Resource ORAS OU Teambuilding

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Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 36 SpD / 4 Spe
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

Role: Mixed Wall, Support

What It Does: Sylveon does not have much reason to be used now in ORAS because Greninja has recieved Gunk Shot via Move Tutors. However it still has a niche in OU. Sylveon is a bit more specially bulky than Clefable so it can deal with mons like Mega Sceptile, and it has Hyper Voice which can hit through subs (this is especially useful because it forces out Kyurem-B and Mega Heracross behind a sub). Other than that, Sylveon does not have a whole lot of reason to be used over Clefable, although with the given EV spread Sylveon can take a lot of hits that you wouldn't think it would be able to take.

Good Teammates: Anything that appreciates the Cleric support that Sylveon provides. Sylveon also performs well in Dragon / Fairy / Steel cores. Mons such as Heatran, Latios, Skarmory, Latias, Landorus-T, and Rotom-W are all great partners for Sylveon

What Counters It: Besides the previously mentioned Kyurem-B and Mega Heracross, Sylveon can counter/check a plethora of mons, including Terrakion, Landorus-T, Mega Medicham, Mega Gallade, Mega Sceptile, Tyranitar, Conkeldurr, Dragonite, Garchomp, Breloom, Keldeo, Lati@s, and more.

Additional Info: If you don't need the extra specially defensive bulk that Sylveon has, then I just recommend running Unaware Cleric Clefable.
For the What Counters It section, you need to put what kills Sylveon, not the other way around.
 

AM

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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed / Bold Nature
- Scald
- Earthquake / Encore
- Recover
- Toxic

Role: Physical Wall

What It Does: With Unaware ignoring the opponents stat boost and a defensive typing to help fulfill its role, Quagsire is one of the classic walls found on stall builds to slow down physical sweepers such as Charizard-X. Scald and Earthquake is STAB to provide damage while Encore can be used with a Bold nature to provide some added utility to its arsenal. Recover is to heal off HP and Toxic is to wear down opponents a bit more.

Good Teammates: Partners such as Ferrothorn, Charizard-X, and Talonflame can be considered good partners to help with Quagsires x4 Grass weakness. Clefable as a secondary wall to either absorb status with Magic Guard or provide a mixed defensive wall to help handle special attackers a bit better. Chansey is another wall that can take the brunt of special attacks aimed at Quagsires weak Special Defense due to a lack of investment.

What Counters It: M-Venusaur, Amoonguss, Clefable, Suicune, TG RD Manaphy are for the most part counters to Quagsire due to typing, ability, or the utility they have to take advantage of Quagsire. General checks as mentioned above include strong special attackers such as Life Orb Latios, Keldeo, Omastar and Kingdra on Rain Offense, Breloom, Charizard-Y, and Gengar just to name a few.

Additional Info: Another wall where people overestimate its bulk. It has solid defense on the physical side but not to the point where you can just casually switch into every physical attack. Life Orb attackers such as Mamoswine for example can still hit Quagsire for solid damage and as such just like any defensive Pokemon, should be played carefully.

^ Done ^
 
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Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Bold Nature
- Stored Power
- Calm Mind
- Roost
- Substitute

Role: Special Sweeper, Tank

What It Does: Best used as a win condition on a bulky offence or semi-stall team, this set takes advantage of new tools given to Latias in OR/AS. Latias was given both an incredibly bulky mega evolution and an interesting addition to its movepool: Stored Power, which is the first move on the set. Stored Power increases in base power with every boost the user gains, starting at 20 base power and increasing by another 20 points for every boost gained. Calm Mind is the second move, not only does it allow Mega Latias to boost its already insane Special Attack and Special Defence, but also allows it to increase the base power of Stored Power by 40 with each use, which quickly starts to snowball. Roost is mandatory reliable recovery, which is seen on most other bulky Calm Mind sweepers, and should always be used as it allows Latias to stay healthy whilst setting up. The final move, Substitute, is used for blocking status such as Toxic and Burn, as they both cripple Latias, and Toxic makes it almost impossible to get a successful sweep, thanks to how long it takes to set up. Substitute is also used for stalling the opponent out of moves which can harm you, turning them into setup fodder.

Good Teammates: At first glance there is a glaring issue with this set: it is walled by all Dark-types. Needless to say, partners that are good at taking on the relevant Dark-types in OU are appreciated. Chesnaught is a great teammate, as, not only does it take on many Dark-types that can threaten Latias, it also fits into a similar team archetype whilst also providing Spikes support. Bronzong also makes a good partner, as it is one of the most reliable switchins to specially-based Fairy-types. Unaware Clefable offers a hard counter to Sableye, whilst also countering numerous other setup sweepers in the tier, such as Mega Gyarados, Mega Gallade, and Mega Altaria, all of which are threats to Mega Latias.

What Counters It: All Dark-types cannot be touched by this set, so if an opposing Dark-type is yet to be fainted Mega Latias isn't going to be a problem if running this set. Other counters that are not Dark-type exist, such as SpD Heatran, Jirachi, and Mega Metagross.

Any Additional Info: 160 Speed EVs are ran to outpace 252+ Heracross and Pinsir before they mega evolve. If you feel as though you'd like to run a more bulky spread, a spread of 248/124/136 with a Bold nature can be ran instead, to outpace max Speed neutral natured Kyurem-B. Also, this set offers a natural counter to both Keldeo and common Thundurus-I sets. It also beats every other Calm Mind sweeper in the tier other than Mega Sableye, Unaware Calm Mind Clefable, and the rare Calm Mind Sylveon.


done. am i missing any relevant calm minders that this set doesn't beat? i can't think of any
Might want to slash D-Pulse or Psyshock behind Stored Power, since Dark types wall you otherwise. It also provides much more immediate power
I guess then Fairy types wall you but w / e.
 

boltsandbombers

i'm sorry mr. man
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Might want to slash D-Pulse or Psyshock behind Stored Power, since Dark types wall you otherwise. It also provides much more immediate power
I guess then Fairy types wall you but w / e.
Not necessarily, Clefable loses to CM Mega Latias if it isnt unaware. After one boost, which generally isnt hard to get, I'm pretty sure lati avoids the 2hko from moonblast and can continue boosting and eventually break through with stored power. However, with how common mega sableye is, unaware is p. common.
 

AM

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Unaware doesn't ignore the base power that Stored Power procures after the boosts so it's still going to hit extremely hard even on Unaware Clefable. You would need CM Unaware Clefable and even then every M-Latias team has an answer to Clefable. Obviously make a mention but it's not exactly a counter of sorts in more practical situations.
 
If no one got to them yet, I'll do Scolipede Alomomola, Amoonguss and- no, I'll just do those two that one.

Edit: Lazy. So just Amoonguss for now at least. *yawns*
 
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What To Use:


Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
-Spore
-Giga Drain
-Hidden Power [Fire] / Foul Play
-Clear Smog / Sludge Bomb

Role: Pivot, Mixed Wall, Support

What It Does: With a good defensive typing, great bulk, and Regenerator as an ability, Amoonguss makes a decent pivot in OU. Amoonguss's main selling point is Spore, which puts anything non-grass (and of course mons with Overcoat or Safety Goggles) to sleep, giving its team the advantage. It also acts as a glue of sorts for teams weak to Rain or Fairies not named Mega Gardevoir. What Amoonguss does is simple: It puts something to sleep, pivots in on many top tier threats, checks a large portion of the meta, and provides its team with synergy.

Good Teammates: Slowbro is a great teammate because it synergizes well and has Regenerator, which allows it to consistently check the things that threaten Moon. Defensive mons like Skarmory and Quagsire are naturally good teammates. Set up sweepers such as Mega Gyarados and Diggersby can take advantage of the free turn Spore gives. Rotom-W checks the birds and fire types that threaten Moon.

What Counters It: Heatran, Talonflame, both Zards, and the Latis get to switch in to Amoonguss easily and KO. Chansey and Mega Sableye beat Amoonguss 1v1. Mew hard-walls Amoonguss and can wear it down with Will-O-Wisp + Knock Off. Megas Gallade, Gardevoir, Metagross and Beedrill all destroy Amoonguss and its dreams. KB sets up a sub on Moon or just flat out kills it.

Any Additional Info: Amoonguss can easily become set-up fodder after something has been Spored, so you may have to make doubles to keep momentum. Some things Moon checks are Keldeo, Azumarill, Thundurus, Mega Altaria, Mega Swampert and Clefable. Shroom is pretty cool.

Amoonguss is done ^
 
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AM

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I can reserve Scolipede Life Orb and Endeavor Sash Lead Variant. Not a huge fan of BP Scolipede but that's something up for grabs.
 

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Seed
- Drain Punch
- Protect
- Spore

Role: Support

What It Does: Grass-Fighting typing brings many useful resistances to the table and despite Breloom's brittle 60/80/60 defensive stat spread, with proper investment and its ability, Poison Heal, it is capable of working effectively on balanced and stall teams. With the provided EV spread, Breloom becomes a formidable check to some of OU's most common offensive threats such as Keldeo , Thundurus and Rotom-Wash. Leech Seed is a very effective tool to use against non-Grass and non-Magic Guard Pokemon. When used in conjunction with Protect and Poison Heal, Breloom can passively heal off massive amounts of HP and whittle down the Pokemon's health. Drain Punch is a Fighting type STAB move that provides not only coverage but also access to yet another HP regaining move. Spore is a dangerous asset that Breloom has access to. Being a 100% accurate Sleep move, Spore can effectively shut down Pokemon that would normally be able to come in and check Breloom with ease.

Good Teammates: Fire-type Pokemon such as Talonflame and Heatran help Breloom handle its counters. Excadrill makes a good partner because it can spin away hazards and resists all of Breloom's weaknesses, bar Fire. Also Excadrill really enjoys Breloom's ability to handle bulky-Water type Pokemon, making its job a lot easier. Finally, hazard users such as Skarmory and Landorus-T make good partners as Breloom becomes even more effective at stealing HP away from the opponent.

What Counters It: Bulky Grass-types in general are a great answer for Breloom. Being immune to Leech Seed while not fearing Spore, greatly threatens Breloom's usefulness and considering some of OU's bulky Grass-types (Mega Venusaur, Amoonguss and Celebi) Breloom lacks any possible upper hand in the aforementioned match ups.

Any Additional Info: Use Breloom's resistances to switch it in safely and if the opponent's switch is obvious, Leech Seed is a great option to use as it saps away at the Pokemon's health, while providing Breloom with more.

- - - - - - - - - - -

Reserving Lead Smeargle
 


Lopunny @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Frustration
- Drain Punch / High Jump Kick
- Power-Up Punch


Role: Wall Breaker, Late-game Cleaner

What it does: Mega Lopunny is typically known for its quick hit and run tactics. Well, here she has a way of dealing with her most common checks that would otherwise come in take any of its attacks, roost/recover up, and proceed to will-o-wisp or KO in return. Substitute is typically the first move you will be using. The key is to switch into something slower that you either force out, or is bound to status you and set up a substitute. Another HUGE benefit with Substitute is that if you decide to run High Jump Kick over Drain Punch, this allows you to bypass a turn in which the opponent may use protect saving yourself from 50% recoil. From behind a sub, you are set to Power Up Punch to begin boosting your already high attack stat, or go straight for the kill if you feel so inclined. The common selection in moves comes between Drain Punch and High Jump Kick, and at times, it's a difficult one. Drain Punch is helpful for the long term since most times you're bound to recover whatever health was taken by substitute or the opposing Pokemon. High Jump Kick is for Pure Power, at +1 High Jump Kick is capable of 2HKO'ing all Pokemon that don't resist it while also making a lot of 2HKO's OHKO's. The choice comes down to personal preference. Missing a High Jump Kick puts you at about 75% right off the bat which is always a huge Problem, where as Drain Punch just isn't powerful enough to muster past some Pokemon. However, keep in mind, the Pokemon capable of taking a +1 Drain Punch cannot take a +2 Drain Punch after they've inevitably roosted, putting them in 2HKO range anyways.

Good Teammates: Clerics are amazing to pair this Mega Lopunny with since substitute slowly wears down on its health. They're also extremely helpful for when you accidentally switch into a status move. Pokemon such as Sylveon, Celebi, and Clefable are well suited for doing this while also alleviating a bit of pressure from fighting types. Hard hitting special Pokemon are also wonderful Team mates capable of finishing off any physical walls that may have worn Mega Lopunny down, in other words, Greninja. Revenge Killers are also Awesome team mates as they also pick off any damage Mega Lopunny left the opponent with since they must first take a huge chunk of damage before Killing in return or Phasing Mega Lopunny out. Talonflame is also fit for this as well as (although not exactly a "revenge killer") Scarf Landorus. Rock setters are also well suited as it breaks sashes and sturdy. Bird Spam checks/counters are also amazing so that birds can't easily come in and take out Mega Lopunny when it isn't behind a sub.

What Counters it: Admittedly, what counters it is dependent on what your Fighting type STAB is. Skarm is capable of living 2 Drain Punches at +1, where as 2 High Jump Kicks easily take it out. However, regardless of the set, Unaware Clefable can take any attack because it ignores any attack buffs Mega Lopunny has acquired. Scarfed Pokemon also can deal with Mega Lopunny if it's low on health and isn't behind a sub. Talonflame easily checks Mega Lopunny when it's not behind a sub either scaring it out, or taking it down. Landorus-T is also a problem due to Intimidate dropping any attack Mega Lopunny has taken the time to set up.

Any Additional Info: After Mega Lopunny has set up enough with Power Up Punch, it is extremely difficult to deal with. With that said, deciding when and how to begin setting up is Key to SubPuP Mega Lopunny's success. In other words, this is not the easiest of sets to use.


Donion Rings
 
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AM

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Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Def / 252 Spe
Jolly / Timid Nature
- Spikes
- Endeavor
- Toxic Spikes
- Megahorn / Pin Missile / Baton Pass

Role: Hazard Setter, Support

What It Does: Provides a lead to supplement Hazard stacking offense through the use of Spikes and Toxic Spikes while using Sash / Endeavor to help partners revenge kill much more efficiently. Spikes and Toxic Spikes are used to procure hazard damage to secure easier KOs for the team. Endeavor provides a last resort move for when Scolipede is about to go down. Megahorn provides STAB to fight back while Pin Missile is used to break sashes against the likes of Lead Azelf. Baton Pass can be used with a Timid nature to provide speed boosts to partners and come back later to set more hazards.

Good Teammates: Pivots both offensive and defensive such as Rotom-W, Raikou, and Landorus-T, who also check birdspam, to get Scolipede in more efficiently throughout the match to set more Spikes are some partners to consider. Late game cleaners who appreciate hazard support such as SD Lucario, M-Sharpedo, M-Manectric, Greninja, and Weavile will appreciate the support provided by this set. Defiant Thundurus and Bisharp can take advantage of Defog users who try to clear the hazards with no opportunity cost.

What Counters It: Prankster Taunt is basically the most solid of counters to this particular set, which can be provided by Thundurus, Tornadus, and Whimsicott primarily. M-Diancie puts a stop to the hazard stacking part of the set due to Magic Bounce. Gengar, Cofagrigus, M-Sableye, and Doublade will never be concerned with Endeavor due to immunity from Normal type moves. Tentacruel has the ability to remove both hazards and resist Scolipedes STAB moves.

Any Additional Info: This set needs to be used at the beginning of the game in the first few turns before the Sash breaks and always supplemented with Stealth Rock. Scolipede when worn down can also be used as a sacrifice buffer to get into your cleaner or whatever Pokemon is necessary at that time without getting damage on them.



Scolipede @ Life Orb
Ability: Speed Boost
EVs: 16 HP / 252 Atk / 4 Def / 236 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab / Rock Slide
- Protect

Role: Late-Game Cleaner

What It Does: Life Orb Scolipede provides a late-game cleaner for both offensive and balanced builds. Megahorn is powerful STAB to finish off such threats such as Starmie, Weavile, and Greninja. Earthquake is designed to hit Heatran specifically with the added benefit of hitting M-Manectric, Empoleon, and Charizard-X. Poison Jab allows Scolipede to clean up various opponents such as Azumarill, M-Altaria, M-Gardevoir, Clefable, and Breloom. Rock Slide is designed to hit Charizard-Y, Talonflame switch ins, Gyarados and Zapdos more efficiently. Protect is to guarantee a Speed Boost for easier cleaning.

Good Teammates: Partners that can remove bulky ground types that aren't hindered by its set like Landorus-T and Gliscor. Teammates such as Greninja, Keldeo, and M-Gyarados can accomplish this while each others weakness with offensive and defensive synergy. Answers to birdspam which include Talonflame and M-Pinsir so partners such as Rotom-W, Thundurus, Zapdos, and Rhyperior to help with these threats.

What Counters It: As mentioned above Landorus-T especially defensive variants aren't concerned with this set due to its typing and resistances of the moveset. General checks depending on its set include Talonflame with its priority Brave Bird from Gale Wings, Air Balloon Heatran, M-Scizor, Skarmory, and Gyro Ball Ferrothorn.

Any Additional Info: This is one of those late-game cleaners that really needs it checks and counters out of the way to succeed. It's not something like Greninja or M-Manectric that can sort of cheese there way through with its coverage. Due to its degree of offensive limitations focus on taking out anything that could possibly threaten Scolpde both from an offensive and support standpoint.

^ Done ^
 
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K, done

Alolololololol (Alomomola) @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Scald
- Wish
- Protect / Knock Off
- Toxic

Role:
Support / Mixed Wall

What It Does:
Big Luvdisc has a great niche in OU by having both Wish and Regenerator, making it, single handedly, one of the best Wish-passers in OU. It has a great HP stat, making it very bulky and making recoil moves like Talonflame's Brave Bird hurt them in return. Scald, although being very weak, has a chance to Burn, making its physical defense nearly impossible to penetrate. Knock Off is also an option if you want to remove the opponents item. The biggest problem with Alomomola is that it's very predictable. It can run only a single set efficiently, and it can be easily countered if you know how to deal with it.

Good Teammates:
Pokémon that can handle Electric and Grass types efficiently are very useful, since Alomomola has a hard time dealing with anything of the sorts. Pokémon with Healing Wish, Aromatherapy or Heal Bell are also great, since Alomomola hates status like Toxic. Amoonguss also forms an evil Regenerator core that shares great synergy.

What Counters It:
Toxicroak is the single best counter, as it's not affected by Toxic and it can easily set up Swords dance with out any fear of being Burned by Scald. Assault Vest Raikou also doesn't fear Scald and doesn't really care about the Burn. Charizard X and SubDD Mega Gyarados also switch in freely and set up with out any sort of fear, except possible Toxic.

Any Additional Info:
Alomomola hates loosing its Leftovers, so try to avoid Pokémon that learn Knock Off.
 
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Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Hyper Voice
- Fire Blast / Earthquake
- Roost
- Heal Bell / Earthquake

Role: Tank, Support

What It Does: The given speed EVs are to outspeed Adamant Bisharp so you can use Fire Blast before it can get an Iron Head off. If you have mons on your team that can handle Bisharp well, and you don't really have a problem with Bisharp, then you could run a bulkier Mega Altaria set and put all the Speed EVs into Defense. Also, if you are only running Earthquake as your coverage move, just switch Hyper Voice out for Frustration and give Mega Altaria a Bold Nature. Mega Altaria fits best on Bulky Offense teams because of its ability to switch in on a plethora of mons (second time I've said "plethora" this week), and dish out damage in return. Mega Altaria is also nice because it provides valuable Cleric support in Heal Bell, which can be a great help to Bulky Offense. Mega Altaria is able to switch in on a lot of things (I'm too lazy to list them all). But like mons such as Mega Venusaur or Mega Sableye, Mega Altaria likes to be able to switch into opposing mons healthy. Before you switch out Mega Altaria, try to keep it at a good amount of health so it can switch in again later in the battle.

Good Teammates: Mega Altaria does a pretty good job on Sand Offense (pretty much just Tyranitar and Excadrill). Since Mega Altaria can handle Lati@s, you don't really need a Scarf Pursuit trapping Tyranitar. This allows you to run Fire Blast on Tyranitar and it frees up Mega Altaria to run just Frustration and Earthquake (although Fire Blast is kind of nice on Mega Altaria). Since Mega Altaria has almost nothing for Stall, running a Stallbreaker on your team such as Gliscor, Mew, or Talonflame is usually a good idea. In my experience, Talonflame usually works the best as a Stallbreaker. Having a few solid Checks to Greninja is also a necessity on Mega Altaria teams. Good examples are Weavile, Conkeldurr, Tentacruel, Ferrothorn, Keldeo, or Rotom-W. Talonflame and Mega Charizard-X can set up for free on Mega Altaria so switch ins to those are a good idea. Sand Offense, Gliscor, Lando-T, and Rotom-w are some good mons to use.

What Counters It: Depending on the coverage moves you are running, certain Steel types will wall you. If you run Fire Blast over Earthquake, then Heatran will wall you. If you run Earthquake over Fire Blast, then mons like Skarmory and Ferrothorn will wall you. Like I said before, Stall is a big problem for Mega Altaria because it has nothing to touch Stall. Charizard X and Talonflame can set up on Mega Altaria with no worries. Also fast Ice type pokemon and Greninja can kill Mega Altaria (not Ice Shard because of its bulk), but they can't switch in on Mega Altaria. To be honest, anything that outspeeds Mega Altaria, or is bulky and can take a hit, and has a Super Effective moves can be problematic. This would include Gengar, Mega Gardevoir, Scarf Magnezone, Azumarill, Clefable, Sylveon, Slowbro, and Mega Venusaur

Additional Info: I'd recommend running this Mega Altaria set over the DD/Sub/Roost set because as long as your opponent has one Steel type healthy, you won't really be able to do anything with it. And since Steel types are so common in the meta right now, Mega Altaria has a hard time being able to sweep.

Done.

I'll finish Unaware Clefable later.
 
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I saw earlier in the thread Solar4lyfe offered to provide an analysis on SD/TW CharX, since he seems to have left I would gladly provide such an analysis, if that's okay with OP of course.
 

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Calm Mind / Heal Bell / Stealth Rock / Fire Blast

Role:

What It Does:
If you can't fit Stealth Rock anywhere else on your team, Clefable is a pretty reliable Rock setter.
Good Teammates:

What Counters It:

Additional Info:

Will work on this throughout the day.
 

AM

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Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Hyper Voice
- Fire Blast / Earthquake
- Roost
- Heal Bell / Earthquake

Role: Tank, Support

What It Does: The given speed EVs are to outspeed Adamant Bisharp so you can use Fire Blast before it can get an Iron Head off. If you have mons on your team that can handle Bisharp well, and you don't really have a problem with Bisharp, then you could run a bulkier Mega Altaria set and put all the Speed EVs into Defense. Also, if you are only running Earthquake as your coverage move, just switch Hyper Voice out for Frustration and give Mega Altaria a Bold Nature. Mega Altaria fits best on Bulky Offense teams because of its ability to switch in on a plethora of mons (second time I've said "plethora" this week), and dish out damage in return. Mega Altaria is also nice because it provides valuable Cleric support in Heal Bell, which can be a great help to Bulky Offense. Mega Altaria is able to switch in on a lot of things (I'm too lazy to list them all). But like mons such as Mega Venusaur or Mega Sableye, Mega Altaria likes to be able to switch into stuff healthy. Before you switch out Mega Altaria, try to keep it at a good amount of health so it can switch in again later in the game.

Good Teammates: Mega Altaria does a pretty good job on Sand Offense (pretty much just Tyranitar and Excadrill). Since Mega Altaria can handle Lati@s, you don't really need a Scarf Pursuit trapping Tyranitar. This allows you to run Fire Blast on Tyranitar and it frees up Mega Altaria to run just Frustration and Earthquake (although Fire Blast is kind of nice on Mega Altaria). Since Mega Altaria has almost nothing for Stall, running a Stallbreaker on your team such as Gliscor, Mew, or Talonflame is usually a good idea. In my experience, Talonflame usually works the best as a Stallbreaker. Having a few solid Checks to Greninja is also a necessity on Mega Altaria teams. Good examples are Weavile, Conkeldurr, Tentacruel, Ferrothorn, Keldeo, or Rotom-W. Talonflame and Mega Charizard-X can set up for free on Mega Altaria so switch ins to those are a good idea. Sand Offense, Gliscor, Lando-T, and Rotom-w are some good mons to use.

What Counters It: Depending on the coverage moves you are running, certain Steel types will wall you. If you run Fire Blast over Earthquake, then Heatran will wall you. If you run Earthquake over Fire Blast, then mons like Skarmory and Ferrothorn will wall you. Like I said before, Stall is a big problem for Mega Altaria because it has nothing to touch Stall. Charizard X and Talonflame can set up on Mega Altaria with no worries. Also fast Ice type pokemon and Greninja can kill Mega Altaria (not Ice Shard because of its bulk), but they can't switch in on Mega Altaria. To be honest, anything that outspeeds Mega Altaria, or is bulky and can take a hit, and has a Super Effective can be problematic. This would include Gengar, Mega Gardevoir, Scarf Magnezone, Azumarill, Clefable, Sylveon, Slowbro, and Mega Venusaur

Additional Info: I'd recommend running this Mega Altaria set over the DD/Sub/Roost set because as long as your opponent has one Steel type healthy, you won't really be able to do anything with it. And since Steel types are so common in the meta right now, Mega Altaria has a hard time being able to sweep.

Done.

I'll finish Unaware Clefable later.
I'd probably specify the particular variant this is as M-Altaria has plenty of variations within its sets so people have more options in teambuilding choices than just going off of one set.
 
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Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 96 HP / 120 Def / 40 SpD / 252 Spe
Timid Nature
- Sticky Web / King Shield
- Stealth Rock
- Dark Void / Spore
- Magic Coat

Role: Hazard User, Support

What It Does: With the ability to learn any move in the game yes, even the coveted Splash Smeargle is the most diverse Pokemon in existence. However, this diversity is severely limited by its mediocre stat spread and less than desirable mono-Normal typing. Regardless, Smeargle has solidified its niche at being a very dangerous Lead Pokemon should the opponent fail to respond correctly. Sticky Web and Stealth Rock are great entry hazards as they slow down opponents and provide chip damage, respectively. Dark Void can place any type Pokemon under the Sleep condition but is less accurate than Spore. However, Spore is ineffective against Grass-types and this will prove problematic against Lead Breloom. Magic Coat is the final move that prevents Taunt users and faster Hazard users from defeating Smeargle.

Good Teammates: Slow yet powerful Sweepers are great partners that can fully take advantage of the hazards that Smeargle can utilize. Swords Dance Diggersby and Swords Dance Crawdaunt are some good examples of such Pokemon. Bisharp, Thundurus and Gengar are good too as they discourage Defog and prevent Rapid spin, respectively.

What Counters It: Magic Bounce Pokemon such as Espeon and Mega Sableye are straight up counters for Smeargle since its lack of offensive pressure makes it complete fodder. Fake Out Mega Lopunny and Icicle Spear Mamoswine can also counter Smeargle.

Any Additional Info: Be creative! You can always mix and match this Smeargle to whatever your team needs most. The given set is just the most optimal in many situations.

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Reserving Life Orb Sharpedo
 
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I saw earlier in the thread Solar4lyfe offered to provide an analysis on SD/TW CharX, since he seems to have left I would gladly provide such an analysis, if that's okay with OP of course.
Should be fine. That post was a while ago and I haven't heard from him in a while.

EDIT: All right, OP has been updated with all the finished sets. For anyone who needs a project, Mandibuzz, Omastar, Conkeldurr, Doublade, Cresselia and Gothitelle could use a little love.
 
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AM

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I can work on Gothitelle but it has a bunch of solid sets lol. I'll just consolidate it to Specs and Scarf for the sake of simplicity.
 
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