LOL, even when roosting murkrow has more weaknesses than sableye.Prankster Roost? I don't think Sableeye has a form of recovery that removes almost all its weaknesses and lets it stall with Toxic...
But instead of arguing I'll go back to raising this Tyranitar in X/Y and bid you a fond adieu.
Sounds like a plan.Recreant an easy way to solve this is to say that you can only list Pokemon that are both <BL and are listed on the OU Viability Rankings, unless given a special exception. This will filter out the nonviable/non-lower-tier reservations.
Stef0w said everything that I needed to. Murkrow is not a good Pokémon. Even if you write an analysis, it will not be added.Prankster Roost? I don't think Sableeye has a form of recovery that removes almost all its weaknesses and lets it stall with Toxic...
But instead of arguing I'll go back to raising this Tyranitar in X/Y and bid you a fond adieu.
I can think of a million pokemon that can do exactly that, and that are actually good in OU. Murkrow has no niche that makes it game changing in any situationUhh.... it's a niche pokemon that can be designed to tear apart either special walls, physical walls, shut down leads, or beat physical attackers. It's not an "automatically toss onto every team" pokemon, but a sensible player that knows his team has a hole can fill it with a Prankster Murkrow.
(hell, I'm not even sure why Liepard Prankster is used over Murkrow Prankster.)
But if you want me to reserve a more manestream pokemon, then Roserade. :p
Go for it. PM me when you finish it (Takes a load off my back, thanks)I'd be interested in creating a blacklist of pokemon that won't get analyses here.
Will start working later today.
imo you should emphasize Cobalion's ability to take on Bisharp for VoltTurn teams, because that's what got it a spot in the Viability thread in the first place.Oh shit forgot about Cobalion
Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Naive Nature
- Volt Switch
- Close Combat
- Stealth Rock / Taunt / Iron Head / HP Ice
- Stealth Rock / Taunt / Iron Head / HP Ice
Roles: Pivot, Support
Cobalion uses its incredible typing combined with its high defense to work as an Supportive Pivot. It is one of the fastest volt-switchers in the game and is the only viable one with Stealth rocks.
Volt switch is a mandetory move which makes Cobalion a fast momentum grabber for offensive and balanced cores alike. Close combat is your strongest physical STAB, which hits important pokemon like Bisharp, Excadrill, Tyranitar and Terrakion. it also does a fair amount against neutral targets. The final two moves are up for what your team needs. Stealth rock is annoying and gives you chip damage against most teams, especially Flying Spam. Taunt lets you shut down opposing setup sweepers and certian hazard setters like SD M-scizor without superpower and Skarmory. Iron head finally gives you a secondary STAB which makes Fairies think twice about switching in on youand you can hax the living hell out fo them with flinch.Finally HP Ice is a niche option if oyu really dont wat Lando/Gliscor switching in on you The HP EVs are enough to survive Excadrills EQ while the remaining EV go into attack to maximize your damage output, max speed with a Naive nature lets you speedtie with the other pokemon in the 108 speed tier, namely Keldeo and Terrakion. Lefties gives you passive recovery, something which improves your survivabilty and negates SR damage.
boltsandbombers k
Also, cobalion is a good partner mega latias, because of it's ability to beat most dark types, allowing subCM stored power latias to sweep.imo you should emphasize Cobalion's ability to take on Bisharp for VoltTurn teams, because that's what got it a spot in the Viability thread in the first place.
Hey, cool post I actually understood how Contrary Serperior will function in the OU meta when it gets released.I'm legitimately surprised nobody did this post yet now that this baby's going to be released soon:
Serperior @ Life Orb
Ability: Contrary
EVs: 16 Def / 252 SpA / 240 Spe
Timid Nature
IVs: 29 HP
- Leaf Storm
- Dragon Pulse
- Giga Drain / Knock Off / Glare / Synthesis
- Hidden Power [Ground] / Hidden Power [Fire]
Role: Cleaner / Wallbreaker
Overall:
FINALLY! CONTRARY SERPERIOR! THE DREAM IS REAL! :D
While it would have been nicer if Contrary Serperior came out the gen it came from, it can still be a deadly force in the ORAS metagame as a wallbreaker / cleaner. With access to Leaf Storm giving it essentially a free Nasty Plot boost every time it attacks, Serperior swiftly becomes a solid threat that can decimate teams not carrying Steels or if the Grass resists have been previously killed. Be weary of this monster if your team is weakened, as not much will stop a +6 Leaf Storm besides obvious resists.
Having access to Contrary also makes Serperior, like Bisharp, a decent stop to Defog, as Serperior will gain an Evasion boost when hit by Defog. Teams that need ways of breaking CroCune, Mega Slowbro, Mega Sableye and stall in general, look no further in Serperior!
Moveset details:
Leaf Storm is mandatory, as Serperior needs this to fully utilize its Contrary Ability, gaining +2 Special Attack with each use. Dragon Pulse is also highly recommended as it's the only other decent special attacking coverage option it has besides Hidden Power.
The last two options are interchangeable. Giga Drain is a preferred option as it provides recovery to combat Life Orb recoil. Knock Off is, well, Knock Off. Glare is a neat trick Serperior can pull off to actually paralyze Ground types like Scarf Lando and even the Electric-immune Mega Sceptile. It has "reliable" recovery in Synthesis, but with PP of 8, Rain becoming more prominent in OU and Sand Offense still a somewhat common playstyle, +2 Giga Drain is generally more preferred, but Synthesis still has its uses as Life Orb recoil doesn't wear down Serperior with Synthesis use.
The Hidden Power choice is ultimately dependent on what your team needs in terms of coverage. The preferred options are Ground to hit Heatran and Magnezone and Fire to hit Scizor, Skarmory and Ferrothorn. The sucky thing about this predicament is you're essentially choosing what you'll be walled by, so choose wisely.
29 HP IVs allow you to take the least amount of Life Orb recoil, allowing you to hit a maximum of 11 times rather than 10. 240 Speed EVs and Timid nature still allow you to outpace positive base 111s and below, such as the genies, the Lati twins, Mega Gallade, Mega Diancie and Gengar. This allows you to invest in Serperior's bulk in any area of your choosing.
Team options:
The list of things that wall Serperior's Leaf Storm and Grass in general are vast. A few examples of this include:
Talonflame
Charizard
Ferrothorn
Heatran
Venusaur
Amoonguss
Skarmory
Metagross
Klefki
Magnezone
Scizor
I could keep going, but I'd like to keep this section short.
Magnezone makes a great partner to Serperior as it traps Ferrothorn, Skarmory and Klefki, and thanks to Serperior's access to Knock Off, if any of these guys are holding Shed Shell, they can kiss it goodbye. Dugtrio is also a decent teammate as he can trap Heatran and Metagross. Rotom-W and Heatran make a decent FWG core with Serperior and can act as bird spam checks to stop Talonflame, and Heatran can check both Charizard forms.
Some dank calcs:
+2 252 SpA Life Orb Serperior Leaf Storm vs. +6 252 HP / 4 SpD Slowbro: 234-276 (59.3 - 70%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Life Orb Serperior Leaf Storm vs. +3 252 HP / 4 SpD Mega Sableye: 136-161 (44.7 - 52.9%) -- 28.5% chance to 2HKO
+6 252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252 SpD Eviolite Chansey: 390-460 (60.7 - 71.6%) -- guaranteed 2HKO
(SERPERIOR BEATS CHANSEY 1V1 D:)
Is Naive really necessary? Volt Switch is only used for the utility, like Pidgeot or Lando-I's U-Turn, and not to deal massive damage. I'd run Jolly so none of your defenses are lowered.Oh shit forgot about Cobalion
Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Naive Nature
- Volt Switch
- Close Combat
- Stealth Rock / Taunt / Iron Head / HP Ice
- Stealth Rock / Taunt / Iron Head / HP Ice
Roles: Pivot, Support
Cobalion uses its incredible typing combined with its high defense to work as an Supportive Pivot. It is one of the fastest volt-switchers in the game and is the only viable one with Stealth rocks. Volt switch is a mandetory move which makes Cobalion a fast momentum grabber for offensive and balanced cores alike. It has an important niche in beating Bisharp for Volt-turn teams and for handeling dark types in general. Close combat is your strongest physical STAB, which hits important pokemon like the before mentioned Bisharp, Excadrill, Tyranitar and Terrakion. it also does a fair amount against neutral targets. The final two moves are up for what your team needs. Stealth rock is annoying and gives you chip damage against most teams, especially Flying Spam. Taunt lets you shut down opposing setup sweepers and certian hazard setters like SD M-scizor without superpower and Skarmory. Iron head finally gives you a secondary STAB which makes Fairies think twice about switching in on youand you can hax the living hell out fo them with flinch.Finally HP Ice is a niche option if oyu really dont wat Lando/Gliscor switching in on you The HP EVs are enough to survive Excadrills EQ while the remaining EV go into attack to maximize your damage output, max speed with a Naive nature lets you speedtie with the other pokemon in the 108 speed tier, namely Keldeo and Terrakion. Lefties gives you passive recovery, something which improves your survivabilty and negates SR damage.
boltsandbombers k
Please read other postsReserving Amoonguss
Naive is for the HP ice variants so you 2hko defensive landorus-t (ones without spdef investment anyway)Is Naive really necessary? Volt Switch is only used for the utility, like Pidgeot or Lando-I's U-Turn, and not to deal massive damage. I'd run Jolly so none of your defenses are lowered.
I read the Page 5 and 6, and the OP, my bad :[
In that case, I'd have a slash of Jolly/Naive, so you'd run Naive with HP Ice, then Jolly on sets without it. As I said, Volt Switch, even with Naive, ain't doing much to anything anyway, so it's better to have your defenses intact.Naive is for the HP ice variants so you 2hko defensive landorus-t (ones without spdef investment anyway)
Thanks for the latias calc+2 252 SpA Life Orb Serperior Dragon Pulse vs. 0 HP / 4 SpD Latias: 265-315 (88 - 104.6%) -- 31.3% chance to OHKO
+6 252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252 SpD Eviolite Chansey: 390-460 (60.7 - 71.6%) -- guaranteed 2HKO
do note that it only has 8 pp, tho i'm not saying it should be able to beat everything 1v1
One thing to note though is that if you're sending in Latias to Defog, rocks will be up, so Serperior will still beat in most of the time if it has already Leaf Storm'd (although, I don't know why that scenario will ever happen since you should never try to Defog on a Serperior and give it a free Evasion boost).Standard Latias actually runs 72 HP so it isn't 2HKO'd by Thundurus' HP Ice, thus it's never KO'd by Serperior without Rocks or LO Recoil (and it isn't even guaranteed without both).
+2 252 SpA Life Orb Serperior Dragon Pulse vs. 72 HP / 0 SpD Latias: 268-317 (84 - 99.3%) -- guaranteed 2HKO
180 SpA Life Orb Latias Draco Meteor vs. 0 HP / 0 SpD Serperior: 242-286 (83.7 - 98.9%) -- guaranteed 2HKO
It can definitely win against Latias, but you aren't checking it.
I have a few questions regarding those EVs on Hydreigon. What does 132 in Spe outspeed and lose out on? And what does 144 ATK KO that is important to have 144 Attack EVs? Just a few questions.Kay, it's pseudo time.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 144 Atk / 236 SpA / 132 Spe
Rash Nature
- Draco Meteor
- Dark Pulse
- Superpower / Fire Blast
- Iron Tail
Hydreigon is quite frankly a very decent wallbreaker. It possesses pretty strong power and also has strong coverage, although with Fairies around, Hydreigon is no longer the "uncounterable wallbreaker" it was back in BW OU. Regardless, with Hydreigon's power and coverage, decent bulk, and not too shabby typing, Hydreigon does really well at muscling its way through walls. Draco Meteor hits really, really hard coming off of Hydreigon and is really hard to switch into. Dark Pulse is a neat STAB move that hits Psychic-types like Slowbro, Mew, etc. while also doing nice damage to Skarmory, especially given that Hydreigon can take advantage of both Slowbro and Mega Slowbro alike. Superpower hits Chansey, while Iron Tail muscles through Clefable, Sylveon, and Togekiss that try to switch in. Hydreigon can get a few switch-in opportunities to stuff like Slowbro, Mega Sableye, etc. With this set, Hydreigon also happens to be an excellent teammate for Mega Metagross, being able to crush some of its counters like Skarmory, Slowbro, etc. Mega meta, in return, smashes the living hell out of Fairy-type Pokemon.