XY RU Lopunny is balanced (peaked at 38)

I was going to look for lopunny art to put here, but people don't need to find bunny porn in my history

Hey, guys :] my name is Josh and this is my first RMT! I've been using Mega-Loppuny because I feel like it was good, but not quite broken. After using it, I do believe it's somewhat broken, but deserves a suspect>quick ban, but this isn't the place for that, so let's just show the team :]



Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Toxic

Okay, so Toxic may seem to be an odd choice, but I really like it. I enjoy Toxicing Gligar as they defog, but if that was my only reason, I'd just be running Ice Punch. It's also great when people switch Alomomomomomola in on a toxic and I can start wearing that fat fish down. Fake Out gives me some priority to outspeed all other priority users and scarfed mons that pose a threat, besides that, I run the most powerful dual STAB it gets, and Frustration because screw Ditto. I guess you can run Return if you love your pokemon.



Delphox @ Lum Berry
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Grass Knot
- Psyshock

I've gotten a few comments on this set, I promise you it's good. I tried E-Belt, LO, and to be honest, they were never too useful. LO didn't nab any notable kills, and E-belt was pretty average, but I found myself getting statused nearly every game, so I slapped a Lum Berry on and it's actually showed it's worth. I can now switch into Amoonguss, even if it uses Spore, and just start doing a lot of work to the opposing team. Grass Knot for pesky Water-types and dual STAB for the power. Then the last slot took me a while to find. I had CM for a while, and it really helped break Aromatisse, but if there wasn't an Aromatisse on the other team, I found it somewhat useless most of the time. It never seemed like it had a lot of set up opportunity besides that ugly pink blob. Will-O seemed nice, and it's proven it's worth as well. After a mon is burned, Delphox can live a Knock Off and get off big damage or switch out. I think this mon turned out to be a great glue mon for the team with Will-O support and decent offensive presence.



Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Hydro Pump
- Ice Beam
- Dark Pulse

This is another set I've gotten comments on, but oml, it's so good, just because physical and special Sharpedo have fairly different counters. This draws in the Tangrowths, the Cabolions, the Alomomomomolas, and either kills them or does hella damage, and there's nothing I don't beat by running special that I could beat running physical that I've noticed. I was running physical, but the mons above, mainly Alomofuck and Cobalion, were posing some problems, and this seemed to be the best fix to that, and I haven't been disappointed.



Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Shadow Sneak
- Pursuit
- Will-O-Wisp

I put this on the team because Gallade is so good oml and this was the best thing I could think of at the time to remedy that. Also, Spiritomb is just an amazing mon. It has very decent bulk, even with only HP investment, and it's attack is usable. Slap the Blackglasses on, and it has decent power behind it. And it has more Wisp support. I think my team is the most offensive one with this much status lol, but it works, I promise. A lot of people forget about Infiltrator, and they still get burned, which is always nice.



Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Rapid Spin
- Knock Off
- Mach Punch

I wanted a spinner since I had a mon weak to rocks, and Hitmonlee seemed to fit the offensive nature of the team. It gets the best move of Gen 6, and it adds even more priority to my team. Also, adamant LO reckless HJK just hits incredibly hard. This is just a great mon that never ceases to carry its weight.



Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic

I guess I just wanted at least one defensive mon. I also needed a fairy resist, a SR mon, and a Fletch check. This does all of that, so it works for me. I've killed a few Steel-trapping Magneton with EQ, and I can't think of a better move there, so idk. Toxic because toxicing stuff is always fun. I honestly feel like this is the most replaceable mon, but I'm not sure what else I'd put here. Fairy-resist, Fletch check, and rocks are my only real requirements, I guess.


Thanks for reading my first RMT, guys! I hope y'all leave a rate and help me out/steal the team. My only real threatlist ATM is Fletch and Aromatisse, but I usually get around them fairly well. Thanks, Smogon!

I'd put the importable here, but tbh, I don't know how to, so if someone could share, that'd be great!
 
Last edited:

gorex

penguin council
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
LCPL Champion
Great team there. I just have a few changes to recommend

I would run 192 HP / 252 Atk / 64 Spe on Spiritomb over the current spread you have. This ensures you always outspeed Doublade and get off the burn on it to cripple it heavily, making it less of a threat to your team, since Doublade can set up Mega Lopunny (to a certain extent), Hitmonlee and Bronzong, and can potentially sweep through your team if it is at a relatively high amount of health, and only Sharpedo can deal with it afterwards, and it cannot even take a Shadow Sneak afterwards if it has taken sufficient Life Orb recoil, which your opponent can force it to do. Delphox just dies to a Shadow Sneak while Mega Lopunny's High Jump Kick only does about half while Doublade just kills it with Iron Head, if Doublade is at high health of course. Burning it can always be nice to make it less of a threat to your team.

I would recommend running Marcargo > Bronzong as your Stealth Rocker. It suits all your requirements, and it pretty much beats both Fletchinder and Aromatisse, unless you play badly with it of course. You also can check Scarf Moltres, which is a huge threat to your team as you can switch nothing in to both its STABs at the moment.


Magcargo @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Recover
- Stealth Rock
- Lava Plume
- Toxic

Hope that I have managed to help. Let me know what you feel about the changes after testing them.
 

Shuckleking87

"Assault vest makes everything better" AV Seaking, BT
is a Tiering Contributor Alumnus
Great team there. I just have a few changes to recommend

I would run 192 HP / 252 Atk / 64 Spe on Spiritomb over the current spread you have. This ensures you always outspeed Doublade and get off the burn on it to cripple it heavily, making it less of a threat to your team, since Doublade can set up Mega Lopunny (to a certain extent), Hitmonlee and Bronzong, and can potentially sweep through your team if it is at a relatively high amount of health, and only Sharpedo can deal with it afterwards, and it cannot even take a Shadow Sneak afterwards if it has taken sufficient Life Orb recoil, which your opponent can force it to do. Delphox just dies to a Shadow Sneak while Mega Lopunny's High Jump Kick only does about half while Doublade just kills it with Iron Head, if Doublade is at high health of course. Burning it can always be nice to make it less of a threat to your team.

I would recommend running Marcargo > Bronzong as your Stealth Rocker. It suits all your requirements, and it pretty much beats both Fletchinder and Aromatisse, unless you play badly with it of course. You also can check Scarf Moltres, which is a huge threat to your team as you can switch nothing in to both its STABs at the moment.


Magcargo @ Leftovers
Ability: Flame Body
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Recover
- Stealth Rock
- Lava Plume
- Toxic

Hope that I have managed to help. Let me know what you feel about the changes after testing them.
Not going to rate team much but Doublade has literally 0% chance to set up on mega lopunny once it enters the field (I suppose unless you run protect doublade lol), as not only does lopunny have hjk to hit doublade, doublade's no guard ensures you won't miss. And you can't get chip damage with shadow sneak. Lopunny does from 64-77% with fake out and hjk. At most you can get off an iron head/sacred sword before lopunny beats you unless you get a sd off when lopunny switches in ( which would be a questionable play). That being said, I would go with the speed creep, it will certainly help.

I'd would also stick with bronzong as your stealth rocker if you want, I think it fits fine. You can also go with rhyperior (to better handle fletch) or regirock ( to better handle moltres and fletch) if you want as I can see both of them being a little nuisance. But magcaro is just really weak, has alot of weaknesses and is not particularly bulky ( especially being weak to all 3 hazards) I would also go with calm mind over will-o on your delphox as you really dont have a great answer for aromatisse unless you stick with bronzong.
 

gorex

penguin council
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
LCPL Champion
To be honest, use Regirock as Shuckleking87 said, I just said Marcargo since GlassGlaceon was hyping it up so much and it was the first thing that came to my mind lol
 
Moltres is a very big threat to your team for sure but i don't think the best way to fix that would be replacing Bronzong with Regirock. Bronzong does so much for a team like that and beats a big number of Pokemon that are equally as scary such as Sceptile and Dragalge. The best way to fix the Moltres problem, however, is probably replacing Hitmonlee with Lanturn. Lanturn is a nice Volt Switch pivot for your team that helps you in checking Pokemon such as Moltres and Fletchinder (very very well) and also provides you Heal Bell support. While some people might thing using Lanturn with threats such as Sceptile and Dragalge around it actually works very well with Bronzong as it is able to beat those with relative ease. Lanturn also gives you an important Electric check and you don't read Rapid Spin Support that much anyway (and a fantastic way to get momentum vs. Alomomola as well as a Toxic user so that you can use Ice Punch on Lopunny). My second suggestion is to replace Delphox set with a Substitute + Calm Mind one. Thanks to Leftovers Delphox doesn't mind Stealth Rocks that much and can accomplish most of what Lum Berry does with Substitute. Having to ditch Grass Knot isnt a problem since you have a Bronzong.
After that you should probably use Ice Punch (or Healing Wish) over Toxic on Lopunny as Gligar can be really really annoying and you have 2 other Toxic users anyway. You should also probably change Will-o-Wisp on Spiritomb to Taunt to help you combat Calm Mind Psychic-types such as Reuniclus better and Wisp interfers with Toxic anyways.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Volt Switch
- Scald
- Toxic
- Heal Bell

Delphox @ Leftovers
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Fire Blast
- Psyshock / Psychic

Good Luck!
 
galbia I really like the idea of Lanturn as another Fletch check and Heal Bell support. I usually always run clerics, and I was really missing it with this team. I know on paper, Moltres seems threatening, but I've never really had much trouble with it, surprisingly. I really like SubCM Delphox too, so I think that'll be the next set I try out.

gorex as much as I love Magcargo, I don't think it'd work too great in RU lol (this doesn't mean I'm not going to try out that sexy motherfucker though)

Thanks for the rate, guys!
 

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Hi hailjosh nice looking team you got here.
To answer your question about an importable first you want to go into the team builder in showdown and then go to your team, hit import / export, then select all the data and then copy it. After that you want to put it in hide tags at the bottom of your RMT, any further questions and you can either VM me or check out this link http://www.smogon.com/forums/help/bb-codes .
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Moving onto the team the first thing I noticed right off the bat is how incredibly weak you are to Fairy-types, which while not exactly common can still mess you up if the opponent just so happens to have one, therefore I strongly disagree with any suggestions to remove Bronzong from your team. I do however really like Galbia's suggestion of switching out Hitmonlee with Lanturn to better cope with the powerhouse of RU known as Moltres. However, substituting Hitmonlee out for Lanturn makes your team weak to hazards, which can be a problem as your team can get worn down fairly quickly. Therefore I think switching out either Sharpedo or Delphox for Defog Gligar would be the best solution for your team, it also gives you a physical wall and can provide momentum with U-turn. While Delphox and Sharpedo are really nice it can be sort of redundant to have to late game sweepers, I would say switch out Sharpedo as Delphox still has the ability to put in work vs stall with the sub CM set suggested above. I also agree with the suggested changes to moves that galbia made so I wont repeat them here.


Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Earthquake

Hope this helped ^.^
 

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