The Legend Run: (Mulan15262) Mysterious Cove

Challenging Mysterious Cove


Backpack:
4 Heal Balls (8 CC)
8 Cherish Balls (6 CC)
1 Revive (4 CC)
2 Potions (2 CC)
-20 CC for items

Hold Items:
Lucarionite (for Lucario)
Charged Stone (for Magnezone)
Rare Candy (for Kitsunoh)

Pokemon:
Lucario(*) (Luke) Male

Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang


+6 CC per match Lucario participates in
Kitsunoh(Masuku)(Female)

Nature: Jolly (+15% Speed, +19 Accuracy, -1 Special Attack)
Type: Ghost/Steel
Ability: Frisk / Limber / Cursed Body

Stats:
HP: 100
Attack: 4
Defense: 3
Spe Attack(-): 1
Spe Defense: 3
Speed(+): 127
SC: 3
WC: 4
Accuracy: +19

EC: 6/6
MC: 1
AC: 5/5

Moves(64/105 for 103 MC):
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Imprison
Tail Whip
Metal Claw
Revenge
Copycat
Memento
Shadow Claw

Magic Coat
Pain Split
Trick
Role Play
Knock Off
Endeavor
Superpower
Low Kick
Ominous Wind
Thunder Punch
Snatch
Fury Cutter, Headbutt, Ice Punch, Icy Wind, Last Resort, Snore, Spite, Sucker Punch, Super Fang 9 moves for 27 MC.

Meteor Mash
Phantom Force
Foul Play
Psycho Shift
Yawn
Hex
Curse
Feather Dance, Flail, Metal Sound 3 moves for 9 MC

Will-o-Wisp
Dig
Thief
Protect
Taunt
Psychic
Return
Frustration
Roar
U-Turn
Rain Dance
Flash
Taunt
Double Team
Safeguard
Torment
Earthquake
Substitute
Swagger
Rock Slide
Shadow Ball
Aerial Ace
Giga Impact
Psych Up
Toxic
Bulldoze
Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Facade, Rest, Attract, Round, False Swipe, Fling, Embargo, Payback, Retaliate, Gyro Ball, Dream Eater, Sleep Talk, Flash Cannon, Trick Room, Rock Smash, Dark Pulse, Confide, Cut, Strength 26 moves for 52 MC
Endure
Defog
Iron Tail, Secret Power, Captivate, Natural Gift, 4 moves for 12 MC
Quantum the Magnezone (genderless)
Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel

Abilities:
Magnet Pull
Sturdy
Analytic (hidden)

EC: 9/9
MC: 0
AC: 5/5

Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20

Moves(52/72, for 52 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball

Signal Beam
Gravity
Electro Web
Magic Coat
Iron Defense
Iron Head, Recycle, Rollout, Snore 4 moves for 12 MC

Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Substitute
Psych Up
Swagger
Confide, Facade, Frustration, Giga Impact, Return, Round, Sunny Day, Wild Charge 8 moves for 16 MC
Endure
Bide
Mimic
Curse, Double-Edge, Natural Gift, Rage, Secret Power, Shock Wave, Take Down, Teleport 8 moves for 24 MC

Refresh
Agility
"Did you ever hear of the Legends?"

"What Legends?"

"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."

"Oh, those legends. What of it?"

"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."

"Sounds like a fairy tale. Lay off the whisky."

"Whatever you say. I'm heading over there to check it out."

There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.

Do you...
A) Enter Mysterious Cove?
Or
B) Leave Mysterious Cove?
 
Last edited:
Uh so I just realized that you brought Super Potions, even though you can't. Do you want to swap those out for something else or just get a refund?
 
Can I swap them out for regular potions and refund the other two CC?

A) Enter the Mysterious Cove.

Also, equipping the items I brought for each pokemon if they don't come equipped.
 
Last edited:
Okay I swapped those out, I'm pretty sure you get a refund.

----------

You leave the forest and come to the mouth of the cove. It appears to be low tide, as two rock paths barely sticking up out of the water are the only way in. Their winding nature makes them look like long whiskers. Looking closely at the water, you can tell it is slightly illuminated, though you don't know why. In any case, it looks like you won't be able to cross without some resistance.

A voice speaks: "Welcome to a nest. What these Pokemon lack in strength they make up for in numbers. Plan carefully." You wonder where this voice emanates from, but it would be better to think about the situation at hand.


Magikarp (M)

Nature: Lonely
+ATK, -DEF

Type: Water

Abilities: Swift Swim / Rattled

Stats:
HP: 80
ATK: 2 (+)
DEF: 1 (-)
SPA: 1
SPD: 1
SPE: 80
BRT: 9
SC: 1
WC: 2

Item: None

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Flail

Bubble
Bounce
Reversal

Magikarp (M)

Nature: Lonely
+ATK, -DEF

Type: Water

Abilities: Swift Swim / Rattled

Stats:
HP: 80
ATK: 2 (+)
DEF: 1 (-)
SPA: 1
SPD: 1
SPE: 80
BRT: 9
SC: 1
WC: 2

Item: None

EC: 0/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Flail

Bubble
Bounce
Reversal

Tynamo (M)

Nature: Jolly
+SPE, +16% ACC, -1 SPA

Type: Electric

Abilities: Levitate

Stats:
HP: 90
ATK: 2
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 69 (+)
BRT: 12
SC: 1
WC: 1

Item: None

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam



*panicked flopping*|*panicked flopping*|"Not MORE people coming here to beat us up"
Magikarps: Bubble ~ Bubble
If Lucario is under the effects of a P/E move, then use Bubble
If you are below 29 hp when you would act, then use Flail (Lucario)
Tynamo: Thunder Wave (Lucario) ~ Charge Beam (Lucario)
If your target is under the effects of a P/E move, then Charge Beam (Kitsunoh) and push back
 
Would I be correct in assuming that the battlefield is for practical intents and purposes ASB Arena, just with a different appearance (or only slight changes that don't affect the battle)? If so, these are my orders:

Lucario: [MEGA-EVOVLE]Rock Slide - Vacuum Wave (Tynamo)

Kitsunoh: Fake Out (Tynamo) - Rock Slide

Magnezone: Signal Beam (Tynamo) - Thundershock (Magikarp A)


Also, how many substitutions do I get. I can't find info on this anywhere.
 
Last edited:
Have you tried reading the fourth paragraph of the TLR op?
Team Mulan

83|91|94
91|90|92

Fine|Fine|Fine
6/2/5/3|5/3/1/3|3/4/7/3

vs

Team Nest

28|54|28
98|92|97

Fine|Fine|+1 SpA
2/1/1/1|2/1/1/1|2/2/1/2

How not to take out the nest mons when ordering second -.-
Next time try to actually do enough to KO something???
Although to be fair you did stop Tynamo from paralyzing Lucario and you shrugged off the rest of the attacks, so there's that.
Lucario Mega-Evolved!

----------

Kitsunoh used Fake Out!
Crit? (<76) 1200 no
-4 en
-(4+4.5)=8.5 hp Tynamo

Lucario used Rock Slide!
Flinch? (<361) 561, 697 no
Crit? (<76) 358, 146, 697 no
-6 en
-(8*.75+7.5)=13.5 hp Magikarps
-(8*.75+6)=12 hp Tynamo

Magikarps used Bubble!
-Spe? (<121) 239, 1174, 824, 369, 638, 227 no
Crit? (<76) 429, 329, 1166, 697, 1043, 624 no
-2 en Magikarps
-(4*.75+3-3)*2=6 hp Lucario
-(4*.75+3-3)*2=6 hp Kitsunoh
-(4*.75+3-1-3)*2=4 hp Magnezone

Tynamo flinched!

Magnezone used Signal Beam!
Confuse? (<121) 66 yes
Duration? 235 2a
Crit? (<76) 1084 no
-6 en
-(8+7)=15 hp Tynamo

----------

Lucario used Vacuum Wave!
Crit? (<76) 801 no
-3 en
-(4+3+2+4.5)=13.5 hp Tynamo

Kitsunoh used Rock Slide!
Flinch? (<361) 203, 794, 947 Magikarp 1
Crit? (<76) 5, 296, 764 Magikarp 1
-6 en
-(8*.75+3+6)=15 hp Magikarp 1
-(8*.75+6)=12 hp Magikarp 2
-(8*.75+4.5)=10.5 hp Tynamo

Magikarp 1 flinched!

Magikarp 2 used Bubble!
-Spe? (<121) 210, 1092, 463
-6 en
-(4*.75+3+3-3)=6 hp Lucario
-(4*.75+3-3)=3 hp Kitsunoh
-(4*.75+3-1-3)=2 hp Magnezone

Tynamo used Charge Beam!
+SpA? (<841) 21 yes
Crit? (<76) 126 no
-3 en
-(5+3-3)=5 hp Lucario
+1 SpA Tynamo

Magnezone used Thundershock!
Para? (<121) 994 no
Crit? (<76) 976 no
-2 en
-(4+3+8.5)*1.5=23.25 hp Magikarp 1
Backpack:
4 Heal Balls
8 Cherish Balls
1 Revive
2 Potions

Rewards:
Me: 2+1*2+2=6 UC
Mulan: 1 CC
Kitsunoh: 3 MC
Magnezone: 3 MC
 
Last edited:
Then when do I fight the horde? Or is that a chunk of information sitting there, doing nothing?

Lucario: Rock Slide - Chill
[PRIORITY]If Magnezone misses its Electroweb on Tynamo, replace a2 with Swift (only Tynamo).
If Magnezone misses its Electroweb on Magikarp A, replace a2 with Swift (only Magikarp A).

Kitsunoh: Rock Slide - Yawn (Magikarp B)

Magnezone: Electroweb (all three) - Thunder Wave (Magikarp B)
If Magnezone misses its Electroweb on Magikarp A and Tynamo, replace a2 with Thunder Shock (Magikarp A).
 
Not every TLR has every type of encounter. MC is far to short to have every encounter, and does not have either of Horde combat or Lackey combat. I would recommend reading the data >.>

Also, Swift can't target only one mon, so your sub is illegal.

Magikarp 1: Bounce (Lucario) ~ Reversal+Reversal (Lucario)
Magikarp 2: Reversal (Lucario) ~ Reversal+Reversal (Lucario)
If Lucario is KOed when you would act, then target Magnezone
Tynamo: Spark (Kitsunoh) ~ Spark (Kitsunoh)

Team Mulan

75|82|94
97|73|82

Fine|Fine|Fine
6/2/5/3|5/3/1/3|3/4/7/3

vs

Team Nest

KO|5|KO
KO|86|KO

KO|-1 Spe, Drowsy, 15% para|KO
2/1/1/1|2/1/1/1|2/2/1/2

You lucky bastard, getting a flinch on Magikarp 1 and a full para on Magikarp 2.
It could killed Lucario, too :(
Lucario used Rock Slide!
Flinch? (<361) 364 617 421 no
Crit? (<76) 1054 1043 565 no
-6 en
-(8*.75+7.5)=13.5 hp Magikarps
-(8*.75+6)=12 hp Tynamo

Kitsunoh used Rock Slide!
Flinch? (<361) 80 462 1043 Magikarp 1
Crit? (<76) 510 1016 956 no
-10 en
-(8*.75+6)=12 hp Magikarps
-(8*.75+4.5)=10.5 hp Tynamo

Magikarp 2 used Reversal!
Crit? (<76) 88 no
-6 en
-(8)*1.5=12 hp Lucario

Magikarp 1 flinched!

Tynamo used Spark!
Crit? (<76) 421 no
-4 en
-(7+3-1.5)=8.5 hp Kitsunoh

Magnezone used Electroweb!
Hit? (<1141) 830 926 663 yes
Crit? (<76) 1130 986 661 no
-4 en
-(6*.75+3+8.5)*1.5=24 hp Magikarps
KO Magikarp 1
-(6*.75+3+7)/1.5=9.667 hp Tynamo
KO

----------

Lucario chilled!
+12 en

Kitsunoh used Yawn!
-7 en

Magnezone used Thunder Wave!
-6 en

Magikarp used Reversal+Reversal!
Full para? (<361) 45 yes
-5% para Magikarp

----------

-5% para Magikarp
Backpack:
4 Heal Balls
8 Cherish Balls
1 Revive
2 Potions

Rewards:
Me: 2+1*2+2*2=8 UC
Mulan: 1 CC
Kitsunoh: 3 MC
Magnezone: 3 MC, 2 KOC



*Heavy breathing*
Reversal+Reversal (Lucario) *2
If Lucario is under the effects of a P/E move, then target Magnezone
If both Lucario and Magnezone are under the effects of a P/E move, then target Lucario
 
Swift's description says that it can target "up to 3 adjacent targets". The "up to" means that it can target less, and nowhere does it say that swift can't target just one or two pokemon instead of three. Also, the description refers to the target in singular, so that would indicate that it can hit one.


Lucario: Heal Pulse (Kitsunoh) - Chill

Kitsunoh: Bodyblock (Lucario) - Chill

Magnezone: Chill - Chill
 
Last edited:
"Up to 3" is there because it's rather difficult to target 3 opponents when there are less than 3 opponents on the field.

Team Mulan

75|100|94
95|80|100

Fine|Fine|Fine
6/2/5/3|5/3/1/3|3/4/7/3

vs

Team Nest

5
44

Sleeping 1a, 10% para
2/1/1/1

Whee stalling
Lucario used Heal Pulse!
-14 en
+18 hp Kitsunoh

Kitsunoh used Bodyblock!
-5 en

Magnezone chilled!
+12 en

Magikarp used Reversal+Reversal!
Full para? (<181) 1136 no
-42 en
fail

Magikarp fell asleep for (236) 1a

----------

Lucario chilled!
+12 en

Kitsunoh chilled!
+12 en

Magnezone chilled!
+6 en

----------

+1 Spe Magikarp, -10% para Magikarp
Backpack:
4 Heal Balls
8 Cherish Balls
1 Revive
2 Potions

Rewards:
Me: 2+1*2+2*3=10 UC
Mulan: 1 CC
Kitsunoh: 3 MC
Magnezone: 3 MC, 2 KOC
 
Sleep doesn't decay when you are cooling down from a combo.

Magikarp CHP at the start: 45
Ball 1:
45-((10-(floor(5/10+0))*2-0)=25
+12 en

Ball 2:
25-((10-(floor(5/10+0))*2-0)=5
+12 en

Ball 3:
5-((10-(floor(5/10+0))*2-0)=-15
CAPTURE
+50 hp
+32 en

Team Mulan

75|100|94
95|80|100

Fine|Fine|Fine
6/2/5/3|5/3/1/3|3/4/7/3


55
100

1a Sleep, 5% para
2/1/1/1
Backpack:
1 Heal Ball
8 Cherish Balls
1 Revive
2 Potions

Rewards:
Me: 2+1*2+2*3+.5*3=11.5 UC
Mulan: 1 CC, Magikarp
Kitsunoh: 3 MC
Magnezone: 3 MC, 2 KOC


Name your new Magikarp, and manage your team.​
 
Magikarp will be named "Unloved" since you didn't give it a name :(

Team Mulan

95|100|94
95|80|100

Fine|Fine|Fine
6/2/5/3|5/3/1/3|3/4/7/3


55
100

1a Sleep, 5% para
2/1/1/1
Backpack:
1 Heal Ball
8 Cherish Balls
1 Revive
1 Potion

Rewards:
Me: 2+1*3+2*3+.5*3=12.5 UC
Mulan: 1 CC, Magikarp
Kitsunoh: 3 MC
Magnezone: 3 MC, 2 KOC

Once you pass the Maw, you enter the cave, filled with many natural features. A slow but quite high waterfall flows here, and you can see a King's Rock up at the top of it. At various points along the waterfall you can see some Slowpoke. Seems like they're all trying to race to get the rock... but you might be able to grab it.

Player Options:
a) Grab the King's Rock
b) Carry On
 
You watch the scene bemused, and see one of the Slowpoke finally reach the King's Rock, as it begins to glow a bright white.

----------

You find a large underground cave that appears to be a dead end. The area's rocky surface drops into what appears to be a very shallow lake, insufficient for swimming. You turn to your guide, who disappears in a flash of light. The guide's form is gone, but you hear another voice.

"You have been chosen to undergo the test. I hope you have prepared well - the Guardians of this cove are a crafty duo. Do not think mere force alone will be sufficient. They will wait calmly and exploit any flaws in your strategy. Pass this trial, and have a chance at something truly amazing."

  • Only Rain has the raw materials to be summoned. All other weathers are not allowed.
  • Water source available.
  • Neither Dig nor Dive can be used.

Eelektrik (M)

Nature: Quiet
+SPA, -SPE, -10% EVA

Type: Electric

Abilities: Levitate

Stats:
HP: 100
ATK: 3
DEF: 3
SPA: 4 (+)
SPD: 3
SPE: 34 (-)
BRT: 17
SC: 2
WC: 2

Item: Macho Brace

EC: 4/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon

Bounce
Knock Off
Super Fang

Acrobatics
Double Team
Hidden Power (Water)
Light Screen
Protect
Rain Dance
Sleep Talk
Swagger
Thunder

Metang (o)

Nature: Adamant
+ATK, -SPA

Type: Steel / Psychic

Abilities: Clear Body / Light Metal

Stats:
HP: 90
ATK: 4 (+)
DEF: 4
SPA: 1 (-)
SPD: 3
SPE: 50
BRT: 16
SC: 2
WC: 6 [LM: 5]

Item: Muscle Band

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Agility
Bullet Punch
Confusion
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down

Body Slam
Dynamicpunch
Endure
Gravity
Headbutt
Iron Head
Zen Headbutt

Aerial Ace
Bulldoze
Brick Break
Earthquake
Hidden Power (Water)
Protect
Psych Up
Reflect
Sandstorm
Substitute


Team Mulan

95|100|94
95|80|100

Fine|Fine|Fine
6/2/5/3|5/3/1/3|3/4/7/3


55
100

1a Sleep, 5% para
2/1/1/1
Backpack:
1 Heal Ball
8 Cherish Balls
1 Revive
1 Potion

Rewards:
Me: 2+1*4+2*3+.5*3=13.5 UC
Mulan: 1 CC, Magikarp
Kitsunoh: 3 MC
Magnezone: 3 MC, 2 KOC


Your move.​
 
Lucario: [MEGA-EVOLVE] High Jump Kick (Elektrik) - Rock Slide
If Elecktrik uses a successful p/e move, replace that action with Feint.

Kitsunoh: Rock Slide - Shadow Strike (Elektrik)
If Electrik uses Coil, use Knock Off (Elektrik) and push back, but only once.
If Electrik uses Thunder Wave, use Fake Out (Elektrik) and push back, but only once.
If Elektrik is KOed a2, redirect to Metang.

Magnezone: Signal Beam (Elektrik) - Hidden Power (Elektrik)
If Elektrik is KOed, use Thunderbolt (Metang).
 

"Who do I kill?"|"Those guys over there"

Eelektrik: Knock Off (Magnezone) ~ Super Fang (Lucario)
Metang: Bulldoze ~ Earthquake

Team Mulan

82|89|86
81|69|84

-1 Spe|-1 Spe|Fine
6/2/5/3|5/3/1/3|3/4/6/3

55
100

1a Sleep, 5% para
2/1/1/1


Team Guardians

11|79
93|96

Fine|Fine
3/3/4/3|4/4/1/3

Not only did you horribly fail to KO Eelektross, you also flinched both of them, ruining my hopes and dreams. Jerk.
Lucario used High Jump Kick!
Crit? (<76) 515 no
-8 en
-(13+3+2+4.5)=20.5 hp Eelektrik

Kitsunoh used Rock Slide!
Flinch? (<361) 480, 488 no
Crit? (<76) 675, 1052 no
-6 en
-(8*.75+3)=9 hp Eelektrik
-(8*.75+1.5)/1.5=5 hp Metang

Magnezone used Signal Beam!
Confuse? (<121) 307 no
Crit? (<76) 1036 no
-6 en
-(8+5.5)=13.5 hp Eelektrik

Metang used Bulldoze!
Crit? (<76) 325, 434 no
-4 en
-(6*.75+1+3)*1.5=12.75 hp Lucario
-(6*.75+1+1.5)*1.5=10.5 hp Kitsunoh
miss Magnezone
-1 Spe Lucario
-1 Spe Kitsunoh

Eelektrik used Knock Off!
Crit? (<76) 5 yes
-7 en
-(10-1-1.5)=7.5 hp Magnezone

----------

Lucario used Rock Slide!
Flinch? (<361) 320, 229 both
Crit? (<76) 310, 1053 no
-6 en
-(8*.75+4.5)=10.5 hp Eelektross
-(8*.75+3)/1.5=6 hp Metang

Kitsunoh used Shadow Strike!
-Def? (<601) 781 no
Crit? (<76) 624 no
-5 en
-(8+3+1+3)=15 hp Eelektross

Magnezone used Hidden Power!
Crit? (<76) 705 no
-4 en
-(6+4.5)=10.5 hp Eelektross

Metang flinched!

Eelektross flinched!
Backpack:
1 Heal Ball
8 Cherish Balls
1 Revive
1 Potion

Rewards:
Me: 2+1*4+2*4+.5*3=15.5 UC
Mulan: 7 CC, Magikarp
Kitsunoh: 6 MC
Magnezone: 6 MC, 2 KOC



"Ow"|"Hey stop that"

Eelektross: Discharge ~ Thunderbolt (Lucario)
If Lucario is under the effects of a P/E move a2, then target Kitsunoh

Metang: Bulldoze ~ Earthquake
If Magnezone is under the effects of Magnet Rise, then use Gravity the first time
If your move is Imprisoned, then use Dynamic Punch (Magnezone) the first time and Zen Headbutt (Lucario) the second​
 
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Lucario: Bite (Metang) - Crunch (Metang)

Kitsunoh: Rock Slide - Fake Out (Metang)

Magnezone: Electroweb - Thunderbolt (Metang)
 
Team Mulan

69|78|76
71|59|74

-2 Spe|-2 Spe|-1 Spe
6/2/5/3|5/3/1/3|3/4/6/3

55
100

1a Sleep, 5% para
2/1/1/1


Team Guardians

KO|12
KO|92

KO|Fine
3/3/4/3|4/4/1/3

Why are you so bad at KOing things ._.
Lucario used Bite!
Flinch? (<361) 386 no
Crit? (<76) 570 no
-4 en
-(6+3)*1.5=13.5 hp Metang

Kitsunoh used Rock Slide!
Flinch? (<361) 248, 570 Eelektrik
Crit? (<76) 722, 227 no
-6 en
-(8*.75+3)=9 hp Eelektrik
-(8*.75+1.5)/1.5=5 hp Metang

Magnezone used Electroweb!
Hit? (<1141) 313 yes
Crit? (<76) 330, 328 no
-4 en
-(6*.75+3+4.5)/1.5=8 hp Eelektrik
KO
-(6*.75+3+4.5)=12 hp Metang

Metang used Bulldoze!
Crit? (<76) 137, 308, 901 no
-4 en
-(6*.75+1+3)*1.5=12.75 hp Lucario
-(6*.75+1+1.5)*1.5=10.5 hp Kitsunoh
-(6*.75+1-1)*2.25=10.125 hp Magnezone
-1 spe all

----------

Kitsunoh used Fake Out!
Crit? (<76) 434 no
-4 en
-(4+1.5)/1.5=3.667 hp Metang

Lucario used Crunch!
Crit? (<76) 820 no
-6 en
-(8+3)*1.5=16.5 hp Metang

Metang flinched!

Magnezone used Thunderbolt!
Para? (<121) 65 yes
Crit? (<76) 641 no
-6 en
-(9+3+4.5)=16.5 hp Metang
Backpack:
1 Heal Ball
8 Cherish Balls
1 Revive
1 Potion

Rewards:
Me: 2+1*4+2*5+.5*3=17.5 UC
Mulan: 7 CC, Magikarp
Kitsunoh: 6 MC
Magnezone: 6 MC, 3 KOC
 
Kitsunoh: Chill - Chill
If Metang is not KOed after Lucario used Vacuum Wave, replace a1 with Shadow Sneak.

Lucario: Vacuum Wave (Metang) - Chill

Magnezone: Chill - Chill
 

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