Lopunny was always made fun of for it's appearance though I never minded it. Now with it's Mega form it's no longer a joke and I wanted to build a team around it.
Landerous-T was my first choice as a Stealth Rock setter is always needed and this guy also makes an amazing pivot who can weaken some threats with intimidate. Also makes a decent Talonflame check that plagues Mega Lopunny.
A fast revenge killer is always needed and figured a scarfed Tyranitar would do nice and serve as an answer to birdspam. Also has good synergy with Landous-T who can weaken it's threats as well as take Ground and Fighting attacks for him.
A Pokemon that is bulky on the special side would be nice to help take hits for Landorus-T while still smacking back hard. Assault Vest Azumarill fit that bill well laughing at most Ice and Water attacks while smacking back hard with it's Huge Power boosted attacks.
Though Stealth Rock isn't a huge issue for the team I bloody hate hazards never the less so I wanted a mon to remove them but still be an offense threat. Defog Latios fits that bill well and works with Azumarill since Latios hates Dark, Dragon and Ice attacks which Azumarill can shrug off.
I decided to add a trapper as my last member. Magnezone was a good fit forming a Drag/Steel/Fairy core and trapping none shed shell Skarmory who was a pain for Mega Lopunny.
As pointed out my team didn't really have an issue with steels so a steel trapper wasn't needed. I switched Magnezone out for scarf Heatran for my Drag/Fairy/Steel core
Having two scarfers seemed like a waste to me and having such a huge problem with Mega Sceptile I really needed something to check it. Amoonguss fit the bill quite nicely tanking hits from M.Sceptile and smacking it back with Sludge Bomb
Metagross become a problem and a sweeper never hurts so as suggested by others I added Bisharp as a means to stop Gross since Scarf Heatran could already handle Sceptile
Landorus-T @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-Turn
My rock setter and pivot Landorus-T does an excellent job of checking many threats to the team. He does a nice job of checking non Will o Wisp Talonflame and makes a good VoltTurn core with Magnezone. Leftovers of course helps keep him healthy since he has no other form of recovery.
- Stealth Rock Because what team doesn't use these? The answer is obvious.
- Earthquake His STAB of choice to hit stuff hard like Heatran, Magnezone, Etc
- Stone Edge For taking down threats like Talonflame, Mega Pinsir and Togekiss
- U-Turn Used to slowly pivot out taking damage for whatever is switched in as well as keeping momentum.
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Replacing Tyranitar as suggested by -Clone- Bisharp helps handle MegaGross who could otherwise be a problem for the team. He also get's a nice attack boost of Pokemon who try to use Defog for my rocks. With a SD boost he can sweep unprepared teams[/b]
- Knock Off Main STAB used to cripple opponents who rely heavily on their held item.
- Sucker Punch Fixes Bisharp's lackluster speed hitting fast opponents or other slower priority users.
- Iron Head Backup STAB for hitting Fairies and Pokemon that resist Dark.
- Swords Dance To boost his damage even further allow him to sweep.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
My answer to many threats with the biggest being Keldeo. Azumarill dishes out the pain and has the bulk boosted with Assault Vest to take some shots that would hurt other members like Landorus-T and Tyranitar. Also works well with Latios and Heatran working a Drag/Fairy/Steel core.
- Waterfall Main STAB for hitting mons weak to or neutral to water. Also can flinch the few targets slower than it.
- Play Rough STAB for hitting threats like Conkedurr, Keldeo and Lati@s. Also a good neutral attack for when water is resisted
- Knock Off Used to cripple Pokemon reliant on their held items and removing Shed Shell from Skarmory letting Magnezone switch in to trap it.
- Aqua Jet Priority STAB to pick off targets weak to water and threats worn down by previous damage.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
As I mention before I absolutely hate hazards. I wanted a more offensive defogger and Latios fits well with the other team mates. It also has a good speed tier and hits hard with Life Orb. It's forms part of my Drag/Fairy/Steel core as well. Fit's nicely with Mega Lopunny as well when dealing with Fighting types.
- Draco Meteor Main STAB to spam when not clearing hazards. Also hurts slower dragons like Garchomp, Hydreigon and Kyurem-B
- Psyshock Second STAB to hit Keldeo, Heracross and Conkeldurr. Also helps against Chansey and Assault Vest users.
- HP Fire For threats like Scizor, Ferrothorn, Magnezone and Jirachi
- Defog For removing bothersome hazards and screens. Nuff said.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Overheat
- Ancient Power
- Hidden Power Ice
- Flash Cannon
My Steel replacement for Magnezone. Scarf Heatran makes a nice revenge killer for the team and helps against threats like Talonflame, Charizard Y and many Fairies. It also has great synergy with Latios and Azumarill checking several threats to them. Also does a nice job of eating Will o Wisps that could cripple several of my team members.
- Overheat Main STAB used to off Grass and Steel Pokemon as well as anything neutral to it.
- Ancient Power Used to check Pokemon like Charizard Y, Talonflame and Mega Pinsir.
- HP Ice Used to pick off 4x Ice weak Pokemon including Landorus, Garchomp, Mega Sceptile and Physically Defensive Gliscor.
- Flash Cannon Secondary STAB for fairies and threats that resist it's fire STAB. Also does decent damage to Ttar.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Drain Punch
- Return
- Power-up Punch
The MVP of my team and one of my favorite Pokemon. Mega Lopunny makes an amazing cleaner and works great on offensive teams. It's also fast as heck outspeeding many threats in the tier including Greninja and even has a great amount of speed before mega evolving.
- Substitute Used to block predicted status allowing it to attack safely from behind it. Also great for users who try to use Protect against Lopunny
- Drain Punch Main STAB that does large amounts of damage to neutral targets and recovers health lose from Subs.
- Return Secondary STAB for anything that resists High Jump Kick or find it too risky to use.
- Power-up Punch When used behind a sub this can turn Mega Lopunny into a wallbreak causing grief to unsuspecting teams that would have normally would be checks/counters destroyed.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 Atk / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Overheat
- Ancient Power
- Hidden Power [Ice]
- Flash Cannon
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Drain Punch
- Return
- Power-Up Punch
Ability: Intimidate
EVs: 252 HP / 248 Atk / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Overheat
- Ancient Power
- Hidden Power [Ice]
- Flash Cannon
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Drain Punch
- Return
- Power-Up Punch
This team has run the best for me so far especially with MegaMence banned to Ubers but I'm always looking for improvements to the team. Don't be afraid to give me rates and hope you had fun testing my team.
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