Hello, I am Invok3r, a new smogon member, and this is my second rmt! The idea of this team came to me earlier this week. I've noticed that stall is being used a lot more on the ladder, and I wanted a consistent way to beat it. After a while of brainstorming, I decided to try out flare blitz zard y. Although it seems odd, mixed zard y is actually really strong, and it can tear holes through most stall teams.
As required, here is the teambuilding process:
I started out with flare blitz zard y cuz fuck stall
Ttar is next for trapping lati@s and cress and for sheer nuking power.
Clefable's purpose is to be a cleric for healing zard. It also helps with gallade and other physical threats.
Empoleon provides niche hazard control while helping with ninja.
Chesnaught helps with sand offense and other physical threats.
Dragonite is added for a bulky set-up sweeper that helps with balanced and ho teams.
Here is the music I listened to while teambuilding:
Without further ado, here is the team!
Charizard @ Charizardite Y
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Lonely Nature
- Flare Blitz
- Earthquake
- Solar Beam
- Roost
The star of the show, zard y puts in a lot of work against all types of playstyles. Flare blitz does surprisingly massive amounts of damage coming from a 104 base attack stat. Here are some relevant calcs:
252+ Atk Mega Charizard Y Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey in Sun: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO
252+ Atk Mega Charizard Y Flare Blitz vs. 252 HP / 192+ Def Gliscor in Sun: 178-211 (50.2 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
The two pokemon that "take" flare blitzes get 2hkod after rocks. The other bulky waters on stall lose to solar beam. Overall, flare blitz zard y is an interesting idea that can actually be quite viable with proper team support.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge
Next up is standard banded tar, who is always a great partner with zard y. Its main job is to trap the lati twins, but it also traps annoying mons like gothitelle and cresselia. I run superpower over earthquake to hit heatran AND ferrothorn. Tyranitar is overall a very solid mon who wallbreaks ez. Here are some relevant calcs:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
I wanted to add clefable for a few reasons. First of all, I wanted to keep zard healthy in case it gets statused, and wish support is always niche. Another reason I added it is because gallade eats up zard and tar for breakfast, and clefable deals with it pretty well. Overall, clefable is an extremely consistent mon that helps with some physical threats while it supports the team.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
Quite simply, I wanted a way to deal with greninja, and consistent hazard control. Empoleon fits both of these criteria unless ninja has low kick. Empoleon also synergizes well with clefable, empoleon resists steel and poison while clef resists fighting type moves. Empoleon can also help with gengar if you dont let it switch into a focus blast. The spread was made to wall greninja as much as possible, taking little damage from dark pulse and other moves.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Wood Hammer
- Leech Seed
- Spiky Shield
Looking over the team, I realized excadrill and sand offense in general runs thru it. I have been using chesnaught a lot recently, and it consistently stops most physical threats. I run wood hammer over spikes, because I don't do hazard stacking without a spinner. Also, wood hammer helps with things like azumarill (ez ohko), and weakened calm mind clefables.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
Lastly, I wanted a bulky set up sweeper that can be a wincon vs offense and balanced teams. Dragonite was an obvious choice to me. The ev spread was meant to outspeed base 110 mons after one dragon dance. Extreme speed is also extremely handy at finishing off set-up sweepers that would otherwise run through my team. Dragonite also reks the rotom-w and ferro defensive core on balanced teams if it gets up a dragon dance on the rotom switch in. Overall, dragonite is an extremely consistent mon that can revenge kill and set-up sweep against offense and balanced teams.
Threat list
Those are the only threats I can think of atm, but I will add more if I think of them.
Importable
Replays:
This one is against a high-ladder player with a classic stall team: http://pokemonshowdown.com/replay/ou-194472860
More coming soon!
Proof of peak:
Thank you for stopping by, all rates are appreciated!
As required, here is the teambuilding process:
I started out with flare blitz zard y cuz fuck stall
Ttar is next for trapping lati@s and cress and for sheer nuking power.
Clefable's purpose is to be a cleric for healing zard. It also helps with gallade and other physical threats.
Empoleon provides niche hazard control while helping with ninja.
Chesnaught helps with sand offense and other physical threats.
Dragonite is added for a bulky set-up sweeper that helps with balanced and ho teams.
Here is the music I listened to while teambuilding:
Without further ado, here is the team!
Charizard @ Charizardite Y
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Lonely Nature
- Flare Blitz
- Earthquake
- Solar Beam
- Roost
The star of the show, zard y puts in a lot of work against all types of playstyles. Flare blitz does surprisingly massive amounts of damage coming from a 104 base attack stat. Here are some relevant calcs:
252+ Atk Mega Charizard Y Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey in Sun: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO
252+ Atk Mega Charizard Y Flare Blitz vs. 252 HP / 192+ Def Gliscor in Sun: 178-211 (50.2 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
The two pokemon that "take" flare blitzes get 2hkod after rocks. The other bulky waters on stall lose to solar beam. Overall, flare blitz zard y is an interesting idea that can actually be quite viable with proper team support.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge
Next up is standard banded tar, who is always a great partner with zard y. Its main job is to trap the lati twins, but it also traps annoying mons like gothitelle and cresselia. I run superpower over earthquake to hit heatran AND ferrothorn. Tyranitar is overall a very solid mon who wallbreaks ez. Here are some relevant calcs:
252+ Atk Choice Band Tyranitar Superpower vs. 252 HP / 0 Def Heatran: 418-494 (108.2 - 127.9%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Superpower vs. 252 HP / 88+ Def Ferrothorn: 294-348 (83.5 - 98.8%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Tyranitar Superpower vs. 252 HP / 88+ Def Ferrothorn: 294-348 (83.5 - 98.8%) -- 37.5% chance to OHKO after Stealth Rock
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
I wanted to add clefable for a few reasons. First of all, I wanted to keep zard healthy in case it gets statused, and wish support is always niche. Another reason I added it is because gallade eats up zard and tar for breakfast, and clefable deals with it pretty well. Overall, clefable is an extremely consistent mon that helps with some physical threats while it supports the team.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
Quite simply, I wanted a way to deal with greninja, and consistent hazard control. Empoleon fits both of these criteria unless ninja has low kick. Empoleon also synergizes well with clefable, empoleon resists steel and poison while clef resists fighting type moves. Empoleon can also help with gengar if you dont let it switch into a focus blast. The spread was made to wall greninja as much as possible, taking little damage from dark pulse and other moves.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Wood Hammer
- Leech Seed
- Spiky Shield
Looking over the team, I realized excadrill and sand offense in general runs thru it. I have been using chesnaught a lot recently, and it consistently stops most physical threats. I run wood hammer over spikes, because I don't do hazard stacking without a spinner. Also, wood hammer helps with things like azumarill (ez ohko), and weakened calm mind clefables.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
Lastly, I wanted a bulky set up sweeper that can be a wincon vs offense and balanced teams. Dragonite was an obvious choice to me. The ev spread was meant to outspeed base 110 mons after one dragon dance. Extreme speed is also extremely handy at finishing off set-up sweepers that would otherwise run through my team. Dragonite also reks the rotom-w and ferro defensive core on balanced teams if it gets up a dragon dance on the rotom switch in. Overall, dragonite is an extremely consistent mon that can revenge kill and set-up sweep against offense and balanced teams.
Threat list
Gengar:
Gengar is a huge threat, I have no switchins. However, I can usually play around it by predicting.
Keldeo:
I have no switchins to keldeo. However, I have protect on clefable and chesnaught to scout for which move it is going to use.
Gengar is a huge threat, I have no switchins. However, I can usually play around it by predicting.
Keldeo:
I have no switchins to keldeo. However, I have protect on clefable and chesnaught to scout for which move it is going to use.
Those are the only threats I can think of atm, but I will add more if I think of them.
Importable
Charizard @ Charizardite Y
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Lonely Nature
- Flare Blitz
- Earthquake
- Solar Beam
- Roost
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Wood Hammer
- Leech Seed
- Spiky Shield
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
Ability: Blaze
EVs: 56 HP / 252 Atk / 200 Spe
Lonely Nature
- Flare Blitz
- Earthquake
- Solar Beam
- Roost
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Pursuit
- Crunch
- Superpower
- Stone Edge
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Wood Hammer
- Leech Seed
- Spiky Shield
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Fire Punch
Replays:
This one is against a high-ladder player with a classic stall team: http://pokemonshowdown.com/replay/ou-194472860
More coming soon!
Proof of peak:
Thank you for stopping by, all rates are appreciated!
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