3v3 em v rainman

Elevator Music

Reuniclus [Rankurusu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Typing: Psychic

Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (45/81)
Charm
Endeavor
Future Sight
Heal Block
Hidden Power (Ground)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room

Acid Armor
Confuse Ray
Helping Hand
Imprison
Night Shade

Energy Ball
Embargo
Explosion
Flash Cannon
Focus Blast
Grass Knot
Gyro Ball
Hyper Beam
Infestation
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Thunder
Toxic
Trick Room

Drain Punch
Fire Punch
Focus Punch
Ice Punch
Knock Off
Magic Coat
Signal Beam
Thunder Punch
Zen Headbutt

Regirock (Rejirokku) (N)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock

Abilities: Clear Body / Sturdy (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 24

MC: 0
AC: 5/5

Moves: (51/76)
Ancient Power
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Iron Defense
Lock-On
Rock Throw
Stomp
Stone Edge
Superpower
Zap Cannon

Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Focus Punch
Giga Impact
Power-Up Punch
Protect
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sandstorm
Sleep Talk
Smack Down
Substitute
Sunny Day
Swagger
Thunder Wave
Thunderbolt
Toxic

Block
Body Slam
Counter
Double-Edge
Drain Punch
Endure
Fire Punch
Gravity
Ice Punch
Iron Head
Mimic
Stealth Rock
Thunder Punch

Registeel (Rejisuchiru) (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel

Abilities: Clear Body / Light Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6 [5 Light Metal]
Base Rank Total: 23

MC: 0
AC: 5/5

Moves: (41/77)
Amnesia
Ancient Power
Charge Beam
Curse
Explosion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Iron Head
Lock-On
Metal Claw
Stomp
Superpower
Zap Cannon

Aerial Ace
Brick Break
Bulldoze
Earthquake
Facade
Focus Blast
Hidden Power (Water)
Power-Up Punch
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Safeguard
Sandstorm
Shadow Claw
Thunder
Thunder Wave
Toxic

Counter
Dynamic Punch
Endure
Ice Punch
Magnet Rise
Stealth Rock
Thunder Punch


Rainman Legends

Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam

Move Tutor


Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Dragon Rush
Dragon Tail
Hyper Beam
Aqua Tail
Safeguard
Wing Attack

Egg Moves:
Dragon Pulse
Extreme Speed
Dragon Dance
Aqua Jet
Haze
Dragon Breath
Mist
Supersonic

TM Moves:
Ice Beam
Thunderbolt
Flamethrower
Double Team
Protect
Bide
Substitute
Mimic
Roost
Earthquake
Fire Blast
Blizzard
Bulldoze
Surf
Focus Blast
Toxic
Dragon Claw
Light Screen
Reflect
Skull Bash
Endure
Hidden Power (Grass)
Sky Drop
Zap Cannon
Rock Slide
Rock Tomb
Focus Punch
DynamicPunch
Thunder
Hone Claws
Roar
Hail
Sunny Day
Rain Dance
Brick Break
Double Team
Sandstorm
Aerial Ace
Stone Edge
Facade
Rest
Steel Wing
Incinerate
Giga Impact
Power-up Punch
Fly
Waterfall
Dive
Return
Frustration
Secret Power
Whirlpool
Strength
Curse
Horn Drill
Fury Cutter
Sleep Talk
Defog
Ominous Wind
Bubblebeam
Attract
Sleep Talk
Water Gun
Rock Smash
Cut
Detect

Move Tutor
Draco Meteor
Superpower
Ice Punch
Heat Wave
Icy Wind
Iron Head
Iron Tail
Shock Wave
Tailwind
Water Pulse
Air Cutter
Body Slam
Double-Edge
Mud Slap

Anime/Event Moves
Hydro Pump
Heal Bell
Whirlwind
bind
captivate
confide
fling
headbutt
natural gift
rage
razor wind
round
snore
swagger
swift
take down


Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect

Move Tutor
Body Slam
Endeavor
Magic Coat


Rainman equips and orders
Emma equips and orders
I ref
 
Dragonite takes Exp Share
Togekiss takes Scope Lens
Cyclohm takes Amulet Coin

Dragonite
Earthquake-->Bulldoze
If Cyclohm is not under the effects of Magnet Rise when you would act, Use Fire Blast (Registeel) first instance, Flamethrower (Registeel) second
If Registeel is under the effects of a successful p/e move when you would trigger the above substitution, use Hydro Pump Regirock

Cyclohm
Magnet Rise-->Fire Blast (Registeel)
If You are not under the effects of Magnet Rise when you would act and Gravity is not in effect, use Magnet Rise and push actions back
If Registeel is under the effects of a successful p/e move, use Hydro Pump (Regirock)

Togekiss
Fire Blast (Registeel)-->Flamethrower (Registeel)
If Registeel is under the effects of a successful p/e move, use Solarbeam (Regirock)
If you are targeted by a damaging steel type combo, use Protect and push actions back
 
probably miscalced but dont care

Reuniclus: Psychic (Cyclohm) ~ Acid Armor

Regirock: Smack Down (Cyclohm) ~ Explosion+Explosion

Registeel: Iron Head (Togekiss) ~ Explosion+Explosion
 
speed strats go
em
reu
110/100/4/3/5/3/26

rrock
100/100/5/9/1/4/50

rsteel
100/100/4/6/3/6/43


rain
ohm(agod)
110/100/1/5/5/3/80

dnite (MULTISCALE)
100/100/5/3/5/4/69 (lel)

kiss(autocrit like a boss)
100/100/1/4/5/4/80

ohm rise (-9)
kiss fb (-8)
(7847 4169 hit no eff) damage = (11+3)*1.5 = 21 steel
dnite eq
nope kiss or ohm
(2070 9058 9470 lol no crits) damage = (7.5 + 3) = 10.5 reu, (7.5 - 1 - 4.5)*1.5 = 3 rock, (7.5 - 1.5)*1.5 = 9 steel
rock smack down (-3)
(4132 nope) damage = (5+3) = 8 ohm
steel header (-5)
(9617 nope) damage = (8+3)*1.5 = 16.5 kiss
reu psychic (-6)
(8045 3295 no crit no eff) damage = (6+4+3+3) = 16 ohm
-
ohm fb (-7)
(144 1402 1577 hit no crit no eff) damage = (11+3-1.5)*1.5 = 18.75 steel
kiss ft (-7)
(8198 no eff) damage = (9+3)*1.5 = 18 steel
dnite bulldoze (-5)
(6713 5187 5981 2670 no crits all around) damage = (4.5 + 3) = 7.5 reu, (4.5 - 1 - 4.5)*1.5 ~ 1 rock, (4.5-1.5)*1.5 = 4.5 steel, (4.5)*1.5 = 6.75 ohm
reu acid armor (-7)
bloop shield
rock KABOOM (-77)
(9219 8732 4399 2270 no crits) damage = (42.1875 + 3)*.5 = 22.59375 dnite, (42.1875 + 1.5) = 43.6875 kiss, 42.1875 ohm, (42.1875 - 1.5)*2/3 = 27.125 steel
rock ded (koc dnite)
steel KABOOM (-77)
(8005 1504 2392 no crits) damage = (42.1875 + 1.5)*.5 = 21.84375 dnite, 42.1875 kiss, (42.1875 - 1.5) = 40.6875 ohm
ohm ded, kiss ded, steel ded (2 koc steel, koc kiss)


em
reu
92/87/4/3/5/3/26
+2 def -1 spe

rrock
DED

rsteel
DED (2 KOC)


rain
ohm(agod)
DED

dnite (1 koc)
56/88/5/3/5/4/69 (lel)

kiss(autocrit like a boss)
DED (koc)

Elevator Music
Rainman Legends
apologies for lateness
 
Last edited:
Reuniclus: Psychic (Dragonite) ~ Ice Punch (Dragonite) ~ Psychic (Dragonite)
IF (Bide is used a1) THEN (use Protect a3)
[DO ONCE] IF (Dragonite uses a damaging evasive move) THEN (use Trick Room)​
 
em
reu
92/87/4/3/5/3/26
+2 def -1 spe

rsteel 2 KOC


rain

dnite (1 koc)
56/88/5/3/5/4/69 (lel)

kiss 1 koc

dnite evasion (BAN ME PLEASE) (-8)
reu psychic (-7)
(587 hits real 7540 7169) damage = (6+6+3+1.5) = 16.5 dnite
-
dnite mud-slap (-4)
(6973 no crit) damage = (4+3) = 7 reu
reu ice punch (-6)
(4700 5408 5590) damage = (8+1.5)*2.25 = 21.375 dnite
-
dnite mud slap (-9)
(4207 no crit) damage = 7 reu
reu psychic (-7)
(6538 hits 5109 9926 no crit no eff) damage = 16.5 dnite


em
reu
78/67/4/3/5/3/26
+1 def -2 acc

rsteel 2 KOC


rain

dnite (1 koc)
2/67/5/3/5/4/69 (lel)

kiss 1 koc

Rainman Legends
Elevator Music
wrap up pls?
 
guys i just realized we were doing 3 actions from r2 onwards, if we fix we're gonna take a bit more, otherwise this round is here

em
reu
78/67/4/3/5/3/26
+1 def -2 acc

rsteel 2 KOC


rain

dnite (1 koc)
2/67/5/3/5/4/69 (lel)

kiss 1 koc

dnite mud slap (-14)
(2988 no crit) damage = 7 reu
reu psyshock (-5)
(4859 hit and that's the end of that since this definitely deals more than 2 damage)
ded dnite (reu koc)


em
reu (1 koc)
71/67/4/3/5/3/26
+1 def -3 acc

rsteel 2 KOC


rain

dnite (1 koc)
DED

kiss 1 koc

the end

Elevator Music 1 CC
reu 3 mc 1 koc
rrock 3 mc
rsteel 3 mc 2 koc
Rainman Legends 2 CC
dnite 4 mc 1 koc
kiss 3 mc 1 koc
ohm 3 mc

canis 10 uc
 

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