So... After I got banned from the OU room, 'cause like all the people in it started to hate me for "being negative, pessimist, refusing to listen to opinion, etc...", I decided to come here to see what people thinks about my team, and if I can improve it in any way - possibly not by switching any mon, but by changing movepools.
So, here's the team - I'll put in bold all the things for which I need help
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature/Hasty Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast/HP Ice/Calm Mind (the latter, I would remove Knock Off and make Lando fully special oriented)
- Knock Off
Lando-I was the mon I had in mind, when I started build the team: I've always been impressed by his huge wallbreaking potential (expecially with Calm Mind to help him doing his job), and I think his typing is pretty good as well (even tho it leaves him piss weak to Ice Shards - or Ice moves in general).
LO and Sheer Force are basically mandatory on this Genie, and I've of course started out with a classic Mixed Set. I've recently seen, tho, that HP Ice would be quite of a good choice: it hits Scarf Lando-T for the OHKO, and most of all it hits others Lando-I for the OHKO (Lando-I actually puts a lot of pressure on my team, since Weavile is the only check, and Rotom-W is kinda of a counter to it - but it can't switch out too many times on it, even with my weird spread). Calm Mind would, instead, allow my Lando to break stall easier: and God only knows how much I do hate stall!
The issue with Lando-I led me to consider the nature I'm running on Lando-I: is Naive mandatory, or Hasty could be a good alternative to it? 'cause Ice Shards would ohko me, regardless of the nature, and Aqua Jets by Azu and Crawdaunt 2HKOes me regardless of the Nature. With Hasty, instead, I could beat a Naive Lando-I 1vs1 without running HP Ice, which I think could definitely help me.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Ice Shard
Weavile seemed to me the best partner for Lando-I: it takes Ice Shards very well, and it can remove Checks and Counters that usually stop the Genie (Mamoswine is OHKOed by Low Kick; Greninja is outsped and killed by Low Kick; Chansey gets Knocked Off her Eviolite...). I'm not having any kind of issue with him.
I thought about running SD, but those 4 moves are all very needed, and thanks to his Speed and Atk Weavile is just the perfect mon to put pressure to offensive teams (and also stally ones, thanks to Knock Off side effect).
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Hyper Voice
- Psyshock
- Focus Blast/Grass Knot
I did decided to run Mega-Gardevoir after I saw her doing a beautiful job vs Mega-Sableye and stall teams. I also calced that the girl is able to deal well with Mega-Slowbro, which is surely something that I would appreciate: however, after 1 CM, Mega-Bro could still be an issue, as Hyper Voice can't 2hko it anymore.
That's why I was thinking about running Grass Knot: surely a niche move, but my team struggles quite a bit vs that fat Shelly Hippo, and it would be surely appreciated a stronger hand to take care of it. GK would also 2HKO SpDef Hippowdon, another major threat to my team, while Hyper Voice needs to rely on a roll. I personally think Focus Blast is not that needed: Chansey is hit harder by Psyshock and Taunt; I've stuff to take care of Hetran and Ferrothorn... But at the same time, I feel like GK is very, very niche, and I'm not that sure about it.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 156 Def / 60 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
No trouble with it: standard and fucking good. Rotom-W stops mainly T-Flame and ScarfRaptor, which would else rape my offensive core. I personally hate to rely on this stuff; it's banal, already tested too many times...
I took a little derail from the normal spread, tho: 60 SpDef Ev's allows my Rotom-W to not be 2HKOed by Freeze-Dry's Mamo after Lefties Recovery, making him a counter to it. 248 HP/156+Def still makes Rotom capable of dealing with birds, so I've no regret or doubt in using this spread.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 92 SpA / 164 SpD - EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Flash Cannon/Taunt
- Lava Plume
Is there a better mon to core up with Rotom-Wash? I don't think so. Being 4x resistant to Washing Machine only weakness, and being pissed weak to a type that can't touch Wash (Ground), Heatran is the Special wall of the team - capable of dealing with Talonflame as well, thanks to Toxic and resisting to both his STAB moves.
I'm actually running a weird spread, that allows me to 2HKO 252 HP / 96+ SpD Clefable with Flash Cannon (since Clefable is a huge threat to my team, unless I start to run Sludge Wave on Lando-I). A nice guy - someone who actually tried to help me - made me notice, tho, that Clef won't switchin on Heatran, and that after 1 CM Flash Cannon cannot kill her any longer. Flash Cannon could still be useful, tho, since Mega-Gardevoir is a threat to my team: but Taunt would make my Heatran destroy Stall and CM Clefable 1vs1.
I personally think I should, anyway, start to run the latter EV's spread (12 Speed 'cause W Speed Creep!), regardless of wether I keep Flash Cannon or switch to Taunt.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Breloom... For a long, long time I thought this guy was terrible. That's because I was mostly seeing that stupid Poison Heal set, which does not release all of his power: but Adamant, Techician, LO Loom with those 3 amazing moves (such a coverage!) and Spore to get some offensive momentum, well... It just became one of my favourite ever! I've never found a way to use him in OU, tho (Talonflame, Ice Shards, faster mons like Gengar...), but yesterday I suddenly realize how good Loom could have been for the team.
The main reasons I'm using Breloom are easily named: Greninja and Mega-Lopunny. Greninja is already "checked" by Weavile, but against such a broken mon you need as much help as possible; Mega-Lopunny, on the other side, is kind countered by Rotom-Wash, else it plain rapes my team - unless it's not running Ice Punch for whatever reasons. A pity that Adamant Technician LO Mach Punch just rapes both of them without a doubt! And Breloom also helps a lot vs stall, thanks to Spore and its huge power (Chansey and Mega-Bro are checked, the latter with a little luck in hitting 3 shots on a Bullet Seed). I don't want to replace it, I find it just perfect for the team.
I hope you guys are going to be more patient than the OU room: I'm waiting for your help :)
So, here's the team - I'll put in bold all the things for which I need help
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature/Hasty Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast/HP Ice/Calm Mind (the latter, I would remove Knock Off and make Lando fully special oriented)
- Knock Off
Lando-I was the mon I had in mind, when I started build the team: I've always been impressed by his huge wallbreaking potential (expecially with Calm Mind to help him doing his job), and I think his typing is pretty good as well (even tho it leaves him piss weak to Ice Shards - or Ice moves in general).
LO and Sheer Force are basically mandatory on this Genie, and I've of course started out with a classic Mixed Set. I've recently seen, tho, that HP Ice would be quite of a good choice: it hits Scarf Lando-T for the OHKO, and most of all it hits others Lando-I for the OHKO (Lando-I actually puts a lot of pressure on my team, since Weavile is the only check, and Rotom-W is kinda of a counter to it - but it can't switch out too many times on it, even with my weird spread). Calm Mind would, instead, allow my Lando to break stall easier: and God only knows how much I do hate stall!
The issue with Lando-I led me to consider the nature I'm running on Lando-I: is Naive mandatory, or Hasty could be a good alternative to it? 'cause Ice Shards would ohko me, regardless of the nature, and Aqua Jets by Azu and Crawdaunt 2HKOes me regardless of the Nature. With Hasty, instead, I could beat a Naive Lando-I 1vs1 without running HP Ice, which I think could definitely help me.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick
- Ice Shard
Weavile seemed to me the best partner for Lando-I: it takes Ice Shards very well, and it can remove Checks and Counters that usually stop the Genie (Mamoswine is OHKOed by Low Kick; Greninja is outsped and killed by Low Kick; Chansey gets Knocked Off her Eviolite...). I'm not having any kind of issue with him.
I thought about running SD, but those 4 moves are all very needed, and thanks to his Speed and Atk Weavile is just the perfect mon to put pressure to offensive teams (and also stally ones, thanks to Knock Off side effect).
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Hyper Voice
- Psyshock
- Focus Blast/Grass Knot
I did decided to run Mega-Gardevoir after I saw her doing a beautiful job vs Mega-Sableye and stall teams. I also calced that the girl is able to deal well with Mega-Slowbro, which is surely something that I would appreciate: however, after 1 CM, Mega-Bro could still be an issue, as Hyper Voice can't 2hko it anymore.
That's why I was thinking about running Grass Knot: surely a niche move, but my team struggles quite a bit vs that fat Shelly Hippo, and it would be surely appreciated a stronger hand to take care of it. GK would also 2HKO SpDef Hippowdon, another major threat to my team, while Hyper Voice needs to rely on a roll. I personally think Focus Blast is not that needed: Chansey is hit harder by Psyshock and Taunt; I've stuff to take care of Hetran and Ferrothorn... But at the same time, I feel like GK is very, very niche, and I'm not that sure about it.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 156 Def / 60 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch
No trouble with it: standard and fucking good. Rotom-W stops mainly T-Flame and ScarfRaptor, which would else rape my offensive core. I personally hate to rely on this stuff; it's banal, already tested too many times...
I took a little derail from the normal spread, tho: 60 SpDef Ev's allows my Rotom-W to not be 2HKOed by Freeze-Dry's Mamo after Lefties Recovery, making him a counter to it. 248 HP/156+Def still makes Rotom capable of dealing with birds, so I've no regret or doubt in using this spread.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 92 SpA / 164 SpD - EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Flash Cannon/Taunt
- Lava Plume
Is there a better mon to core up with Rotom-Wash? I don't think so. Being 4x resistant to Washing Machine only weakness, and being pissed weak to a type that can't touch Wash (Ground), Heatran is the Special wall of the team - capable of dealing with Talonflame as well, thanks to Toxic and resisting to both his STAB moves.
I'm actually running a weird spread, that allows me to 2HKO 252 HP / 96+ SpD Clefable with Flash Cannon (since Clefable is a huge threat to my team, unless I start to run Sludge Wave on Lando-I). A nice guy - someone who actually tried to help me - made me notice, tho, that Clef won't switchin on Heatran, and that after 1 CM Flash Cannon cannot kill her any longer. Flash Cannon could still be useful, tho, since Mega-Gardevoir is a threat to my team: but Taunt would make my Heatran destroy Stall and CM Clefable 1vs1.
I personally think I should, anyway, start to run the latter EV's spread (12 Speed 'cause W Speed Creep!), regardless of wether I keep Flash Cannon or switch to Taunt.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Breloom... For a long, long time I thought this guy was terrible. That's because I was mostly seeing that stupid Poison Heal set, which does not release all of his power: but Adamant, Techician, LO Loom with those 3 amazing moves (such a coverage!) and Spore to get some offensive momentum, well... It just became one of my favourite ever! I've never found a way to use him in OU, tho (Talonflame, Ice Shards, faster mons like Gengar...), but yesterday I suddenly realize how good Loom could have been for the team.
The main reasons I'm using Breloom are easily named: Greninja and Mega-Lopunny. Greninja is already "checked" by Weavile, but against such a broken mon you need as much help as possible; Mega-Lopunny, on the other side, is kind countered by Rotom-Wash, else it plain rapes my team - unless it's not running Ice Punch for whatever reasons. A pity that Adamant Technician LO Mach Punch just rapes both of them without a doubt! And Breloom also helps a lot vs stall, thanks to Spore and its huge power (Chansey and Mega-Bro are checked, the latter with a little luck in hitting 3 shots on a Bullet Seed). I don't want to replace it, I find it just perfect for the team.
I hope you guys are going to be more patient than the OU room: I'm waiting for your help :)