I started this team waaay back when swift swim was banned from OU and have spent a few years tweaking it and working out the kinks. I don't spend enough time on the server to get high ranks or participate in tourneys but I do have a solid win percentage when I play with the team. I like to randomly choose a Pokemon and build a team around it. The goal isn't to make it the focus of the team, but to build one that is the most viable in whichever tier I was aiming for. Random selection picked Kabtuops and since swift swim is the best ability for Kabutops I knew that I was going to be making an Ubers team. Naturally the first choice for a teammate had to be Kyogre.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Spout
- Scald/Surf
- Thunder
- Ice Beam
Due to the obvious is obvious role of providing rain for swift swim the old standard set of the dethroned King makes more sense than running the new hotness of Primal. I love using this as my lead, it can get around sashed leads with scald and can nab a lot of easy turn one kills if the opponent guesses the wrong set. Worrying about Knock Off is definitely a thing, but the payoffs outweighs that. I don't know the usage stats on knock off leads but from my experience it isn't much. Normally I fire off a Spout and then switch to the appropriate check/counter for the weakened mon that took the heavy hit. Later on it becomes an impressive revenge killer and can easily sweep a weakened team, if I wasn't sacrificing it for one last storm for Kabutops to finish what's left off.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance/Rapid Spin/Aqua Jet
- Low Kick
- Stone Edge
- Waterfall
The point of the team also is a standard issue old set. Xerneas prevents the need for Lum Berry, plus in Ubers Life Orb just seems required now a days. Base 115 Atk just ain't what it used to be. The same logic applies to Adamant over Jolly. You want to be hitting as hard as you can every attack, the rain will take care of being fast. The only real flip flopping I ever did with him was the last move. Before Defog was changed I ran Rapid Spin, but Mega-Scizor just does a better job at cleaning the hazards. For a while after I ran Aqua Jet but there were so few times when I needed to use it. This also was around the time when Mega-Lucario was being used in Ubers and I was worried about Vacuum Wave. However, I was almost always faster and I wouldn't be against any priority that wasn't Extremespeed. Eventually I came to see that there were some opportunities for Kabutops to get a free turn so I've been using SD for a few months now and it's amazingly efficient. Getting one boost with rain up will end the match most of the time.
Palkia @ Assault Vest
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Spacial Rend
- Surf
- Fire Blast
- Thunder
Palkia was another obvious inclusion, it got a boost from rain and also is the best counter to Kyogre. At first I ran Scarf and had a HO style team but found it hard to switch as none of my guys could take hits well enough to warrant double scarf on a team. Sometimes it would get a string of wins, but normally if someone knew it was happening they could find a way to deal with it. Once Assault Vest came out all my problems were solved. Being able to maintain crazy SpD bulk while still being able to have max SpA allows for Palkia to come in on a lot of stuff and just hit back for more than it took. I never run Hydro Pump in Ubers, I feel the opportunity cost of a miss is not worth the added power, even before it was nerfed. Most of the time Palkia will have rain so it will be hitting hard enough. I've thought about using something other than Fire Blast, but it's the only fire attack I have on the team, which I like to have against normal Groudon as well as Steels. The next three pokemon have changed a lot over the time the teams has been around. I've used more than a fair share of the Uber viable pokemon and rather than list them all here and explain I'll just answer any questions in the thread about anyone I didn't use on the team if someone thinks there are better options.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 100 Atk / 160 SpD
Careful Nature
- Bullet Punch
- U-turn
- Defog
- Roost
XY brought major overhauls to my team, the core of the first three never changed, but everyone else did. One thing was clear though, I needed a Xerneas counter. I tried out Mega-Venusaur but felt it didn't do much else to help the team which I didn't like. I don't want weaker options when I am already handicapping my team by running a NU pokemon. Mega-Scizor is great for the team as well as being arguably the best counter in the current meta for Xern. I've crept the Atk up as I found I wasn't always getting 2HKO on Xern with BP which is vital to keeping it from being troublesome. Rain neuters its worst weakness and it can Defog away the hazards quite effectively. Roost and U-Turn are great defensive moves that keep momentum and protect the other members of the team. I tried Superpower but did not care for it. This is a defensive set I don't want to be dropping my stats.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
While I didn't think the team needed a wish passer, I did think it was important to heal status on Kabutops especially. I tried a few of the more traditional Aroma users but when XY came out and I saw this set early on I jumped on the chance to try it out. Max Defense because of the huge threat Zekrom poses to my core. Fairy Aura still gives Moonblast enough of a bump to pose a threat. Xern is also a nice pivot to get Kyogre in the middle turns to reestablish rain. There are enough pokes Xern can force out and the double switch can really swing the momentum in your favor.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
And of course what's an Ubers team without God? I really wanted a Ground Type to absorb the onslaught of electric attacks that would be aimed at my core. I considered Groudon but turning off rain just seems bad to me. The only other ground type that is Uber rank left me with Ground God. Since I already had Scizor doing the defogging I went with the aggressive SD build. I really enjoy the offensive balance this team has while maintaining the ability to handle a lot of threats without sacrificing too much. I know Kabutops got a bad rap after the whole Twitch incident and I'm hoping this team might sway some love over to Dome Fossil.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Water Spout
- Scald/Surf
- Thunder
- Ice Beam
Due to the obvious is obvious role of providing rain for swift swim the old standard set of the dethroned King makes more sense than running the new hotness of Primal. I love using this as my lead, it can get around sashed leads with scald and can nab a lot of easy turn one kills if the opponent guesses the wrong set. Worrying about Knock Off is definitely a thing, but the payoffs outweighs that. I don't know the usage stats on knock off leads but from my experience it isn't much. Normally I fire off a Spout and then switch to the appropriate check/counter for the weakened mon that took the heavy hit. Later on it becomes an impressive revenge killer and can easily sweep a weakened team, if I wasn't sacrificing it for one last storm for Kabutops to finish what's left off.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance/Rapid Spin/Aqua Jet
- Low Kick
- Stone Edge
- Waterfall
The point of the team also is a standard issue old set. Xerneas prevents the need for Lum Berry, plus in Ubers Life Orb just seems required now a days. Base 115 Atk just ain't what it used to be. The same logic applies to Adamant over Jolly. You want to be hitting as hard as you can every attack, the rain will take care of being fast. The only real flip flopping I ever did with him was the last move. Before Defog was changed I ran Rapid Spin, but Mega-Scizor just does a better job at cleaning the hazards. For a while after I ran Aqua Jet but there were so few times when I needed to use it. This also was around the time when Mega-Lucario was being used in Ubers and I was worried about Vacuum Wave. However, I was almost always faster and I wouldn't be against any priority that wasn't Extremespeed. Eventually I came to see that there were some opportunities for Kabutops to get a free turn so I've been using SD for a few months now and it's amazingly efficient. Getting one boost with rain up will end the match most of the time.
Palkia @ Assault Vest
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Spacial Rend
- Surf
- Fire Blast
- Thunder
Palkia was another obvious inclusion, it got a boost from rain and also is the best counter to Kyogre. At first I ran Scarf and had a HO style team but found it hard to switch as none of my guys could take hits well enough to warrant double scarf on a team. Sometimes it would get a string of wins, but normally if someone knew it was happening they could find a way to deal with it. Once Assault Vest came out all my problems were solved. Being able to maintain crazy SpD bulk while still being able to have max SpA allows for Palkia to come in on a lot of stuff and just hit back for more than it took. I never run Hydro Pump in Ubers, I feel the opportunity cost of a miss is not worth the added power, even before it was nerfed. Most of the time Palkia will have rain so it will be hitting hard enough. I've thought about using something other than Fire Blast, but it's the only fire attack I have on the team, which I like to have against normal Groudon as well as Steels. The next three pokemon have changed a lot over the time the teams has been around. I've used more than a fair share of the Uber viable pokemon and rather than list them all here and explain I'll just answer any questions in the thread about anyone I didn't use on the team if someone thinks there are better options.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 100 Atk / 160 SpD
Careful Nature
- Bullet Punch
- U-turn
- Defog
- Roost
XY brought major overhauls to my team, the core of the first three never changed, but everyone else did. One thing was clear though, I needed a Xerneas counter. I tried out Mega-Venusaur but felt it didn't do much else to help the team which I didn't like. I don't want weaker options when I am already handicapping my team by running a NU pokemon. Mega-Scizor is great for the team as well as being arguably the best counter in the current meta for Xern. I've crept the Atk up as I found I wasn't always getting 2HKO on Xern with BP which is vital to keeping it from being troublesome. Rain neuters its worst weakness and it can Defog away the hazards quite effectively. Roost and U-Turn are great defensive moves that keep momentum and protect the other members of the team. I tried Superpower but did not care for it. This is a defensive set I don't want to be dropping my stats.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
While I didn't think the team needed a wish passer, I did think it was important to heal status on Kabutops especially. I tried a few of the more traditional Aroma users but when XY came out and I saw this set early on I jumped on the chance to try it out. Max Defense because of the huge threat Zekrom poses to my core. Fairy Aura still gives Moonblast enough of a bump to pose a threat. Xern is also a nice pivot to get Kyogre in the middle turns to reestablish rain. There are enough pokes Xern can force out and the double switch can really swing the momentum in your favor.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
And of course what's an Ubers team without God? I really wanted a Ground Type to absorb the onslaught of electric attacks that would be aimed at my core. I considered Groudon but turning off rain just seems bad to me. The only other ground type that is Uber rank left me with Ground God. Since I already had Scizor doing the defogging I went with the aggressive SD build. I really enjoy the offensive balance this team has while maintaining the ability to handle a lot of threats without sacrificing too much. I know Kabutops got a bad rap after the whole Twitch incident and I'm hoping this team might sway some love over to Dome Fossil.