Resource NU Sample Teams

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Blast

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Taken over from Soulgazer with his permission
new banner impending~


NU Sample Teams

Teams to get into NU. Feel free to post your good teams, but keep in mind that I will be strict and will only add the teams that I believe are good enough to be sample teams. Don't forget to add descriptions of your team with at least one paragraph and an importable.

Please PM me a pastebin of your team with really short paragraphs (heck, one line per Pokemon works) so that I can approve them before you post. Will me approving your team to be posted mean that it will immediately be a Sample Team? No. The goal of this is to at least clean up and stop teams with huge glaring weaknesses and issues to be posted. What I want in this thread is good teams that have been working for a while that you guys want to share with new players. This is not a thread to dump your teams as you build them (I might be exaggerating there, but eh).

NU is stable now! You can now submit teams (but don't forget to get permission first)!​
 
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Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
You can post now

Also just some things to note: I've included the teams posted in the other thread here for their sake (well except FLCL 's since there's no description, PM me and I'll add it in). Not sure how often I'll be updating this but I'll try to do it at least once a week

gl all :toast:

mont edit: I also stickied this thread
 
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The lordsquads approved by Dat Blast
Jumpluff + Gatr HO

Code:
Liepard @ Dread Plate
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Encore

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick

Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Seed Bomb
- Acrobatics
- Sleep Powder
- Swords Dance

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Ice Shard
- Double-Edge
- Earthquake

Feraligatr @ Lum Berry
Ability: Torrent
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Return / Ice Punch
- Swords Dance

Crustle @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Blast
- Stealth Rock
- Knock Off
- Spikes
Alright so this is pretty much my favorite ORAS HO team to use mainly because of how surprisingly effective Jumpluff is. As I've highlighted in other posts across the forums, Jumpluff needs serious support, but when use correctly can easily get on par with some of the tier's best pokemon. After a single Swords Dance (easy enough to get with Sleep Powder and decent bulk), it becomes stronger than Archeops, easily blitzing through most teams with its powerful STAB Flying attack which is pretty much unresisted in NU, alongside Seed Bomb to catch stray Rock types such as Rhydon. The most important thing is how well it pairs up with Feraligatr, who alongside it easily cleans the moment Jumpluff is done. Once Jumpluff has baited out important physical walls, as well as decimated strong Grass Types, Feraligatr is pretty much left with no problems to easily clean. The rest of the team is pretty much standard HO built around the Jumpluff + Feraligatr core though, with SashSpikes Crustle to get the early lead advantage, Rotom + Liepard as a winning Spinblocker and Revengekiller / catch all combination, and Mega Glalie as a powerful wallbreaker capable of taking down any single troubling pokemon for my team to allow teammates to do their duty.
________________
4 Wallbreakers + 2 Glues

Code:
Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Ice Shard
- Explosion
- Earthquake

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick

Xatu @ Life Orb
Ability: Magic Bounce
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Psyshock
- Heat Wave
- Grass Knot
- Roost

Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Stealth Rock
- Defog

Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Ice Punch

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Eruption
- Fire Blast
- Hidden Power [Grass]
- Extrasensory
This second team that Dat Blast approved is what can be considered to be "Sheer Force". The literal concept of the team is to use Prinplup, an underrated gluemon in the tier, to get full hazard control in order to support four of the tiers strongest wallbreakers. Between Mega-Glalie, Life Orb Xatu, Choice Band Sawk, and Choice Specs Typhlosion, the opponent is given little breathing room (very similar to choice locked teams, but much more flexible and reliable), and although it relies on good prediction, it is a rewarding metagame, and can quickly give your team the upper hand. People don't realize how far sheer power can take you, because simply preventing the opponent from living can be enough to easily win matches, as they are given little room to Set Up, Switch, or even make a move between four of the tier's strongest wallbreakers. Scarf Rotom was then added as a good cleaner late game as well as a pivot to ease the reliance on predictions the team truly has, providing the key for success.

There you go, hopefully my other teams get approved soon enough.
 

Blast

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Ok I used this team a lot and I actually think it's worth posting here :O (mostly c/ping from the teambuilding thread with a few changes). It had a lot of close matches on the upper ladder and peaked pretty high in general if that means anything


Huntail @ Leftovers
Ability: Water Veil
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Coil
- Waterfall
- Baton Pass
- Substitute

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Taunt
- Roost

Musharna @ Colbur Berry / Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Psychic
- Moonlight
- Signal Beam / Dazzling Gleam

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 SpA / 252 Spe / 4 Atk
Naive Nature
- Giga Drain
- Dark Pulse
- Sucker Punch
- Destiny Bond


Basically it's an offensive balance team based around CoilPass Huntail. The team is designed around having as many Coil recipients as possible but at the same time being self-sufficient enough to where it can still find win conditions on its own. Hariyama, Steelix, and Musharna form the main defensive core, covering a ton of threats on their own while all benefitting from Coil in some way. Hariyama provides a Fire resist, priority, and a nice all-around pivot, Steelix provides Stealth Rock, an Electric immunity, and a Normal- and Flying- resist, and Mush provides a Fighting resist (and most importantly, a reliable answer to BU Gurdurr, which would be an ass otherwise). It's also a great lure to Malamar / Pangoro with Signal Beam / Dazzling Gleam, respectively. Archeops gives me some much needed Speed, and benefits from Huntail's support as well. Lastly, special Cacturne is a nice lure for physical walls while still providing a strong Sucker Punch. Naive Cacturne with Destiny Bond is also a neat lure for Panda, which can be troublesome.

The main threats to look out for are Toxic Spikes, Lilligant, and strong Fighting + Dark coverage, but they're all manageable as long as you play smart.
 
Ok I used this team a lot and I actually think it's worth posting here :O (mostly c/ping from the teambuilding thread with a few changes). It had a lot of close matches on the upper ladder and peaked pretty high in general if that means anything



http://pastebin.com/Ff3Mq8GK

Basically it's an offensive balance team based around CoilPass Huntail. The team is designed around having as many Coil recipients as possible but at the same time being self-sufficient enough to where it can still find win conditions on its own. Hariyama, Steelix, and Musharna form the main defensive core, covering a ton of threats on their own while all benefitting from Coil in some way. Hariyama provides a Fire resist, priority, and a nice all-around pivot, Steelix provides Stealth Rock, an Electric immunity, and a Normal- and Flying- resist, and Mush provides a Fighting resist (and most importantly, a reliable answer to BU Gurdurr, which would be an ass otherwise). It's also a great lure to Malamar / Pangoro with Signal Beam / Dazzling Gleam, respectively. Archeops gives me some much needed Speed, and benefits from Huntail's support as well. Lastly, special Cacturne is a nice lure for physical walls while still providing a strong Sucker Punch. Naive Cacturne with Destiny Bond is also a neat lure for Panda, which can be troublesome.

The main threats to look out for are Toxic Spikes, Lilligant, and strong Fighting + Dark coverage, but they're all manageable as long as you play smart.
3/10 gets destroyed by Malamar. But seriously Mushy's spread should be 240 HP / 252 Def / 16 SpD to hit the leftover number while maximising the physical at the same time.
 

toshimelonhead

Honey Badger don't care.
is a Tiering Contributor



Just figured I would post one of my favorite teams I have made in the last week. The goal is to get a sweep with either SD Feraligatr or Sub Malamar, which is a cool set I posted in the Creative and Unique Sets thread. Mega Camerupt and Vileplume provide a nice defensive core, while Kangaskhan provides nice support against rain and screens teams. I threw Mismgagius on as a breaker with Will-o-Wisp to lure in Mega Steelix primarily, but it's a nice move to catch walls on the switch. You can also try Mystical Fire in that slot as well.

As for the EV spreads, I changed the EV spread of Malamar to outspeed max Adamant Golurk (used to be enough for Adamant Panda), but with Panda gone, I put the EVs back in Special Defense to make sure Substitute holds against Scalds from Seismitoad, Mantine, Lanturn, etc. Gatr runs enough speed for max speed Cacturne and other max base 55s. Mega Camel runs some speed to speed creep Mega Steelix (feel free to change its speed if you wish), and Kanga runs enough speed to outpace Adamant Sawk.


It's a fun team to use with unique sets, but watch for hazards.

Malamar @ Leftovers
Ability: Contrary
EVs: 248 HP / 148 SpD / 112 Spe
Careful Nature
- Substitute
- Knock Off
- Psycho Cut
- Superpower

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Earth Power
- Roar

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Moonlight
- Sleep Powder

Feraligatr @ Lum Berry
Ability: Torrent
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Return
- Aqua Jet

Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Thunderbolt
- Will-o-Wisp

Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Double-Edge
- Drain Punch
 

toshimelonhead

Honey Badger don't care.
is a Tiering Contributor
Ok I used this team a lot and I actually think it's worth posting here :O (mostly c/ping from the teambuilding thread with a few changes). It had a lot of close matches on the upper ladder and peaked pretty high in general if that means anything


Huntail @ Leftovers
Ability: Water Veil
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Coil
- Waterfall
- Baton Pass
- Substitute

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Taunt
- Roost

Musharna @ Colbur Berry / Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Psychic
- Moonlight
- Signal Beam / Dazzling Gleam

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 SpA / 252 Spe / 4 Atk
Naive Nature
- Giga Drain
- Dark Pulse
- Sucker Punch
- Destiny Bond


Basically it's an offensive balance team based around CoilPass Huntail. The team is designed around having as many Coil recipients as possible but at the same time being self-sufficient enough to where it can still find win conditions on its own. Hariyama, Steelix, and Musharna form the main defensive core, covering a ton of threats on their own while all benefitting from Coil in some way. Hariyama provides a Fire resist, priority, and a nice all-around pivot, Steelix provides Stealth Rock, an Electric immunity, and a Normal- and Flying- resist, and Mush provides a Fighting resist (and most importantly, a reliable answer to BU Gurdurr, which would be an ass otherwise). It's also a great lure to Malamar / Pangoro with Signal Beam / Dazzling Gleam, respectively. Archeops gives me some much needed Speed, and benefits from Huntail's support as well. Lastly, special Cacturne is a nice lure for physical walls while still providing a strong Sucker Punch. Naive Cacturne with Destiny Bond is also a neat lure for Panda, which can be troublesome.

The main threats to look out for are Toxic Spikes, Lilligant, and strong Fighting + Dark coverage, but they're all manageable as long as you play smart.
Having the guts to use a team you posted in an SPL match and winning :O.
 
#MAKE IT RAIN


Standard . Rain Offense


The goal with this squad is to pick apart errors in teambuilding on the opponent side and overwhelm them with Rain Offense. In Battle, you have to identify a.) the walls to Seismitoad b.) the walls to Ludicolo c.) the walls to Kabutops d.) what walls Scyther. Once you have identified that Seismitoad/Kabu/Ludicolo has no switch in, you make it your win-condition and save it for the late game. In the early game, you use your other 2 sweepers to weaken the opponents team, making the late game sweep easier.

How i built this team was off of a strong Weather Setting core in Uxie and Liepard. Uxie is my bulky setter, used for getting up rain when liepard is needed for other threats; it is also the teams rocker. However, why i like Uxie most of all is the fact it gets access to Yawn and U-Turn. When put together, the result is guranteed momentum as the opponent will not want one of his mons to fall asleep and as a result free switch-ins to any of your threats. Memento can be run over Yawn but this team has few settup sweepers to take advantage of this fact. Liepard is my faster weather setter and with it means i can get a guranteed 7 turns of mayhem with Priority Rain Dance. It also acts as my initial bulky sweeper (stuff like musharna which rain hates if it gets a free cm) stop thanks to Encore, Knock Off to weaken eviolite walls and U-Turn if momentum maintenace if thats something that concerns you.

Onto the trio of sweepers, all of which, by right, decimate hyper offense with their incredible speed and power under Rain. Seismitoad is my initial sweeper and acts as a great wall breaker courtesy of its great dual stab and access to sludge wave, allowing it to beat its usual checks in grass types. It also acts as my backup rain, just in case my 2 setters are not around to set it. Ludicolo is the mon that helps Seismitoad sweep/Sweeps Thanks to Seismitoad. Its typing allows it to scare out bulky waters that Seis has trouble beating such as Feraligatr. The 2 compliment each other perfectly as they both hit hard and fast on the special side, and a combination of the 2 allows for easy disassemblment of common switchins like Hariyama. I opted for 4 attacks Ludicolo. This is because this team somewhat struggles to beat ferroseed and the extra moveslot was free; as a result i run dual stab, ice beam and focus blast to compensate. The final sweeper that acts as my physical offense for the team is SD Kabutops. Often, this becomes my late game win-condition when both Seis and Ludi are down if rain is up. Under the rain, its one of the most threatening mons in NU and really hard to check as a result. I also run Rapid Spin on my last slot as a way of keeping hazards off the field for my gluemon...

Onto my gluemon, it is specially defensive mono attacking scyther. Before you all think im crazy, there is method behind my logic. Specially Defensive Scyther gets a free sub on everything rain has particular trouble with. For example, defensive vileplume, defensive weezing, standard defensive seismitoad, as well as acting as a switch in for Pokemon like Hariyama which give rain some problems. Its main walls are rock type mons, which are free switchins/kills for my other sweepers and steel mons, which are similar. Its other achilles heel is its hazard weakness, which is somewhat mitigated by the fact its a really bulky set and that kabutops also has rapid spin.

Liepard @ Damp Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Knock Off
- Rain Dance
- U-turn
- Encore

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Giga Drain
- Focus Blast

Uxie @ Damp Rock
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rain Dance
- Yawn
- U-turn

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Rapid Spin
- Waterfall
- Stone Edge

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Earth Power
- Sludge Wave
- Rain Dance

Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 164 SpD / 96 Spe
Careful Nature
- Swords Dance
- Aerial Ace
- Roost
- Substitute


Main thing is: Have fun and enjoy the imminent salt ! :D
 
SD Sneasel Offense


Steelix @ Steelixite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Tangela @ Eviolite
Ability: Regenerator
EVs: 236 HP / 48 Def / 224 SpA
Modest Nature
- Leaf Storm
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

Archeops
Ability: Defeatist
EVs: 248 HP / 24 Atk / 236 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Taunt

Ninetales @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Psyshock
- Energy Ball
- Nasty Plot

Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Taunt
- Scald
- Spikes
- Toxic Spikes / Thunder Wave

Sneasel @ Eviolite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash
- Low Kick


After having attempted building a Sneasel team countless times in XY without having much success i figure out that ORAS would have been the best time to retry with an almost 100% counter introduced. I built this before the Week 1 of SPL for Tricking who had to play Soulgazer but he didn't end up using it because hes bad and now benched ha-ha! for whatever reason and now that the terrifying Serperior metagame has passed i feel confident in posting it. The whole concept of the team is having Pokemon able to switch in and deal heavy damage against Sneasel checks such as Tangela for Mega Steelix, Rhydon, and Bulky Water-types, Ninetales for opposing Fire-types and to weaken bulky Water-types and Archeops and Qwilfish to quickly take out or simply set up hazards against Fighting-types such as Hariyama and Gurdurr. Steelix was added because it is pretty much the best Pokemon in the tier in my opinion and also helps with Toxic against Water-types. The overall synergy is quite good in my opinion and the team has the ability to check most of the top threats of the metagame (althought it struggles against Camerupt with Will-o-Wisp, i have to admit). Other options include Ice Shard on Sneasel, Defog on Archeops (you can use it over EQ if you feel prone against opposing stacking), and Leech Seed on Tangela but i feel like this is the most effective version.

Hoping the description is not too skimpy.
 


This is what a standard NU Baton Pass team looks like. You lead Uxie, set up Stealth Rock, set up Screens, then Memento. Then you go to Diglett, set up Stealth Rock a second time to let the opponent know you aren't fucking around, and Memento a second time for good measure. Then you go to Gorebyss, set up to the goddamn moon, and pass to one of three Shell/Battle Armor Pokemon, which will never die.

This team has a good matchup against people who stay in with their -4/-4 Giga Impact Will-O-Wisp Rapidash as well as every other team that does not have Roar or Whirlwind or Taunt.

Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Reflect
- Light Screen
- Memento

Diglett @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Memento
- Sucker Punch

Gorebyss @ White Herb
Ability: Swift Swim
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Barrier
- Shell Smash
- Baton Pass
- Amnesia

Samurott @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Surf
- Ice Beam
- Substitute
- Hidden Power [Grass]

Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Seed Bomb
- Earthquake
- Rock Slide
- Substitute

Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Bonemerang
- Substitute
- Knock Off
- Facade
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
hello so I haven't updated in a loong time (mostly due to the metagame changing about once a week for the last month or so), but in respect of the new meta, all the teams posted up until this point are going to be deleted.

I'm gonna let the meta settle a bit before allowing any more teams (once that happens, you can also re-PM me if you think your previously submitted team is still usable, possibly with updates)
 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Drops have been around for a while now so I think the meta is stable enough to reopen this.

I'll also try to actually make updates this time =)
 
Ok so this team is one of the coolest volt-turn teams I've ever built which has been pretty consistent while having some surprise factor which is exactly you want in a team to prevent getting outplayed. This team has beaten some pretty good players and relatively easy to use without going standard.


The idea of Scyther + Torterra was inspired by Scyther + Sawk core which is a blitz core if you haven't tried out already. However Torterra finds more free switches in this meta which led me to building this team. Anyway on the team. This team absolutely thrives on momentum. You have a some pivots to tank some times and support the team however you should be applying offense pressure as much as you can. Scarf Scyther invites a lot of mons Banded Torterra can feast on like Seismitoad, Rhydon, Garbodor, Mega Steelix. It is the revenge killer of the team also checks things like gurdurr, mesprit etc. Heliolisk is a wall breaker of the team and its almost guaranteed to Volt Switch due to its ability to destroy Ground Types with its coverage. Also checks threats like Gatr, Mismagius etc. Speedy Torterra is a true MVP of this team and very unexpected. It smashes walls with its high bp moves in Wood Hammer which can things right through resists (does 60% to virizion lol) Use it mid game to punch holes. Xatu prevents hazards ( prevent rocks, spikes too if you can, but not recklessly if they have a fighting mon you need to check), checks fighting mons and punishes physical attackers with rocky helmet. Carracosta is a very underrated mon who can check things like burds, Scyther, fire types (even with grass coverage due to solid rock), sneasel and other threats. sets up rocks and has priority. It attracts things like Seismitoad and poliwrath who can feasted upon by torterra. Lastly Malamar acts as a crucial pivot on weak sp. attacks and as a bulky sweeper which absolutely crushes stall. Use it smartly in conjunction with Torterra to destroy balance/bulky offense/stall. Don't forget to have fun while playing because pokemon gets stale if you play too seriously.

Threats:
Dragon Dance Feraligatr : Scyther can revenge, Xatu can get some damage with rocky helmet
Fighting types: Knock off destroys Xatu but Scyther can revenge them if needed

Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Aerial Ace
- Bug Bite

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Surf
- Grass Knot
- Hyper Voice

Torterra @ Choice Band
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Stone Edge
- Crunch

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- U-turn
- Heat Wave
- Psychic
- Roost

Carracosta @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 192 Def / 68 SpD
Careful Nature
- Stealth Rock
- Waterfall
- Stone Edge
- Aqua Jet

Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Knock Off
- Superpower
- Rest
- Sleep Talk
 


Welcome to post-drop ORAS NU. Heliolisk / Typhlosion is the best wallbreaking core in NU and does fine against offense because they're both fast. Mega Steelix is the best Pokemon in NU. Xatu keeps hazards clean for Typhlosion and pivots in and out of offensive Fighting-types. Hariyama has priority and patches up the team's weakness against Fire-types. Exeggutor covers just about everything else as a Virizion check, status absorber, Water resist, and Ground resist that threatens Quagsire and Seismitoad.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Thunderbolt
- Surf
- Volt Switch

Typhlosion @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Hidden Power [Electric]
- Extrasensory

Steelix @ Steelixite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 184 HP / 148 Def / 176 Spe
Timid Nature
- Psyshock
- Roost
- Heat Wave
- U-turn

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch

Exeggutor @ Lum Berry
Ability: Harvest
EVs: 248 HP / 176 SpA / 84 Spe
Modest Nature
- Sleep Powder
- Giga Drain
- Psychic
- Rest
 

Blast

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Time for the first update, Karane's and hollywood's teams have both been added to the OP. Be sure to abuse them while you still can :^)
 

HazardsOffense101Back2BasicsAHowToinSmashingNU a.k.a team steal yo gurl
Code:
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Roost
- Taunt
- Earthquake

Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Fire Fang
- Sucker Punch
- Swords Dance

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Signal Beam
- Hidden Power [Fire]
- Encore

Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Trick
- Destiny Bond

Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Sucker Punch
- Dark Pulse
- Spikes

Seismitoad @ Focus Sash
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Stealth Rock
- Endeavor
Alright so pretty much gonna be a mini-rmt, but I honestly just have to showcase this team because it is just a really non-standard yet incredibly efficient HO team that capitalizes on classic fast paced mons like Archeops and Kadabra, powerful priority, and great offensive utility in both Seismitoad's unpredictable Endeavor and a fast Destiny Bond from Haunter. Using these functions, it attempts to support arguably the most underrated sweeper in the meta, Swords Dance Mawile, who is a major threat not only because of its raw power, but its great defensive typing that makes it surprisingly easy to set up and roll through teams. Of what I would say are the top 5 mons in the current metagame in Mega Steelix, Virizion, Heliolisk, Typhlosion, and Mega Camerupt, none can stand up to this team. Mega Steelix and Mega Camerupt cannot withstand multiple attacks from this team, being assaulted by a combination of hazards and powerful attacks so that they can really only beat one pokemon of their choice on the team before going down. Virizion is easily taken out by Archeops and Mawile, neither of which it can OHKO off the bat, and can be revenged by Haunter / Kadabra. Furthermore, it can be endeavored by Toad to be revenged if it chooses to attack. Heliolisk cannot switch in and out of hazards, is decimated by Archeops, Haunter, and Kadabra, and is straight OHKOed by Cacturne's Sucker Punch. Furthermore, should Seismitoad's Sash still be up it can be used as a bait for Heliolisk as well. As for Typhlosion, it again is simply raped by a combination of hazards, speed, and priority. Simply put, the raw power and utility of this team is outstanding in almost every fashion in the current metagame, and capitalizes on all of the flaws of the standard run-of-the-mill NU teams.
: Archeops is central to any NU team in being one of the quickest, hardest hitting threats in the entire metagame utilizing a STAB which is relatively unresisted in NU alongside a powerful Earthquake, easily outpacing stuff like Heliolisk and Virizion. Further this is bolstered by its powerful utility in shutting down any relevant defensively oriented team. It is also able to protect its hazards from Defog using Taunt, as well as taking out bulky grass types for the team.
: This team's little monster, Mawile is threatening in the sense that although it is very much predictable by any NU player's standards especially with the hype it has been given, it sees very little usage and is thus a threat which teams are relatively unprepared for. Regardless, Sheer Force + LO makes for an incredibly powerful play rough, while giving its sucker some kick as well. One could use Baton / Iron Head > Fire Fang, but I like to hit worn down Lixes, Plumes, and Ferroseeds.
: Sash Kadabra is far too underutilized as a threat on offensive teams but it is honestly amazing. With its stellar movepool its coverage is incredibly flexible making it relatively unpredictable, and its unbreakable Sash also makes it a great switchin to random Status while not fearing hazards, making it a check all to many offensive teams, especially with its sky high special attack and speed. Signal Beam is preferred to Dazzling to hit malamar among other psychics besides dark types.
: Scarf Haunter has been a favorite of mine for a long time honestly, because of the offensive utility it offers as a pokemon. In terms of power, it is pretty much unrivaled as a scarfer with one of the strongest Shadow Balls in the meta alongside a STAB that can leave switchins crippled by a poison. Furthermore, it can remove unwanted pokemon with a Destiny Bond, spinblock, and threaten defensive pokemon with Trick, making it an insane offensive support pokemon.
: Mixed LO Cacturne is Dat Blast 's bae, but everything that Dat Blast loves I love. Cacturne is super powerful because of its rocketing 115 offenses, and abusing its often under-utilised Special Side makes the most out of its STABs, getting powerful moves such as Dark Pulse and Giga Drain while keeping a more than strong enough Sucker Punch. What is great is that it only needs those 3 moves to succeed, allowing it to lay spikes down on the many switches it forces.
: Sash Endeavor Toad is THE god pokemon, it is so incredible yet so few people use it. It is honestly dumb how easy it is to get opponents to get this thing down to Sash and keep their win condition in assuming Toad isn't a threat to it, only to be crippled to 1 HP. Furthermore, using its powerful SAtk to abuse great offensive typing with STAB Hydro Pump makes it a great lead, setting up rocks with its pretty high speed while beasting most other leads in Lix, Rupt, and Sprit.
 
In February, things have changed in the ever great Neverused tier...
2 of rains biggest assets, Kabutops and Accelgor left for RU...
Some pronounced Rain as dead

I for one, did not rest, till i found the right Pokemon i could fit into a standard NU rain team that not only filled in the massive gaps left by Accelgor and Kabutops, but, in the words of Kelly Clarkson:
"WHAT DOESNT KILL YOU MAKES YOU STRONGER, STAND A LITTLER TALLER..."

We can look back in history; and find that the Second Version of a successful product, is always better than the first, and this team will be no exception: Have a look at some examples:
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

I would like to present you all with:

RAIN v.2.0: Its JUST the beginning; fren: #MakeItRain


^The New Squad: Half of it the same as the Late and Old Squad. Some new frens decided to step-up to the plate, and certainly, have not disappointed:

How i built this team was extremely similar to my old one, which worked to great effect. 2 weather setters, 3 lethal rain sweepers, and 1 gluemon that picked apart the weakness' to this team.

Lets get onto it, shall we;
We start with the same old setting core as before. Uxie and Liepard.
Uxie is my bulky setter, used for getting up rain when liepard is needed for other threats; it is also the teams rocker. However, why i like Uxie most of all is the fact it gets access to Memento. Memento is probably the best move a rain team packed with sweepers needs; The first three turns of the game is like this; Uxie leads, sets rocks, sets rain, and mementos away into a settup sweeper of your choice to try and break the other mans team, the game can be over in these 3 turns which is why i love Uxie in this bulky setter role so much. Compared to my last team, this team has many more menacing sweepers, so Memento makes much more sense. We also have U-Turn which is used as a way of preserving Uxie if its triad of moves is stopped from happening due to the opponent. Liepard is my faster weather setter and with it means i can get a guranteed 7 turns of mayhem with Priority Rain Dance. It also acts as my initial bulky sweeper stop (stuff like musharna which rain hates if it gets a free cm) thanks to Encore, Knock Off to weaken eviolite walls and U-Turn if momentum maintenace if thats something that concerns you.

Onto the trio of sweepers, all of which, by right, decimate hyper offense with their incredible speed and power under Rain. Lets start with the first new member of this team; a Bulky Belly Drum Poliwrath. This is possibly one of the scariest mons to see on the other team should you not have a pure counter for it. Once it gets a free belly drum, you have to play your socks off for the incoming 5 or 6 turns as nothing, i repeat, NOTHING, enjoys a +6 waterfall in the rain apart from water absorb users which u just click brick break for, and quagsire, which is a free switch for ludi. I have opted for a much bulkier spread that allows it to live a CC + Fake Out + Bullet Punch from Hariyama which is carried on most bulky offense teams, not only this, but it allows it to SET-UP on a +0 defensive vileplume, also quite a common "rain check". Its ohko'd in return with an ice punch. credit goes to gobosox who showed me the light, the nickname is his as well. Onto my next, shiny, new sweeper, which im proud to say is my own innovation and so far, ive found to be as threatening, if not more threatening than Poliwrath if it gets a free shell smash. This is of course, the ever prominent threat that is called Gorebyss. Gorebyss, famed for its smashpass shenanigans, was limited to such that until i found i vital niche for it on rain teams. Its the "perfect lure" for 2 huge mons in the meta right now: Hariyama and Heliolisk. Ohkoe'ing both with a +2 life orb surf in rain and a +2 life orb ice beam respectively. As im sure you can imagine, thats some ridiculous no, really, really ridiculous damage output, and forms as my second win-condition. Onto my final rain sweeper, Ludicolo. This pineapple has been a staple on rain teams and a threat on its own since Generation 5 and within its own right. Its above average bulk gives it ample oppurtuinities to switch into water type attacks and to check a lot of the metagame. I personally love it for its cleaning capabilities. I run 4 attacks Ludicolo so Ferroseed is slightly less a bitch to deal with, and Hydro over Surf as a secondary way of moving the every prominent Hariyama from my fuken screen.

Onto my gluemon, the ever scary, ever fun sweeper; Dual Dance Rhydon. This gluemon provides a vital utility for this team. A mon which can eat up fake outs, scare out the fake out user and use it as fodder, maintaining the momentum for this team. This is also another way from breaking down slower teams Like i need anymore lol and allows for Burd mons like Archeops, Swellow and Scyther to be mitigated. Which would be an otherwise problem for this team.

Overall, Many people have come to me and asked whether "Rain" as an entity "died" with the dismissal of Kabutops and Accelgor to RU.

My answer simply put is:

NO
rich (Uxie) @ Damp Rock
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Stealth Rock
- Memento
- Rain Dance

rich (Liepard) @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Rain Dance
- Knock Off
- U-turn
- Encore

rich (Gorebyss) @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Surf
- Hidden Power [Grass]
- Ice Beam
- Shell Smash

Second Amendment (Poliwrath) @ Sitrus Berry
Ability: Swift Swim
EVs: 244 HP / 52 Atk / 44 Def / 168 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Brick Break
- Ice Punch

rich (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Ice Beam
- Focus Blast

rich (Rhydon) @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

^you can also run baton pass over hidden power grass to be 21% more douchebaggy
s/o to iplaytennislol for never having a water resist

GL, HF and enjoy the imminent souls you claim.
~HJAD
 
Hello everyone I'd like to share a team with the community. I have here a balanced squad that prepares for the current metagame (post Virizion, Rupt, and Steelix rise) very nicely.


Code:
Pawniard @ Eviolite
Ability: Defiant
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 232 HP / 216 Def / 4 SpD / 56 Spe
Bold Nature
- Psychic
- U-turn
- Thunder Wave
- Roost

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 56 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Knock Off
- Stealth Rock

Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Hidden Power [Grass]
- Fire Blast
- Flamethrower

Lilligant (F) @ Choice Scarf
Ability: Own Tempo
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Petal Dance
- Giga Drain
- Hidden Power [Rock] / Hidden Power [Fire]
- Healing Wish

Mesprit @ Mind Plate
Ability: Levitate
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Future Sight
- Psyshock
- U-turn
- Signal Beam
Pawniard: I added Pawniard because it looked like it could put in some work when some of its biggest checks left (Virizion and Steelix). The EVs outspeed adamant Cacturne, and then the rest of the EVs were put into HP after maxing out attack. Pawniard checks an up and coming threat, Sneasel, which no longer run Low Kick since Steelix is gone.

Xatu: Acts as my hazard control and its rocky helmet helps wear down Hariyama so that Pyroar, Lilligant, and Pawniard can have a field day. Thunder wave helps out Pawniard since Pawniard is pretty slow, it also helps Pawniard Para-Flinch everything, but we don't talk about that. The EVs are for base 70's such as Samurott, then invest the rest into maximizing physical bulk so that Xatu can switch into Hariyama easier.

Seismitoad: My rocker and fire resist. Knock off is for when Xatu tries to switch in, it also helps for knocking off gatr's life orb. Having the combination of Pawniard + Seismitoad means that it forces choice-locked fire types to go for their fire move, because if they go for hp grass then Pawniard gets free setup.

Pyroar: a great check to Mismagius, Pawniard can get burned by Mismagius so Pyroar is usually my go-to Switch in for it. I have flamethrower for end-game scenarios where you don't need the power of fire blast.

Lilligant: scarf Lilligant is my check to gatr, it can outspeed and OHKO a +1 gatr. Healing wish helps out Pyroar when it's worn down by life orb and helps Pawniard when it's been statused by thunder wave Xatus. HP rock helps check Archeops without being locked into Petal Dance. You can use HP fire to hit Vileplume harder but preferably you'd want to use Vileplume for setup with Pawniard. Ferroseed is countered by Xatu, so there's not too much reason to use HP fire but I'll slash it so you guys know it's an option to help out against Mawile.

Mesprit: Mesprit's mind plate set is very good with Pyroar. I believe I seen FLCL using it in XY, and it still works in ORAS. If I can get a Future Sight when I have Pyroar on the field, I can just press Fire Blast and watch something die. Signal beam is for Malamar.

Hope you enjoy :)
 

Blast

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Hey everyone, since this has been dead for a long time and it's an important resource I decided to find a way to get more teams onto here. With Can-Eh-Dian's permission I was able to snatch a couple of teams from the Teambuilding Lab that I thought were good enough and put edited them into the OP. Check them out if you haven't already!
 
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