ORAS OU Diamond in the Rough - Mega Diancie Team (Peaked 1400+ in ORAS OU)

So, when the ORAS base stats for the new megas were revealed, I knew I wanted to build around Diancie. Since then, I've played over 200 matches with this team, some on the current OU ladder, but most on the now-defunct ORAS OU ladder. Check it out.


I actually drew that art of M-Diancie. I will have renders for the remaining 3 members once they've been finalized.



Diancie @ Diancite - Rash Nature (Magic Bounce)

EVs: 160 HP / 16 Attack / 252 Sp. Attack / 80 Speed
move 1: Diamond Storm
move 2: Moonblast
move 3: Earth Power
move 4: Rock Polish

I've been building around Diancie longer than anyone else, yet I still can't seem to find as much success as others with Diancie RMTs...anyway, I've tried the Offensive set, Calm Mind set...but Rock Polish is hands-down the best. It allows her to outspeed Greninja and OHKO it with Moonblast, which is huge. As a matter of fact, it outspeeds very nearly the whole metagame...bar priority, namely Bullet Punch, which unfortunately wrecks her. Diamond Storm notably has a great 50% chance to raise her defense, but it still won't save her from Bullet Punches.



Magnezone @ Choice Scarf - Timid Nature (Magnet Pull)
EVs: 4 Defense / 252 Sp. Attack / 252 Speed
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt

Magnezone, despite its many...many flaws, is necessary on almost every team with Mega Diancie. Scizor and Ferrothorn are simply threatening to her, boasting STAB Bullet Punch and Gyro Balls, respectively. Magnezone can trap these two and remove them with Hidden Power Fire, but usually gets worn down doing so - Ferrothorn in particular like to resist my efforts and set up Leech Seed and then spam Protect to attempt to escape their fate.


Azumarill @ Choice Band - Adamant Nature (Huge Power)
EVs: 228 HP / 252 Attack / 28 Speed
move 1: Aqua Jet
move 2: Waterfall
move 3: Play Rough
move 4: Knock Off

The most powerful physical attacker on my team. His Huge Power ability and Choice Band effectively give it abse 150 Attack. It's also relatively bulky boasting a good base 100 HP and decent base 80 defenses. What you see here is the standard Choice Band Azumarill, but Knock Off actually works well with Magnezone - Ferrothorn and Skarmory love to switch in on Azumarill, only for it to Knock Off their Shed Shell. Then Magnezone comes in and kills them.



Latios @ Life Orb - Hasty Nature (Levitate)
EVs: 32 Attack / 224 Sp. Attack / 252 Speed
move 1: Draco Meteor
move 2: Psyshock
move 3: Earthquake
move 4: Defog

Like many other Diancie teams, my team had a problem with Heatran. The given EVs on Latios allow it to OHKO Heatran with Earthquake, but at the cost of some physical bulk. Draco Meteor, Psyshock, and Defog are completely necessary on a Latios, allowing it to work as an offensive defogger. The remaining EVs are invested into Sp. Attack, and Speed is maximized to tie with opposing Latias, Latios, and Diancie.



Talonflame @ Sharp Beak - Jolly Nature (Gale Wings)
EVs: 252 Attack / 4 Defense / 252 Speed
move 1: Swords Dance
move 2: Flare Blitz
move 3: Brave Bird
move 4: Roost

My team's priority user. His role in the team was finalized when I realized I needed something to revenge kill Sceptile, Greninja, and other frail threats. Swords Dance bolsters Talonflame's middling Attack stat, and you can never go wrong with Brave Bird. Roost helps keep Talonflame healthy, and is especially useful after he has just switched into Stealth Rock.


Ferrothorn @ Leftovers - Relaxed Nature (Iron Barbs)
EVs: 252 HP / 88 Defense / 168 Sp. Defense
move 1: Stealth Rock
move 2: Power Whip
move 3: Leech Seed
move 4: Gyro Ball


I added Ferrothorn in place of Defensive Landorus-T by suggestion on this RMT. It's a Stealth Rock setter that can't be poisoned, making it great against stall, but unfortunately also adds to my Mega Manectric weakness.

Tell me, what ISN'T threatened by this guy? Honestly, I think he's becoming to become too much for the meta. Gunk Shot, Low Kick...anyway, this isn't a rant list, this is a threat list. He severely screws over my team in general and can only really be killed by Talonflame or +2 Diancie.

Listen carefully - it's not actually Politoed that's a threat. Politoed itself is weak and kinda frail. It's what it DOES that is - and that's make it rain. This paragraph stands for rain teams as a whole - Kabutops, Kingdra, Mega Swampert...

Mega Manectric sweeps pretty much my whole team, despite Latios having Earthquake. It resists Talonflame's Brave Bird, and Flare Blitz can never move first because Megamane is faster.


That's the team, updated as of 11/30/14. I'll put changes in BLUE to show what I've changed based on rates. Below is the importable team if you'd like to try it out, and above is a threat list containing...threats that threaten the team.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 160 HP / 16 Atk / 252 SpA / 80 Spe
Rash Nature
- Diamond Storm
- Moonblast
- Earth Power
- Rock Polish

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Latios (M) @ Life Orb
Ability: Levitate
EVs: 32 Atk / 224 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Brave Bird
- Roost

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off
 
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i dude , i have few suggestions first off this team is weak against greninja , m beedrill and m sceptile

GRENINJA
252 SpA Life Orb Greninja Hydro Pump vs. 0 HP / 0- SpD Diancie: 408-484 (169.2 - 200.8%) -- guaranteed OHKO
252 SpA Life Orb Protean Greninja Hidden Power Fire vs. 172 HP / 0 SpD Magnezone: 242-283 (74.6 - 87.3%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Protean Greninja Extrasensory vs. 0 HP / 4 SpD Keldeo: 315-374 (97.5 - 115.7%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 4 SpD Latias: 260-307 (86.3 - 101.9%) -- 87.5% chance to OHKO after Stealth Rock
M-BEEDRILL
252 Atk Beedrill Knock Off (97.5 BP) vs. 0 HP / 0 Def Latias: 258-304 (85.7 - 100.9%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Adaptability Beedrill Poison Jab vs. 0 HP / 0 Def Diancie: 180-212 (74.6 - 87.9%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Beedrill Drill Run vs. 4 HP / 0 Def Magneton: 408-480 (168.5 - 198.3%) -- guaranteed OHKO
252 Atk Adaptability Beedrill Poison Jab vs. 0 HP / 0 Def Keldeo: 214-252 (66.2 - 78%) -- guaranteed 2HKO after Stealth Rock
M-SCEPTILE
252 SpA Sceptile Giga Drain vs. 0 HP / 0 SpD Diancie: 246-290 (102 - 120.3%) -- guaranteed OHKO
252 SpA Sceptile Focus Blast vs. 172 HP / 0 SpD Magnezone: 310-366 (95.6 - 112.9%) -- guaranteed OHKO after Stealth Rock
252 SpA Sceptile Giga Drain vs. 0 HP / 4 SpD Keldeo: 288-342 (89.1 - 105.8%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Sceptile Dragon Pulse vs. 0 HP / 4 SpD Latias: 240-284 (79.7 - 94.3%) -- 50% chance to OHKO after Stealth Rock

ORAS meta = speed and priority = balance / bulky offense / HO

scarf keldeo over life orb keldeo = scarf keldeo is better in oras meta because you can outspeed great part of ou tier, modest nature is for more power ,


Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword

or you can change keldeo for rotom w to break sand teams , fly spam , and form a volturn core

another option is change toxic for thuder w on chansey to stop greninja and another faster poke

roost over heling wish on latios to break m venasaur
 
Thanks for rating! I agree it's weak to Greninja, which is why I had Chansey. I may remove Chansey and just use the Scarved Keldeo, as it can handle Greninja via Secret Sword (OHKOs it in ice, water, and fire-typing) and Sceptile via Icy Wind. I'll update the OP in a bit!
 
hi i test your team and is really nice i fix any problems

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe ----------- i put 252 hp because diancie have a poor bulk
Timid Nature
- Ancient Power ----------- if you want change this move is ok i use ancient power and is pretty nice
- Moonblast
- Earth Power
- Calm Mind

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Thunder Wave ---------- this move is nice to break speed pokes xD
- Seismic Toss

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Latios (M) @ Life Orb --------------- i use latios over latias because you need more offensive presence , latias + chansey is very pasive .
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

this team is really nice but need alot of skill because fighting pokes are the enemy no. 1 for this team :)
 
The OP says you are using protect, and then says you are using rock polish. Probably a mistake, just bringing it up. Nice set BTW, was looking for an EV spread for a rock polish Diancie as I've just SR'd for IVs and it happened to be naughty (yes I know rash is far better).
 
I'll just move my comment here since it is better than using the Diancie thread for RMT.

Well part of the problem is you're trying to use a set-up Diancie which I don't feel works very well but putting opinions aside you don't exactly have hazard support for a good late game clean up. Nor do I feel your team buys you the momentum you need to properly set up. The Cobalion you're using is better on a Volt-turn team you may want to consider Taunt over Volt-switch so you aren't easy set up bait. I think if you want to pull off a RP sweep you'd need to either spam Volt-turn or hazards as you'll need as much chip damage as possible, Talonflame is a set-up sweeper and Azu is more or less a revenge killer and Latios can pretty much kill on his own etc. Regardless, I'm not seeing the team as being all too conducive for MDiancie to shine, they can pretty much act on their own.

Yeah, you might have a point there, but Magnezone's utility with Azumarill + Lando's Knock Off removes the Shed Shell. I think I've been playing better with Mag, so I guess I'll just wait for more RMT comments rather than spam this thread. :P
I have a feeling Talonflame appreciates this a lot more than Diancie as I actually see that core as working better in practice than Diancie.
 
I'll just move my comment here since it is better than using the Diancie thread for RMT.

Well part of the problem is you're trying to use a set-up Diancie which I don't feel works very well but putting opinions aside you don't exactly have hazard support for a good late game clean up. Nor do I feel your team buys you the momentum you need to properly set up. The Cobalion you're using is better on a Volt-turn team you may want to consider Taunt over Volt-switch so you aren't easy set up bait. I think if you want to pull off a RP sweep you'd need to either spam Volt-turn or hazards as you'll need as much chip damage as possible, Talonflame is a set-up sweeper and Azu is more or less a revenge killer and Latios can pretty much kill on his own etc. Regardless, I'm not seeing the team as being all too conducive for MDiancie to shine, they can pretty much act on their own.
I guess you're right, as the only mon actually supporting Diancie is Magnezone. Not sure about any other mon who can do the same though.
 
I guess you're right, as the only mon actually supporting Diancie is Magnezone. Not sure about any other mon who can do the same though.
Well I'm not certain how Azu is supposed to support Diancie since it only compounds existing weakness to Scizor/Bisharp/Ferrothorn. Moreover, higher up the ladder RP isn't all that effective against defensive teams and I'm not seeing much stall breakers here to remedy that.
 
Well I'm not certain how Azu is supposed to support Diancie since it only compounds existing weakness to Scizor/Bisharp/Ferrothorn. Moreover, higher up the ladder RP isn't all that effective against defensive teams and I'm not seeing much stall breakers here to remedy that.
Maybe change Talonflame to Stallbreaker then? I've actually never played against any stall team, so maybe that'd be helpful.
 
Machi is right, this team has no counter to stall whatsoever. I think you should remove Talonflame for Ferrothorn, as Ferrothorn can't be poisoned so annoys many stallmons alot, and gives you a better Greninja answer (Stallbreaker T-Flame 2HKOs Gren and gets OHKOed). Of cause low kick is an issue, but it takes damage from both LO and iron barbs, and Gyro Ball hurts Gren due to it's massive speed stat. Diancie has SE STABs on Ferro's weaknesses too, meaning coverage isn't an issue, and Ferro's grass STAB covers 2 of Diancie's weaknesses.

In short: I advise Ferrothorn over Talonflame as a way to help V stall and to deal with Greninja better.

Edit: You could replace Lando-T instead, as Ferrothorn can set hazards.
 
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Machi is right, this team has no counter to stall whatsoever. I think you should remove Talonflame for Ferrothorn, as Ferrothorn can't be poisoned so annoys many stallmons alot, and gives you a better Greninja answer (Stallbreaker T-Flame 2HKOs Gren and gets OHKOed). Of cause low kick is an issue, but it takes damage from both LO and iron barbs, and Gyro Ball hurts Gren due to it's massive speed stat. Diancie has SE STABs on Ferro's weaknesses too, meaning coverage isn't an issue, and Ferro's grass STAB covers 2 of Diancie's weaknesses.

In short: I advise Ferrothorn over Talonflame as a way to help V stall and to deal with Greninja better.

Edit: You could replace Lando-T instead, as Ferrothorn can set hazards.
I'll see how that goes, thanks! I've still never actually played against stall but I'll give it a shot. I'm guessing it's most common in the higher part of the ladder?
 
So, adding Ferro notably got me up to around 1300, but Greninja and Mega Manectric are huge, huge problems for the team. Together they simply rip it to shreds.

Diancie gets screwed over by Greninja's Hydro Pump, (Scarf in particular screws over +2 diancie)
Ferrothorn dies to Megaman's Flamethrower / Overheat,
Talonflame is wrecked by Megaman's thunderbolt (it resists brave bird, and flare cant go first since its faster)
Mag is wrecked by Megaman's overheat,
Latios is wrecked by Greninja's Ice Beam,
and finally, azumaril is wrecked by megaman's tbolt.

So Mega Manectric is definitely one of the biggest threats to the team. Adding to threat list.
 

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