Overview
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Togepi was limited in previous generations by it's its typing and the ubiquitous amount of Fighting-type Pokemon in the metagame. However, this generation it recieved received a type change to Fairy, which traded one weakness and immunity for two weaknesses, three resistances, and a different immunity. Even with this massive change, Togepi's well-rounded bulk and strong coverage options make it a stellar supporting Baton Passer.
Baton Pass
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Togepi @ Eviolite
Ability: Hustle
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Bold Nature
- Baton Pass
- Nasty Plot / Work Up
- Wish / Morning Sun
- Dazzling Gleam
move 1: Baton Pass
move 2: Nasty Plot / Work Up
move 3: Wish / Morning Sun
move 4: Dazzling Gleam
item: Eviolite
evs: 236 HP / 156 Def / 76 SpD / 36 Spe
nature: Bold
(this is the set format for analyses. I also cut the Ability slot because when the ability doesn't matter, you can just leave it blank.)
Moves
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Baton Pass is a safety net that helps you swap to another teammate who that can deal with the issue it's Togepi is facing or pass on two different boosting options. Nasty Plot doubles Togepi's somewhat usable Special Attack and will always benefit a specially offensive recipient. Work Up, however, will boost both offensive stats by one stage, making it easier to choose who which teammate to pass the boosts to. Wish can also be passed, healing whoever whatever comes in. Morning Sun is solely for healing Togepi reliably, as it will has more immediacy it is an immediate effect. Finally, Dazzling Gleam is a powerful STAB option.
Set Details
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The EV spread provides Eviolite numbers after the Bold nature increase as well as letting and allows Togepi to outspeed Foongus and Wynaut. The HP EVs ensure Togepi take takes less damage from Stealth Rock as you switch-(remove hyphen) it in.
Usage Tips
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Fighting-types are Togepi's go-to switch-in oppurtunities. Be Switch Togepi into Fighting-types, but be sure not to not come in on those with Poison-type coverage such as Croagunk or Pancham. A field clear of entry hazards will keep Togepi at optimal health. You should also avoid Poison-types,(AC) since as they are tedious difficult to set up and stay in on. Togepi's slow Baton Pass will aid its recipient by giving it a free entry without being hurt.
Team Options
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Defog support from Vullaby will ensure safe passage entry onto the field. Vullaby can also pick off Foongus. If you would rather use Rapid Spin to keep your entry hazards active, then Drilbur will also suffice. It also has the added bonus of handling Poison-types. Fighting-types such as Pancham and Timburr are able to scare away Pawniard as well as help break down those who which carry Poison-type coverage. Abra and Elekid make excellent recipients of boosts,(AC) as each of them they can gain a massive oppurtunity to sweep from with a boost from Nasty Plot and or Work Up, respectively.
Other Options
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The main set (there's only one set, so this sounds odd) Togepi can opt to run Fire Blast as an answer to the Steel-types that resist Dazzling Gleam (you can change Pawniard to another Steel-type that resists Dazzling Gleam instead of making this change, but I'm pretty sure you'd still use Fire Blast mostly just for those two, so I think this is better) such as Ferroseed and Pawniard. Flamethrower can be used instead of Fire Blast,(AC) as it's more accurate and has more PP, but it's less powerful. Psychic is a great choice for beating the Poison-types that resist Dazzling Gleam such as Foongus and Trubbish. Togepi could utilize a Nasty Plot set which uses Stored Power and Ancient Power as the main attacking moves. Another thing Togepi has in stride is support moves. Encore and Yawn are good phazing moves that often force switches, while Mirror Coat deflects hazards and volatile statuses. Reflect and Light Screen help mitigate damage,(AC) and Counter can demolish any physical attackers. Softboiled is another healing option.(remove period) It that isn't hampered by the current weather condition and has more PP than Morning Sun. Its only downfall is that it's illegal with Nasty Plot.
Checks & Counters
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**Phazing**: Clear Smog is a massive hamper to Togepi's success. Not only does it hit super effectively but it also robs Togepi and Baton Pass recipients of their boosts. Roar and Whirlwind users such as Hippopotas can take away boosts from Togepi and it's its teammates,(AC) though they don't do damage.
**Taunt**: Taunt users such as Froakie, Mienfoo and Onix can freely outspeed Togepi and eliminate Togepi's its ability to escape via Baton Pass. Mienfoo, however, is weak to Fairy-type moves,(AC) so you can take advantage of its moment of weakness.
**Switcheroo and Trick**: Buneary and Binacle will implore force Topepi to take their Choice item which will in turn weaken it's its defenses and lock you it into one move.
**Steel-type Pokemon**: Pawniard and Ferroseed both have a hazard to set up and Knock Off to eliminate Togepi's item, (RC) respectively (I'm not sure if you mean that Pawniard can Knock Off Togepi's item and Ferroseed can set up hazards on it or that they can both do both. I think it's the latter, but if I'm wrong, just switch the order of Pawniard and Ferroseed and leave in ", respectively"). They will usually employ Iron Head to deal the most damage.
**Poison-type Pokemon**: Foongus, while being slower than Togepi, can Spore and Clear Smog, forcing Togepi to start over. Trubbish, however, will take the time to nail Togepi with Gunk Shot or start Spikes stacking Spikes.
**Stat Drops** Moves and abilities that force stat drops such as Intimidate and Parting Shot will ruin your Work Up recipient, as they wont gain any Attack boosts as they come in. Taking time to acquire more boosts will leave your team open to more trouble as well.