Hello everyone, The Grim Garchomp here to give you another OU RMT! Seeing the success of my newly-made Mega Gallade team (from my earlier RMT) the problem I saw was that my team was too slow. I needed priority, and a speed demon. I didnt want to spoil my new Mega Gallade team by adding speed demons and screwing the synergy up, so I decided to make a team from scratch using the first speed demon ORAS mega that came to my mind: Our favorite grass-type starter with the tail of legends, Mega Sceptile(honestly I am not very sure how Sceptile can move so quick with that skyscraper of a tail he's got :P). So without further ado, I present to you, Mega Sceptile and his squad!!
General (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 80 Atk / 252 SpA / 176 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Leading the gang is my special sweeper, nuke, and mega, General the Sceptile!! This thing is an absolute beast, with it's crazy high special attack destroying pretty much everything and doing so with lightning-fast precision with his godly speed. The ability Lightningrod lets me be a douche to Thunder Waves and Volt Switches and Discharges that might come and threaten my team. The EVs and nature give Sceptile the extra oomph to do his job the best he can: Strike fast and hard, destroying all who gets in the way. The moveset is pretty simple, with Giga Drain and Dragon Pulse being my STABs and destroying all who resist my last 2 attacks, Giga Drain also being my recovery move in case of emergency, HP Fire is for Skarmory mostly, and does wonders against Scizor and Ferrothorn, and Focus Blast is for the other steel types like a wounded Heatran. With a +1 Special Attack boost from Lightning Rod, General pretty much guarantees the OHKO on many pokemon, and he takes no prisoners. Changed General's moveset and EVs to deal with Heatran better. Also changed for more power.
Megatron (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt
Just like the devious Decepticon he is named after, Megatron the Heatran is my lead and my special wall, tanking attacks and hitting right back like the Transformer. This is your standard Heatran, with Leftovers as a recovery and the EVs and nature maximizing Heatran's special bulk. The moveset is also very simple, with Stealth Rock being the hazard used on my team to destroy Talonflame, one of the threats to General. The other threat is Ice Shard, which Megatron doesnt give a shit about. Going back to the subject of the moveset tho, Lava Plume is Megatron's chosen STAB attack, with the high 30% burn chance too hard to pass up, as that could guarantee my win by burning an important physical attacker of the opponent. If the burn happens to fail, Megatron also has Toxic to poison the enemy, which quickly finishes the enemy in a few turns. As the final move, to prevent setup sweepers like the aforementioned Talonflame and Volcarona, I have chosen Roar to phase them out and damage them continuously with the Stealth Rocks. As the supporter of this team, Megatron dishes out pain well in smart tactics that could guarantee the opponent's downfall. Changed Roar to Taunt to break down stall.
Pingo (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Replacing Turdtar is my beloved drill pokemon of death Pingo, my scarfer, physical sweeper, and game changer, as this guy has saved me more times than I can count. Mold Breaker allows me to hit EVERYTHING not being a flying-type pokemon with an powerhouse of an Earthquake, usually 2HKOing the enemy. The EVs and nature help Excadrill race around the majority of the OU metagame, destroying all who try to come near. The moveset is also very simple, with Earthquake obviously being my STAB, Rock Slide to hit the flying types that trouble Pingo, Iron Head to hit fairies (should my other fairykillers ever die) and Rapid Spin to clear my field of hazards. Nothing much is needed to say about this bad boy, but actions do the talking for Pingo. Try going up against him and you are most likely going to pay a visit to the hospital.
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
To be my priority abuser and supernuke is Santa the Scizor!! With a Choice Band and Technician, Santa's Bullet Punches are usually OHKOs against the rocks and the fairies, while it 2HKOs everything else. To celebrate the nearing Christmas, I brought dear old Santa here to be the fairy destroyer, which counters General. The EVs and nature strengthen his bulk, and bring his attack so high you would swear I was hacking. The moveset is the normal Banded set, with U-Turn to have momentum and STAB, Bullet Punch to be the priority move to be abused, Knock Off to screw with scarfers and Chansey or any other Eviolite users like the rare Porygon2, and Superpower to destroy opposing steels. Just like a megaton warhead, Santa has the raw power to decimate his foes, and wipe them completely from the face of the earth. Watch your back...
Buu (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
To replace AimBot the Rotom-W is my special tank, sweeper, stallbreaker, and Sableye/Gallade counter, Buu the Clefable!! This is your classic Magic Guard CM set, and it does not disappoint. The Lefties give me recovery, and Magic Guard doesnt give a crap about the stall you throw at it, with Toxic and Will-o-Wisp/hazards all going to waste. The nature and EVs give Buu the extra bulk it needed, with enough Defense EVs to avoid a 2HKO with LO Latio's Psyshocks, and enough SpDef EVs to avoid a 2HKO from LO Greninja's Hydro Pump, LO Thundurus' Thunderbolt, and LO Kyurem-B's Ice Beam, making Buu a nice check against them. The moveset is also pretty simple. with Calm Mind making Buu the stallbreaker it was to be, Moonblast and Flamethrower being the nukes, and Soft-Boiled to make Buu last. Behind that cute appearance lies a creature so terrible, it will rip you apart before you can say: I forfeit!
Clinch (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
As the final member of the team, we have my wallbreaker, physical sweeper, and Keldeo counter, here's Clinch the Talonflame!! Living up to it's nickname, Clinch was usually the one who bailed me out of tight spots, by destroying the entire opposition when his back was against the corner. The Sharp Beak may be an unusual item, but it is needed to give Clinch the extra steroids needed to be powerful enough to OHKO/2HKO most of the OU tier. While Life Orb gives you more power, the recoil I get from Flare Blitz is too high, and will easily kill Clinch, turning Clinch into fodder. The EVs and nature are standard, just to allow Talonflame deal as much damage as possible, while defeating the enemy before they could counterattack. The moveset is also very simple, with Swords Dance giving me more power to sweep (allows Brave Bird to OHKO Thundurus after 1 Swords Dance), Brave Bird and Flare Blitz the obvious STAB to wreck havoc, and Roost for a priority recovery move. I needed an impressive wallbreaker that could keep me out of tight spots, and after searching, Clinch did not disappoint.
Well, that's the team!! Now I'll cover the threats to this team.
That's all folks! Until next RMT, this is The Grim Garchomp, signing out.
Importapoop:
General (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Megatron (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt
Pingo (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Buu (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Clinch (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 30 HP
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
General (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 80 Atk / 252 SpA / 176 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Leading the gang is my special sweeper, nuke, and mega, General the Sceptile!! This thing is an absolute beast, with it's crazy high special attack destroying pretty much everything and doing so with lightning-fast precision with his godly speed. The ability Lightningrod lets me be a douche to Thunder Waves and Volt Switches and Discharges that might come and threaten my team. The EVs and nature give Sceptile the extra oomph to do his job the best he can: Strike fast and hard, destroying all who gets in the way. The moveset is pretty simple, with Giga Drain and Dragon Pulse being my STABs and destroying all who resist my last 2 attacks, Giga Drain also being my recovery move in case of emergency, HP Fire is for Skarmory mostly, and does wonders against Scizor and Ferrothorn, and Focus Blast is for the other steel types like a wounded Heatran. With a +1 Special Attack boost from Lightning Rod, General pretty much guarantees the OHKO on many pokemon, and he takes no prisoners. Changed General's moveset and EVs to deal with Heatran better. Also changed for more power.
Megatron (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt
Just like the devious Decepticon he is named after, Megatron the Heatran is my lead and my special wall, tanking attacks and hitting right back like the Transformer. This is your standard Heatran, with Leftovers as a recovery and the EVs and nature maximizing Heatran's special bulk. The moveset is also very simple, with Stealth Rock being the hazard used on my team to destroy Talonflame, one of the threats to General. The other threat is Ice Shard, which Megatron doesnt give a shit about. Going back to the subject of the moveset tho, Lava Plume is Megatron's chosen STAB attack, with the high 30% burn chance too hard to pass up, as that could guarantee my win by burning an important physical attacker of the opponent. If the burn happens to fail, Megatron also has Toxic to poison the enemy, which quickly finishes the enemy in a few turns. As the final move, to prevent setup sweepers like the aforementioned Talonflame and Volcarona, I have chosen Roar to phase them out and damage them continuously with the Stealth Rocks. As the supporter of this team, Megatron dishes out pain well in smart tactics that could guarantee the opponent's downfall. Changed Roar to Taunt to break down stall.
Pingo (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Replacing Turdtar is my beloved drill pokemon of death Pingo, my scarfer, physical sweeper, and game changer, as this guy has saved me more times than I can count. Mold Breaker allows me to hit EVERYTHING not being a flying-type pokemon with an powerhouse of an Earthquake, usually 2HKOing the enemy. The EVs and nature help Excadrill race around the majority of the OU metagame, destroying all who try to come near. The moveset is also very simple, with Earthquake obviously being my STAB, Rock Slide to hit the flying types that trouble Pingo, Iron Head to hit fairies (should my other fairykillers ever die) and Rapid Spin to clear my field of hazards. Nothing much is needed to say about this bad boy, but actions do the talking for Pingo. Try going up against him and you are most likely going to pay a visit to the hospital.
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
To be my priority abuser and supernuke is Santa the Scizor!! With a Choice Band and Technician, Santa's Bullet Punches are usually OHKOs against the rocks and the fairies, while it 2HKOs everything else. To celebrate the nearing Christmas, I brought dear old Santa here to be the fairy destroyer, which counters General. The EVs and nature strengthen his bulk, and bring his attack so high you would swear I was hacking. The moveset is the normal Banded set, with U-Turn to have momentum and STAB, Bullet Punch to be the priority move to be abused, Knock Off to screw with scarfers and Chansey or any other Eviolite users like the rare Porygon2, and Superpower to destroy opposing steels. Just like a megaton warhead, Santa has the raw power to decimate his foes, and wipe them completely from the face of the earth. Watch your back...
Buu (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
To replace AimBot the Rotom-W is my special tank, sweeper, stallbreaker, and Sableye/Gallade counter, Buu the Clefable!! This is your classic Magic Guard CM set, and it does not disappoint. The Lefties give me recovery, and Magic Guard doesnt give a crap about the stall you throw at it, with Toxic and Will-o-Wisp/hazards all going to waste. The nature and EVs give Buu the extra bulk it needed, with enough Defense EVs to avoid a 2HKO with LO Latio's Psyshocks, and enough SpDef EVs to avoid a 2HKO from LO Greninja's Hydro Pump, LO Thundurus' Thunderbolt, and LO Kyurem-B's Ice Beam, making Buu a nice check against them. The moveset is also pretty simple. with Calm Mind making Buu the stallbreaker it was to be, Moonblast and Flamethrower being the nukes, and Soft-Boiled to make Buu last. Behind that cute appearance lies a creature so terrible, it will rip you apart before you can say: I forfeit!
Clinch (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
As the final member of the team, we have my wallbreaker, physical sweeper, and Keldeo counter, here's Clinch the Talonflame!! Living up to it's nickname, Clinch was usually the one who bailed me out of tight spots, by destroying the entire opposition when his back was against the corner. The Sharp Beak may be an unusual item, but it is needed to give Clinch the extra steroids needed to be powerful enough to OHKO/2HKO most of the OU tier. While Life Orb gives you more power, the recoil I get from Flare Blitz is too high, and will easily kill Clinch, turning Clinch into fodder. The EVs and nature are standard, just to allow Talonflame deal as much damage as possible, while defeating the enemy before they could counterattack. The moveset is also very simple, with Swords Dance giving me more power to sweep (allows Brave Bird to OHKO Thundurus after 1 Swords Dance), Brave Bird and Flare Blitz the obvious STAB to wreck havoc, and Roost for a priority recovery move. I needed an impressive wallbreaker that could keep me out of tight spots, and after searching, Clinch did not disappoint.
Well, that's the team!! Now I'll cover the threats to this team.
- Stall (As you may have noticed, I have no taunters or wallbreakers, making stall a hard battle for me. However, Heatran usually handles fine, taking all the Toxics and Will-o-Wisps. If he's alive, I usually succeed, but not after I bore myself to near death stalling the stallers. Any suggestions for a wallbreaker?)
- Mamoswine (This isnt really a very troubling threat, but Mamoswine can Ice Shard General, EQ Megatron and Turdtar, and Icicle Crash Tesla. AimBot and Santa handle really well against it, but if they die, I die.)
That's all folks! Until next RMT, this is The Grim Garchomp, signing out.
Importapoop:
General (Sceptile-Mega) (M) @ Sceptilite
Ability: Lightning Rod
EVs: 80 Atk / 252 SpA / 176 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Megatron (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt
Pingo (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Santa (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Buu (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Clinch (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 30 HP
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Last edited: