Kabutops @ Weakness Policy
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Flail
- Aqua Jet
- Stone Edge / Knock Off
And there it is. The monster that dropped to NU a little while ago. Outside of the rain sweeper roll that Kabutops tends to cover, I found another set that makes Kabutops an extremely big threat in this tier. With the solid stats being 60 HP, 115 Atk, 105 Def, 65 SpA, 70 SpDef and a solid 80 Speed. Yes, I do realize somebody made this up before I did, but I also did. So shut up :]
I'll just a quick summary on the set, item and ability. Just like I said last time I said this, and turned out to be longer than expected.
Anyways here are the moves.
The first move on this set will be Endure, which will make sure you live with at least 1 HP, after being hit. This also gives you an opportunity to active your item which is Weakness Policy. For those of you who don´t know what Weakness Policy does, it sharply raises Attack and Special Attack if you're hit by a super effective move. Which is great so you don't have to waste a turn using Swords Dance and risking the chance of dying. Endure also helps with the next move which is going to be Flail. Flail is a very interesting move which does more damage the lower your HP is. At 1% of your health it will have max damage which is 200 Base Power. Which is basically an Explosion without dying. Just make sure your HP is at 1% to make this work efficiently. The third move will be Aqua jet, for some useful priority. A STAB priority move will be great considering you're weak to priority moves if your HP is at 1%. The last move will be Stone Edge. Stone Edge is just a very solid Rock type STAB move. This will put massive damage on any pokemon that does not resist it. Knock Off could be considered to hit the bulky Ghost types, such as Dusclops and Gourgeist, for Super Effective damage and removing their items.
This set is very good and should not be slept on. With a little bit of team support this set will wreck the entire tier. Support from Sticky Web and Hazards are greatly appreciated to slow down the opponents pokemon and get some damage with the entry hazards.
I will leave some calcs at the bottom of this page to show you the raw power of Flail. Hopefully you'll give this set a try.
- Kasumi
+2 252+ Atk Kabutops Flail (200 BP) vs. 252 HP / 252+ Def Vileplume: 351-413 (99.1 - 116.6%) -- 93.8% chance to OHKO
+2 252+ Atk Kabutops Flail (200 BP) vs. 252 HP / 252+ Def Seismitoad: 379-446 (91.5 - 107.7%) -- 50% chance to OHKO
+1 252+ Atk Kabutops Flail (200 BP) vs. 252 HP / 232+ Def Granbull: 289-341 (75.2 - 88.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Kabutops Flail (200 BP) vs. 252 HP / 252+ Def Weezing: 278-328 (83.2 - 98.2%) -- guaranteed 2HKO after Black Sludge recovery
+2 252+ Atk Kabutops Flail (200 BP) vs. 248 HP / 225+ Def Eviolite Togetic: 239-282 (76.3 - 90%) -- guaranteed 2HKO