Battle Arcade Challenge: Geodude6


This-a is the final round! FIGHT!
Order: Blaziken, Dusknoir

Action 1
Blaziken used Shadow Claw!
-Crit chance (Crit <= 1250): 8011 = NOPE.
-Damage: (7 + 8.5 - 7.5) * 1.5 = 12 damage
Dusknoir used Psychic!
-Crit chance: 4330 = NOPE.
-Damage: (10 + 6 - 3) * 1.5 = 19.5 damage
-Effect chance (-1 SpD <= 1000): 8012 = NOPE.
-Energy cost: 5 + (4 / 2) + 4 = 11 EN
Numbers:
-Blaziken: -19.5 HP, -11 EN
-Dusknoir: -12 HP, -11 EN

Action 2
Blaziken used Night Slash!
-Crit chance (Crit <= 1250): 5498 = NOPE.
-Damage: (7 + 8.5 - 7.5) * 1.5 = 12 damage
Dusknoir used Earthquake!
-Crit chance: 977 = ...eh, not like it matters...
-Damage: (10 + 6 - 4.5) * 1.5 = 17.25 damage
Blaziken fainted!
Numbers:
-Blaziken: -6.5 HP, -7 EN
-Dusknoir: -12 HP, -7 EN

Final Numbers:
-Blaziken: -26 HP, -18 EN
-Dusknoir: -24 HP, -18 EN
Geodude6: | Matezoide:
XXX | AXX
|

Blaziken | Dusknoir
HP: KO | HP: 18
EN: 53 | EN: 56
Stats: 6/3/4/2/80 | Stats: 4/5/4/5/39
Blaze | Pressure
Faint | No ailments
No changes | -10 evasion
No other | Stealth rock

Field:
None


"And the belt stays around my waist. Next time, trust in the yolol!"

Prizes:
Geodude6:
+3 CC
Pyroak: +12 MC and 4 KOC
Charizard: +3 MC
Blaziken: +3 MC and 1 KOC
-1 Bicycle

The Wanderer:
+22 UC

Doc Louis:
+1 Bicycle

Thank you for playing! Start training today, and make a comeback on January 5th!
 
Geodude6 is challenging the Doubles Arcade with the following Pokemon

Hydreigon: Levitate
Shuckle: Sturdy
Pyroak: Rock Head
Hitmontop: Intimidate


Hydreigon (F)
Nature: Naive (+15% Spe, +15% Acc, -1 SpD)
Type: Dark/Dragon
Abilities: Levitate

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2-
Spe: 113+ (+15 Acc)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: N/A

Attacks:
Double Hit
Tri Attack
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Body Slam
Outrage

Assurance
Astonish
Fire Fang
Head Smash
Ice Fang
Thunder Fang

Roar
Taunt
Hyper Beam
Protect
Frustration
Earthquake
Return
Double Team
Fire Blast
Focus Blast
Acrobatics
Stone Edge
U-turn
Substitute
Fly
Surf

Dark Pulse
Draco Meteor
Heat Wave
Roost
Superpower
Tailwind
Zen Headbutt

Wing Attack


E.D. [Shuckle] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Rock
Abilities: Sturdy, Gluttony, Contrary (H LOCKED)

Stats:
HP: 80
Atk: Rank 2+
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4-
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: N/A
MC: 0
AC: 0/5

Moves:
Withdraw
Constrict
Bide
Rollout
Sticky Web
Encore
Wrap
Struggle Bug
Safeguard
Rest
Rock Throw

Acid
Acupressure
Helping Hand
Knock Off
Mud Slap

Toxic
Protect
Sandstorm
Sludge Wave
Gyro Ball


Birchman[Pyroak] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Acc)
Type: Fire/Grass
Abilities: Rock Head, Battle Armor, Chlorophyll (HA unlocked)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4+
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Inferno
Psybeam
Seed Bomb

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Rest
Overheat
Energy Ball
Giga Impact
Will-O-Wisp
Endure
Bulldoze
Rock Slide
Dragon Tail
Nature Power
Substitute

Block
Earth Power
Heat Wave
Iron Tail
Low Kick
Sleep Talk
Stealth Rock
Worry Seed


Hitmontop (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Fighting
Abilities: Intimidate, Technician, Steadfast

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Sone Edge
Retaliate
Rock Slide
Rock Smash

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave

Drill Run
Mimic
Sucker Punch


Battle #1

Tourist Mikasa would like to battle!

RNG roll (for Pokemon) 48/ 25

Pupitar(M)

Types:

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse

Taunt
Protect
Earthquake
Stone Edge
Sleep Talk
Substitute

Dragon Dance
Focus Energy
Outrage
Iron Head


Bayleef(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
-10% Evasion

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Ability:
Leaf Guard

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Reflect
Synthesis
Body Slam
Magical Leaf
Natural Gift

Hidden Power Fire 7
Sunny Day
Light Screen
Giga Drain
Solarbeam
Substitute

AncientPower
Counter
Ingrain
Leech Seed


Roulette:
6 12 19 23
7 14 4 19
24 14 4 11
5 20 11 12

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
RNG roll (for event) 4/4 = 14
Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Pick an item:
Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb
 

Geodude6

Look at my shiny CT!
Holy fuck when did you ref

Hydreigon: Dragon Gem
Shuckle: Exp. Share
Pyroak: Grass Gem
Hitmontop: Fighting Gem
 
I'm not even over DQ you meanie >.>

Pupitar: Stone Edge (Hydreigon) -> Rock Slide -> Stone Edge (Hydreigon)
If Hydreigon is under the effects of a successful P/E move A1 or A3, redirect to Shuckle
If Hydreigon has Double Team clones up when you would target it, change that action to Rock Slide

Bayleef: Poison Powder (Shuckle) -> Solar Beam (Shuckle) -> Leech Seed (Shuckle)
If targeted with Encore, change that action to Solar Beam (Hydreigon)
If Taunted, change remaining actions to Ancient Power -> Solar Beam -> Ancient Power (Shuckle)
 

Geodude6

Look at my shiny CT!
Hydreigon: Fire Blast Bayleef~Hyper Beam+Focus Blast Pupitar~Cooldown (Fire Blast Pupitar)

Shuckle: Protect (self)~Helping Hand+Helping Hand (Hydreigon's Hyper Beam)~Cooldown (Helping Hand Hydreigon)
 
Did I john on purpose or not? YOU'LL NEVER KNOW.


"I'm on leave right now from the military, but that doesn't mean I'll show any remorse!"

Pre-Round stats:

Hydreigon @ Dragon Gem
HP: 100
EN: 100
4/3/5/2/113/ +15% Acc

Shuckle @ Exp. Share
HP: 80
EN: 100
2/10/1/10/4/ -10% Eva

Pupitar
HP: 100
EN: 100
4/3/2/3/51

Bayleef
HP: 90
EN: 100
3/3/4/3/52/ 10% Eva

Speed order: Hydregion -> Bayleef -> Pupitar -> ED
Action 1
ED used Protect! (7 EN)

Fire Blast -> Bayleef (8 EN)
RNG roll (to crit) 5997 = no crit
RNG roll (to burn) 6594 = no burn
(11+(5-3)1.5)(1.5) = 21 DMG

PoisonPowder -> ED (7 EN)
Protected

Stone Edge -> Hydreigon (6 EN)
RNG roll (to hit) 839 = hit
RNG roll (to crit) 4070 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Action 2
Shirt off your back -> Hydreigon (73.5 EN)

Rock Slide -> Both (5 EN)
Hydreigon: RNG roll (to hit) 8209 = hit
RNG roll (to crit) 3425 = no crit
RNG roll (to flinch) 5684 = no flinch (dammit >.>)
(6+3+(4-3)1.5) = 10.5 DMG
ED: RNG roll (to crit) 2477 = no crit
(6+3-1-4-(4-6)1.5)(1.5) = 1.5 DMG

Solar Beam -> ED (7 EN)
RNG roll (to crit) 1164 = no crit
(12+3-1-4-(4-6)1.5) = 7 DMG

Pupitar is trouble -> Pupitar (27 EN)
RNG roll (to hit) 2548 = hit
RNG roll (to crit) 4447 = no crit
(42+(5-3)1.5)(1.5) = 67.5 DMG

Action 3
Hydreigon must cool down!

Stone Edge -> Hydreigon (6 EN)
RNG roll (to hit) 7058 = hit
RNG roll (to crit) 4631 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

Leech Seed -> ED (9 EN)
ED was seeded!

Leech Seed (+3 Bayleef, -3 ED)


Post-Round stats:

Hydreigon @ Dragon Gem
HP: 60
EN: 65
4/3/5/2/113/ +15% Acc
Sluggish

ED @ Exp. Share
HP: 68
EN: 19
2/10/1/10/4/ -10% Eva
Leech Seed (5a)

Pupitar
HP: 32
EN: 83
4/3/2/3/51

Bayleef
HP: 72
EN: 77
3/3/4/3/52/ 10% Eva


"You haven't won yet! Not even close!"
 

Geodude6

Look at my shiny CT!
Don't blame you for johning, I forgot about this too.

Hydreigon: Dragon Rage Pupitar~Dragon Pulse Pupitar~Dragon Pulse Pupitar
IF Pupitar has fainted THEN use Fire Blast Bayleef.

Shuckle: Chill x3
 

"With orders like those, you deserve to lose!"
Pupitar: Taunt (Shuckle) -> Stone Edge + Stone Edge (Hydreigon) -> cooldown (Stone Edge Hydreigon)
Bayleef: Solar Beam -> Solar Beam -> Giga Drain (all Hydreigon)
If Hydreigon faints, change remaining actions to Poison Powder (ED) -> Giga Drain (ED) -> Ingrain

Pre-Round stats:

Hydreigon @ Dragon Gem
HP: 60
EN: 65
4/3/5/2/113/ +15% Acc
Sluggish

ED @ Exp. Share
HP: 68
EN: 19
2/10/1/10/4/ -10% Eva
Leech Seed (5a)

Pupitar
HP: 32
EN: 83
4/3/2/3/51

Bayleef
HP: 72
EN: 77
3/3/4/3/52/ 10% Eva

Action 1
Bayleef absorbed light! (7 EN)

Dragon Rage -> Pupitar (4 EN)
Pupitar took 10 DMG!

Taunt -> ED (10 EN)

ED can't Chill due to Taunt!

Solar Beam -> Hydreigon
RNG roll (to crit) 2126 = no crit
(12+3+(4-2)1.5)(.67) = 12 DMG

Leech Seed (-3 HP ED, +3 HP Bayleef)

Action 2
Bayleef absorbed light! (11 EN)

Dragon Pulse -> Pupitar (6 EN)
RNG roll (to crit) 8044 = no crit
(9+3+(5-3)1.5 = 15 DMG

RNG roll (for target, <=5000 Pupitar) 5122 = Bayleef
Struggle -> Bayleef (5 EN)
RNG roll (to crit) 3445 = no crit
(5+(2-3)1.5) = 3.5 DMG = 1.4 DMG

Solar Beam -> Hydreigon
RNG roll (to crit) 5064 = no crit
(12+3+(4-2)1.5)(.67) = 12 DMG

Super Stone Edge -> Hydreigon (30.5 EN)
RNG roll (to hit) 1689 = hit
RNG roll (to crit) 9526 = no crit
(22.5+3+(4-3)1.5) = 27 DMG

Leech Seed (-3 HP ED, +3 HP Bayleef)

Action 3
Dragon Pulse -> Pupitar (10 EN)
RNG roll (to crit) 6162 = no crit
(9+3+(5-3)1.5 = 15 DMG
Pupitar fainted!

Giga Drain -> Hydreigon (11 EN)
RNG roll (to crit) 7888 = no crit
(8+3+(4-2)1.5)(.67) = 9.38 DMG = 4.5 recovered

Struggle -> Bayleef (5 EN)
RNG roll (to crit) 5174 = no crit
(5+(2-3)1.5) = 3.5 DMG = 1.4 DMG

Leech Seed (-3 HP ED, +3 HP Bayleef)


Post-Round stats:

Hydreigon @ Dragon Gem
HP: 0
EN: KO
4/3/5/2/113/ +15% Acc

ED @ Exp. Share
HP: 56
EN: 9
2/10/1/10/4/ -10% Eva
Taunt (3a)
Leech Seed (2a)

Pupitar
HP: -8
EN: KO
4/3/2/3/51

Bayleef
HP: 78
EN: 48
3/3/4/3/52/ 10% Eva


"Now watch yourself die for your stupidity!"
Poison Powder -> Solar Beam -> Leech Seed
If Poison Powder misses A1, change A2 to Poison Powder
 

"How pathetic..."

Pre-Round stats:

ED @ Exp. Share
HP: 56
EN: 9
2/10/1/10/4/ -10% Eva
Taunt (3a)
Leech Seed (2a)

Bayleef
HP: 78
EN: 48
3/3/4/3/52/ 10% Eva

Action 1
PoisonPowder -> ED (7 EN)
RNG roll (to hit) 6054 = hit
ED was poisoned!

Struggle -> Bayleef (5 EN)
RNG roll (to crit) 348 = crit
(5+3+(2-3)1.5) = 6.5 DMG = 2.6 DMG

Poison -> ED (2 DMG)
Leech Seed (3 DMG ED, +3 HP Bayleef)

Action 2
Bayleef is charging sunlight! (7 EN)

Struggle -> Bayleef (5 EN)
RNG roll (to crit) 389 = crit (wut)
5+3+(2-3)1.5) = 6.5 DMG = 2.6 DMG
ED fainted!


Post-Round stats:

ED @ Exp. Share
HP: KO
EN: -1
2/10/1/10/4/ -10% Eva

Bayleef
HP: 67
EN: 34
3/3/4/3/52/ 10% Eva


"Better luck next time!"

Geodude6's Battle Arcade challenge has ended

Geodude gets 0 CC because Arcade rewards are stupid
Hydregion gets 3 MC and 1 KOC
E.D. the Shuckle gets 3 MC and 1 AC

I get 3+1(3) = 6 UC

You may rechallenge in 3 days
 
Geodude6 is challenging the Doubles Arcade with the following Pokemon

Heavy [Snorlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

"<WHO TOUCHED MY GUN?!!>"

Abilities:
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains 1 additional HP per action when holding Leftovers, for a total of three (3) HP per action recovered.

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 25-
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Yawn
Chip Away
Recycle
Screech
Rollout
Body Slam
Rest
Sleep Talk
Harden
Block
Crunch
Heavy Slam
Giga Impact
Hyper Beam

Counter
Double-Edge
Fissure
Pursuit
Self-Destruct
Whirlwind

Toxic
Hidden Power [Fairy]
Ice Beam
Blizzard
Protect
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Pay Day
Flamethrower
Fire Blast
Skull Bash
Bide
Focus Blast
Incinerate
Endure
Retaliate
Rock Slide
Substitute
Wild Charge
Surf
Whirlpool

Block
Dynamic Punch
Gunk Shot
Hyper Voice
Ice Punch
Mimic
Superpower

===

Yet to get:

1 MC: Belly Drum, Covet, Fling, Headbutt, Natural Gift, Snore, Stockpile, Swallow

2 MC: Attract, Bulldoze, Confide, Facade, Frustration, Power-up Punch, Rain Dance, Return, Rock Smash, Rock Tomb, Round, Sandstorm, Strength, Sunny Day, Swagger

3 MC: After You, Belch, Bubble Beam, Captivate, Charm, Covet, Curse, Fire Punch, Hyper Voice, Icy Wind, Iron Head, Last Resort, Lick, Mega Kick, Mega Punch, Metronome, Mud-Slap, Natural Gift, Outrage, Psych Up, Psywave, Rage, Recycle, Rock Climb, Rollout, Secret Power, Seed Bomb, Seismic Toss, Shock Wave, Submission, Take Down, Thunder Punch, Uproar, Water Gun, Water Pulse, Work Up, Zap Cannon, Zen Headbutt

Total: 182 MC

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Destiny Bond
Disable
Encore
Grudge
Mean Look
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Pain Split
Snatch
Wonder Room

Kapoe [Hitmontop] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Sone Edge
Retaliate
Rock Slide
Rock Smash

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave

Drill Run
Mimic
Sucker Punch

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge


Battle #1

Young Couple Dean and Cassidy would like to battle!

RNG roll (for Pokemon) 91, 105

Scolipede (Female)
Type: Bug/ Poison
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 18

Abilities: Swarm

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Baton Pass
Agility
Steamroller
Toxic
Venom Drench
Rock Climb
Double-Edge

Earthquake
Dig
Rock Slide
X-Scissor
Poison Jab
Substitute

Pin Missile
Take Down
Twineedle
Spikes
Toxic Spikes

Fletchinder (Male)
Type: Fire/ Flying
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities: Gale Wings

Attacks:
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Ember
Roost
Razor Wind
Natural Gift
Flame Charge
Acrobatics
Me First
Tailwind
Steel Wing

Fly
Will-O-Wisp
U-Turn
Double Team
Taunt
Fire Blast
Aerial Ace
Protect
Substitute

Quick Guard
Snatch

"I'm so loving this vacation~"
"And I'm so loving you~"

Roulette:
17 4 5 3
5 12 1 11
18 14 13 15
22 22 21 1
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
RNG roll (for event) 3/4 = 15
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)


"Let's try to stop them!"
"And I'll attack them while they're immobile!"

Scolipede: Rock Slide x3
If Rock Slide is disabled when you would attack, change that action to Earthquake
If Tormented, change remaining actions to Earthquake -> Rock Slide

Fletchinder: Acrobatics -> Fly -> Acrobatics (all Snorlax)
If Snorlax uses a successful P/E move, redirect to Gardevoir
If Counter, redirect to Gardevoir
If Snorlax is KO'd, redirect to Gardevoir
 

Geodude6

Look at my shiny CT!
I could try something fancy here but meh.

Gardevoir: Disable Scolipede's Rock Slide~Psychic Scolipede~Psychic Scolipede
IF you flinch THEN push actions back.

Snorlax: Smack Down Fletchinder~Double-Edge Scolipede~Hyper Voice
IF you flinch THEN push actions back.
 

"Ooooooh, we need those flinches real bad!"
"REAL bad!"

Pre-Round stats:

Heavy
HP: 130
EN: 100
4/3/4/4/25/ -10% Eva
Safeguard (4 rounds)

Victor
HP: 100
EN: 100
2/4/7/5/100
Safeguard (4 rounds)

Scolipede
HP: 90
EN: 100
5/3/1/3/112

Fletchinder
HP: 100
EN: 100
4/2/1/2/84

Action 1
Acrobatics -> Heavy (6 EN)
RNG roll (to crit) 5221 = no crit
(11+3+(4-3)1.5) = 15.5 DMG

Rock Slide -> Both (6 EN)
Heavy: RNG roll (To crit) 4587 = no crit
RNG roll (to flinch) 3421 = no flinch
(6+(5-3)1.5) = 9 DMG
Victor: RNG roll (to crit) 9333 = no crit
RNG roll (to flinch) 3723 = ffs
(6+(5-4)1.5) = 7.5 DMG

Disable -> Scolipede (7 EN)

Smack Down -> Fletchinder (4 EN)
RNG roll (to crit) 540 = ...
(5+3+(4-2)1.5)(2.25) = 24.75 DMG
Fletchinder was knocked down!

Action 2
Fletchinder can't use Fly due to Smack Down!

Earthquake -> All (7 EN)
Fletchinder: RNG roll (to crit) 2329 = no crit
(7.5+(5-2)1.5)(1.5) = 18 DMG
Heavy: RNG roll (to crit) 4077 = no crit
(7.5+(5-3)1.5) = 10.5 DMG
Victor: RNG roll (to crit) 5062 = no crit
(7.5+(5-4)1.5) = 9 DMG

Psychic -> Scolipede (7 EN)
RNG roll (to crit) 2753 = no crit
RNG roll (to lower SpD) 4520 = no lower
(12+3+(5-3)1.5)(1.5) = 27 DMG

Double-Edge -> Scolipede (8.6 EN)
RNG roll (to crit) 9975 = no crit
(16+3+(4-3)1.5) = 20.5 DMG = 6.83 recoil

Action 3
Acrobatics -> Heavy (6 EN)
RNG roll (to crit) 2484 = no crit
(11+3+(4-3)1.5) = 15.5 DMG

Earthquake -> All (11 EN)
Fletchinder: RNG roll (to crit) 4363 = no crit
(7.5+(5-2)1.5)(1.5) = 18 DMG
Heavy: RNG roll (to crit) 9251 = no crit
(7.5+(5-3)1.5) = 10.5 DMG
Victor: RNG roll (to crit) 212 = crit
(7.5+3+(5-4)1.5) = 12 DMG

Psychic -> Scolipede (11 EN)
RNG roll (to crit) 9829 = no crit
RNG roll (to lower SpD) 4193 = no lower
(12+3+(5-3)1.5)(1.5) = 27 DMG

Hyper Voice -> Both (6 EN)
Scolipede: RNG roll (to crit) 9994 = no crit
(6.75+3+(4-3)1.5) = 11.25 DMG
Fletchinder: RNG roll (to crit) 2148 = no crit
(6.75+3+(4-2)1.5) = 12.75 DMG


Post-Round stats:

Heavy
HP: 62
EN: 81
4/3/4/4/25/ -10% Eva
Safeguard (3 rounds)

Victor
HP: 71
EN: 75
2/4/5/4/80
Safeguard (3 rounds)

Scolipede
HP: 4
EN: 76
5/3/1/3/112
Disable (Rock Slide, 3a)

Fletchinder
HP: 26
EN: 88
4/2/1/2/84
Smack Down (3a)


"I'm so sorry for hurting Fletchinder!!"
"Baby I can't believe we're gonna lose!!"
 

"Let's go baby..."
"We have better things to do anyway!"
Scolipede: Megahorn (Snorlax) x3
Fletchinder: Acrobatics (Snorlax) x3

Pre-Round stats:

Heavy
HP: 62
EN: 81
4/3/4/4/25/ -10% Eva
Safeguard (3 rounds)

Victor
HP: 71
EN: 75
2/4/5/4/80
Safeguard (3 rounds)

Scolipede
HP: 4
EN: 76
5/3/1/3/112
Disable (Rock Slide, 3a)

Fletchinder
HP: 26
EN: 88
4/2/1/2/84
Smack Down (3a)

Action 1
Acrobatics -> Heavy (10 EN)
RNG roll (to crit) 3307 = no crit
(11+3+(4-3)1.5) = 15.5 DMG

Megahorn -> Heavy (7 EN)
RNG roll (to hit) 238 = hit
RNG roll (to crit) 3445 = no crit
(12+3+(5-3)1.5) = 18 DMG

(Victor) Hyper Voice -> Both (7 EN)
Scolipede: RNG roll (to crit) 7141 = no crit
(6.75+(5-3)1.5) = 9.75 DMG
Scolipede fainted!
Fletchinder: RNG roll (to crit) 2815 = no crit
(6.75+(5-2)1.5) = 11.25 DMG

(Heavy) Hyper Voice -> Fletchinder (10 EN)
RNG roll (to crit) 8717 = no crit
(9+3+(4-2)1.5) = 15 DMG
Fletchinder fainted!


Post-Round stats:

Heavy
HP: 28
EN: 71
4/3/4/4/25/ -10% Eva
Safeguard (2 rounds)

Victor
HP: 71
EN: 68
2/4/5/4/80
Safeguard (2 rounds)

Scolipede
HP: -6
EN: KO
5/3/1/3/112

Fletchinder
HP: 0
EN: KO
4/2/1/2/84

Battle #2

Twins Cheryl and Sherri would like to battle!

RNG roll (for Pokemon) 104, 48

Diggersby (Male)
Type: Normal/Ground
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 3 (+) (6 Huge Power)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19 Huge Power)

Abilities: Huge Power

Attacks:
Hammer Arm
Rototiller
Bulldoze
Swords Dance
Tackle
Agility
Leer
Quick Attack
Mud-Slap
Take Down
Mud Shot
Double Kick
Odor Sleuth
Flail
Dig
Bounce
Super Fang
Facade
Earthquake
Double Slap

Toxic
Brick Break
Torment
Payback
Rock Slide
Wild Charge
Protect
Smack Down

Defense Curl
Rollout
Spikes

Lombre (Female)
Type: Water/ Grass
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities: Swift Swim

Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Mega Drain
Bubble Beam
Zen Headbutt
Thief
Uproar
Rain Dance
Hydro Pump
Energy Ball

Ice Beam
Giga Drain
Scald
Surf
Protect
Substitute

Counter
Leech Seed
Synthesis
Teeter Dance


"Time to kick"
"Some butt!"

Roulette:
22 22 12 13
19 7 17 4
16 19 13 4
8 14 16 3
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
Last edited:
RNG roll (for event) 3/4 = 8
Opponent’s Pokemon become cloaked by a Mist(2 rounds).


"These mons"
"Look real scary!"

Diggersby: Super Fang (Gardevoir) -> Rock Slide -> Dig (Gardevoir)
If Gardevoir uses a P/E move A1 or A3, redirect to Snorlax and push back
If burned, change that action to Facade (Gardevoir)
If Gardevoir faints, redirect to Snorlax

Lombre: Hydro Pump -> Scald -> Hydro Pump (All Gardevoir)
If Gardevoir uses a P/E move, redirect to Snorlax. Do not activate consecutively.
If Hydro Pump is disabled when you would use it, change that action to Energy Ball (Gardevoir)
If Gardevoir faints, redirect to Snorlax
 

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