xJownage
Even pendulums swing both ways
No, but having a mon that catches 75% of the tier on one set AND can beat normal counters by being versatile does make y broken. X + Y is broken isn't my argument, its that it walls such a significant portion of the tier that it limits teambuilding tremendously, and makes the stall archetype absurdly easy to win with on a CONSISTENT basis. Its not that x + y is broken, its that x makes teambuilding so difficult, while it also makes x's team almost automatic.Calc me a +2 Digger's Precipice Blades against MegaBro, please. Plus, I love how you treat Sableye as if it's niche. If you haven't noticed, it's pretty much ~75% of the meta's stall support.
And please don't say 'x Mon can help y Mon. Hence y is broken'. If y Mon needs help, then it probably isn't as good as you think.
Besides possibly uncompetitive, it fits similarly to the way that mega gengar was broken in ubers.
Effective user unrelated blah blah blah.Okay, so now I will elaborate what is wrong with Shadow Tag.
Yes, Shadow Tag has very effective users and is extremely powerful
Yes, Shadow Tag is overcentralizing
Yes, Shadow Tag invalidates, to an extent, some team archetypes
Yes, Shadow Tag lets lesser players beat better players
Yes, Shadow Tag massively amplifies the team matchup factor
Yes, a solid team with Shadow Tag is overall better than a solid team without Shadow Tag
Overcentralizing: restricting for teambuilding, makes offense extremely difficult
Therefore invalidating a team archetype to an extent
Its massive bulk can let lesser players beat better ones because of how easy it is to use.
Massively amplifies team matchup (offense without thundy or explosion/ss diggersby or w/e)
A solid team with megabro is better than a solid team without megabro.
While the argument for shadow tag is rooted in uncompetitiveness, these factors all being checked make a mon terribly broken, almost destructively so.