bro most of those are ruined by super fang, and heck most of those die to Explosion too (mostly speaking about those pokemon that you say resist ice but are actually used to handle other threats..)
and rof 'learn 2 adapt' we have been adapting bro, and when it's forcing me to run avalugg, walrein, or like torkoal to not lose a pokemon or two to it, theres a problem.
we have been arguing its broken multiple time already, can you read? thats why we have been wanting to see good arguments against a M-Glalie suspect test.
So um...what exactly do you do to prevent Jynx from putting one of your Pokemon to sleep and denting / outright KOing one of your Pokemon in the process? It still sounds very daunting but we've managed to tolerate Jynx somehow, and suddenly Mega Glalie is such a huge problem just because one needs physical Ice resists now?
Or does the problem(s) extend beyond that (<- I still haven't had a solid answer to this question)? All of the Mega Glalie arguments I've seen mention that Mega Glalie counters have no solid recovery, and that nearly all are 2HKOed after a Super Fang (which technically translates to a 3HKO rather than a 2HKO) with little prediction required bar maybe the first Super Fang. However they do not address, or at least go into detail, that Glalie doesn't get to Mega Evolve scot-free every time (there are a good number of offensive mons sitting in between the 80-100 Speed category, all of which don't let Glalie Mega Evolve safely and means that balance teams can still stand a fair chance against it), it also has no recovery (at all), and the fact that most commonly seen defensive Pokemon nowadays aren't exactly huge Mega Glalie bait in the first place.
I'm all for a Mega Glalie suspect test, but it's not something that I'll immediately click 'ZOMG BAN' for. Don't most people deal with Jynx by revenge killing / careful pivot switching anyway, so I don't particularly understand the sudden outcry for Mega Glalie's brokenness based on arguments that can be applied to existing Pokemon.
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Regarding my previous Pangoro rants, it wasn't so much a suggestion for a ban/suspect, more so than just a complaint. Pangoro is basically invalidating defensive teams
by itself right now, if not forcing them to adopt an incredibly linear structure. And simply because offensive playstyles are favored, Pangoro's centralizing effect gets overlooked and is viewed by several to not be broken as they don't need to adapt
as much. I can get behind this, and understand why Pangoro would not get suspected anytime soon. That said, people start complaining about Mega Glalie netting kills against them because its counters have no reliable recovery. Well maybe if you don't run such obvious Mega Glalie bait like a Cryogonal without Hidden Power Fire or something (this would be a classic example of meta adaptation) then you can at least limit the amount of damage Mega Glalie can do to you, and even make its Super Fang plays backfire as a result. Hmmm what's that, if I run Pokemon that are vulnerable to Mega Glalie I can end up losing even my counters in the long run (note: not even immediately)? Well if you run any kind of Pangoro bait (the definition can be found
here) on your team, you can also expect to lose Pokemon to Panda because it too can beat down potential counters and doesn't have (m)any appropriate switch-ins found on offense / balance anyway.