The Legend Run (Geodude6): Black Sulfur Caldera

If I have to deal with Nanab Berry Magmortar, RNGsus traps, and 2 effectively pointless traps for anyone packing a proper Psychic-type control/damage mon or Poison-type control/damage mon, I'll at least use the traditional 'Murican spelling of sulfur while doing so. >_>


Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Superpower

Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:

Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam

Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Self-Destruct
Skill Swap
Snatch

Sludge Wave

Ms. Pauling [Musharna] (F)
Nature: Modest
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 120
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic

Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom

Psyshock
Toxic
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam

Trick


Purchasable Healing Items:
3/3 Potions
Heals 20 HP.

1/1 Super Potion
Heals 40 HP.

3/3 Ether
Heals 20 EN.

1/1 Elixir
Heals 20 EN on up to 3 selected Pokemon.

1/1 Revive
Restores 50 HP and 30 EN to a fainted Pokemon.

Spare TLR Healing Items:
0/3 slots filled

Pokeballs:
4 Cherish Balls
Has an increased catch rate against legendary Pokemon.

8 Dusk Balls
Has an increased catch rate in dark environments (like night-time) and caves.

3 Heal Balls
Reduced catch rate, but heals its target for 50 HP and 50 EN if it captures the target.

Battle Items:
Soft Sand (equipped to Colossoil)
Increases the damage dealt by all Ground-type attacks used by the Pokemon by four (4).

Gengarite (equipped to Gengar)
Allows Gengar to Mega-Evolve into Mega Gengar.

Moon Stone (equipped to Musharna)
Increases the Base Attack Power of Normal and Psychic-type moves by two (2), and prevents damage from recoil on all moves. Moonlight will always heal for its highest possible HP value. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised. For Musharna, this item raises Special Attack.


Black Sulfur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein (with the exception of Its_A_Random, who brought Mr. Mime and Fidgit and pwned, and Engineer Pikachu, who accidentally KO'd the magma demon instead). Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others (besides Its_A_Random) before you.

Player Options:
a. Enter Black Sulfur Caldera
b. Leave Black Sulfur Caldera

Rewards bank:


2 UC (baseline)
 

Geodude6

Look at my shiny CT!
Allons-y!

Enter Black Sulphur Caldera

(Side note: This is the first time I've seen "Sulphur" spelled with an F. And I'm 'murican.)
 
You enter the pit, entering a maze of boulders.

Random encounter roll:
1=Magby+Onix
2=Magby+Aron
3=Magby+Larvitar
4=Onix+Aron
5=Onix+Larvitar
6=Aron+Larvitar

7 0 i 42 1

You get...Magby+Onix. woohoo. >_>

at least this time I don't have to rig the genders because rivalry is horseshit


Magby (M)
Nature: Rash
+1 SpA, -1 SpD

Type: Fire

Abilities:Flame Body/Vital Spirit (H)

Stats:
HP: 90
Atk: 3
Def: 2
SpA+: 4
SpD-: 1
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast

Flare Blitz
Mach Punch
Screech
Barrier*
Endure*

Focus Punch
Protect
Brick Break
Flame Charge
Will-O-Wisp
Sleep Talk*
Psychic*
MC Allocation: 10 (asterisks denote moves allocated)


Onix (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Ground

Abilities:Rock Head/Sturdy/Weak Armor (H)

Stats:
HP: 90
Atk+: 3
Def: 6
SpA-: 1
SpD: 2
Spe: 70
Size Class: 7
Weight Class: 6

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Iron Tail
Sand Tomb
DragonBreath
Double-Edge
Stone Edge*

Explosion
Rollout
Defense Curl
Endure*

Toxic
Protect
Earthquake
Sandstorm
Bide
Rock Slide
Payback*
Taunt*
Sleep Talk*
MC Allocation: 10 (asterisks denote moves allocated)


Geodude6 will finish this with full movesets, reward banks, and orders later. As it stands I don't want xenforo to eat what I have so far. >_>
 
Last edited:
Magby: Psychic Gengar, Faint Attack Gengar
IF Gengar is under the effects of a P/E move when you would act, use Brick Break (Colossoil) instead.
IF Gengar is behind Colossoil when you would act, use Brick Break (Colossoil) instead.

Onix: Payback Gengar, Stone Edge Gengar
IF Gengar is under the effects of a P/E move when you would act, use Rock Slide instead.
IF Gengar is behind Colossoil when you would act, use Rock Slide instead.


Rewards bank:


2 UC (baseline)
1 UC (1 UC per Non-Combat Update * 1 Non-Combat Update)
 

Geodude6

Look at my shiny CT!
Colossoil: Earthquake~Earthquake

Gengar: (Mega Evolve) Hidden Power Magby~Hidden Power Magby

Musharna: Helping Hand Colossoil~Helping Hand Colossoil


Tortferngatr
 
Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:
  • Arena Type: Cave
  • No water source present.
  • One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 90 | HP: 120
En: 100 | En: 100 | En: 100
Ranks: 5/3/2/3 | 2/2/5/3 | 1/3/6/3
Speed: 110 | 127 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +19% Acc, -1 Acc | -1 Acc
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Lackeys: AA
|

Magby (M) | Onix (M)
HP: 90 | HP: 90
En: 100 | En: 100
Ranks: 3/2/4/1 | 3/6/1/2
Speed: 83 | 70
SC/WC: 1/2 | 7/6
Abilities: Flame Body | Rock Head/Sturdy
Item: N/A | N/A
Stats: -1 Acc | N/A
Status: N/A | N/A
Other: N/A | N/A​

Your Pokemon quickly assault the lackeys. Magby has a single chance to attack, but misses due to the darkness of the cave. Yikes. However, Musharna did expect quite a bit of energy, and Gengar is looking slightly weakened too.

Action 1:
Gengar Mega Evolved!

Musharna used Helping Hand (Colossoil)!
-14 energy​
Gengar used Hidden Power (Magby)!
RNG Roll (Crit) [<=625 Crit]: 5165/10000 (No)
(6+(10-1.5))*1.5 = 21.75 damage (Magby)
-4 energy​
Colossoil used Earthquake!
RNG Roll (Crit (Magby)) [<=625 Crit]: 4175/10000 (No)
RNG Roll (Crit (Onix)) [<=625 Crit]: 1823/10000 (No)

Missed (Gengar)
(15+3+(7.5-3))*1.5+4 = 37.75 damage (Magby)
(15+3-1+(7.5-9))*1.5+4 = 24.25 damage (Onix)
Missed (Musharna)
-6 energy​
Magby used Psychic (Gengar)!
RNG Roll (Hit) [<=7500 Hit]: 8489/10000 (No)
Missed
-6.5 energy​
Onix used Payback (Gengar)!
RNG Roll (Crit) [<=625 Crit]: 2775/10000 (No)
(10+(4.5-4.5))*1.5 = 15 damage (Gengar)
-7 energy​

Action 2:
Musharna used Helping Hand (Colossoil)!
-18 energy​
Gengar used Hidden Power (Magby)!
RNG Roll (Crit) [<=625 Crit]: 7001/10000 (No)
(6+(10-1.5))*1.5 = 21.75 damage (Magby)
-8 energy​
Colossoil used Earthquake!
RNG Roll (Crit (Magby)) [<=625 Crit]: 764/10000 (No)
RNG Roll (Crit (Onix)) [<=625 Crit]: 3056/10000 (No)

Missed (Gengar)
(15+3+(7.5-3))*1.5+4 = 37.75 damage (Magby)
Magby fainted!
(15+3-1+(7.5-9))*1.5+4 = 24.25 damage (Onix)
Missed (Musharna)
-10 energy​
Onix used Stone Edge (Gengar)!
RNG Roll (Hit) [<=8000 Hit]: 6502/10000 (Hit)
RNG Roll (Crit) [<=1250 Crit]: 3957/10000 (No)

(10+3+(4.5-4.5)) = 13 damage (Gengar)
-6 energy​

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:
  • Arena Type: Cave
  • No water source present.
  • One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 84 | En: 88 | En: 68
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc, -1 Acc | -1 Acc
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Lackeys: XA
|

Magby (M) | Onix (M)
HP: KO | HP: 41
En: KO | En: 87
Ranks: 3/2/4/1 | 3/6/1/2
Speed: 83 | 70
SC/WC: 1/2 | 7/6
Abilities: Flame Body | Rock Head/Sturdy
Item: N/A | N/A
Stats: -1 Acc | N/A
Status: N/A | N/A
Other: N/A | N/A​

Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6:
- Colossoil: 3 MC / 1 KOC
- Gengar: 3 MC
- Musharna: 3 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 2 (1 Combat Update with 4-6 Pokemon) = 4 UC


Geodude6 issues orders
 

Geodude6

Look at my shiny CT!
Colossoil: Fake Out Onix~Hidden Power Onix
IF Onix uses Protect THEN Chill and push actions back.

Gengar: Energy Ball Onix~Chill
IF Onix uses Protect THEN Chill and push actions back.

Musharna: Chill~Chill
 

"Awww, crud."

Onix: Chill ~ Chill

--------------------​

You easily dispatch Onix while allowing your team to also recover slightly. Moving on.

Action 1:
Colossoil used Fake Out (Onix)!
RNG Roll (Crit) [<=625 Crit]: 758/10000 (No)
(4-1+(7.5-9))/1.5 = 1 damage (Onix)
-4 energy​
Gengar used Energy Ball!
RNG Roll (Crit) [<=625 Crit]: 2710/10000 (No)
(9-1+(10-3))*2.25 = 33.75 damage (Onix)
RNG Roll (Effect) [<=1000 Effect]: 8808/10000 (No)
-7 energy​
Onix flinched!
Musharna used Chill!
+12 energy​

Action 2:
Gengar used Chill!
+12 energy​
Colossoil used Hidden Power (Onix)!
(6-1+(3-3))*2.25 = 11.25 damage (Onix)
Onix fainted!
-4 energy​

Rocks are everywhere, and the darkness seems all-consuming. There is a faint glow about the arena that allows your Pokemon to almost see, but at the same time, they just can't aim properly in this blackness. There is no water anywhere nearby, but nothing about the arena seems to hinder you in any other way. Hopefully all of the areas you battle in here will be this benign.

Summary:
  • Arena Type: Cave
  • No water source present.
  • One (1) stage accuracy drop for Pokemon without Rock, Ground, or Dark typing that is maintained at the end of each round.

Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc, -1 Acc | -1 Acc
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Lackeys: XA
|

Magby (M) | Onix (M)
HP: KO | HP: KO
En: KO | En: KO
Ranks: 3/2/4/1 | 3/6/1/2
Speed: 83 | 70
SC/WC: 1/2 | 7/6
Abilities: Flame Body | Rock Head/Sturdy
Item: N/A | N/A
Stats: -1 Acc | N/A
Status: N/A | N/A
Other: N/A | N/A​

Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6:
- Colossoil: 3 MC / 2 KOC
- Gengar: 3 MC
- Musharna: 3 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 4 (2 Combat Update with 4-6 Pokemon) = 6 UC


--------------------​

Manage your team
 
Roleplay: Sand Pit

You come upon a wide, circular room, and find that the texture of the very floor seems to have changed as you walk onto it. The floor is covered in slightly grainy sand, and looks eerily ominous. You can tell that something bad is going to happen here, though you honestly don't know what. There are few options available to you. You can either walk over the sand to the other side, or you can attempt to navigate the boulders on the westward side of the room where the sand doesn't appear to be. What do you do?

Player Options:
a) Walk across the sand.
b) Navigate the boulders.

Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/2/5/3 | 1/3/6/3
Speed: 110 | 127 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +19% Acc | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A​
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6:
- Colossoil: 3 MC / 2 KOC
- Gengar: 3 MC
- Musharna: 3 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 1 (1 Non-Combat Update) + 4 (2 Combat Update with 4-6 Pokemon) = 7 UC
 
You feel as though you've made a good decision, as nothing of note happens to your team as you progress through the boulders. They are difficult to navigate, but eventually you get through to the other side, completely bypassing the ominous sand pit in the middle of the room. Hopefully, now it will be just a fleeting memory as you delve deeper into the darkness of the labyrinth.


Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/2/5/3 | 1/3/6/3
Speed: 110 | 127 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +19% Acc | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A​
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6:
- Colossoil: 3 MC / 2 KOC
- Gengar: 3 MC
- Musharna: 3 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 2 (2 Non-Combat Update) + 4 (2 Combat Update with 4-6 Pokemon) = 8 UC


Manage your team
 
Last edited:
Oh apparently I was not supposed to grant a reprieve after the last scenario. Oops.

Roleplay: Hidden Cave System

You find, just to the west, a small crack in the rocky maze that appears to lead to another, deeper segment of the cavern complex. You can't quite tell what is down that path, but just being near the crack makes you feel an intense heat wash over you and your team. It's definitely out of the way for you to travel this way, but maybe something valuable lies in wait for the daring adventurer at the end of the tunnel. What do you do?

Player Options:
a) Explore the hidden crevice.
b) Continue on, ignoring the crevice.

Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/2/5/3 | 1/3/6/3
Speed: 110 | 127 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +19% Acc | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A​
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6:
- Colossoil: 3 MC / 2 KOC
- Gengar: 3 MC
- Musharna: 3 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 2 (2 Non-Combat Update) + 4 (2 Combat Update with 4-6 Pokemon) = 8 UC
 
You ignore the crevice and continue on your way. Whatever is down there is surely too unnecessary for your success in this pursuit. You must keep your eyes on the goal, and so press on with your team on your heels.


Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/2/5/3 | 1/3/6/3
Speed: 110 | 127 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +19% Acc | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A​
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6:
- Colossoil: 3 MC / 2 KOC
- Gengar: 3 MC
- Musharna: 3 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 3 (3 Non-Combat Update) + 4 (2 Combat Update with 4-6 Pokemon) = 9 UC


Manage your team
 
Guardians: Magma Pool

After finally making it out of the rock maze, you travel down some stairs. Making it to the bottom of the stairway, you realize that you've traveled into a lava-filled pit. That's not all though, as both a Magmortar and a Camerupt seem to be waiting for you as well. They glare menacingly, but it doesn't look like they'll attack until you make the first move.

The heat is so strong that it seems as if the sun is shining, and furthermore the lava here seems to be alive somehow. This won't be easy...


Magmortar (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:

(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit (DW):
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Item: Nanab Berry

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 5
SpD-: 2
Spe: 83

EC: 9/9
MC: 0
DC: 0/5

Attacks:
Thunder Punch
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Confuse Ray
Flame Burst
Lava Plume
Flamethrower
Sunny Day
Fire Blast
Clear Smog
Fire Punch

Flare Blitz
Mach Punch
Cross Chop

Helping Hand
Heat Wave
Counter
Dynamic Punch

Focus Punch
Hidden Power (Ice)
Taunt
Protect
Solar Beam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Overheat
Will-O-Wisp
Rock Slide
Natural Gift

Barrier
Follow Me
Endure
Low Kick
Hyper Beam

Camerupt (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor:

(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock:
(Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Item: Charcoal

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 34

EC: 6/6
MC: 0
DC: 0/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Rock Slide
Earth Power
Earthquake
Double-Edge
Eruption
Fissure
Flamethrower

Heat Wave
Endure
Howl

Hidden Power (Ice)
Sunny Day
Protect
Solar Beam
Dig
Fire Blast
Flame Charge
Overheat
Incinerate
Will-O-Wisp
Explosion
Substitute

Body Slam
Yawn
Roar
After You
Sleep Talk


The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Stifling Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]
Arena: Stifling Heat

Geodude6: AAA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/2/5/3 | 1/3/6/3
Speed: 110 | 127 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +19% Acc | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A


Guardians: AA
|

Magmortar (M) | Camerupt (F)
HP: 100 | HP: 100
En: 100 | En: 100
CHP: 270 | CHP: 150
Ranks: 4/3/5/2 | 4/3/5/3
Speed: 83 | 34
SC/WC: 3/4 | 4/6
Abilities: Flame Body | Magma Armor/Solid Rock
Item: Nanab Berry (5|8) | Charcoal
Stats: N/A | -10% Eva
Status: N/A | N/A
Other: N/A | N/A​

Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6: 2 CC
- Colossoil: 6 MC / 2 KOC
- Gengar: 6 MC
- Musharna: 6 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 4 (4 Non-Combat Update) + 4 (2 Combat Update with 4-6 Pokemon) = 10 UC


Geodude6 issues orders
 
Last edited:

Geodude6

Look at my shiny CT!
Colossoil: Drill Run Magmortar~Drill Run Magmortar
(2 subs) IF Magmortar uses Counter OR Protect THEN use Drill Run Camerupt and push actions back.
IF Magmortar has fainted THEN redirect to Camerupt.

Gengar: [MEGA EVOLVE] Sludge Bomb Magmortar~Hidden Power Magmortar
IF Magmortar uses Low Kick aimed at Colossoil THEN use Protect Colossoil the first time only.
IF Magmortar uses a p/e action THEN use Shadow Ball Camerupt and push actions back.
IF Magmortar has fainted THEN use Shadow Ball Camerupt.

Musharna: Psychic Magmortar~Psyshock Magmortar
IF Magmortar uses a p/e action THEN redirect to Camerupt.
IF Magmortar has fainted THEN redirect to Camerupt.

Oh god what is this feeling of total and impending doom
 
|

"YOU WILL PERISH BUAHAHA." | "So will you though..."​

Magmortar: Heat Wave ~ Helping Hand (Camerupt)

Camerupt: Eruption ~ Eruption

--------------------​

Your Pokemon quickly tear through Magmortar, but not before the guardians almost roast you alive. A Helping Hand boosted Eruption spells the end for Gengar, while your other two Pokemon take serious damage from it. Colossoil also suffers a burn from Flame Body, though whether that's a good or bad thing is yet to be seen...

Action 1:
Gengar Mega Evolved!

Gengar used Sludge Bomb (Magmortar)!
RNG Roll (Crit) [<=625 Crit]: 9022/10000 (No)
(9+3+(10-3)) = 19 damage (Magmortar)
RNG Roll (Effect) [<=3000 Effect]: 444/10000 (Effect)
Status Change: PSN (Magmortar)
-6 energy​
Colossoil used Drill Run (Magmortar)!
RNG Roll (Crit) [<=1250 Crit]: 9728/10000 (No)
(8+3+(7.5-4.5))*1.5+4 = 25 damage (Magmortar)
RNG Roll (Flame Body) [<=3000 Flame Body]: 515/10000 (Flame Body)
Status Change: BRN (Colossoil)
-5 energy​
Magmortar used Heat Wave (Gengar/Colossoil/Musharna)!
RNG Roll (Hit (Gengar)) [<=9000 Hit]: 2268/10000 (Hit)
RNG Roll (Hit (Colossoil)) [<=9000 Hit]: 7028/10000 (Hit)
RNG Roll (Hit (Musharna)) [<=9000 Hit]: 9074/10000 (No)
RNG Roll (Crit (Gengar)) [<=625 Crit]: 3362/10000 (No)
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 9497/10000 (No)

(7.5+3+(7.5-4.5)+3) = 16.5 damage (Gengar)
(7.5+3+(7.5-4.5)+3) = 16.5 damage (Colossoil)
Missed (Musharna)
RNG Roll (Effect (Gengar)) [<=1000 Effect]: 98/10000 (Effect)
Status Change: BRN (Gengar)
-8 energy​
Camerupt used Eruption (Gengar/Colossoil/Musharna)!
RNG Roll (Crit (Gengar)) [<=625 Crit]: 2649/10000 (No)
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 9139/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 2134/10000 (No)

(11.25+3+(7.5-4.5)+3)+4 = 24.25 damage (Gengar)
(11.25+3+(7.5-4.5)+3)+4 = 24.25 damage (Colossoil)
(11.25+3+(7.5-4.5)+3)+4 = 24.25 damage (Musharna)
-9 energy​
Musharna used Psychic (Magmortar)!
RNG Roll (Crit) [<=625 Crit]: 1891/10000 (No)
(10+3+2+(9-3)) = 21 damage (Magmortar)
RNG Roll (Effect) [<=1000 Effect]: 725/10000 (Effect)
Stat Change: -1 SpD (Magmortar)
-6 energy​
Post-action:
-2 HP due to BRN (Gengar/Colossoil)
-2 HP due to PSN (Magmortar)​

Action 2:
Magmortar used Helping Hand (Camerupt)!
-19 energy​
Gengar used Hidden Power (Magmortar)!
RNG Roll (Crit) [<=625 Crit]: 5836/10000 (No)
(6+(10-3))*1.5+2 = 21.5 damage (Magmortar)
-4 energy​
Colossoil used Drill Run (Magmortar)!
RNG Roll (Crit) [<=1250 Crit]: 5356/10000 (No)
(8+3+2+(7.5-4.5))*1.5+4 = 28 damage (Magmortar)
Magmortar fainted!
-9 energy​
Camerupt used Eruption (Gengar/Colossoil/Musharna)!
RNG Roll (Crit (Gengar)) [<=625 Crit]: 7492/10000 (No)
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 1927/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 3608/10000 (No)

(22.5+3+(7.5-4.5)+3)+4 = 35.5 damage (Gengar)
(22.5+3+(7.5-4.5)+3)+4 = 35.5 damage (Colossoil)
(22.5+3+(7.5-4.5)+3)+4 = 35.5 damage (Musharna)
-13 energy​
Musharna used Psyshock (Camerupt)!
RNG Roll (Crit) [<=625 Crit]: 8247/10000 (No)
(8+3+2-1+(9-4.5)) = 16.5 damage (Camerupt)
-5 energy​
Post-action:
-2 HP due to BRN (Colossoil)​

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Stifling Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]
Arena: Stifling Heat

Geodude6: AXA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 40 | HP: KO | HP: 60
En: 62 | En: KO | En: 69
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc | N/A
Status: BRN | BRN | N/A
Other: N/A | N/A | N/A


Guardians: XA
|

Magmortar (M) | Camerupt (F)
HP: KO | HP: 83
En: KO | En: 78
CHP: 270 | CHP: 150
Ranks: 4/3/5/2 | 4/3/5/3
Speed: 83 | 34
SC/WC: 3/4 | 4/6
Abilities: Flame Body | Magma Armor/Solid Rock
Item: Nanab Berry (5|8) | Charcoal
Stats: N/A | -10% Eva
Status: PSN | N/A
Other: N/A | N/A​

Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 4 (4 Non-Combat Update) + 6 (3 Combat Update with 4-6 Pokemon) = 12 UC


--------------------


"Poor Magmortar. Oh well..."​

Camerupt: Heat Wave ~ Flamethrower (Colossoil)
IF (Colossoil is in the evasive state of a damaging evasive move when you would act a2) THEN (target Musharna)
IF (Colossoil is under the effects of a protective/evasive move when you would act a2) THEN (target Musharna)​

Geodude6 issues orders
 

Geodude6

Look at my shiny CT!
Welp, here goes…

Colossoil: Drill Run Camerupt~Dig Camerupt

Musharna: Yawn Camerupt~Psychic Camerupt
 
Camerupt unleashes scorching blasts, causing you and your Pokemon to almost pass out from the overwhelming heat. I don't know how much more your Pokemon can take, although it looks like Camerupt isn't in that great shape either.

Action 1:
Colossoil used Drill Run (Camerupt)!
RNG Roll (Crit) [<=1250 Crit]: 8689/10000 (No)
(8+3+2-2-1+(7.5-4.5))*1.5+4 = 23.5 damage (Camerupt)
-13 energy​
Camerupt used Heat Wave (Colossoil/Musharna)!
RNG Roll (Hit (Colossoil)) [<=9000 Hit]: 4245/10000 (Hit)
RNG Roll (Hit (Musharna)) [<=9000 Hit]: 3241/10000 (Hit)
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 1812/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 5411/10000 (No)

(7.5+3+(7.5-4.5)+3)+4 = 20.5 damage (Colossoil)
(7.5+3+(7.5-4.5)+3)+4 = 20.5 damage (Musharna)
RNG Roll (Effect (Musharna)) [<=1000 Effect]: 5853/10000 (No)
-8 energy​
Musharna used Yawn (Camerupt))!
Other Change: Yawn (Camerupt)
-7 energy​
Post-action:
-2 HP due to BRN (Colossoil)​

Action 2:
Colossoil burrowed its way under the ground!
Camerupt used Flamethrower (Musharna)!
RNG Roll (Crit) [<=625 Crit]: 6588/10000 (No)
(9+3+(7.5-4.5)+3)+4 = 22 damage (Musharna)
RNG Roll (Crit) [<=625 Crit]: 4554/10000 (No)
-6 energy​
Musharna used Psychic (Camerupt)!
RNG Roll (Crit) [<=625 Crit]: 7252/10000 (No)
(12+3+2-1+(9-4.5)) = 20.5 damage (Camerupt)
RNG Roll (Effect) [<=1000 Effect]: 6689/10000 (No)
-7 energy​
Colossoil used Dig (Camerupt)!
RNG Roll (Crit) [<=625 Crit]: 9870/10000 (No)
(8+3+2-2-1+(7.5-4.5))*1.5+4 = 23.5 damage (Camerupt)
-9 energy​

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Stifling Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.
  • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]
Arena: Stifling Heat

Geodude6: AXA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: 15 | HP: KO | HP: 17
En: 40 | En: KO | En: 55
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc | N/A
Status: BRN | BRN | N/A
Other: N/A | N/A | N/A


Guardians: XA
|

Magmortar (M) | Camerupt (F)
HP: KO | HP: 15
En: KO | En: 64
CHP: 270 | CHP: 150
Ranks: 4/3/5/2 | 4/3/5/3
Speed: 83 | 34
SC/WC: 3/4 | 4/6
Abilities: Flame Body | Magma Armor/Solid Rock
Item: Nanab Berry (5|8) | Charcoal
Stats: N/A | -10% Eva
Status: PSN | N/A
Other: N/A | Yawn​

Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 4 (4 Non-Combat Update) + 1.5 (1 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 13.5 UC


Geodude6 issues orders
 

Geodude6

Look at my shiny CT!
Colossoil: Fake Out Camerupt~Chill
IF Camerupt uses Protect A1 THEN Chill that action.

Musharna: Moonlight~Chill
 

"Ahh... sleepy..."​

Camerupt: Protect ~ Sleep Talk (Heat Wave|Lava Plume|Incinerate|Flame Burst (Colossoil))

--------------------​

Using Protect to avoid damage and Sleep Talk to deal damage, Camerupt takes out Colossoil. It's now soundly asleep though.

Action 1:
Camerupt used Protect!
-7 energy​
Colossoil used Chill!
+12 energy​
Musharna used Moonlight!
+35 HP (Musharna)
-18 energy​
Post-action:
-2 HP due to BRN (Colossoil)
RNG Roll (SLP length) [1-2 (1c)|3 (2c)]: 3 (2c)
Status Change: Sleep [2c] Camerupt​

Action 2:
Colossoil used Chill!
+12 energy​
Camerupt used Sleep Talk!
RNG Roll (Sleep Talk) [1 (Heat Wave)|2 (Lava Plume)|3 (Incinerate)|4 (Flame Burst)]: 3 (Incinerate)
Camerupt used Incinerate (Colossoil/Musharna)!
RNG Roll (Crit (Colossoil)) [<=625 Crit]: 3015/10000 (No)
RNG Roll (Crit (Musharna)) [<=625 Crit]: 9813/10000 (No)

(4.5+3+(7.5-4.5)+3)+4 = 17.5 damage (Colossoil)
Colossoil fainted!
(4.5+3+(7.5-4.5)+3)+4 = 17.5 damage (Musharna)
-8 energy​
Musharna used Chill!
+12 energy​

The heat is stifling, but not to the level of being painful.. Yet. The sheer heat of the arena causes the environment to be as if the sun was shining brightly, even underground. Pokemon seem to exist within the lava and will erupt forth to assist your enemies through some mechanism you don't quite understand.

Summary:
  • Arena Type: Cave
  • No water source present.
  • Weather: Stifling Heat
    • Unchangeable
    • Possesses all normal features of Sunny Day
  • Every five (5) rounds of combat, a Pokemon will burst forth from the lava to join the enemy team in battle.
    • There is a 2/3% chance that the spawned Pokemon will be a Slugma, and a 1/3% chance that it will be a Magcargo. [HIDDEN]
  • Seismic attacks (Earthquake, Bulldoze, Magnitude) have halved Base Attack Power due to the lava dissipating much of the seismic energy of the attack. [HIDDEN]
  • Water-type attacks have half their Base Attack Power due to the heat in the arena. [HIDDEN]
Arena: Stifling Heat

Geodude6: XXA
|
|

Colossoil (M) | Gengar (F) | Musharna (F)
HP: KO | HP: KO | HP: 34
En: KO | En: KO | En: 51
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc | N/A
Status: BRN | BRN | N/A
Other: N/A | N/A | N/A


Guardians: XA
|

Magmortar (M) | Camerupt (F)
HP: KO | HP: 15
En: KO | En: 49
CHP: 270 | CHP: 150
Ranks: 4/3/5/2 | 4/3/5/3
Speed: 83 | 34
SC/WC: 3/4 | 4/6
Abilities: Flame Body | Magma Armor/Solid Rock
Item: Nanab Berry (5|8) | Charcoal
Stats: N/A | -10% Eva
Status: PSN | SLP (1c)
Other: N/A | N/A​

Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3

Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball

1x Soft Sand
1x Gengarite
1x Moon Stone

Geodude6: 2 CC
- Colossoil: 6 MC / 3 KOC
- Gengar: 6 MC
- Musharna: 6 MC

Tortferngatr: 1 UC (1 Non-Combat Update)
Elevator Music: 2 (Base) + 4 (4 Non-Combat Update) + 3 (2 Combat Update with 1-3 Pokemon) + 6 (3 Combat Update with 4-6 Pokemon) = 15 UC


--------------------


"zzz.........."​

Camerupt: Sleep Talk (Overheat (Musharna)|Fire Blast (Musharna)|Heat Wave|Flamethrower (Musharna)) ~ Flamethrower

Geodude6 issues orders
 
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