I personally have always thought that Mixed Rayquaza is the best set in any generation it has been in. in Generation IV DD was probably the best as the only real revenge killers were Scarf Palkia and Scarf Jirachi, and you could just Wobbuffet trap them. In BW Scarf Genesect just easily revenged any boosting Rayquaza and we all know how good Scarf Genesect was last generation. in XY SD was revenge killed easily, whilst DD couldn't OHKO support Arceus formes or defensive Xerneas. Mixed Rayquaza on the other hand has always been a solid wallbreaker, and can once more pair off with Salamence.
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- Fire Blast / Earthquake / V-Create
- ExtremeSpeed
The third slot is seriously annoying to decide on, V-Create is probably the worst option due to Dragon Ascent being the same base Power and not lowering Speed. Draco Meteor wipes the floor with Landorus-Therian / Gliscor / Groudon / etc, and Draco Meteor + Earthquake KOes any variant of Primal Groudon i do believe.
From experience I have always found that Rayquaza works fantastically on Sticky Web teams. It also pairs off nicely with Arceus-Electric, and I'm sure this is still the case seeing as Rayquaza can blast Primal Groudon with Draco Meteor. Hell you could even run Dragon Tail (I did this in Gen V) to scout switchins and deal a heavy amount of damage.
Stop being such a superficial elitist
Steeljackal<3 XOXO
On a more serious note, he's mine Steel (I'm going to respond to him so that you don't get banned)
Hi.
+1 252 Atk Life Orb Rayquaza Extreme Speed vs. 0 HP / 0 Def Arceus: 161-191 (42.2 - 50.1%) -- 0.4% chance to 2HKO
+1 252 Atk Life Orb Rayquaza Extreme Speed vs. 0 HP / 0 Def Xerneas: 198-233 (50.3 - 59.2%) -- guaranteed 2HKO
+1 252 Atk Life Orb Rayquaza Extreme Speed vs. 0 HP / 140 Def Xerneas: 170-201 (43.2 - 51.1%) -- 5.5% chance to 2HKO
+1 252 Atk Life Orb Rayquaza Outrage / Dragon Ascent vs. 252 HP / 252+ Def Groudon: 220-259 (54.4 - 64.1%) -- guaranteed 2HKO after Leftovers recovery
Compared to: +1 252 Atk Life Orb Rayquaza Earthquake vs. 252 HP / 0 Def Groudon: 315-372 (77.9 - 92%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Rayquaza Brave Bird vs. 0 HP / 248 Def Giratina-O: 337-398 (76.4 - 90.2%) -- guaranteed 2HKO
+1 252 Atk Life Orb Rayquaza Outrage vs. 0 HP / 248 Def Giratina-O: 673-795 (152.6 - 180.2%) -- guaranteed OHKO
+1 252 Atk Life Orb Rayquaza Dragon Claw vs. 0 HP / 248 Def Giratina-O: 447-530 (101.3 - 120.1%) -- guaranteed OHKO
With Extremespeed, the things that will be revenge killing you will STILL be revenge killing you. Rayquaza will take 25% damage from Stealth Rock. Then it will potentially take an attack as it sets up, I literally can't even think of anything it would want to set up on to be honest. The revenge killers will still be revenge killing you easily, with Life Orb + SR + Extremekiller's Extremespeed getting rid of Rayquaza.
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Let's discuss move choices on Dragon Dance Rayquaza (and Rayquaza in general)
The moves that are obligatory on Dragon Dance are Dragon Dance and Dragon Ascent.
In slots 3 and 4 you can pick from Draco Meteor, Earthquake, Outrage / Dragon Claw, V-Create, Fire Blast, Extremespeed, Aqua Tail, or Swords Dance (for double boosting).
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A rundown of all the moves:
1. Earthquake serves against Primal Groudon, grounded Steel-types, Arceus-Rock.
8.5/10 useful
2. Draco Meteor lets you break through something like Landorus-Therian, and also does significant damage to other physical walls, such as Giratina-Origin or even Giratina-Altered.
6.5/10 useful
3. Outrage / Dragon Claw to blast through Giratina formes, as well as to clean lategame if fairies are gone and you don't want to drop your defenses.
6/10 useful.
4. V-Create to break Steel-types. Dragon Ascent has the same base power and doesn't drop Speed. Earthquake already kills Steel-types.
3/10 useful
5. Fire Blast to get through Mega Aggron, and OHKO Mega Scizor. Also does sizeable damage to other Steel-types, and can get through regular Groudon, and does a lot of damage to Gliscor and Landorus-Therian.
5/10 useful
6. Aqua Tail to OHKO Primal Groudon, and do significant damage to regular Groudon and Arceus-Rock.
6/10 useful.
7. Swords Dance for double boosting. Helps against Stall and Offense meaning Rayquaza is quite versatile. Interesting if hard to pull off.
7/10 useful.
8. Extremespeed to revenge kill weakened threats and stop things from preventing your sweep. How is the opposing Extremekiller at 50%, and why did you not Dragon Ascent it if it was at full health (it can't KO Rayquaza even after Stealth Rock damage).
4/10 useful.
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We can see from this that the third move should almost definitely be Earthquake, with the 4th move being relatively flexible. Personally I would run Outrage or Draco Meteor, as Giratina-Origin is common and checks Rayquaza nicely otherwise. Draco Meteor + Dragon Ascent also KOes defensive Lugia after Stealth Rock, and defensive Mega Salamence gets wiped if you run a Dragon move, whereas it can take a hit otherwise due to intimidate and the Mega's huge physical bulk.
It is also not very smart, as a new user, to go around insulting experienced players, and to continually refuse that you are wrong. We are here to help discussion and to aid newer players in bettering their understanding of the metagame, so you would be wise to listen to what we have to say and to actually go out and play the tier instead of theorising.
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