Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 SpA / 252 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Aromatherapy
Physically defensive mon. The effect spore has a good chance to punish contact hitters and sludge bomb adds if effect spore doesnt hit. Aromatherapy cures status effects that otherwise cripple my team. Giga drain gets stab and refills health pretty well, especially on seismatoad is he decides to stay in. synthesis helps keep vileplume alive along with black sludge and giga drain if needed.
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Scald
- Sludge Bomb
- Earth Power
- Focus Blast
Special tank of sorts. Assault vest and max sp def do its thing well. Scald gets stab and burn chance for any physIcal attackers that may want to switch in (plus mega camerupt will go down faster with a modest stab 4x effective scald) and earth power for stab and raw power. Focus blast hits audino if I get it on the switch and sludge bomb hits it otherwise, as well as grass types like carnivine and fairies like granbull. i like the idea of an assault vest better than a rock setter since i used it as a setter before and it was more of a liabilty.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 SpA
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Earthquake
Physical hard hitter. Choice close combat hits hard and knock off hits psychic switch ins, any nothing likes losing an item. Ice punch for coverage on flying types and the physically defensive vileplume switch and earthquake for weezing with mold breaker if it decides to try to switch in.
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA
- Focus Blast
- Fire Blast
- Psychic
- Thunderbolt
Special sweeper. Coverage in focus blast for rock types that want to come in like a kabutops and any bastiodon or probopass and thunderbolt for both water types aside from seismotode and flying types like swana who resist fire blast and focus blast. Psychic hits fighting types like hariyama a bit harder than my other attacks.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Jet
- Swords Dance
- Knock Off
Physical attacker. Aqua jet gets priority plus stab with a hopeful swords dance boost. Knock off since no one likes losing an item, and stone edge for stab and guts swellow hates it since it can tank a guts boosted brave bird and finish it off with an aqua jet.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- Explosion
- Ice Shard
Ice shard gets priority and stab, so it can revenge kill swellow if kabutops if out of the game already, plus revenge weakened mons a little easier. explosion for kamekaze since almost nothing will survive that, and return hits harder when speed isnt a problem. Earthquake hits rock types that may want to tank a hit and take me out like kabutops or even the rare bastiodon or probopass. steel types like klingklang wont like an earthquake and fire types like magmortar cant take an earthquake
any suggestion would be wonderful. Please and thank you :)
Ability: Effect Spore
EVs: 252 SpA / 252 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Aromatherapy
Physically defensive mon. The effect spore has a good chance to punish contact hitters and sludge bomb adds if effect spore doesnt hit. Aromatherapy cures status effects that otherwise cripple my team. Giga drain gets stab and refills health pretty well, especially on seismatoad is he decides to stay in. synthesis helps keep vileplume alive along with black sludge and giga drain if needed.
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Scald
- Sludge Bomb
- Earth Power
- Focus Blast
Special tank of sorts. Assault vest and max sp def do its thing well. Scald gets stab and burn chance for any physIcal attackers that may want to switch in (plus mega camerupt will go down faster with a modest stab 4x effective scald) and earth power for stab and raw power. Focus blast hits audino if I get it on the switch and sludge bomb hits it otherwise, as well as grass types like carnivine and fairies like granbull. i like the idea of an assault vest better than a rock setter since i used it as a setter before and it was more of a liabilty.
Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 SpA
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Earthquake
Physical hard hitter. Choice close combat hits hard and knock off hits psychic switch ins, any nothing likes losing an item. Ice punch for coverage on flying types and the physically defensive vileplume switch and earthquake for weezing with mold breaker if it decides to try to switch in.
Magmortar @ Expert Belt
Ability: Vital Spirit
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA
- Focus Blast
- Fire Blast
- Psychic
- Thunderbolt
Special sweeper. Coverage in focus blast for rock types that want to come in like a kabutops and any bastiodon or probopass and thunderbolt for both water types aside from seismotode and flying types like swana who resist fire blast and focus blast. Psychic hits fighting types like hariyama a bit harder than my other attacks.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Jet
- Swords Dance
- Knock Off
Physical attacker. Aqua jet gets priority plus stab with a hopeful swords dance boost. Knock off since no one likes losing an item, and stone edge for stab and guts swellow hates it since it can tank a guts boosted brave bird and finish it off with an aqua jet.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- Explosion
- Ice Shard
Ice shard gets priority and stab, so it can revenge kill swellow if kabutops if out of the game already, plus revenge weakened mons a little easier. explosion for kamekaze since almost nothing will survive that, and return hits harder when speed isnt a problem. Earthquake hits rock types that may want to tank a hit and take me out like kabutops or even the rare bastiodon or probopass. steel types like klingklang wont like an earthquake and fire types like magmortar cant take an earthquake
any suggestion would be wonderful. Please and thank you :)
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