Sample Teams for starting ORAS Doubles (old thread)

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Stratos

Banned deucer.
HI HERE ARE SOME TEAMS YOU CAN BORROW IF YOURE JUST STARTING OUT

IM CURATING THE THREAD AND PUTTING THE DECENT LOOKING ONES IN THE OP


Helios (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- SolarBeam
- Overheat
- Protect

Guardian (Rhyperior) @ Assault Vest
Ability: Lightningrod
Happiness: 0
EVs: 72 HP / 184 Atk / 252 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Ice Punch
- Drill Run

Aslan (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Protect

Phalanx (Aegislash) @ Life Orb
Ability: Stance Change
EVs: 232 HP / 252 SpA / 24 Spe
Mild Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

Cerberus (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 208 Atk / 48 SpA / 252 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Earth Power

will (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Earth Power
- Protect


Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 144 HP / 252 Atk / 4 Def / 108 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 80 Def / 120 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Tailwind
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Tailwind
- Protect

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower


Landorus (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- U-turn
- Superpower
- Earthquake
- Stone Edge

Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 52 Def / 204 SpA
Modest Nature
IVs: 0 Atk
- Heat Wave
- Stealth Rock
- Earth Power
- Protect

Cresselia (F) @ Expert Belt
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
- Ice Beam
- Psychic
- Trick Room
- Hidden Power [Ground]

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Rage Powder
- Protect
- Spore

Hydreigon @ Life Orb
Ability: Levitate
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Protect

Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Hammer Arm
- Zen Headbutt
- Iron Head
- Protect


Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 84 Def / 172 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Giga Drain
- Rage Powder
- Protect

Diancie @ Weakness Policy
Ability: Clear Body
EVs: 192 HP / 108 Atk / 208 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Diamond Storm
- Moonblast
- Protect

Cresselia (F) @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 208 Def / 48 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Calm Mind
- Moonlight

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 1 Atk / 0 Spe
- Earth Power
- Heat Wave
- Ancient Power
- Protect

Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Volt Switch
- Hydro Pump
- Trick

Scrafty @ Life Orb
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Poison Jab


Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Fake Out
- Sucker Punch
- Power-Up Punch

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Knock Off
- Iron Head
- Sucker Punch

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Protect
- Rage Powder
- Spore
- Giga Drain

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Taunt

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Pump
- Secret Sword
- Quick Guard


Level 51 edit: you can also find the sample teams here! Tell your friends!
 
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Hey so I've seen a few new people trickling into the room looking for sample teams and since there aren't any I figured I'd throw a couple of my teams in :]. First team is the M Salamence team I used to win the finals of the ORAS dubs tour and the second is a Mega Swampert team that is just hella good,I also used it R3 which is cool but I'm mostly including it in case Mence gets banned (#votenoban). Team names are what I've named them in the teambuilder.

The first team plays pretty simply, either you break for a Mega Mence sweep or an Azu sweep late game. If the opp is really paralysis weak I lead Thundurus and if they have a lot of ground types then I lead Scarf Gene, most of the time I'll lead both because Genesect is great for grabbing momentum with U-turn and forcing out Lando-T. Thundurus + Amoonguss is a pretty solid Anti Tr lead as well. Play safe and don't stress about the mon count, if it's 4-2 for your opponent but you still have Mence/Azu+Amoonguss you're still in the game. Really easy to play, weaknesses are opposing Thundurus, Kyurem-B, and Rotom-W + Talonflame teams.

2200 COIL (Salamence) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Claw
- Frustration
- Dragon Dance
- Protect

Rampage (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Protect

Shrop (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Will-O-Wisp
- Protect

Spirit Mushroom (Amoonguss) @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 76 Def / 180 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Cloudgaming (Thundurus) (M) @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Genesect - Shock (Genesect) @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam


This is a cool Mega Swampert team I made really early on with only minor tweaks having been made up until now. Pretty much the standard ORAS rain team, Politoed has damp rock so that you can maintain the rain for both swift swimmers. This team plays by keeping up consistent offensive pressure with swamp/talon/ludicolo/escavalier. Politoed and Thundy are mostly for speed control. When you have the opportunity to Mega Evolve swampert you need to take it because it is pretty much useless before Mega. Thundy + Fake Out from Ludicolo are the only way to stop Trick Room from going up but Talonflame and Escavalier can play pretty well if it does go up so TR isn't too much of an issue. The main threat is Sand with Shaymin Sky.

Shrop (Swampert) @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect

Gamabunta (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Helping Hand
- Protect

Brave (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Sleep Talk

Obamacare (Escavalier) @ Lum Berry
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Megahorn
- Iron Head
- Knock Off
- Protect

Gunslinger (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

FINALLY PREPARES (Ludicolo) @ Assault Vest
Ability: Swift Swim
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Fake Out
- Giga Drain
- Ice Beam
- Hydro Pump
 
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Arcticblast

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gg (Latias) (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 20 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Roost
- Dragon Pulse

parahax (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Protect
- Flash Cannon
- Heat Wave
- Earth Power

Mence Counter (Suicune) @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 40 Def / 176 SpA / 40 SpD
Modest Nature
IVs: 0 Atk
- Protect
- Scald
- Ice Beam
- Snarl

cat (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 32 HP / 252 Atk / 4 SpD / 220 Spe
Jolly Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower

AIM HERE (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Protect
- Spore
- Rage Powder
- Giga Drain

Robin Williams (Thundurus) (M) @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 32 Def / 8 SpA / 188 SpD / 32 Spe
Calm Nature
IVs: 0 Atk / 30 Def
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave

I lurk the OU forum sometimes and I saw SubCM Mega Latias somewhere in there and wanted to try it in Doubles. I figured that it walled half of the meta and had a favorable matchup against several big threats. With that in mind I came up with this. The team's goal is to eliminate Fairies and weaken/cripple other things to give Latias opportunities to set up and sweep. Despite being fairly dedicated to this purpose, the team functions well enough without Mega Latias, if a bit slowly. Everything provides a pretty standard role - Landorus-T provides Intimdate and speed, Thundurus slows everything down with TWave and hits Talonflame, and Amoonguss throws powder everywhere. Heatran is the designated Fairy killer, packing Shuca Berry with Flash Cannon over the usual Substitute or HP Ice - it makes for a great lure since Diancie/Sylveon/Gardevoir often run Ground coverage for Heatran (Focus Blast Gardevoir is evil). It's also the strongest attacker that isn't Choice locked. Suicune is there for its fantastic bulk and ability to run Snarl, which makes it even harder for Pokemon like Cresselia to overcome Latias. It's also the sturdiest Ice resist on the entire team - with four Ice weak Pokemon, Suicune takes a lot of the burden against Pokemon like Kyurem-B and Weavile.
This team struggles primarily with Ludicolo rain and teams packing multiple Fairies, although neither are unbeatable matchups when played right. Even normally threatening Pokemon like Bisharp and Aegislash can be beaten by Latias + Amoonguss later in the match.
 
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One of my favorite ORAS teams so far


Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Will-O-Wisp
- Protect

Rhyperior @ Assault Vest
Ability: Lightning Rod
EVs: 72 HP / 184 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Ice Punch
- Stone Edge
- Earthquake
- Superpower

Gyarados @ Sitrus Berry
Ability: Intimidate
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Earth Power
- Seed Flare
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect

Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- U-turn
- Ice Beam
- Iron Head
- Explosion

Built this team around the defensive backbone of rhyperior and gyarados. I figured i could run a lot of fast things since rhyperior helps me defend against incoming thunder waves. I decided on Mega Gengar as it works very well against most of the new mega-evolutions. Skymin is a solid counter to sleep/grass, and it carries the burden of smashing "bulky" (lol) water types with seed flare.

I usually lead gengar/genesect, and trap things while u-turning out for a favorable matchup against the opponent's lead. Ideally, gyarados sets up for a couple kills early to midgame, with the help of rhyperior. Things you need to watch out for are people hitting protect when you go for explosion, rock slide flinches, and water types in tailwind, because skymin gets bopped by an ice beam. Otherwise you can usually stall out the tailwind turns, and revenge kill them.
 
I was able to achieve reqs on both ladders using this very simple team of my own design.



Renamon (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Drill Face (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 68 HP / 252 Atk / 188 Spe
Jolly Nature
- Drill Run
- Iron Head
- Earthquake
- Rock Slide

2 hour Laundromat (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 112 SpA / 124 SpD / 20 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

Mothra (Volcarona) @ Life Orb
Ability: Flame Body
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
- Heat Wave
- Bug Buzz
- Tailwind
- Protect

OH NO YOU DONT!! (Togekiss) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 152 SpA / 104 Spe
Modest Nature
- Air Slash
- Follow Me
- Tailwind
- Protect

Topple (Hitmontop) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Close Combat
- Quick Guard
- Wide Guard
- Feint



This is an easy to use tailwind team. My most common leads are Rotom-W and Volcarona. Some kool things to note about this team, Volcarona's bug buzz will ohko the Lati twins behind a sub, and 2hko Cresselia. Also having flame body gives me a chance to burn physical attackers like Megamom or Bisharp. Renamon Mega Diancie's diamond storm will do massive damage to anything neutrally and more often than not ohko's anything weak to rock. Plus boosting Def is really awesome. Excadrill will counter the Rotoms and fairy very nicely. (I included both EQ and Drill run for situational choices, such as wide guard or follow me) Rotom-wash counters a lot of threats to this team nicely and adds some special bulk into the mix. Togekiss and Volcarona are the two t-wind setters. Togekiss also has redirect plus goggles for mushrooms and air slash for flinch hax. Hitmontop gives the utility to the team with the 2 guards, feint to hit through protect, and close combat to hit various targets.

Even with 3 water weaknesses this team does surprisingly well against rain teams, as Rotom can survive most hits and neutralize a target. Sun teams pose little threat due to the abundance of Rock slide Diamond storm. Trick room is tricky to get around, but flinch hax plus Volcarona 2hko'ing most setters its not been that big of a deal. Kanga doesn't even pose much of a threat as Hitmontop counters well and others hit hard neutrally. Salamence hasn't been much of a problem either as Diancies ability clear body prevents the physical drop from intimidate, and can also ohko with moon blast if burned or intimidated after Mega. Also, magic bounce has won the game against t-wave, willo, and spore.

Edit: Also mono water trick room teams apparently tear this one apart.
 
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xzern

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double penetration: keldeo + skymin

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Thunder Wave
- Protect
- Gyro Ball

Gengar @ Gengarite
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Protect
- Will-o-Wisp

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Protect
- Earth Power

I used to use this team in xy, and, with some edits that I made, it fares pretty well in ORAS as well. The concept of the team is fairly simple. Most of the time, you will be leading Keldeo + Skymin, but other times, I suggest leading Gengar + Bisharp sometimes for the purpose of eliminating Trick Room setters before they can set up, as this team is fairly weak to Trick Room offensive teams. both Ferrothorn and Landorus help the keldeo+skymin core against Talonflame, as does Quick Guard on Keldeo, which also stops Fake Out. Mega Gengar is there for offensive support against fairies like Sylveon that the core has some trouble getting rid of.
 
I've been liking this team. It loses to some stuff, but it's really fun when it works! :)
I've never done a team analysis before, so drop a comment on how to fix what I write :P
SplatSplish (Politoed) (M) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
IVs: 11 Spe
- Scald
- Protect
- Helping Hand
- Attract
*Main Rain setter; no real way of dealing with Zard-Y, used to have Manectric-Mega on the team. Attract over Hypnosis because everyone called me luckynbad ;( Helping Hand HELPS a lot with Kingdra (Rain Hydro Pump with HH ohko's Kanga-M and Sylveon).

Swampert (M) @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Protect
*Hates Intimidate but Ice Punch kills Lando (Doggy form) I think after Intimidate. Moves are all standard. Adamant because I'll generally outspeed everything I need to and kill with the extra Adamant boost (hopefully).

PopFlash (Thundurus) (M) @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Rain Dance
- Thunderbolt
*Sashed of course = Helps Thundy stick around to get RD up. I suggest not running to Electric type moves bc. of Rhyperior, Manectric, and Mega-Sceptile. Taunt for TR teams. Good lead with SS users and Mienshao.

ZigZags (Kingdra) (F) @ Life Orb
Ability: Swift Swim
EVs: 24 HP / 252 SpA / 234 Spe
Modest Nature
- Dragon Pulse
- Hydro Pump
- Ice Beam
- Protect
Kills Salamence. Nuff said. Modest to kill; LO to kill.

DripDrop (Goodra) (M) @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 226 SpA / 30 SpD
Modest Nature
- Ice Beam
- Sludge Bomb
- Muddy Water
- Thunder
<3 Goodra. The little slime ball grew up! Assault Vest lets Goodra get the chip damage and the Thunder in rain helps. SB does about 30-40% on Sylveon I've found. Muddy Water over D-Pulse cause Goodra usually attacks when its partner Protects or its partner isn't a Water type. Ice Beam for the Genies and Salamence/ 4x weak to Ice 'Mons.

HiyahSlap (Mienshao) (M) @ Lum Berry
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Knock Off
- Quick Guard
*I thought QG would be more useful; it's only okay. Mienshao isn't the fastest, but Drain Punch and Knock Off weaken opponents for Mienshao's partner to kill them. Inner Focus helps create mind games when lead against a Mega-Kanga = Kanga doesn't like Drain Punch. Lum Berry to not get burned/para-ed.


EDIT: Coming back to this, I realized that some damage stuff would be useful for users of this team to know. A Helping Handed Ice Beam and Ice Punch from their respective Mons do about 60ish% to an Amoonguss.
 
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Idyll

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Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 144 HP / 252 Atk / 4 Def / 108 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 80 Def / 120 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Tailwind
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Tailwind
- Protect

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

This a pretty cool team that I've been using for quite some time. It mainly features Kangaskhan alongside Tailwind, backed up by a cool FWG core. Mega Kangaskhan is the team's strongest Attacker, and is pretty dangerous in Tailwind, especially after Power-Up Punch off. Breloom provides status for the team in the form of Spore, sleeping annoying Pokemon and neutering opposing Trick Room setters. It's notable that Breloom in Tailwind is very threatening as it can neuter almost any mon of its choosing. Suicune is the team's first Tailwind setter and bulkiest member that takes hits like a champ, and a check to the annoying Landorus-T and Heatran (and possibly Skymin if in TW). Heatran is a strong spread Special Attacker which takes out annoying Steel-types such as Ferrothorn and Aegislash, as well as fully countering the ever-annoying Amoonguss. Its Substitute set pairs well with Mega Kang's Fake Out and makes Heatran really annoying along with its nifty typing and bulk. Latios is the team's second and much more offensive Tailwind setter, which also takes out Fighting-types such as Keldeo and Terrakion that threaten Mega Kangaskhan. It's worth to note that Latios is also the team's fastest non-Scarfed member. The last member, Scarf Landorus-T, provides the handy Intimidate, gives the team some Speed, and puts in good spread damage across the board with Earthquake.

The team has some decent match-ups against most teams. Against slow bulkier teams, Mega Kangaskhan, Breloom, and Heatran really put in work, while Landorus-T and Latios, and Suicune shine against faster, more Hyper-Offensive ones. Suicune is a good catch-all check to things it's not weak to type-wise, and is pretty reliable for setting Tailwind when needed as long as it stays healthy. Having a FWG core means that there's not really much the team doesn't cover. Mega Kangaskhan is an often used wincon as an already set up MKang can easily blow holes against opposing teams.

This team is cool bc it got my main acc to the Top 10 even though i only ladder when bored. Also, any team with Mega Kangaskhan is fairly representative of the metagame lol :>
 

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Memoric : have you considered Hydreigon > Latios? I think Hydreigon is better in the current meta thanks to rude kids like Mega Mawile :O
 

Darkmalice

Level 3
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My ORAS rain team:


Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Helping Hand
- Protect

Swampert @ Swampertite
Ability: Damp
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Protect

Thundurus-Therian (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Thunder
- Volt Switch
- Hidden Power [Flying]
- Focus Blast

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Protect

Ferrothorn @ Choice Band
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Knock Off
- Facade


An offensive rain team was built around Mega Swampert. Politoed takes on a support role and doesn't need to attack as Helping Hand is really useful on a team where every other Pokemon hits hard. Encore is handy for screwing around with opponents and making plays easier. Thundurus-T and Lando-T form a Voltturn combo that is handy for brining Politoed into play to set up rain / counter opposing weather and abuse resists. Of note, Lando-T can U-turn as Politoed comes in to make Thundurus-T's Thunder 100% accurate. Lando-T provides Intimidate support and checks many things, and Thundurus-T hits very hard and checks Grass-types. They form a strong lead pair too. Bisharp is there for anti-Intimidate support, priority, and beating Trick Room.

Ferrothorn has the only non-standard set on the team so I'll explain it in more detail. It serves as the Grass-type to the team beating opposing Water-types, the bulky Steel-type (Bisharp is not bulky enough), and the sleep switch-in. As this team is very offensive, I felt Leftovers / Lum Berry / Rocky Helmet Ferrothorn didn't hit hard enough, so I poured all the EVs into Attack and gave it a Choice Band; it hits surprising hard. I only use Power Whip and Gyro Ball, the rest are fillers. Knock Off has good neutral coverage and hits Fire-types and Steel-types neutrally who resist its STABs. So does Bulldoze but I already have two-Ground types on the team, Bulldoze doesn't hit hard, and the team doesn't benefit much from speed support. Facade is there because Ferrothorn is my primary Water-type check, and many Water-types have access to burn (Politoed and Suicune use Scald, Rotom-W uses WoW); I figured it would help to lessen the impact of burn. It still has appreciable bulk, always surviving Keldeo's Secret Sword.

On that note, Keldeo is the main issue against this team. It can dent everything on this team except Politoed, but Politoed gives it a Drizzle boost. Only Ferrothorn wins 1v1 but it needs to be healthy, which is often impractical. But otherwise, this team is good for rolling through the ladder.
 
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This is a team ive been using recently. Using follow me support from togekiss to set up Azumarill belly drum will allow and early sweep or can be used later on in a match for revenge killing. Obvious flaw with this is the vulnerability to taunt. The majority of the team takes a defensive stand to give Azumarill more set up time if needed and also allows the team to function without it.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Belly Drum
- Play Rough
- Superpower

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Follow Me
- Roost
- Thunder Wave
- Air Slash

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Stealth Rock
- Protect

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Protect

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Poison Jab
 
Lead With Thundurus and Landorus, and proceed to either cripple or switch out.

Thundurus @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Protect
- Volt Switch

Ewww, Bug! (Pinsir) @ Pinsirite
Ability: Moxie
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Feint
- Return
- Protect

Lando Calrissian (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide

Sally-mence (Salamence) (F) @ Life Orb
Ability: Intimidate
Shiny: Yes
EVs: 200 Atk / 56 SpA / 252 Spe
Naive Nature
- Earthquake
- Rock Slide
- Draco Meteor
- Protect

Ferrotroll (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
- Leech Seed
- Giga Drain
- Knock Off
- Protect

Red Lobster (Crawdaunt) @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Waterfall
- Protect
 
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