Achieved A-rank with Sheddy stall
View attachment 31749
Sheddy is actually pretty difficult to play and it takes quite a lot of practice to play it effectively. However if you do play it right, it is extremely effectively and satisfying. It is extremely important to figure out what your opponent possibly has to hit sheddy with during team preview. Always scout for random toxics on defensive mon's (I've lost sheddy to toxic toxicroak once).
Sheddy isn't so much of a win con for this team, but a hard counter to a lot of the big threats in the tier, such as crocune or mega lopunny. The team focuses more on hazard stacking and forcing switches with sheddy and phazing with zygarde and aggron.
Sheddy-Basically force switches and occasionally pull off a nice sweep. First had the idea to use sheddy because a lot of my teams are having trouble with mega lopunny, but it was meowie who suggested using sheddy with stall to me. I opted to have will-o-wisp over protect because of how effective it is at scaring things out and then you can proceed to burn it, and most sets are pretty predictable and dont really need protect to scout.
Blissey-Keeps tentacruel/aggron/zygarde healthy, counter is extremely effective when facing an unsuspecting opponent and can get rid of annoying things like entei or hippo in one hit, another common situation is when blissey is facing a mienshao, first you scout what they're gonna lock themselves into, most of the time they either knock off or uturn, and counter just gets a free kill.
Zygarde-The main win con of the team, it sets up on a huge chunk of the meta and once it's behind a sub with a few boosts it's almost impossible to stop
Aggron-Reliable rocks and phaze, doubles up as a solid counter to burd spams (takes like nothing from any flying move and ~45% from mega burd heat wave) and annoying shits like rachi. Blissey can easily heal it back up as it can switch in on so many things. I have toxic on this because hippo and rotom heat are very annoying to this team.
Tentacruel-Something to eat up toxic spikes, spin and set up toxic spikes. Toxic may seem like a weird move to have on it as it has toxic spikes but it is very useful so it can get flying/levitating things poisoned. A lot of the time, people switch things in to set up before you can get toxic spikes up, so toxic covers that.
Togetic-Since I have no magic bouncer, I needed a back up hazard remover and togetic is perfect for that as it can eat up just about any unboosted hit from anything, even after taking rocks damage. Also a very nice fighting spam check and zygarde counter.
This team does get swept by mega gallade if it gets a free switch in vs blissey, so gotta be careful.
Replays:
http://replay.pokemonshowdown.com/uu-192443386 - Zygarde is not broken
http://replay.pokemonshowdown.com/uu-192512857 - Zygarde still not broken
http://replay.pokemonshowdown.com/uu-192535649 - Late game sheddy sweep once everything was worn down
http://replay.pokemonshowdown.com/uu-192885436 - Sheddy best spinblock 2014
http://replay.pokemonshowdown.com/uu-192921726 - Don't be afraid to sac sash to get rid of threats, the +2 sneak had a ~60% chance of killing the chandy, but i got an extremely low roll, however it got it down to where rocks would kill, his defogger is a togetic so if i had rocks up and aggron inside i was in a very good position.
http://replay.pokemonshowdown.com/uu-192920177 - Have to play extremely carefully when the opponent has pursuit trappers, I knew he was trying to lure sheddy in with cune turn 2.
View attachment 31749
Sheddy is actually pretty difficult to play and it takes quite a lot of practice to play it effectively. However if you do play it right, it is extremely effectively and satisfying. It is extremely important to figure out what your opponent possibly has to hit sheddy with during team preview. Always scout for random toxics on defensive mon's (I've lost sheddy to toxic toxicroak once).
Hades (Shedinja) @ Focus Sash
Ability: Wonder Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
Venus (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Counter
- Seismic Toss
Serpentine (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 188 HP / 252 SpD / 68 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail
Archilles (Aggron) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Toxic
- Heavy Slam
Kraken (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Toxic Spikes
- Rapid Spin
- Toxic
- Scald
Freyja (Togetic) @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Heal Bell
- Defog
- Dazzling Gleam
Ability: Wonder Guard
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
Venus (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Counter
- Seismic Toss
Serpentine (Zygarde) @ Leftovers
Ability: Aura Break
EVs: 188 HP / 252 SpD / 68 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail
Archilles (Aggron) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Toxic
- Heavy Slam
Kraken (Tentacruel) @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Toxic Spikes
- Rapid Spin
- Toxic
- Scald
Freyja (Togetic) @ Eviolite
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Heal Bell
- Defog
- Dazzling Gleam
Sheddy isn't so much of a win con for this team, but a hard counter to a lot of the big threats in the tier, such as crocune or mega lopunny. The team focuses more on hazard stacking and forcing switches with sheddy and phazing with zygarde and aggron.
Sheddy-Basically force switches and occasionally pull off a nice sweep. First had the idea to use sheddy because a lot of my teams are having trouble with mega lopunny, but it was meowie who suggested using sheddy with stall to me. I opted to have will-o-wisp over protect because of how effective it is at scaring things out and then you can proceed to burn it, and most sets are pretty predictable and dont really need protect to scout.
Blissey-Keeps tentacruel/aggron/zygarde healthy, counter is extremely effective when facing an unsuspecting opponent and can get rid of annoying things like entei or hippo in one hit, another common situation is when blissey is facing a mienshao, first you scout what they're gonna lock themselves into, most of the time they either knock off or uturn, and counter just gets a free kill.
Zygarde-The main win con of the team, it sets up on a huge chunk of the meta and once it's behind a sub with a few boosts it's almost impossible to stop
Aggron-Reliable rocks and phaze, doubles up as a solid counter to burd spams (takes like nothing from any flying move and ~45% from mega burd heat wave) and annoying shits like rachi. Blissey can easily heal it back up as it can switch in on so many things. I have toxic on this because hippo and rotom heat are very annoying to this team.
Tentacruel-Something to eat up toxic spikes, spin and set up toxic spikes. Toxic may seem like a weird move to have on it as it has toxic spikes but it is very useful so it can get flying/levitating things poisoned. A lot of the time, people switch things in to set up before you can get toxic spikes up, so toxic covers that.
Togetic-Since I have no magic bouncer, I needed a back up hazard remover and togetic is perfect for that as it can eat up just about any unboosted hit from anything, even after taking rocks damage. Also a very nice fighting spam check and zygarde counter.
This team does get swept by mega gallade if it gets a free switch in vs blissey, so gotta be careful.
Replays:
http://replay.pokemonshowdown.com/uu-192443386 - Zygarde is not broken
http://replay.pokemonshowdown.com/uu-192512857 - Zygarde still not broken
http://replay.pokemonshowdown.com/uu-192535649 - Late game sheddy sweep once everything was worn down
http://replay.pokemonshowdown.com/uu-192885436 - Sheddy best spinblock 2014
http://replay.pokemonshowdown.com/uu-192921726 - Don't be afraid to sac sash to get rid of threats, the +2 sneak had a ~60% chance of killing the chandy, but i got an extremely low roll, however it got it down to where rocks would kill, his defogger is a togetic so if i had rocks up and aggron inside i was in a very good position.
http://replay.pokemonshowdown.com/uu-192920177 - Have to play extremely carefully when the opponent has pursuit trappers, I knew he was trying to lure sheddy in with cune turn 2.