[ASBuddies] Team TBD vs Bureaucratic Nightmare

Rules
Pokemon: B3P2+B3P2 vs. B3P2+B3P2
Format: Tag Team Doubles
DQ: 4 Days (2 monts)
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ONE
2 Recovers / 5 Chills

Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.


Team TBD

Solid Gold
---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
DC: 5/5
KOC: 1

Moves (41/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Iron Tail
Earthquake (*)
Psychic
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)
Flash Cannon

Drain Punch
Helping Hand
Ice Punch
Magnet Rise
Thunder Punch

Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (60/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 2

Moves (52/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Electric]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Water Pledge

P2X7

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
KOC: 1

Moves (46/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane

Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)

TM Moves:
Toxic
Hidden Power [Ice]
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Incinerate
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
/
Gardevoir [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Unlocked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Pixilate (Mega): (Toggle)

By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
DC: 5/5
KOC: 1

Moves (39/???):

Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Dazzling Gleam
Substitute

Tutor Moves:
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Locked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 1
AC: 4/5
KOC: 2

Moves (29/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Taunt (*)
Protect
Earthquake (*)
Torment (*)
Stone Edge (*)
Fly (*)

Tutor Moves:
Endure
Sky Attack

Other:
Bide
Reflect


Bureaucratic Nightmare

The Wanderer

Gallade [Quass] (Male)
"<Foul villain who terrorizes the innocent, your day of reckoning has co-don't try that with me! I know well enough you were sneaking that oran berry! Now prepare yourself!>"
A Gallade (then Ralts) that Ben caught on one of his earlier adventures. "Lawful Stupid" would be the most adequate description of him.

Nature: Relaxed (+1 Def, -15% Spe, -10 evasion)
Type: Psychic/Fighting
Abilities: Steadfast, Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (56/125?):
Level Up:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Psychic
Psycho Cut
Slash
Stored Power
Teleport

Egg:
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

TM:
Aerial Ace
Brick Break
Bulldoze
Charge Beam
Dazzling Gleam
Earthquake
Light Screen
Protect
Psyshock
Reflect
Rock Slide
Shadow Ball
Substitute
Taunt
Thunderbolt
Thunder Wave
Will-o-Wisp

Other:
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Magic Coat
Pain Split
Thunder Punch

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
->

Aggron [Larch] (Male)
"<That's very funny, a fly marrying a bumblebee!>"
Ben's Aggron, caught during a foray into Black Sulfur Caldera. Larch is creepy/senile enough to think he's Raffi or something.

Nature: Brave (+1 Atk, -15% Spe, -10 evasion)
Type: Steel/Rock -> Steel (ME)
Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 6 (+)
Def: Rank 8 -> Rank 10
SpA: Rank 2 -> Rank 2
SpD: Rank 2 -> Rank 3
Spe: 43 -> 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal] -> 8 [11 Heavy Metal]
Base Rank Total: 21 -> 25

EC: Mastered!
MC: 1
AC: Mastered!

Attacks (29/110?)
Level Up:
Autotomize
Double-edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Mud-slap
Protect
Roar
Tackle
Take Down

Egg:
Body Slam
Curse
Dragon Rush
Endeavor
Head Smash
Smelling Salts

TM:
Aerial Ace
Bulldoze
Dig
Earthquake
Rock Polish
Rock Slide
Shadow Claw

Other:
Ice Punch

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Greninja [Jager] (Male)

Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)
Type: Water/Dark
Abilities: Torrent, Protean (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (65/65 - Movepool complete!):
Level Up:
Bounce
Bubble
Double Team
Extrasensory
Feint Attack
Fling
Growl
Haze
Hydro Pump
Lick
Mat Block
Night Slash
Pound
Quick Attack
Role Play
Round
Shadow Sneak
Smack Down
Smokescreen
Spikes
Substitute
Water Pulse
Water Shuriken

Egg:
Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Acrobatics
Aerial Ace
Attract
Blizzard
Confide
Cut
Dark Pulse
Dig
Echoed Voice
Facade
Frustration
Giga Impact
Grass Knot
Hidden Power (Steel)
Hyper Beam
Ice Beam
Power-up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Scald
Sleep Talk
Strength
Surf
Swagger
Taunt
Thief
Toxic
U-turn
Waterfall

Other:
Hydro Cannon
Water Pledge

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Rainmain Legends

Duclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure

Move Tutor

Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)

Move Tutor

Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 0
AC: 5/5

Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch

Move Tutor
Counter
Fire Punch
Low Kick


Look, another team tournament. Because that worked out so well last time. Anyways I guess I should start with a positive attitude. We start off in round 1 with Team we didn't even bother to make a name and Team our name displays very little correlation with its members, both of which are packed with some inexperience both in trainer and Pokemon. Both sides seem to have a Greninja as their lynchpin and this seems a solid strategy for this kind of match up as its speed and Protean make it powerful when ordering second in doubles. Tead TBD has also brought two of my personal favourites in Tomohawk and Krilowatt who bring a strong combination of bulk and utility. However the weak link is undoutably that Aerodactyl. Not only will it be competing for a mega slot but it looks vastly undertrained. Bereaucratic Nightmare on the other hand have brought a crew chock full of ASB staples. Unfortunately many of them are lacking vastly in movecount. The highlight of which being the growing in usage Aggron. The Mega version of which is extremely powerful and resilliant but imo brings a poor nature choice not to mention it doesn't even have Head Smash. But you'll hear enough sarcastic commentary from me so lets just see who has to show their hand first. TBD are on heads with Nightmare taking tails.

[HEADS:TAILS] 969/1000: HEADS



Turn Order
Rainman Legends and The Wanderer send out first Pokemon each with item.
P2X7 and Solid Gold send out first Pokemon each with item and issues actions.
Rainman Legends and The Wanderer issues actions.
deadfox081 referees.

I refuse to tag solid gold out of sheer principle so I suggest you tell him to watch this thread P2X7
 
We're ordering second huh...I guess I know who to send out first (more flavor will come when I'm back on a computer)

Sending out Sableye holding an Everstone
 
Gardevoir @ Gardevoirite

[Trace Sableye's Prankster] [Mega Evolve] Hyper Voice - Dazzling Gleam - Hyper Voice

IF your move is Disabled when you would act, use Moonblast (Sableye) that action instead. Always Mega Evolve a1.
IF your move is Imprisoned when you would act, use Moonblast (Sableye) the first instance, Thunderbolt (Sableye) the second, and Moonblast (Sableye) the third. Always Mega Evolve a1.
IF Sableye uses Metal Burst, use Moonblast (Gallade) the first instance, Shadow Ball (Gallade) the second, and Moonblast (Gallade) the third, pushing back each instance. This sub takes priority. Always Mega Evolve a1.

I could have have sworn that I had another day to work out my strategy, though...
 
Muddy Water - Discharge - Muddy Water
If Endure is used and you are not targeted by Encore that action, target that opponent with Whirlpool that action and push back, but only once.
If Sableye uses Metal Burst, use Hydro Pump (Gallade) on the first and third instances, and Thunder (Gallade) on the second, pushing back in each instance.
If Imprison and you are not taunted and you move before the user and you are not targeted by Encore that action, use Imprison (Imprison, Helping Hand, Torment) that action, but only once.
 
It's probably best off you guys subref this, I'm moving next week and likely won't be able to devote the proper time here.
 

"Greetings, everyone! I'm Slag, and I will be the designated referee for this tournament match! I'd like to begin by thanking Lee Straton and his buddy Avnomke for hosting this tournament, and you, the audience, for coming! Thank you so much! Now, it looks like the match is already under way...er...I was called on short notice, I don't quite have everything ready yet - who's playing again? Mini, can you go grab those papers over there?"
"While Slag sorts himself out, I'll go ahead and introduce myself. I'm Jeddediah, and I'll be co-hosting this exciting match between -"
"Ah yes, here it is. This match is between the Bureaucratic Nightmare and Team TBD. That's Rainman Legends and the Wanderer on one side, and P2X7 and uh, wow, this one's a doozy, S - 0 - L - 1 - D G - 0 - L - D on the other."
"Solid Gold."
"Oh, very clever. Hello, Jeddediah. Are you sure can referee a match so soon? You're just a little Larvitar.""
"Nice to see you again, Slag. But we can talk later, let's get started."


"Bureaucratic Nightmare begins the match with a cunning combo of Sableye and Gallade. That's certain to be difficult to order first against. If we look out at the other side of the field, we can see what TBD has brought to counter that duo."
"Unfortunately for Rainman and Lad, their starting lineup is very weak to fairy. TBD is taking advantage of this with a Mega-Gardevoir, and...wow, she's beautiful!"
"Indeed, she is. Her partner is a Krillowatt, notorious for their power in doubles. Let's see whats going to happen now...Sableye begins the match off with by tormenting the TBD's Gardevoir, just like one might expect from the trickster. A bit of an odd start, given that nothing has happened quite yet. Right, Jeddediah?"
"Just look at those wings and - uh, yeah, right. Anyways, now the offense begins. Krillowatt and the belle shoot off some very powerful attacks that already set the match well in their favor. Gallade seems to be planning something...and there he goes, applauding Gardevoir! Believe me, I would too."

"Krillowatt continues his offense with a Discharge. Look how gracefully she avoids the wave of electricity, isn't that something? Just like a queen. Wait, what's that look on her face? Something's wrong, I think, Slag."

"Calm down, she's fine. She just has some conflicting messages from Sableye and Gallade, and....there it is, she lashes out at Gallade in her confusion, but the tough warrior just shrugs it off. That's a very nice play from Bureaucratic Nightmare, warding off as much of the fairy-type assault as possible. To follow up on that, their pair seems to be setting up for next action - and what's that? Gallade's looking a little stiff out there."
"I'd guess that he's paralyzed from Krillowatt's earlier discharge. Serves him right for targeting Gardevoir. That's going to pose quite a problem for the future of Rainman and Lad."
"It looks like it already is! Gallade used Icy Wind to get a nice speed advantage over their fast foes, but this paralysis is freezing him up too much to get the edge over TBD's pokemon. They just lead right into another round of battering away at Sableye and Gallade. Bureaucratic Nightmare's Pokemon are not looking very good right now..."
"You know who is looking good, though?"





Kefka @ Everstone | Quass @ Dawn Stone
HP: 4
| 21
EN: 80 | 79
Status:
OK! | Paralyze (20%)

vs.

Kryllowatt @ Nothing | Guinevere @ Gardevoirite
HP: 92
| 75
EN: 83 | 83
Status: -1 Speed | -1 Spe, -1 SpD Torment (3A), Prankster (3A)

Krill > Gardevoir > Gallade > Sableye

Action 1:
Rolls: Crit [6, 1, 14, 5] Effect [63, 83]
Sableye=Torment Gardevoir (9 EN)
Krillowatt=Muddy Water (6 EN) [12.75 Damage Sable] [11.25 Damage Gallade]
Gardevoir=Hyper Voice (6 EN) [25.875 Damage Sable] [23.625 Damage Gallade]
Gallade=Encore Gardevoir (10 EN)

Action 2:
Rolls: Crit [3, 5, 9, 16, 2, 6] Effect [100, 17, 81, 93, 93, 15]
Krillowatt=Discharge (5 EN) [12 Damage Sable] [10.5 Damage Gallade] [Paralyze Gallade]
Gardevoir=Struggle Gallade (5 EN) [2 Damage] [1 Recoil]
Gallade=Icy Wind (5 EN) [Crit Krill] [6.93 Damage Krill] [3 Damage Garde] [-1 Speed Both]
Sableye=Knock Off Krillowatt (6 EN) [17 Damage]

Action 3:
Rolls: Crit [6, 4, 9, 7, 15, 7, 8] Effect [31, 38, 19]
Krillowatt=Muddy Water (6 EN) [9.75 Damage Sable] [8.25 Damage Gallade]
Gardevoir=Hyper Voice (6 EN) [25.875 Damage Sable] [23.625 Damage Gallade]
Sableye=Shadow Ball Gardevoir (5 EN) [13.5 Damage] [-1 SpD]
Gallade=Rock Slide (6 EN) [9 Damage Krill] [7.5 Damage Garde]


S0L1D G0LD
P2X7
The Wanderer
Rainman Legends
 
Shadow Sneak+Shadow Sneak (gardevoir)-->Cooldown (Shadow Ball)-->Shadow Sneak+Shadow Sneak (gardevoir)

If Gardevoir is under the effects of a successful p/e move and you are not taunted and you are not targeted with snatch, use recover and push actions back

If Gardevoir uses a damaging fairy type combo and you are not taunted and you have not used detect last action, use detect and push actions back

If Sableye is targeted with Encore and gardevoir is not under the effects of a sucessful p/e move, Use Shadow Sneak+Shadow Sneak gardeovoir and push actions back

KO Sub: if Gardevoir is KOed, use Payback (stall) on krillowatt
 
Blink and Link (Destiny Bond+ Shadow Sneak, Gardevoir)* -> Cooldown (Shadow Sneak, Gardevoir) -> Shadow Sneak (Gardevoir)
*If Gardevoir uses a p/e move, target Krillowatt
 
Last edited:
Encore (Gallade) - Moonblast (Gallade) - Dazzling Gleam
IF Gallade would move before you a1, use Psyshock (Gallade) a1, Will-O-Wisp (Gallade) a2, and Protect (Self) a3 instead.
IF Encore would not lock Gallade into using Rock Slide, use Psyshock (Gallade) a1, Will-O-Wisp (Gallade) a2, and Protect (Self) a3 instead.
 
Aqua Jet + Aqua Jet (Sableye) - Cooldown (Aqua Jet + Aqua Jet [Sableye]) - Thunder Shock (Gallade)
[Two Substitutions] If Gardevoir's first or second sub activates, use Hail a3.
 
Alright, I'm going to take over this from Leethoof. Flavor is kinda crappy, but I feel like actually getting stuff reffed is more important.

Round 2
Team TBD vs Bureaucratic Nightmare
vs

83|87|HP|KO|KO
63|74|EN|KO|KO

Fine|Torment 1a, Prankster 1a|Status|KO|KO
3/3/3/2|2/4/7/5|Stats|6/5/3/3|5/4/4/4

And we are back, this time with the third ref this match. In two rounds. >.>

Anyways, Bureaucratic Nightmare has out two fairy-weak mons against an opponent who is packing Mega Gardevoir, which was not a very good idea. It seems that not even ordering second in the first round helped, as they lost significant amounts of HP, mostly from the two Hyper Voices that Gardevoir let off.

Now, Team TBD sees that Sableye is almost dead, so they order Krilowatt to finish it off with an Aqua Jet+Aqua Jet combo, hitting before Sableye manages to use his priority combo. Then, Gardevoir uses her traced Prankster powers to Encore Gallade into a useless Rock Slide attack, doing almost nothing instead of using a powerful combo. Afterwards, a quick Moonblast finishes off Gallade.
Krilowatt used Aqua Jet+Aqua Jet!
-20 en
KO

Gardevoir used Encore!
-9 en

Gallade used Rock Slide!
Full para? (<241) 623 no
Hit? (<1081) 755, 562 yes
Crit? (<76) 159 no
-6 en
-(8*.75+3)=9 hp Krilowatt
-(8*.75+1.5)=7.5 hp Gardevoir

----------

Gardevoir used Moonblast!
-SpA? (<361) 394 no
Crit? (<76) 341 no
-6 en
-(10+3+4)*1.5=25.5 hp Gallade
KO

----------

+1 Spe Krilowatt
+1 Spe Gardevoir
+1 SpD Gardevoir
 
Last edited:
(I believe Krilowatt should also have 1 more action of Traced Prankster left.)
Thunder (Togekiss) - Discharge - Thunder (Togekiss)
If Mud Sport is in effect when you would act, replace all instances of Thunder with Hydro Pump and all instances of Discharge with Blizzard.
[Priority over first sub] If your target is under the effects of a d/e move when you would, act target your other foe with Hydro Pump and push back.
[Priority over first and second subs] If Greninja uses Mat Block and you are not targeted by Encore, use Hail that action and push back, but only once.
If your foe has fainted when you would act, target your other foe.
 
Last edited:
Thanks for your patience.

Gardevoir: Imprison (Protect/Light Screen/Encore) - Thunderbolt (Togekiss) - Hyper Voice
IF your target is in the evasive stage of a damaging evasive move when you would act a2 or a3, target your other foe.
IF Greninja uses Mat Block a2 or a3, use Light Screen that action instead, but only once.
KO Sub: IF your target is KO'd when you would act, target your other foe.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top