Tello! This is hipoNucleus with an Oras OU rmt on a stall team (my English is not very good so excuse me). The team shows how laughable pokemons can have certain niches in the current mega overrun meta, namely mantine. The team tries to check or counter most mons that are predominant in the tier and does so pretty well, its a fun team to use and has done pretty well for me. The main mon however is mega sableye who i always thought was the best mega introduced in oras and has taken the mantel from mega venusaur as most famous mon in stall teams. The current set i use on m sableye is the first one i used ever since the oras ou ladder was introduced on main and i think its probably the best set it has, much better than the knock off sets i have seen others use. magic bounce is very useful and combined with unaware by clefable, the team does very well. bronzong also returns this generation as a very useful pokemon, it used to be physically defensive for mega mence but since that is banned i made specially defensive for mega voir. So lets get to it~
so lets get onto them individually~
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Dark Pulse
- Calm Mind
so this is the final team-Team Building Process
so started with mega sableye, magic bounce allows me to keep hazards out of my field and lets me handle opposing stall teams as well.
Next was jirachi as i needed something to cover sableyes only weakness, fairies. jirachi did a good job and also covered the mother of all ou fairies, mega gardevoir.
i knew set up mons, opposing cm sableye would become a problem and needed to cover the ghost weakness of jirachi, unaware clefable also provided good utility in heal bell and also could take out sableye, set up dragons etc.
next i needed a bird spam check, rotom wash came to my mind but i thought i would use rotom heat to sort of check mega sceptile too, since i thought back then it would be a big threat.
ferrothorn has a great typing and has great synergy with sableye and others. leech seed helps put mega bro on a nice timer since rest can easily take away status moves thrown on it as well covering the occasional crocune.
gliscor was needed so the team can handle scarf excadrills and lando's, but the team used to still fail badly towards bulky water types+keldeo. char-y become a big problem and i needed a dedicated special wall that could handle gengar, char-y give me defog and also take care of scald spam.
gimmicky as it seems, mantine does very well for the team, providing defog, great special bulk and a useful ability in water absorb, i changed jirachi to bronzong to handle ground types bettter since mantine could not take rock attacks that most ground mons had.
zardx and bird spam mainly pinsir was still a problem, replaced rotom heat with rhyp.
so lets get onto them individually~
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Recover
- Dark Pulse
- Calm Mind
Mega sableye has the wonderful mix of great defenses and and an amazing ability in the form of magic bounce that go together very well. Almost always my lead to mega evolve and probably burn the opposing lead lando's etc with priority wisp, the mechanics allows it to have both the abilities when its mega evolving so it gives me priority wisp as well as helps keep hazards of my end. Thanks to its bulk i can switch it in many times during a battle when i suspect the opposition is going to lay hazards or when i am facing stall teams, not to mention this thing makes chansey users cry 7/10 times. although sableye cant do much to it, it helps in making it switch out and gives me a turn of free prediction. dark pulse if my mono attacking choice and i choose it over shadow ball to hit normal types, even if it is not as effective to psy/fairy types, as cm setter i do not want to switch out at +6 just because i cant do anything to the opposition.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Earthquake
- Toxic
Bronzong has really become a viable mon this generation thanks to the previous bans of aegi and mega mawile. This thing helps me counter mega gardevoir, sylveon etc and also do a good chunk of damage to them with gyro ball, it is also a very good rock setter, eq helps in taking out magnezone if i get trapped by it and also predicted heatran switches. bronzongs typing also gives me a good number of resistances while also helps against greninja (INSANELY BROKEN DUDE) if it lack dpulse which it seldom does.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Clefable is a little monster and the fairy typing it received last generation has really helped it become popular in ou, both as a cm attacker and as a wish support. unaware helps me in taking on set up mons like opposing sableye or some dragons. heal bell lets me hel any status problems as well as helps in the rest of mantine. moonblast is a very good attacking move helping me weaken rotom wash and the likes, clefable also creates pressure to opposing latios from switching in to defog. clefable can also deal against lead garchomps that is very common, a good check to cm keldeo and also to conkeldurr.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Smack Down
- Earthquake
- Ice Punch
- Roar
Rhyperior is a p great mon and is a good answer to bird spam, takes care of mega charizard x and victini better. ice punch takes care of lando switches and possibly gliscor. smack down helps me take care of skarmory and also surprise rotom switches etc. it the job better than rotom heat due to solid rock and better physical bulk. roar is also helpful as a phazing move.
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 228 Def / 28 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Spikes
Magnezones smh, everytime i start using ferro, the usage of magnezone rises. such a shame. Well thats the reason i use shed shell. ferro also takes care of fairies not named mega gardevoir (focusblast sucks), spike stacker and leech seed for recovery,power whip helps me take on rain teams especially mega swampert and the occasional mega gyarados.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Haze
- Defog
- Rest
People think using mantine is a joke, but it really glues the team together. i got the idea from a friend and this set is p good in doing what it does best, a dedicated special wall. scald is a great move that i always spam for the burn chance, defog for removing hazards when i cant switch sableye in and haze for special setters like manaphy, crobro etc. this thing walls manaphy very nicely.
Well thats the team, threats include greninja(almost every team has that as a threat), lo sub gengar, sub sm keldeo(sacred swords does a ton to mantine after 2 or 3 boost and scald hurts clef when weakened), charizard x, mega swampert seems like a problem on paper but i have been able to play around it very well. a well play mega beedrill is also dangerous but it can be taken care off.
well all comments/criticism are aprreciated, thank you for reading and have a nice day.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Earthquake
- Toxic
Bronzong has really become a viable mon this generation thanks to the previous bans of aegi and mega mawile. This thing helps me counter mega gardevoir, sylveon etc and also do a good chunk of damage to them with gyro ball, it is also a very good rock setter, eq helps in taking out magnezone if i get trapped by it and also predicted heatran switches. bronzongs typing also gives me a good number of resistances while also helps against greninja (INSANELY BROKEN DUDE) if it lack dpulse which it seldom does.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Heal Bell
- Wish
- Protect
Clefable is a little monster and the fairy typing it received last generation has really helped it become popular in ou, both as a cm attacker and as a wish support. unaware helps me in taking on set up mons like opposing sableye or some dragons. heal bell lets me hel any status problems as well as helps in the rest of mantine. moonblast is a very good attacking move helping me weaken rotom wash and the likes, clefable also creates pressure to opposing latios from switching in to defog. clefable can also deal against lead garchomps that is very common, a good check to cm keldeo and also to conkeldurr.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Smack Down
- Earthquake
- Ice Punch
- Roar
Rhyperior is a p great mon and is a good answer to bird spam, takes care of mega charizard x and victini better. ice punch takes care of lando switches and possibly gliscor. smack down helps me take care of skarmory and also surprise rotom switches etc. it the job better than rotom heat due to solid rock and better physical bulk. roar is also helpful as a phazing move.
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 252 HP / 228 Def / 28 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Spikes
Magnezones smh, everytime i start using ferro, the usage of magnezone rises. such a shame. Well thats the reason i use shed shell. ferro also takes care of fairies not named mega gardevoir (focusblast sucks), spike stacker and leech seed for recovery,power whip helps me take on rain teams especially mega swampert and the occasional mega gyarados.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Haze
- Defog
- Rest
People think using mantine is a joke, but it really glues the team together. i got the idea from a friend and this set is p good in doing what it does best, a dedicated special wall. scald is a great move that i always spam for the burn chance, defog for removing hazards when i cant switch sableye in and haze for special setters like manaphy, crobro etc. this thing walls manaphy very nicely.
Well thats the team, threats include greninja(almost every team has that as a threat), lo sub gengar, sub sm keldeo(sacred swords does a ton to mantine after 2 or 3 boost and scald hurts clef when weakened), charizard x, mega swampert seems like a problem on paper but i have been able to play around it very well. a well play mega beedrill is also dangerous but it can be taken care off.
well all comments/criticism are aprreciated, thank you for reading and have a nice day.
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