rock
Boom. Crawdaunt is a monster, and break almost every physical wall with just one swords dance, and sweep in the game fairly early. Ferrothorn, not even you can stop Crawdaunt. But yeah Crawdaunt is an amazing poke and works very well with Scep, to help break down walls, and potentially sweep.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Whirlwind
- Stealth Rock
- Brave Bird
- Roost
Ok, so I know everyone hates Skarm and all of that, but it really is a great check to Mega-Mence, and that's it's role on my team. It can also stop a lot of other physical threats, and set up rocks which is a great help to this team, and Crawdaunt's ability to sweep. Whirlwind is to stop Skarm from not being set-up fodder, and to help phase out pokemon to get stealth rock damage. Just be careful of Magnezone and try not to get trapped.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
JOLLY Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Alright, scarf Terrakion is a great edition to this team, and can revenge kill a lot of pokemon. After the enemy team fodders something off, they usually switch into greninja if they don't think you're scarfed yet, (because every team has greninja) so you can usually just get a free couple kills. This set also works really well because it can also pick off Clefable after it's gotten worn down enough. A lot of people aren't running scarf Terrakion so it's a surprise factor, and even if it isn't, it can still work very well.
Starmie @ LEFTOVERS
Ability: Natural Cure
EVs: 252 HP/ 224 SPE/ 32 SPA
TIMID Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- SCALD
- Recover
Alright Starmie's role on this team is basically to wall some stuff, spin away hazards, and put in some damage. This defensive Starmie set actually isn't running any speed which most people find off putting, but it can work well. It does have some problems with Rotom-W, but as long as it's not specs and doesn't run thunderbolt, you should be fine with just using recover. Alright but this Starmie is Spd defensive, and can take hits from Latias, recover or hit back with an ice beam. It also is a great spinner, and can put in a lot of damage. Most people think that Tentacruel can replace Starmie on this ream, and that's true. But, Starmie packs more of a punch, and gets recovery, so I like it much better. This set works very well with Skarmory, although both of them are quite weak to Mega-Manectric, so you can usually just bait them into Mega-Scep, and then set up a sub. Although be careful.
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- SWORDS DANCE
Talonflame, what a legend. A great revenge killer, and a win condition on most teams. Everyone already knows how to use Talonflame already so I don't think I really need to go into detail. His job is to just pick off some pokemon, get a few revenge kills, and maybe sweep if T-Tar, Heatran and Rotom-W are gone. You can also U-Turn to gain offensive momentum.
Alright so that was my team! I hope you guys like it, it has a few problems with it, but it works pretty well. Mega-Sceptile is a threat that most people forget about, so it's usually a huge threat to some teams. I hope you guys like it and try to see what can be improved!
Importable
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Focus Blast
- Leaf Storm
- Substitute
Alright the main man, Mega-Scep. So this set has worked out pretty well, if you come in to revenge kill something that is very afraid of you, such as rotom-w, you can just put up a sub on the switch so you don't get OHKO'd with your average defenses. Scep can also put in A LOT of damage, and can sweep teams late game with a sub up. The only real thing stopping Scep with a sub up, is skarmory and heatran, so those are some things to watch out for.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: ATK 252/ DEF 24/ SPE 232
JOLLY Nature
- Swords Dance
- Waterfall
- Knock Off
- Aqua Jet
A lot of people really don't show Crawdaunt the love that it deserves. It's bulkier than you think, and can OHKO leftovers Slowbro with knock off! I know you won't believe me, and want to calc it yourself, but here you go.
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 385-458 (97.7 - 116.2%) -- guaranteed OHKO after Stealth Rock
Boom. Crawdaunt is a monster, and break almost every physical wall with just one swords dance, and sweep in the game fairly early. Ferrothorn, not even you can stop Crawdaunt. But yeah Crawdaunt is an amazing poke and works very well with Scep, to help break down walls, and potentially sweep.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Whirlwind
- Stealth Rock
- Brave Bird
- Roost
Ok, so I know everyone hates Skarm and all of that, but it really is a great check to Mega-Mence, and that's it's role on my team. It can also stop a lot of other physical threats, and set up rocks which is a great help to this team, and Crawdaunt's ability to sweep. Whirlwind is to stop Skarm from not being set-up fodder, and to help phase out pokemon to get stealth rock damage. Just be careful of Magnezone and try not to get trapped.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
JOLLY Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Alright, scarf Terrakion is a great edition to this team, and can revenge kill a lot of pokemon. After the enemy team fodders something off, they usually switch into greninja if they don't think you're scarfed yet, (because every team has greninja) so you can usually just get a free couple kills. This set also works really well because it can also pick off Clefable after it's gotten worn down enough. A lot of people aren't running scarf Terrakion so it's a surprise factor, and even if it isn't, it can still work very well.
Starmie @ LEFTOVERS
Ability: Natural Cure
EVs: 252 HP/ 224 SPE/ 32 SPA
TIMID Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- SCALD
- Recover
Alright Starmie's role on this team is basically to wall some stuff, spin away hazards, and put in some damage. This defensive Starmie set actually isn't running any speed which most people find off putting, but it can work well. It does have some problems with Rotom-W, but as long as it's not specs and doesn't run thunderbolt, you should be fine with just using recover. Alright but this Starmie is Spd defensive, and can take hits from Latias, recover or hit back with an ice beam. It also is a great spinner, and can put in a lot of damage. Most people think that Tentacruel can replace Starmie on this ream, and that's true. But, Starmie packs more of a punch, and gets recovery, so I like it much better. This set works very well with Skarmory, although both of them are quite weak to Mega-Manectric, so you can usually just bait them into Mega-Scep, and then set up a sub. Although be careful.
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- SWORDS DANCE
Talonflame, what a legend. A great revenge killer, and a win condition on most teams. Everyone already knows how to use Talonflame already so I don't think I really need to go into detail. His job is to just pick off some pokemon, get a few revenge kills, and maybe sweep if T-Tar, Heatran and Rotom-W are gone. You can also U-Turn to gain offensive momentum.
Alright so that was my team! I hope you guys like it, it has a few problems with it, but it works pretty well. Mega-Sceptile is a threat that most people forget about, so it's usually a huge threat to some teams. I hope you guys like it and try to see what can be improved!
Importable
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Focus Blast
- Leaf Storm
- Substitute
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Knock Off
- Aqua Jet
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Whirlwind
- Stealth Rock
- Brave Bird
- Roost
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 SpA / 224 Spe
Serious Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Scald
- Recover
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Focus Blast
- Leaf Storm
- Substitute
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Knock Off
- Aqua Jet
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Whirlwind
- Stealth Rock
- Brave Bird
- Roost
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 SpA / 224 Spe
Serious Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Scald
- Recover
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
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