Holiday
on my best behavior
Technically they hit the same power lolWell if you would check the first page you'd see that it's B+ lol
also Stone Edge hits fairies (except whimsicott) harder than poison fang does.
Technically they hit the same power lolWell if you would check the first page you'd see that it's B+ lol
also Stone Edge hits fairies (except whimsicott) harder than poison fang does.
I highly disagree with this nomination; Xatu never needed a flying STAB, his major issues are his stats and his poor tying giving you a horrible weakness to Stealth rocks and Knock off. Now into the Sub CM set you posted, I feel it's really ineffective because it's incapable of damaging Dark types like Spiritomb and Drapion which can easily Pursuit trap you not to mention that it's completely outclassed by CM Sigilyph who has higher stats and access to Magic Guard. Now if we talk about Xatu's niche in RU, I think he's rather ineffective for B+ rank because he is forced out by most of the hazard users of the tier like Rhyperior (Stone Edge has a good chance to one shot Max HP/ Def Xatu), Omastar (Ice Beam 2HKOes 248/8 spread) and Cobalion (who can simply Volt Switch out or hit hard with a STAB Iron Head). In conclusion I think it's better to keep Xatu at B- rank. Now into more interesting stuff:Xatu for b or b+
Xatu didn't gain much in oras but it got one thing it always wanted a special flying stab and in oras xatu got one in air slash. The fun doesn't stop there xatu has magic bounce which is hard to come by in ru and even higher tiers due to low distribution. Sub calm mind roost stored power/air slash/psyshock can be effective if you remove dark types
Xatu@leftovers
Abilty: magic bounce
evs: 248 hp (252 on cartridge) 224 speed 32 special attack
Moves:
Calm,mind
Roost
Substitute
Stored power/air slash/psyshock
With this ev spread and timid you outspeed base 90s with +speed natures and max speed. 248 hp gives a sr number and the rest are dumped into special attack. Substitute allows you to set up on weak attackers like alomomola defensive cresselia non knock off gligar amoongus without foul play/hp ice and non shadow ball jellicent. Calm mind boosts your special attack and special defence. Roost lets you recover lost hp and stalls weak attackers. Stored power gets stronger with each calm mind so it is the main option. Air slash provides flying stab and stings after a boost or two. Psyshock helps xatu win calm mind wars but struggles with physical walls. All in all this is not the best calm minder but stall has alot of trouble as stored power's strength boost allow it to muscle past walls after setting up
Agreed. If you dont have A Strong Dark type to get rid of her she can just Tank hits like a boss or sweep your team with the cm set.I highly disagree with this nomination; Xatu never needed a flying STAB, his major issues are his stats and his poor tying giving you a horrible weakness to Stealth rocks and Knock off. Now into the Sub CM set you posted, I feel it's really ineffective because it's incapable of damaging Dark types like Spiritomb and Drapion which can easily Pursuit trap you not to mention that it's completely outclassed by CM Sigilyph who has higher stats and access to Magic Guard. Now if we talk about Xatu's niche in RU, I think he's rather ineffective for B+ rank because he is forced out by most of the hazard users of the tier like Rhyperior (Stone Edge has a good chance to one shot Max HP/ Def Xatu), Omastar (Ice Beam 2HKOes 248/8 spread) and Cobalion (who can simply Volt Switch out or hit hard with a STAB Iron Head). In conclusion I think it's better to keep Xatu at B- rank. Now into more interesting stuff:
Why am I not S?
With M-Doom's banish from the RU tier, Cress has even less checks and therefore her viability greatly increases; countering M-Lopunny, arguably the best pokemon in the tier, without changing her main set is an amazing feature, however, she does not only counter M-Lopunny, she counters a great amount of top tier threats with ONE set like Mega Sceptile, Choice Scarf Moltres, CB Drudiggon, non CB Rhyperior, Mega Pidgeot, Hitmonlee and more. Not only that but she brings a lot of support to her team with options like Dual Screens, Thunder Wave / Toixc and even the unorthodox Lunar Dance. But that's not it folks because Cresselia can also sweep through unprepared teams with her dangerous Sub CM set which increases her Special Defense to even more dangerous levels as well as her Special Attack to make her a formidable opponent. Aside from that, Cresselia doesn't require much support; hazard removal isn't really necessary because she posses Levitate, making her neutral to Stealth Rocks and immune to every other type of hazard as well as ground type attacks. If you heavily disagree with this nom (which I don't see how) please be sure to tell me because I don't see how this thing doesn't fit in S rank being able to hold her ground against every playstyle in the tier as well as easily providing support to her entire team.
That's debatable actually, seeing as Omastar can threaten all 3 of the most common defoggers which are Gligar, Golbat, and Shiftry with Ice Beam. It can also use Scald agains Skuntank with a chance of burning it. Hitmonlee might be a problem, but same as Skutank it risks getting burned. And I believe that Stealth Rock in general is more viable than spikes stacking, and Omastar provides both.Accelgor is ranked higher because of Encore, and because Final Gambit allows it to deny Rapid Spin and Defog users for a turn, and give a switch-in to an appropriate counter/check to your opponent's Spinner/Defogger.
It's true that Omastar can set up both Spikes and SR, but it can't keep them on the field as well as Accelgor can.
Except Omastar beats all relevant defoggers barring maybe SpD Golbat (and it does it without killing itself), if you are playing someone that knows what they are doing they can roost with Gligar as you final gambit then come back in later at full and defog. Plus you can switch to a ghost to prevent spinning. While its true Accelgor prevents hazard clearing marginally better, I think access to Stealth Rock more than makes up for the slight increase in thinking it takes to keep hazards up.Accelgor is ranked higher because of Encore, and because Final Gambit allows it to deny Rapid Spin and Defog users for a turn, and give a switch-in to an appropriate counter/check to your opponent's Spinner/Defogger.
It's true that Omastar can set up both Spikes and SR, but it can't keep them on the field as well as Accelgor can.
Tho, remember that they are different typing and many pokemon can set up on omastar while its harder to set up in Accelgor!!Except Omastar beats all relevant defoggers barring maybe SpD Golbat (and it does it without killing itself), if you are playing someone that knows what they are doing they can roost with Gligar as you final gambit then come back in later at full and defog. Plus you can switch to a ghost to prevent spinning. While its true Accelgor prevents hazard clearing marginally better, I think access to Stealth Rock more than makes up for the slight increase in thinking it takes to keep hazards up.
Spikes stacking offense is still super viable, as it tends to outspeed all the threats you mentioned for bulky offense, while still having the tools to beat stall.
I agree with moving up eelektross, but I don't agree with saying that it checks mega sharpedo. Sure, it can take one hit at a decent amount of hp and KO back, but it's not switching into 2 crunches or waterfalls. I mean, you can say that about a lot of pokemon that can take one hit and KO back.I feel Weezing should drop since it lost its niche at being able to wall mega Lopunny.
Also, I nominate Eelektross for B+ rank for its capability to check/counter Moltres, Fletchinder, Mega Pidgeot, and Mega Sharpedo.
Eelektross should be running Hidden Power Ice in this mega; the ability to lure in and KO Sceptile is incredibly useful, especially for offensive teams, and it also does significant damage to Gligar. Really, Volt Switch is the only necessity, and then you need 3 out of Giga Drain, Flamethrower, HP Ice, Knock Off, Thunderbolt, andI agree with moving up eelektross, but I don't agree with saying that it checks mega sharpedo. Sure, it can take one hit at a decent amount of hp and KO back, but it's not switching into 2 crunches or waterfalls. I mean, you can say that about a lot of pokemon that can take one hit and KO back.
Also, while Eelektross checks one of the new threats in Mega Pidgeot, it is bothered by Mega Sceptile as it cannot just Volt Switch out freely due to lightningrod. Even with an AV, it certainly wont appreciate a +1 attack from Mega Sceptile and it also gets smacked really hard by the SD variants.
Good points. HP Water? You're better off using Giga Drain if you want to hit Rhyperior imo, not really sure what that hits.Eelektross should be running Hidden Power Ice in this mega; the ability to lure in and KO Sceptile is incredibly useful, especially for offensive teams, and it also does significant damage to Gligar. Really, Volt Switch is the only necessity, and then you need 3 out of Giga Drain, Flamethrower, HP Ice, Knock Off, Thunderbolt, and the absolutely hilarious HP Water
CameruptGood points. HP Water? You're better off using Giga Drain if you want to hit Rhyperior imo, not really sure what that hits.
Eh, if I want to hit rupt I'd throw on Aqua Tail and go with a Quiet nature.Camerupt
I'm not saying HP water is a good idea, but thats why somebody would run it.Eh, if I want to hit rupt I'd throw on Aqua Tail and go with a Quiet nature.