LC Blitzle [QC 3/3] [GP 2/2]

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
QC: Corporal Levi Obvious Power Yagura
GP: Weebl frenzyplant
-Electric Zebra, f*** yeah-

Overview
########

Blitzle is a fast Pokemon in LC, reaching 18 Speed when fully invested. Blitzle's ability Motor Drive can boost its Speed while granting it an immunity to Electric. Its other two abilities, Lightning Rod and Sap Sipper, also grant Blitzle immunities, making Blitzle a nice support Pokemon for teams that have problems with Grass- or Electric-types. Blitzle also boasts nice Attack and Special Attack stats alongside a diverse movepool, allowing it to have an offensive presence, albeit an only adequate one. However, Blitzle's frailty and only slightly above-average damage output leave it outclassed by most other Electric-types.

Life Orb
########
name: Life Orb
move 1: Wild Charge
move 2: Volt Switch
move 3: Flame Charge
move 4: Double-Edge / Quick Attack
ability: Sap Sipper / Motor Drive
item: Life Orb
evs: 196 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe
ivs: 0 HP
nature: Naive

Moves
========
Wild Charge is Blitzle's best STAB move and has nice Base Power; its only downside is that it whittles Blitzle down very quickly due to both its recoil and Life Orb's. Volt Switch is a STAB move that helps keep up offensive momentum. Flame Charge is a coverage move, albeit a weak one, that boosts Blitzle's Speed by one stage. However, Flame Charge typically does abysmal damage to Eviolite-holders, so its primary purpose is to weaken or finish off Pokemon that are not holding an Eviolite. The final moveslot is dedicated to a Normal-type move, with each serving a very different purpose from the other. Double-Edge is a hard-hitting move that can be very taxing on Blitzle due to its recoil, whereas Quick Attack is a moderately weak priority attack that is used primarily to finish off weakened foes. Both of these moves are situational and easily interchangeable, as they will typically not be favored over another move.

Set Details
========

196 EVs maximize Blitzle's Attack, increasing its potency as a physical attacker. 228 Speed EVs and a Naive nature put Blitzle at 18 Speed, the maximum it can reach, without hindering either offensive stat. The remaining EVs are split between Blitzle's defenses and Special Attack, increasing each by one point. 0 HP IVs minimize the recoil Blitzle takes from Life Orb, increasing Blitzle's longevity. Life Orb boosts the power of all of Blitzle's attacks without locking it into a move. Sap Sipper is the ability of choice, as it makes Blitzle immune to Grass, an otherwise neutral type, while boosting Blitzle's Attack if it is hit by a Grass-type move. Alternatively, Motor Drive can be used to prevent foes from freely spamming Volt Switch at the expense of forcing Blitzle to have to face opposing Electric-types one-on-one.

Usage Tips
========

Be certain to use Blitzle conservatively, as it is easily whittled down. It should not be sent in against any strong Pokemon as it will be hit hard due to its subpar defenses. The best times to directly switch Blitzle in are when Blitzle has a safe switch from a teammate's pivoting move such as U-turn or Volt Switch, or when the opposing Pokemon is guaranteed to use an Electric- or Grass-type move so that Blitzle can gain the corresponding boost.

Team Options
========

As Blitzle has no method of increasing its damage output outside of Life Orb, it is best to have an entry hazards user. Dwebble and Ferroseed both work for this role, as they are competent Pokemon capable of laying down Spikes or Stealth Rock. Flying-types are great partners for Blitzle, as they can avoid Ground-type attacks that could devastate Blitzle, as well as deal with bulky Grass-types that do not take much from Flame Charge, such as Foongus and Pumpkaboo. In return, Blitzle can easily eat up or avoid any form of Electric-type attack directed at Flying-types. Fletchling is a powerful Flying-type physical attacker that greatly appreciates having Blitzle to eat up Electric-type attacks. A cleric that can effectively remove annoying status, especially burns, from Blitzle is also a teammate to consider, to keep it in decent enough shape so that it can do work. Such a Pokemon is Spritzee, which has respectable bulk and access to both Wish and Aromatherapy, allowing it to keep Blitzle healthy. As Blitzle is walled by most Ground-type Pokemon and Chinchou, having a Grass-type that can dispose of them, such as Pumpkaboo or Foonguss, is much appreciated by Blitzle. Finally, having a potent Knock Off user that can aid in wearing down opposing walls is greatly beneficial to Blitzle, which often cannot heavil damage Eviolite users. Archen and Corphish both appreciate and assist Blitzle, taking advantage of Blitzle's immunities while still fulfilling the role of Knocking Off foes' items.

Other Options
########

Blitzle suffers from a diverse movepool that lacks strong attacks, though it can play around by paralyzing foes via Thunder Wave, Pursuit trapping unsuspecting Psychic-types like Abra, and using Bounce to its advantage to make it a counter to Grass-types. However, Flame Charge outclasses Bounce, as Bounce is easily played around, whereas Flame Charge is able to hit immediately and raise Blitzle's Speed. A special set using Thunderbolt, Hidden Power, and Charge Beam can be used but is outclassed by Elekid even more so than a physical variant, as Blitzle lacks a wide enough movepool to harm most of the tier. It is also limited severely by the fact that it requires a Lightning Rod boost to put dents in most walls. An Agility set could skyrocket Blitzle's Speed, though it would lack the power that Blitzle loves having at its disposal; the Flame Charge boost is typically enough for Blitzle, rendering such a set nearly obsolete.

Checks & Counters
########

**Chinchou**: Chinchou resists most of the moves in Blitzle's repertoire and can dispose of the frail Blitzle relatively easily. Chinchou's access to Volt Absorb makes it even more pesky for Blitzle, which cannot touch it with STAB moves.

**Knock Off**: Blitzle is essentially rendered useless once it loses its Life Orb, as it is no longer able to hit hard enough to leave dents in the opposing team. Choice Scarf Pawniard can remove Blitzle's Life Orb, survive a Flame Charge due to the weakened damage output, and proceed to switch out.

**Ground-types**: Blitzle has basically no method of badly harming Ground-types, as they are immune to Electric and it cannot deal much damage to them with its other attacking moves. While Blitzle cannot harm Ground-types, they can easily retaliate with their STAB moves, heavily damaging Blitzle if not OHKOing it.

**Bulky Attackers**: Any Pokemon that can eat up one or Blitzle's attacks is, more often than not, able to retaliate hard, hitting Blitzle for massive amounts of damage. Drilbur is an example of this, as it is immune to Blitzle's STAB moves and not hit hard by the rest of it's movepool; thus, Drilbur can easily eat up a hit and proceed to OHKO Blitzle with Earthquake.

**Revenge Killers**: Pokemon such as Focus Sash Abra and Choice Scarf Pawniard can easily come in after Blitzle has taken a hit or two and proceed to finish it off with great ease; Abra can survive any hit from Blitzle and finish it off with its powerful moves, while Pawniard utilizes its tremendous Attack and Choice Scarf to obliterate unboosted Blitzle. The same applies to any Choice Scarf user capable of dealing good damage.
 
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This is good, but I have some comments.

[Overview]
Base 60 Attack actually isn't that bad in my opinion. Sure, it's not superb, but you shouldn't shame it like that.

[Life Orb]
I feel like Sap Sipper is extremely superior to Lightning Rod. Sap Sipper grants an Attack boost while lightningrod boosts Special Attack, and Blitzle is mostly a physical attacker. Blitzle also resists Electric-type moves and can't be paralyzed, so it isn't often that blitzle is attacked with Electric-type attacks. And nothing is more exciting than being able to switch into Leech Seed and Spore and get an Attack boost.

[Team Options]
"A Pokemon that can remove annoying statuses, especially burns, from Blitzle would be a thing to consider, to keep it in decent enough shape that it can do work. Such a Pokemon could be found in Spritzee, as it has respectable bulk, and access to Aromatherapy, allowing it to keep Blitzle healthy."

The word you want is 'a cleric'.

I would also add things such as Ferroseed and Dwebble in the hazard setter section.

[Other Options]
They don't exist, you forgot this section. Of course, Blitzle has literally no other options, but I would still add things like Thunder Wave and Bounce; Pursuit seems cool too. If anything, those may be the only things you can use, though, as this thing is is really scarce in its movepool.

[Checks And Counters]
This is waaaayyy too empty. Literally any strong STAB attack takes it out, so I would add those. Bulky Attackers can also usually take a hit from Blitzle and retaliate.
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
18 Speed isn't just moderately fast; it's actually quite good. Just say that it's fast for the tier.
Mention that it is usually outclassed by Elekid, and only really has its arguably more potent abilities to differentiate itself.

Life Orb:
Change the order to
Wild Charge
Volt Switch
Flame Charge
Double-Edge / Quick Attack
In order of the importance of the moves. Reflect this in the move descriptions.
Change the spread to 196 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe; this grants more defense and special defense for no loss. Reflect this change in the last point of the Overview and in the set details.
Change the nature to Naive to better take priority moves, which are primarily physical. Mention the choice of nature in the set details as part of the Speed EVs point (to hit 18 Speed).
Make sure to mention in the move descriptions that Flame Charge is very weak, not doing very much even to Eviolite-holding Pokemon that are weak to it.
Also mention that the Normal-type attack of choice will not be used all that much because they do not provide any coverage and aren't especially powerful without STAB.

Other Options:
Mention that a special attacking set utilizing moves such as Thunderbolt, Hidden Power and Charge Beam would be even more outclassed by Elekid than the physical set is because Blitzle is significantly weaker without a Lightning Rod boost and does not have access to Psychic.
Mention that an Agility set lacks the power needed to sweep, and Flame Charge is usually enough to account for speed issues.

Checks and Counters:
Get rid of the "any strong STAB move" section because it is mostly covered by Bulky Attackers; frailer Pokemon may not be able to take a hit.
Add a "Revenge-killers" section and mention Focus Sash Abra and powerful priority such as Pawniard's Sucker Punch as examples of things that can revenge-kill a slightly weakened Blitzle. Also say that powerful Choice Scarf users can do so as well if Blitzle has not boosted its Speed.

Good work :)
QC 1/3
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Overview:
18 Speed isn't just moderately fast; it's actually quite good. Just say that it's fast for the tier.
Mention that it is usually outclassed by Elekid, and only really has its arguably more potent abilities to differentiate itself.

Life Orb:
Change the order to
Wild Charge
Volt Switch
Flame Charge
Double-Edge / Quick Attack
In order of the importance of the moves. Reflect this in the move descriptions.
Change the spread to 196 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe; this grants more defense and special defense for no loss. Reflect this change in the last point of the Overview and in the set details.
Change the nature to Naive to better take priority moves, which are primarily physical. Mention the choice of nature in the set details as part of the Speed EVs point (to hit 18 Speed).
Make sure to mention in the move descriptions that Flame Charge is very weak, not doing very much even to Eviolite-holding Pokemon that are weak to it.
Also mention that the Normal-type attack of choice will not be used all that much because they do not provide any coverage and aren't especially powerful without STAB.

Other Options:
Mention that a special attacking set utilizing moves such as Thunderbolt, Hidden Power and Charge Beam would be even more outclassed by Elekid than the physical set is because Blitzle is significantly weaker without a Lightning Rod boost and does not have access to Psychic.
Mention that an Agility set lacks the power needed to sweep, and Flame Charge is usually enough to account for speed issues.

Checks and Counters:
Get rid of the "any strong STAB move" section because it is mostly covered by Bulky Attackers; frailer Pokemon may not be able to take a hit.
Add a "Revenge-killers" section and mention Focus Sash Abra and powerful priority such as Pawniard's Sucker Punch as examples of things that can revenge-kill a slightly weakened Blitzle. Also say that powerful Choice Scarf users can do so as well if Blitzle has not boosted its Speed.

Good work :)
QC 1/3
Unless I missed anything, which I don't think I did, all these things have been added. Thanks for the input, greatly appreciated. And poor Blitzle, just wants to be an electric zebra, gets shut down by Elekid. What a bully. >:C
 

slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Obligatory been over a month bumpage. I would tag people here but I know no LC QC members. RIP.
 
Life Orb:
Add in to use 0 IVs in HP

Set Details:
Mention why you're using 0 IVs in HP (to reduce life orb recoil)
Mention that Lightning Rod's biggest use is blocking Volt Switches to prevent the opponent from gaining momentum, but Blitzle generally loses to other electric types.

Team Options:
Add things to deal with ground types and Chinchou (Basically any grass type will work)

Looks good, QC 2/3
 
Overview: It actually has three abilities that neutralize attacks.

Life Orb: You didn't add 0 HP IVs yet! :o

Team Options: Mention in the Flying-types bullet that they can also deal with bulky Grass-types that don't take much from Flame Charge like Foongus and Pumpkaboo.

Do that and you're QC 3/3, good job!
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
Mention that its offensive presence isn't great, only adequate.
It has far more downsides than only being outclassed, between its frailty, low damage output for a sweeper, etc. Try changing the last sentence to something along the lines of "even with all of its strengths, however, Blitzle's frailty and only above average damage output render it mostly outclassed by other Electric-types."

Team Options:
I missed this the first time, but mention that Knock Off users are also good teammates to help wear down walls that Blitzle would otherwise not be able to break through. Examples of Knock Off users with good synergy with Blitzle would be Archen and Corphish.

Ready for GP otherwise
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
fleur is rip. ;-;

add/(un)Capitalize
remove
(comments)

Overview
########
(add space)
Blitzle is a fast Pokemon in LCfor the tier, reaching 18 Speed when fully investedtotal. It also has access to an ability that can Blitzle's ability Motor Drive can further boost that Blitzle's Speed while granting it an immunity to Electricnullifying the effect of an entire type. Its other two abilities, Lightning Rod and Sap Sipper, also nullify attacks against it also grant Blitzle immunities, making Blitzle a nice support Pokemon for teams that have problems with Grass- or Electric-types lacking in Grass- or Electric-type resists. Blitzle also boasts nice Attack and Special Attack stats, (RC) alongside a diverse movepool, allowing it to have an offensive presence, albeit an only adequate one. Despite all of the strengths Blitzle possesses However, it's Blitzle's frailty and only slightly above average damage output leave it outclassed by most other Electric-types.
(remove space)
Life Orb
########
name: Life Orb
move 1: Wild Charge
move 2: Volt Switch
move 3: Flame Charge
move 4: Double-Edge / Quick Attack
ability: Sap Sipper / Motor Drive
item: Life Orb
evs: 196 Atk / 20 Def / 36 SpAtk / 20 SpDef / 228 Spe
ivs: 0 HP
nature: Naive
(remove space)
Moves
========
(add space)
Wild Charge is the first choice for Blitzle's best STAB move, having and has a nice Base Power; itscoupled with Blitzle's base Attack. The only downside to this move is that it whittles Blitzle down very fast due to both its recoil and Life Orb's both move recoil and Life Orb recoil. Volt Switch is a nice move choice as Blitzle gets STAB from it while still keeping move that helps keep up offensive momentum. Flame Charge is an albeit weak coverage move, albeit a weak one, that immensely boosts Blitzle's Speed by one stagestat. However, Flame Charge typically does abysmal damage to a Eviolite-holders, so its primary purpose Pokemon holding an Eviolite, meaning that the primary purpose of it is to weaken or finish off Pokemon that are not holding an Eviolite. The final moveslot is dedicated to a Normal-type move, with both options serving very different purposes. Double-Edge is a hard-hitting move that can be very taxing on Blitzle due to recoil, (AC) whereas Quick Attack is a moderately weak priority attack that is used primarily to finish off weakened foes. Both of these moves are very situational and easily interchangeable, as they will typically not be favored over a STAB or coverage move.
(remove space)
Set Details
========
(add space)
196 EVs maximize Blitzle's are put into Attack to maximize it, increasing its potency the potency of Blitzle as a physical attacker. 228 Speed EVs and a Naive nature put Blitzle at 18 Speed, the maximum it can reach without hindering either attack stat. The remaining EVs are split between Defense and Special Attack, with the former having 40 EVs and the latter with 36. Having 0 HP IVs minimizes the recoil Blitzle takes from Life Orb, increasing Blitzle's the longevity of Blitzle. That being said, Life Orb is used to boosts the power of all of Blitzle's attacks without having to suffer being locked locking it into a move. Sap Sipper is the ability of choice, (AC) as it makes Blitzle immune to Grass, an otherwise neutral type, (AC) while increasing the power of its physical attacks boosting Blitzle's Attack if it is hit by a Grass-type move. Alternatively, Motor Drive can be used to prevent foes from freely spamming Volt Switch from being freely spammed at the expense of forcing Blitzle to have to 1v1 face opposing Electric-types one-on-one.
(remove space)
Team Options
========
(add space)
Seeing
As Blitzle has no method of increasing it's (remove apostrophe) damage output outside of the Life Orb power, it is best to have something an entry hazard user that can whittle down opposing Pokemon with hazards. Dwebble or Ferroseed both work for this role, as they are competent Pokemon capable of laying down Spikes or Stealth Rocks. Having a Flying-types is easily a great idea to do when having a team run are great partners for Blitzle, to as they can avoid any type of Ground-type attacks that could devastate Blitzle, as well as deal with bulky Grass-types that do not take much from Flame Charge, (AC) such as Foonguss and Pumpkaboo. On the other side In return, Blitzle can easily eat up or avoid any form of Electric-type attack directed at the Flying-types Pokemon. A Fletchling is a powerful physical attacker that would greatly appreciates having a Pokemon Blitzle to eat up Electric-type attacks would be Fletchling, as it could benefit greatly from the 'Electric-type' immunity that Blitzle beholds. A cleric that can effectively remove annoying statuses, especially burns, from Blitzle would also be a thing to consider, to keep it in decent enough shape so that it can do work. Such a Pokemon could be found in Spritzee, as it has respectable bulk, (RC) and access to Aromatherapy, allowing it to keep Blitzle healthy. Since As Blitzle is walled by most Ground-type Pokemon and Chinchou, having a Grass-type of your own such as Pumpkaboo and Foonguss that can dispose of them, (AC) such as Pumpkaboo and Foongus, (AC) is much appreciated by Blitzle. Finally, having a potent Knock Off user that can aid in wearing down opposing walls is greatly beneficial to Blitzle, as it can rarely which cannot often damage Eviolite users otherwise. Archen and Corphish both appreciate and assist Blitzle, taking advantage of the immunities Blitzle's immunities can have while still fulfilling the role of Knocking Off opposing Pokemons' foes' items.
(remove space)
Other Options
########
(remove space)
Blitzle on it's own suffers from a lack of a diverse movepool, (you say Blitzle has a diverse movepool in the Overview.) though it can play around by with being a status inflicter paralyzing foes via Thunder Wave, can Pursuit trapping unexpectingsuspecting Psychic-types like Abra, and useing Bounce to it's (remove apostrophe) advantage to make it as a Grass-type Pokemon counter to Grass-types. However, Flame Charge outclasses Bounce, (AC) as Bounce is easily outplayable played around, whereas Flame Charge is able to hit immediately, as well as and raise Blitzle's Attacka vital stat. A special set all on its own could also be devised, using the likes of Thunderbolt, Hidden Power, (AC) and Charge Beam can be used, (RC) but is ultimately outclassed by Elekid even more so than a physical variant, as it lacks a wide enough movepool to harm most of the tier metagame. It is also limited severely by the fact that it requires a Lightningrod boost to put dents in most walls in the tier. Another set that could be done to boast Blitzle's amazing 18 Speed is An Agility set could skyrocket Blitzle's Speed, though the issue with that is that it lacks would lack the power that Blitzle so loves having at it's disposal. The boost from Flame Charge boost is typically enough for Blitzle, rendering this set nearly obsolete.
(remove space)
Checks & Counters
########
(remove space)
**Chinchou**: This particular Pokemon has the ability to resist Chinchou resists most of the moves in Blitzle's repertoire, while being able to and can dispose of it Blitzle relatively easily due to the lacking Defenses Blitzle's lacking bulk beholds. Chinchou's access to Volt Absorb just makes this Pokemon it even more pesky to for Blitzle, as it is unable to which cannot touch it with it's only STAB.
(remove space)
**Knock Off**: Blitzle is essentially rendered useless once it loses it's Life Orb, as it is no longer able to hit hard enough to leave dents on in the opposing team. That being said, Choice Scarf Pawniard can remove Blitzle's Life Orb, survive a Flame Charge due to the weakened damage output, and proceed to switch out.
(remove space)
**Ground-types**: Blitzle has basically no method of badly harming Ground-types, Pokemon badly, seeing as it cannot hit them with it's main STAB, nor deal much damage with the rest of it's (remove apostrophe) attacking moves. And wWhile Blitzle cannot harm Ground-types Pokemon, they can easily retaliate with any form of their STAB moves, proceeding to cripple heavily damaging Blitzle, if not OHKOing it.
(remove space)
**Bulky Attackers**: Any Pokemon that can eat up one or Blitzle's attacks more often than not is, more often than not, able to retaliate hard, hitting Blitzle it for massive amounts of damage. Drilbur is an example of this, immune to Blitzle's only STAB, (RC) and not entirely perturbed by the rest of it's movepool; it. It can easily eat up a hit, (RC) and proceed to OHKO Blitzle with an Earthquake.
(remove space)
**Revenge-killersRevenge Killers**: Pokemon such as Focus Sash Abra or and Choice Scarf Pawniard can easily come in after Blitzle has taken a hit or two, (RC) and proceed to finish it off with great ease; Abra being able to can survive any hit while from Blitzle and finish it off with its powerful moves finishing it off with any of the powerful attacks in it's arsenal, while Pawniard utilizes it's tremendous Attack and Choice Scarf coupled with the gained Speed from the Scarf to proceed to obliterate unboosted Blitzle, granting it has not gotten up any Flame Charge boosts. The same applies to any Choice Scarf user Pokemon capable of dealing good bits of damage.

GP 1/2
Watch your use of "it's"; it's only used as a contraction of it is, whereas "its" shows possession. You've used a lot of phrases that are unnecessarily wordy or just awkward to use all the time; for example: "X is able to Y" versus "X can Y," "Grass-type Pokemon" versus "Grass-types," and "the X of Y" vs. "Y's X." Using these phrasings a lot is just unnecessarily wordy, like I said, and can be put more eloquently. Also watch your use of commas before "and"; use them only to either signify the last item in a list (Oxford/serial comma) or to join two independent clauses ("Chinchou can wall Blitzle, and it is a great pivot." <-- correct / "Chinchou can wall Blitzle, and can proceed to pivot out with Volt Switch. <-- incorrect). On that note, here's another phrasing that I feel you overuse: "and can proceed to"; it's useful flavour at times, but don't use it too much. :)
 
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slayerx725232

"to sea, or not to sea" ~Melodramatic Sailor
Fleurdy go RIP? ;-;

Anyways, implemented most things, but had a few questions on certain things; feel free to correct me if I'm just being a stupid individual: http://gyazo.com/6f3b4272e400d8809a5be98d34e6151a

Oh, also regarding this, I changed it to this, clarifying it in a way that I had previously not had. (Apologies on these whole things, I had rushed to hurry and write this up before heading out for the day as I didn't want to forget.)

Weebl
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Yeah, forgetting to cross out the "weak" was an oopsie. Remove the "can" in the Pursuit trapping sentence. The Wild Charge thing was also an oversight on my part. And with the Attack vs. Speed thing...lol looks like I don't know how to play Pokemon. Sorry about that; those mistakes were my bad. Oh yeah your clarification with Blitzle's movepool is also good. I was wondering what that was supposed to mean hehe. :P
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########

Blitzle is a fast Pokemon in LC, reaching 18 Speed when fully invested. Blitzle's ability Motor Drive can boost Blitzle's its Speed while granting it an immunity to Electric. Its other two abilities, Lightning Rod and Sap Sipper, also grant Blitzle immunities, making Blitzle a nice support Pokemon for teams that have problems with Grass- or Electric-types. Blitzle also boasts nice Attack and Special Attack stats alongside a diverse movepool, allowing it to have an offensive presence, albeit an only adequate one. However, Blitzle's frailty and only slightly above-average damage output leave it outclassed by most other Electric-types.

Life Orb
########
name: Life Orb
move 1: Wild Charge
move 2: Volt Switch
move 3: Flame Charge
move 4: Double-Edge / Quick Attack
ability: Sap Sipper / Motor Drive
item: Life Orb
evs: 196 Atk / 20 Def / 36 SpA / 20 SpD / 228 Spe
ivs: 0 HP
nature: Naive

Moves
========
Wild Charge is Blitzle's best STAB move and has a nice Base Power; its only downside is that it whittles Blitzle down very fast quickly due to both its recoil and Life Orb's. Volt Switch is a STAB move that helps keep up offensive momentum. Flame Charge is a coverage move, albeit a weak one, that boosts Blitzle's Speed by one stage. However, Flame Charge typically does abysmal damage to Eviolite-holders, so its primary purpose is to weaken or finish off Pokemon that are not holding an Eviolite. The final moveslot is dedicated to a Normal-type move, with both each serving a very different purpose from the others. Double-Edge is a hard-hitting move that can be very taxing on Blitzle due to its recoil, whereas Quick Attack is a moderately weak priority attack that is used primarily to finish off weakened foes. Both of these moves are very situational and easily interchangeable, as they will typically not be favored over another STAB or coverage move.

Set Details
========

196 EVs maximize Blitzle's Attack, increasing its potency as a physical attacker. 228 Speed EVs and a Naive nature put Blitzle at 18 Speed, the maximum it can reach, (comma) without hindering either offensive attack stat. The remaining EVs are split between Blitzle's defenses and Special Attack, increasing each by one point with the former having 40 EVs and the latter 36. Having 0 HP IVs minimizes the recoil Blitzle takes from Life Orb, increasing Blitzle's longevity. That being said, Life Orb boosts the power of all of Blitzle's attacks without locking it into a move. Sap Sipper is the ability of choice, as it makes Blitzle immune to Grass, an otherwise neutral type, while boosting Blitzle's Attack if it is hit by a Grass-type move. Alternatively, Motor Drive can be used to prevent foes from freely spamming Volt Switch at the expense of forcing Blitzle to have to face opposing Electric-types one-on-one.

(missing usage tips section??? get some qc members to go over added section & tag me when you're done for gp)

Team Options
========

As Blitzle has no method of increasing its damage output outside of Life Orb, it is best to have an entry hazards user. Dwebble or and Ferroseed both work for this role, as they are competent Pokemon capable of laying down Spikes or Stealth Rock. Flying-types are great partners for Blitzle, as they can avoid Ground-type attacks that could devastate Blitzle, as well as deal with bulky Grass-types that do not take much from Flame Charge, such as Foongus and Pumpkaboo. In return, Blitzle can easily eat up or avoid any form of Electric-type attack directed at Flying-types. Fletchling is a powerful Flying-type physical attacker that greatly appreciates having Blitzle to eat up Electric-type attacks. A cleric that can effectively remove annoying status, especially burns, from Blitzle would is also be a thing teammate to consider, to keep it in decent enough shape so that it can do work. Such a Pokemon could be found in is Spritzee, as it which has respectable bulk and access to both Wish and Aromatherapy, allowing it to keep Blitzle healthy. As Blitzle is walled by most Ground-type Pokemon and Chinchou, having a Grass-type of your own that can dispose of them, such as Pumpkaboo and or Foongus, is much appreciated by Blitzle. Finally, having a potent Knock Off user that can aid in wearing down opposing walls is greatly beneficial to Blitzle, which often cannot often heavily damage Eviolite users. Archen and Corphish both appreciate and assist Blitzle, taking advantage of Blitzle's immunities while still fulfilling the role of Knocking Off foes' items.

Other Options
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Blitzle suffers from a diverse movepool that lacks strong attacks, though it can play around by paralyzing foes via Thunder Wave, Pursuit trapping unsuspecting Psychic-types like Abra, and using Bounce to its advantage to make it a counter to Grass-types. However, Flame Charge outclasses Bounce, as Bounce is easily played around, whereas Flame Charge is able to hit immediately and raise Blitzle's Speed. A special set using Thunderbolt, Hidden Power, and Charge Beam can be used but is ultimately outclassed by Elekid even more so than a physical variant, as it Blitzle lacks a wide enough movepool to harm most of the tier. It is also limited severely by the fact that it requires a Lightning Rod boost to put dents in most walls. An Agility set could skyrocket Blitzle's Speed, though it would lack the power that Blitzle loves having at its disposal; the Flame Charge boost is typically enough for Blitzle, rendering this such a set nearly obsolete.

Checks & Counters
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**Chinchou**: Chinchou resists most of the moves in Blitzle's repertoire and can dispose of the frail Blitzle relatively easily due to Blitzle's lacking bulk. Chinchou's access to Volt Absorb makes it even more pesky for Blitzle, which cannot touch it with it's only STAB moves.
**Knock Off**: Blitzle is essentially rendered useless once it loses its Life Orb, as it is no longer able to hit hard enough to leave dents in the opposing team. Choice Scarf Pawniard can remove Blitzle's Life Orb, survive a Flame Charge due to the weakened damage output, and proceed to switch out.
**Ground-types**: Blitzle has basically no method of badly harming Ground-types, (comma) as they are immune to Electric and it cannot hit them with it's main STAB or deal much damage to them with the rest of its other attacking moves. While Blitzle cannot harm Ground-types, they can easily retaliate with their STAB moves, heavily damaging Blitzle, (remove comma) if not OHKOing it.
**Bulky Attackers**: Any Pokemon that can eat up one or Blitzle's attacks is, more often than not, able to retaliate hard, hitting Blitzle for massive amounts of damage. Drilbur is an example of this, as it is immune to Blitzle's only STAB moves and not entirely perturbed hit hard by the rest of its movepool; thus, Drilbur it can easily eat up a hit and proceed to OHKO Blitzle with Earthquake.
**Revenge Killers**: Pokemon such as Focus Sash Abra and Choice Scarf Pawniard can easily come in after Blitzle has taken a hit or two and proceed to finish it off with great ease; Abra can survive any hit from Blitzle and finish it off with its powerful moves, while Pawniard utilizes its tremendous Attack and Choice Scarf to obliterate unboosted Blitzle. The same applies to any Choice Scarf user capable of dealing good damage.
 

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