Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Calm Mind / Heal Bell / Stealth Rock / Fire Blast
Role: Physical Wall, Support
What It Does: Unaware Clefable is great if you need a Cleric or a mon to stop set-up sweepers. Clefable can switch into many mons that want to set up on you like DDancers or Swords Dance mons. The 4th moveslot depends on your team. Heal Bell can be used if you feel like your team wants the Cleric support, which can be useful on most teams. If you can't fit Stealth Rock anywhere else on your team, Clefable is a pretty reliable Rock setter, and has many oppurtunities to set up rocks. Clefable is also one of the few pokemon that Mega Sableye can't stop from setting up rocks. Fire Blast is nice if you want to hit Steels like Ferrothorn and Skarmory, if your team has trouble with those. Calm Mind is another option you can use if you just want to set up on opposing mons, while they can't set up on you because of Unaware. Since Clefable can't run softboiled with the ability Unaware, it has to use Wish (this might not be a bad thing if you are using it as a cleric). However it takes up two moveslots with protect which can be annoying. I don't recommend running Moonlight because it has only 8 PP and it only heals you 25% in weather. However, since this Clefable set uses Unaware as an ability, Clefable takes damage from rocks and other hazards, so it doesn't have as much freedom to switch as Magic Guard Clefable, so watch for that.
Good Teammates: Clefable does well on just about any team that needs the support Unaware Clefable provides. Clefable performs well in Dragon / Fairy / Steel cores in my opinion. It is able to switch into most Fighting types for the Steel type and it can act as a Cleric for the Dragon Type. Clefable is just a good glue in general to many teams. Landorus-T and Rotom-W are good mons to pair with Clefable because they can handle the Talonflames and Excadrills that like to switch in on Clefable, as Clefable can't really do anything to Talonflame and Excadrill, and they can just set up as much as they want. If you are not running Calm Mind Clefable, something to break Stall is also recommended. Good examples of Stallbreakers are Mew, Gliscor, and Talonflame. Clefable has nothing to hit Steel types so a good Fighting or Fire type is also nice to have.
What Counters It: Like I said previously, Talonflame and Excadrill are hard stops to Clefable (although you can predict the Excadrill switch in if you have Fire Blast). Mega Venusaur and Amoonguss also counter Clefable, as they resist Clefable's Moonblast, and they have a Super Effective Poison type move to hit back. Both Charizard Mega X and Charizard Mega Y can come on Clefable without much worry, but they do have to worry about Stealth Rocks if Clefable or a different Stealth Rocker you are running got Rocks up earlier in the battle. Any Steel type can come in for free on Clefable if it is not running Fire Blast and get up Hazards for free.
Additional Info: Clefable is a great mon to have on your team if you need it to switch into powerful mons like Mega Heracross, Mega Gallade, Mega Lopunny, and Mega Altaria to name a few, but sometimes Clefable can be a bit too passive, and you will wish you had something with more speed and power at times.