6v6 FE Triples; ZhengTann versus Geodude6

6v6 FE Triples
All Abilities
All Items
5 Chills
2 Recoveries
3 Substitutions
2 Day DQ for Battlers
4 Day DQ for Referees
Switch = OK
Mega Evolutions: 1
Arena: Unown Soup

ZhengTann
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Meganium - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Ever the small girl of the family, she wants to grow up, to be independent. Never a rebel, her desires were rooted in her feelings for others - she wants to be independent, because she does not want to be just a burden to everyone. Tending the monastery orchard, she finally found her way to adapt into her nature, and her training in Battle Hall allowed her to realise her potential and evolve. She is still afraid of certain things (like pickles), but she decided that she will never be backing down from her fears or her chances again.


Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.


Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW Unlocked)
Type: Passive
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aromatherapy
Bulldoze
Bullet Seed
Counter
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Petal Blizzard
Petal Dance
Poison Powder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Seed Bomb
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed
Wring Out
Starmie - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.

Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Dazzling Gleam
Dive
Double Team
Endure
Flash Cannon
Grass Knot
Harden
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Twister
Water Gun
Whirlpool
Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Round
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Attract
Ally Switch
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.



Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn


Geodude6

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(83/15) = 5 CC

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Skill Swap
Sleep Talk
Trick
Wonder Room

Kapoe [Hitmontop] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:

: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Sone Edge
Retaliate
Rock Slide
Rock Smash

Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave

Drill Run
Mimic
Sucker Punch

Woosh! [Togekiss] (F)
Nature: Bold (+1 Def, -1 Atk)
OT: Yarnus of Bethany
Type:

: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
After You
Air Slash
Aura Sphere
Extreme Speed
Fairy Wind
Sky Attack
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Baton Pass
Bestow
Wish

Extrasensory
Future Sight
Mirror Move
Morning Sun
Psycho Shift

Protect
Roost
Psychic
Shadow Ball
Flamethrower
Fire Blast
Thunder Wave
Dazzling Gleam

Magic Coat

Shadji [Smeargle] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody: (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. PERMA-LOCKED

Stats:
HP: 90
Atk: Rank 0-
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87+
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: N/A
MC: 0
AC: 0/5

Moves:
Sketch (x4)

Bide (Charizard)
Counter (Blaziken)
Disable (Gardevoir)
Earth Power (Hydreigon)
Encore (Colossoil)
Endure (Blaziken)
Fake Out (Sableye)
Magic Coat (Sableye)
Moonblast (Spritzee)
Pain Split (Rotom)
Protect (Pangoro)
Taunt (Drapion)
Torment (Gardevoir)

Taijin [Revenankh] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Shed SKin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 0/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Destiny Bond
Shadow Sneak
Submission
Wide Guard

Taunt
Protect
Earthquake
Brick Break
Substitute

Voile [Zoroark] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks: (26/??)
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Punishment

Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch

Hone Claws
Roar
Toxic
Hidden Power [Fairy]
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Giga Impact
Grass Knot
U-Turn
Substitute

Bounce
Knock Off
Low Kick
Snatch
Spite
Trick


ZhengTann sends out and equips his first three pokemon
Geodude6 sends out, equips, and orders with his first three pokemon
ZhengTann orders
ref
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Time to play Triples like a computer- maybe even a Metagross.

"Been a long time since Zheng's retreat that we get to battle it out like this."

"Yeah mon, I'm itching for a fight!!"

"Sigh, why do you guys always rush ahead at times like these?"

Erza the Stratagem with Life Orb, Elfman the Camerupt with Focus Sash, Lucy the Gardevoir with Scope Lens.
Lucy (Gardevoir @ Scope Lens): [ACTIVATE Trace] @ Elfman-Camerupt's Magma Armour
 

Geodude6

Look at my shiny CT!
Aurumoth @ Expert Belt
Smeargle @ Exp. Share
Hitmontop @ Exp. Share

Aurumoth: Unown O Origin Pulse~Blizzard
IF Unown O is already used when you would move THEN use Unown P Precipice Blades.
IF Wide Guard is used THEN use Feint Gardevoir.
IF Fake Out is used on Hitmontop A1 THEN use Unown Q Quick Guard.

Smeargle: Earth Power Camerupt~Sketch Hitmontop
IF Stratagem uses Dark Void THEN use Fake Out Stratagem.

Hitmontop: Unown D Dark Void~Sucker Punch Camerupt


These are terrible orders but w/e
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
All that trouble just to Sketch Sucker Punch? Okay. Still, you owe me an Arcade thread, G6
D:<

"So, which mon do we get to take out first?"

"The Smeargle."

"What? But Erza, she looks harmless-"

"That's because her kind gets more powerful the longer they stay in battle. We have to strike at once!"

Erza (Stratagem @ Life Orb): Ancient Power (Shadji-Smeargle) > Paleo Wave (Shadji-Smeargle)

Lucy (Gardevoir @ Scope Lens): Unown D - Dark Void > Moonblast (Shadji-Smeargle)

Elfman (Camerupt @ Focus Sash): Ember + Overheat {Beast Soul: Lavaman!!} (Shadji-Smeargle) > combo cooldown
 
Last edited:

Lucario
100
100
4/2/5/3/90|??|S3W4
Status: Steadfast, Inner Focus, Justified


Meganium
100
100
3/4/4/4/69|??|S4W5
Status: Overgrow, Leaf Guard

-10% EVA


Starmie
90
100
2/3/5/3/115|??|S2W4
Status: Illuminate, Natural GCure, Analytic



Togekiss
90
100
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck


Revenankh
100
100
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock


Zoroark
90
100
4/1/5/2/121|19|S3W4
Status: Illusion

+17% ACC



Stratagem
100
100
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb


Gardevoir
100
100
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens


Camerupt
100
100
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA



Aurumoth
110
100
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Hitmontop
90
100
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
EXP Share


Smeargle
90
100
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
+9% ACC

Gardevoir Traces Camerupt's Magma Armor
EN Check: 6

Action 1
Stratagem's Ancient Power on Smeargle
Crit Check (625): 1435 (NO)
Effect Chance (1000): 5252 (NO)
Damage: (6 * 1.5 + 3 + 3 + 9 - 3) = 21
Recoil: 2
EN Check: 4 + 1 - 1 = 4

Hitmontop's Unown D-ark Void
-On Stratagem
Accuracy Check (9700): 9859 (MISS)

-On Gardevoir
Accuracy Check (9700): 4 (HIT)
Degree: 5849 (1 Action)

-On Camerupt
Degree: 19 (1 Action)
EN Check: 8 - 1 = 7

Gardevoir's Synchronize puts Hitmontop to sleep

Smeargle's Earth Power on Camerupt
Crit Check (625): 2582 (NO)
Effect Chance (1000): 6072 (NO)
Damage: (9 - 1 - 2 - 2 + 1.5 - 4.5) * 1.5 = 1.5
EN Check: 7

Aurumoth idles

Gardevoir idles

Camerupt is fast asleep

Action 2
Hitmontop is fast asleep

Stratagem's Paleo Wave on Smeargle
Crit Check (625): 768 (NO)
Effect Chance (2000): 9020 (NO)
Damage: (9 + 3 + + 3 9 - 3) = 21
Recoil: 2
EN Check: 7 - 1 = 6

Smeargle's Sketch
EN Check: 6 - 1 = 5

Aurumoth's Blizzard
-On Stratagem
Crit Check (625): 9458 (NO)
Effect Chance (1000): 394 (FREEZE)
Degree: 7777 (2 Actions)
Damage: (11 * 0.75 + 7.5 - 4.5) = 11.25

-On Gardevoir
Crit Check (625): 2666 (NO)
Damage: (11 * 0.75 - 1 + 7.5 - 6) = 8.75

-On Camerupt
Crit Check (625): 41 (CRIT)
Damage: (11 * 0.75 - 1 - 2 + 3 + 7.5 - 4.5) = 11.25
EN Check: 8

Gardevoir woke up

Gardevoir's Moon Blast on Smeargle
Crit Check (5000): 7048 (NO)
Effect Chance (3000): 1831 (-1 SpA)
Damage: (10 + 3 + 7.5 - 3) = 17.5
EN Check: 7 - 1 = 6

Camerupt's Struggle
Target: 1 (Aurumoth)
Crit Check (625): 7974 (NO)
Damage: (5 + 7.5 - 6) + 2 * 6 = 18.5
Recoil: 18.5 * 0.4 = 7.4
EN Check: 5



Stratagem
100 - (2 + 2 + 11.25) = 84.75
100 - (4 + 6) = 90
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
Frozen for 2 actions


Gardevoir
100 - 8.75 = 91.25
100 - (6 + 6) = 88
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace (Magma Armor 4a), Telepathy
Scope Lens


Camerupt
100 - (1.5 + 11.25 + 7.4) = 79.85
100 - 5 = 95
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
+4 Atk for 1 round (AP)



Aurumoth
110 - 18.5 = 91.5
100 - 8 = 92
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Hitmontop
90
100 - 7 = 93
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
EXP Share
Asleep for 0 actions


Smeargle
90 - (21 + 21 + 17.5) = 30.5
100 - (7 + 5) = 88
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
+9% ACC
-1 SpA for 1 round
Sketched (Sucker Punch)



Stratagem
85
90
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
Frozen for 2 actions


Gardevoir
91
88
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace (Magma Armor 4a), Telepathy
Scope Lens


Camerupt
80
95
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
+4 Atk for 1 round (AP)



Aurumoth
91
92
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Hitmontop
90
93
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
EXP Share
Asleep 0a


Smeargle
30
88
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
+9% ACC
-1 SpA for 1 round

ZhengTann is up to order or initiate a switch phase.

No, I did not forget about Intimidate.
No, I did not screw up the speed tiers.
No, a side cannot use more than one Unown per round.
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I call hacks.

"-Wait, how is this even possible?!"

"He sure is a fast mon."

"Don't worry, I'll keep up with him."
Switch phase initiated. Gray (Lucario @ Lucarionite) IN to replace Elfman (Camerupt @ Focus Sash). Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Oh dear, forgot about the freeze. Also just realised that due to Gardevoir's Synchronize, Hitmontop is also Asleep at A2, so Smeargle Sketched nothing. So now to order with 2 more rounds of Magma Armour on Gardevoir...

"You still thinking about that Hitmontop?"

"Not really. Let's keep our focus on the Smeargle still."

"Got it." "You got that right."

Erza (Stratagem @ Life Orb): Sandstorm + Mud-Slap {Earth's Wheel: Pentagram Sword!!} > combo cooldown (Power Gem), both @ Shadji-Smeargle
IF Shadji-Smeargle is KO'ed, THEN redirect towards Mothra-Aurumoth instead.

Lucy (Gardevoir @ Scope Lens): Heal Bell > Hyper Voice
IF Taunt is targeted towards Lucy-Gardevoir, THEN replace that action with Magic Coat instead, pushing remaining queue back.
IF Shadji-Smeargle is under the effects of Double Team, THEN replace that action with Hyper Voice instead, pushing remaining queue back.
IF Shadji-Smeargle is KO'ed, THEN replace the remaining actions with Hyper Voice instead.


Gray (Lucario @ Lucarionite): [Mega-Evolve] Sky Uppercut > Brick Break, both @ Shadji-Smeargle
IF Shadji-Smeargle is under the effects of Protective/Evasive moves, THEN replace that action with Feint @ Shadji-Smeargle instead.
IF Feint is Disabled, THEN replace that action with Brick Break @ Shadji-Smeargle instead.
IF Shadji-Smeargle uses Counter A2, THEN replace A2 with Aura Sphere @ Shadji-Smeargle instead.
IF Shadji-Smeargle is KO'ed, THEN replace that action with Rock Tomb @ Mothra-Aurumoth instead.
 

Geodude6

Look at my shiny CT!
Let's hope I did my calculations correctly...

Aurumoth: Psyshock Lucario~Focus Blast Stratagem

Hitmontop: Unown H Heal Pulse Smeargle~Flamethrower Lucario

Smeargle: Counter+Counter~Cooldown (Protect)
 
Round 2


Camerupt
80
95
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA


Meganium
100
100
3/4/4/4/69|??|S4W5
Status: Overgrow, Leaf Guard

-10% EVA


Starmie
90
100
2/3/5/3/115|??|S2W4
Status: Illuminate, Natural GCure, Analytic



Togekiss
90
100
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck


Revenankh
100
100
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock


Zoroark
90
100
4/1/5/2/121|19|S3W4
Status: Illusion

+17% ACC



Stratagem
85
90
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
Frozen for 2 actions


Gardevoir
91
88
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace (Magma Armor 4a), Telepathy
Scope Lens


Lucario
100
100
4/2/5/3/90|??|S3W4
Status: Steadfast, Inner Focus, Justified
Lucarionite



Aurumoth
91
92
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Hitmontop
90
93
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
EXP Share
Asleep 0a


Smeargle
30
88
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
+9% ACC
-1 SpA for 1 round

Lucario Mega Evolves!

Action 1
Hitmontop's Unown H-eal Pulse on Smeargle
Heal: 20
EN Check: 14

Mega Lucario's Sky Uppercut on Smeargle
Accuracy Check (9000): 7013 (HIT)
Crit Check (625): 9404 (NO)
Damage: (9 + 3 + 2 + 9 - 3) * 1.5 = 30
EN Check: 6 - 1 = 5

Aurumoth's Psyshock on Mega Lucario
Crit Check (625): 2482 (NO)
Damage: (8 + 3 + 7.5 - 3) = 15.5
EN Check: 6 - 1 = 5

Gardevoir's Heal Bell
EN Check: 9

Stratagem was unfrozen

Stratagem's Sandstorm + Mud-Slap on Smeargle
Crit Check (625): 5369 (NO)
Damage: (4 * 1.5 + 3 + 3 + 9 - 3) = 18
Recoil: 2
EN Check: (4 + 1 + 10) * 1.5 + 1 - 1 = 22.5

Smeargle's Counter + Counter on Mega Lucario
Accuracy Check (8400): 8682 (MISS)
EN Check: (6 + (30/2) + 6 + (30/2) + 4) * 1.75 = 80.5

-2 HP Hitmontop
-2 HP Aurumoth
-2 HP Gardevoir
-2 HP Smeargle

Action 2
Hitmontop's Flamethrower on Mega Lucario
Crit Check (625): 8943 (NO)
Effect Chance (1000): 9036 (NO)
Damage: (9 + 7.5 - 4.5) * 1.5 = 18
EN Check: 7

Stratagem cools down

Mega Lucario's Rock Tomb on Aurumoth
Crit Check (625): 9013 (NO)
Damage: (6 + 9 - 6) * 1.5 = 13.5
EN Check: 4

Aurumoth's Focus Blast on Stratagem
Crit Check (625): 7741 (NO)
Effect Chance (1000): 9772 (NO)
Damage: (12 - 2 + 2 + 7.5 - 4.5) * 1.5 = 22.5
EN Check: 8

Gardevoir's Hyper Voice
-On Hitmontop
Crit Check (5000): 6695 (NO)
Damage: (9 * 0.75 + 7.5 - 3) = 11.25

-On Aurumoth
Crit Check (5000): 306 (CRIT)
Damage: (9 * 0.75 + 3 + 7.5 - 6) = 11.25
EN Check: 7

-2 HP Hitmontop
-2 HP Aurumoth
-2 HP Gardevoir

End of Round
Hitmontop is revealed to be a Zoroark!



Stratagem
85 - (2 + 22.5) = 60.5
90 - 22.5 = 67.5
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
1 KOC (Smeargle)


Gardevoir
91 - (2 + 2) = 87
88 - (9 + 7) = 72
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace (Magma Armor 2a), Telepathy
Scope Lens


Mega Lucario
100 - (15.5 + 18) = 66.5
100 - (5 + 4) = 91
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite



Aurumoth
91 - (2 + 13.5 + 11.25 + 2) = 62.25
92 - (5 + 8) = 79
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA
-1 Speed for 1 round


Zoroark
90 - (2 + 11.25 + 2) = 74.75
93 - (14 + 7) = 72
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
+17% ACC


Smeargle
30 + 20 - (30 + 18 + 2) = 0
88 - 80.5 = 7.5
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
+9% ACC
KO



Stratagem
60
67
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
1 KOC (Smeargle)


Gardevoir
87
72
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace (Magma Armor 2a), Telepathy
Scope Lens


Mega Lucario
66
91
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite



Aurumoth
62
79
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA
-1 Speed for 1 round


Zoroark
75
72
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
+17% ACC


Smeargle
0
7
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
KO

Sandstorm for 3 rounds

Assumes Pokemon are not maxed.
Geodude: 6 CC
-Smeargle: 4 MC
-Zoroark: 4 MC
-Aurumoth: 3 MC
-Hitmontop: ???
-Revenankh: ???
-Togekiess: ???
ZhengTann: 6 CC
-Camerupt: 3 MC
-Gardevoir: 3 MC
-Stratagem: 3 MC + 1 KOC (Smeargle)
-Lucario: 3 MC
-Starmie: ???
-Meganium: ???
akela: 28 UC
-Bonus: No


Geodude6 is up to sends out his next pokemon, equip an item and/or point out errors and/or initiate a switch phase or order.
 
Last edited:
Geodude6. You really should post in your battle. Especially since you have all the time in the world to go on IRC and ask for flash matches.
 

Geodude6

Look at my shiny CT!
Hi I am john

Also I am mad at counter missing

Also also I don't really care about this match anymore

Togekiss @ Scope Lens in for Smeargle


Auru: Surf x2

Zoro: Focus Blast Lucario x2
If Luke uses p/e redirect to strata

Toge: Dazzling Gleam x2
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"No wonder you felt familiar..."

"Who?"

"The Zoroark. She had a similar aura to that human lady......"
Erza (Stratagem @ Life Orb): Vacuum Wave (Voile-Zoroark) > Vacuum Wave (Voile-Zoroark)
IF Voile-Zoroark is KO'ed, THEN replace that action with Ancient Power @ Mothra-Aurumoth instead.

Lucy (Gardevoir @ Scope Lens): Moonblast (Voile-Zoroark) > Heal Pulse (Erza-Stratagem)

Gray (Mega-Luacrio @ Lucarionite): Drain Punch > Unown W - Wide Guard
 
Last edited:
Round 3


Camerupt
80
95
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA


Meganium
100
100
3/4/4/4/69|??|S4W5
Status: Overgrow, Leaf Guard

-10% EVA


Starmie
90
100
2/3/5/3/115|??|S2W4
Status: Illuminate, Natural GCure, Analytic



Smeargle
0
7
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
KO


Revenankh
100
100
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock


Hitmontop
90
100
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast



Stratagem
60
67
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
1 KOC (Smeargle)


Gardevoir
87
72
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace (Magma Armor 2a), Telepathy
Scope Lens


Mega Lucario
66
91
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite



Aurumoth
62
79
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA
-1 Speed for 1 round


Zoroark
75
72
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
+17% ACC


Togekiss
100
100
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens

Action 1
Stratagem's Vacuum Wave on Zoroark
Crit Check (625): 2755 (NO)
Damage: (4 * 1.5 + 3 + 9 - 3) * 1.5 = 22.5
Recoil: 2
EN Check: 4 + 1 = 5

Zoroark's Focus Blast on Mega Lucario
Accuracy Check (9100): 1669 (HIT)
Crit Check (625): 434 (CRIT)
Effect Chance (1000): 21 (-1 SpD)
Damage: (12 + 3 + 7.5 - 4.5) * 1.5 = 27
EN Check: 8

Mega Lucario's Drain Punch on... On... On... Dammit ZT, you forgot to include a target!

Mega Lucario's Struggle
Target: 2 (Aurumoth)
Crit Check (625): 3250 (NO)
Damage: (5 + 9 - 6) = 8
Recoil: 8 * 0.4 = 3.2
EN Check: 5

Togekiss' Dazzling Gleam
-On Stratagem
Damage: (8 * 0.75 - 2 + 3 + 3 + 7.5 - 4.5) = 13

-On Mega Lucario
Damage: (8 * 0.75 + 3 + 3 + 7.5 - 4.5) + 1 * 2 = 17

-On Gardevoir
Damage: (8 * 0.75 - 1 + 3 + 3 + 7.5 - 6) = 12.5
EN Check: 6 - 1 = 5

Gardevoir's Moonblast on Zoroark
Crit Check (5000): 3995 (CRIT)
Effect Chance (3000): 5651 (NO)
Damage: (10 + 3 + 3 + 7.5 - 3) * 1.5 = 30.75
EN Check: 7 - 1 = 6

Aurumoth's Surf
-On Stratagem
Crit Check (625): 6351 (NO)
Damage: (9 * 0.75 - 2 + 2 + 7.5 - 4.5) * 1.5 = 14.625

-On Zoroark
Crit Check (625): 3702 (NO)
Damage: (9 * 0.75 + 7.5 - 3) = 11.25

-On Mega Lucario
Crit Check (625): 4411 (NO)
Damage: (9 * 0.75 + 7.5 - 4.5) 1 * 2 = 11.75

-On Togekiss
Crit Check (625): 3481 (NO)
Damage: (9 * 0.75 + 7.5 - 6) = 8.25

-On Gardevoir
Crit Check (625): 6940 (NO)
Damage: (9 * 0.75 - 1 + 7.5 - 6) = 7.25
EN Check: 7

-2 HP Zoroark
-2 HP Aurumoth
-2 HP Gardevoir
-2 HP Togekiss

Action 2
Mega Lucario's Unown W-ide Guard
EN Check: 7 - 1 = 6

Stratagem's Vacuum Wave on Zoroark
Crit Check (625): 8139 (NO)
Damage: (4 * 1.5 + 3 + 9 - 3) * 1.5 = 22.5
Recoil: 2
EN Check: 4 + 4 + 1 = 9

Togekiss' Dazzling Gleam
-On Stratagem
Blocked by Wide Guard

-On Mega Lucario
Blocked by Wide Guard

-On Gardevoir
Blocked by Wide Guard
EN Check: 6 + 4 - 1 = 9

Gardevoir's Heal Pulse on Stratagem
Recover: 20
EN Check: 14 - 1 = 13

Aurumoth's Surf
-On Stratagem
Blocked by Wide Guard

-On Mega Lucario
Blocked by Wide Guard

-On Togekiss
Crit Check (625): 7023 (NO)
Damage: (9 * 0.75 + 7.5 - 6) = 8.25

-On Gardevoir
Blocked by Wide Guard
EN Check: 7 + 4 = 11

-2 HP Aurumoth
-2 HP Gardevoir
-2 HP Togekiss



Stratagem
60 - (2 + 13 + 14.625 + 2) + 20 = 48.375
67 - (5 + 9) = 53
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
2 KOC (Smeargle, Zoroark)


Gardevoir
87 - (12.5 + 7.25 + 2 + 2) = 63.25
72 - (6 + 13) = 53
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens


Mega Lucario
66 - (27 + 3.2 + 17 + 11.75) = 7.05
91 - (5 + 6) = 80
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite
-1 SpD for 1 round



Aurumoth
62 - (8 + 2 + 2) = 50
79 - (7 + 11) = 61
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Zoroark
75 - (22.5 + 30.75 + 11.25 + 2 + 22.5) = -14
72 - 8 = 64
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
KO


Togekiss
100 - (8.25 + 2 + 8.25 + 2) = 79.5
100 - (5 + 9) = 86
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens



Stratagem
48
53
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
2 KOC (Smeargle, Zoroark)


Gardevoir
63
72
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens


Mega Lucario
7
80
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite
-1 SpD for 1 round



Aurumoth
50
61
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Zoroark
-14
64
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
KO


Togekiss
79
86
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens

Sandstorm for 2 rounds

Assumes Pokemon are not maxed.
Geodude: 6 CC
-Smeargle: 4 MC
-Zoroark: 4 MC
-Aurumoth: 3 MC
-Hitmontop: ???
-Revenankh: ???
-Togekiss: 3 MC
ZhengTann: 6 CC
-Camerupt: 3 MC
-Gardevoir: 3 MC
-Stratagem: 3 MC + 2 KOC (Smeargle, Zoroark)
-Lucario: 3 MC
-Starmie: ???
-Meganium: ???
akela: 28 UC
-Bonus: No


Used Unowns: D, H, W

Geodude6 sends out his next pokemon, equips an item, BUT DOES NOT ORDER
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
That is just...... Okay, well at least I got failsafes.

"Oi, you..."


"Unngghh..."

"Wait, why are you dragging her over here?"

"We need to find out what happened to her. Can't just leave her over there."


"We'll buy you some time, but it won't be much."

"Thank goodness Juvia isn't here to see this..."
Switch phase initiated. Elfman (Camerupt w/ Focus Sash) comes in to replace Gray (Mega-Lucario @ Lucarionite). Counterswitch?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Helping G6 to say that Togekiss has a base 100 HP in ASB, so it'd end up with 79 HP post-round instead. Alright, hopefully this works.

"Mind me rejoining the fray?"

"Of course we won't." "Let's do this."


"Oh yeah, get some of this, mons!"

Erza (Stratagem @ Life Orb): Ancient Power > Paleo Wave, both @ Mothra-Aurumoth
IF Mothra-Aurumoth is under the effects of Protective/Evasive moves, THEN redirect towards Whoosh-Togekiss instead.
IF Mothra-Aurumoth uses Mirror Coat, THEN redirect towards Whoosh-Togekiss instead.
IF Mothra-Aurumoth is KO'ed, THEN redirect towards Whoosh-Togekiss instead.


Lucy (Gardevoir @ Scope Lens): Unown M - Mystical Fire > Shadow Ball both @ Mothra-Aurumoth
IF Fake Out is used, THEN replace that action with Unown Q - Quick Guard instead.
IF Mothra Aurumoth is under the effects of Protective/Evasive moves, THEN replace that action with Icy Wind instead.
IF Mothra-Aurumoth uses Mirror Coat, THEN replace that action with Thunderbolt @ Whoosh-Togekiss instead.
IF Mothra-Aurumoth is KO'ed, THEN replace the remaining actions with Thunderbolt @ Whoosh-Togekiss instead.


Elfman (Camerupt @ Focus Sash): Heat Wave > Heat Wave
IF Wide Guard is used, THEN replace that action with Flamethrower @ Mothra-Aurumoth instead.
IF Mothra-Aurumoth is under the effects of Protective/Evasive moves, THEN replace that action with Flamethrower @ Whoosh-Togekiss instead.
IF Mothra-Aurumoth uses Mirror Coat, THEN replace that action with Flamethrower @ Whoosh-Togekiss instead.
IF Mothra-Aurumoth is KO'ed, THEN redirect towards Whoosh-Togekiss instead.
 

Geodude6

Look at my shiny CT!
Aurumoth: Unown O Origin Pulse+Hydro Pump~Cooldown (Surf)

Hitmontop: Helping Hand (Aurumoth's Origin Pulse)~Sucker Punch Stratagem

Togekiss: Air Slash Camerupt~Dazzling Gleam
 
Round 4


Mega Lucario
7
80
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite


Meganium
100
100
3/4/4/4/69|??|S4W5
Status: Overgrow, Leaf Guard

-10% EVA


Starmie
90
100
2/3/5/3/115|??|S2W4
Status: Illuminate, Natural GCure, Analytic



Zoroark
-14
64
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
KO


Smeargle
0
7
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
KO


Revenankh
100
100
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock




Stratagem
48
53
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
2 KOC (Smeargle, Zoroark)


Gardevoir
63
72
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens


Camerupt
80
95
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA



Aurumoth
50
61
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
-10% EVA


Hitmontop
90
100
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
Focus Sash


Togekiss
79
86
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens

Hitmontop's Intimidate lowers Stratagem's Atk!
Hitmontop's Intimidate lowers Gardevoir's Atk!
Hitmontop's Intimidate lowers Camerupt's Atk!

Action 1
Hitmontop's Helping Hand on Aurumoth's Unown O-rigin Pulse
EN Check: 4 + 22/2 = 15

Stratagem's Ancient Power on Aurumoth
Crit Check (625): 1869 (NO)
Effect Chance (1000): 3147 (NO)
Damage: (6 * 1.5 + 3 + 3 + 9 - 4.5) * 1.5 = 29.25
Recoil: 2
EN check: 4 + 1 - 1 = 4

Gardevoir's Unown M-ystical Fire on Aurumoth
Crit Check (5000): 8286 (NO)
Damage: (7 + 7.5 - 4.5) * 1.5 = 15
EN Check: 5

Togekiss' Air Slash on Camerupt
Effect Chance (6000): 9337 (NO)
Damage: (8 - 1 - 2 + 3 + 3 + 7.5 - 4.5) = 14
EN Check: 6 - 1 = 5

Camerupt's Heat Wave
-On Togekiss
Accuracy Check (9000): 4778 (HIT)
Crit Check (625): 2880 (NO)
Effect Chance (1000): 1814 (NO)
Damage: (10 * 0.75 + 3 + 7.5 - 6) = 12

-On Hitmontop
Accuracy Check (9000): 8097 (HIT)
Crit Check (625): 5859 (NO)
Effect Chance (1000): 359 (BURN)
Damage: (10 * 0.75 - 2 + 3 + 7.5 - 6) = 10

-On Aurumoth
Crit Check (625): 2180 (NO)
Effect Chance (1000): 4024 (NO)
Damage: (10 * 0.75 + 3 + 7.5 - 4.5) * 1.5 = 20.25
EN Check: 7 - 1 = 6

-2 HP Hitmontop
-2 HP Gardevoir
-2 HP Togekiss

-2 HP Hitmontop

Action 2
Hitmontop's Sucker Punch on Stratagem
Crit Check (625): 1746 (NO)
Damage: (8 - 3 + 4.5 - 4.5) * 1.5 = 7.5
EN Check: 6

Stratagem's Paleo Wave on Togekiss
Crit Check (625): 5801 (NO)
Effect Chance (2000): 7515 (NO)
Damage: (9 + 3 + 3 + 9 - 6) * 1.5 = 27
Recoil: 2
EN Check: 7 - 1 = 6

Togekiss's Dazzling Gleam
-On Stratagem
Damage: (8 * 0.75 - 2 + 3 + 3 + 7.5 - 4.5) = 13

-On Gardevoir
Damage: (8 * 0.75 + 3 + 3 + 7.5 - 6) = 13.5

-On Camerupt
Damage: (8 * 0.75 - 2 - 1 + 3 + 3 + 7.5 - 4.5) * (2/3) = 8
EN Check: 6 - 1 = 5

Gardevoir's Thunderbolt on Togekiss
Crit Check (5000): 4433 (CRIT)
Effect Chance (1000): 8164 (NO)
Damage: (9 + 3 + 7.5 - 6) * 1.5 = 20.25
EN Check: 7

Camerupt's Heat Wave
-On Togekiss
Accuracy Check (9000): 4064 (HIT)
Crit Check (625): 2674 (NO)
Effect Chance (1000): 4121 (NO)
Damage: (10 * 0.75 + 3 + 7.5 - 6) = 12

-On Hitmontop
Accuracy Check (9000): 5286 (HIT)
Crit Check (625): 1141 (NO)
Damage: (10 * 0.75 - 2 + 3 + 7.5 - 6) = 10
EN Check: 7 + 4 - 1 = 10

-2 HP Hitmontop
-2 HP Gardevoir
-2 HP Togekiss

-2 HP Hitmontop



Stratagem
48 - (2 + 7.5 + 2 + 13) = 23.5
53 - (4 + 6) = 43
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
2 KOC (Smeargle, Zoroark)
-1 Atk


Gardevoir
63 - (2 + 13.5 + 2) = 45.5
72 - (5 + 7) = 60
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens
-1 Atk


Camerupt
80 - (14 + 8) = 58
95 - (6 + 10) = 79
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
1 KOC (Aurumoth)
-1 Atk
+4 Atk (Anger Point) for 1 round



Aurumoth
50 - (29.25 + 15 + 20.25) = -14.5
61
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
KO


Hitmontop
90 - (10 + 2 + 10 + 2) = 66
100 - (15 + 6) = 79
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
Focus Sash
Burned


Togekiss
79 - (12 + 2 + 27 + 20.25 + 12 + 2) = 3.75
86 - (5 + 5) = 76
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens



Stratagem
23
43
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
2 KOC (Smeargle, Zoroark)
-1 Atk


Gardevoir
45
60
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens
-1 Atk


Camerupt
58
79
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
1 KOC (Aurumoth)
-1 Atk
+4 Atk (Anger Point) for 1 round



Aurumoth
-15
61
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
KO


Hitmontop
66
79
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
Focus Sash
Burned


Togekiss
4
76
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens

Sandstorm for 1 round

Assumes Pokemon are not maxed.
Geodude: 6 CC
-Smeargle: 4 MC
-Zoroark: 4 MC
-Aurumoth: 3 MC
-Hitmontop: ???
-Revenankh: ???
-Togekiss: 3 MC
ZhengTann: 6 CC
-Camerupt: 3 MC
-Gardevoir: 3 MC
-Stratagem: 3 MC + 2 KOC (Smeargle, Zoroark)
-Lucario: 3 MC
-Starmie: ???
-Meganium: ???
akela: 28 UC
-Bonus: No


Used Unowns: D, M, H, W

Geodude6 sends out his next pokemon, equips an item, and orders
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Since Togekiss auto-crit Air Slash on Camerupt, Anger Point should be activated and decayed, giving Camerupt +4 Attack this coming round.

"Bwahaha mon, this is going to hurt!!"

"Erza's being dealing all the finishing attacks!"


"That's Erza, our strongest lady to you!"

"Focus on the battle, you two, let's finish this."


"On it mon!" "Yes Erza!"
Erza (Stratagem @ Life Orb): Dazzling Gleam > Hidden Power Flying (Taijin-Revenankh)

Lucy (Gardevoir @ Scope Lens): Moonblast (Kapoe-Hitmontop) > Dazzling Gleam

Elfman (Camerupt @ Focus Sash): Unown L - Land's Wrath (Kapoe-Hitmontop) > Earthquake
 
Round 4


Mega Lucario
7
80
6/2/6/3/112|??|S3W4
Status: Steadfast, Inner Focus, Justified, Adaptability
Lucarionite


Meganium
100
100
3/4/4/4/69|??|S4W5
Status: Overgrow, Leaf Guard

-10% EVA


Starmie
90
100
2/3/5/3/115|??|S2W4
Status: Illuminate, Natural GCure, Analytic



Zoroark
-14
64
4/1/5/2/121|19|S3W4
Status: Illusion
EXP Share
KO


Smeargle
0
7
0/2/1/2/87|11|S2W4
Status: Own Tempo, Technician
EXP Share
KO


Aurumoth
-15
61
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Expert Belt
KO



Stratagem
23
43
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
2 KOC (Smeargle, Zoroark)
-1 Atk


Gardevoir
45
60
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens
-1 Atk


Camerupt
58
79
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
1 KOC (Aurumoth)
+4 Atk (Anger Point) for 1 round (Decay to -1)



Revenankh
100
100
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock
EXP Share


Hitmontop
66
79
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
Focus Sash
Burned


Togekiss
4
76
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens

Action 1
Stratagem's Dazzling Gleam
-On Togekiss
Crit Check (625): 4721 (NO)
Damage: (8 * 0.75 + 3 + 9 - 6) = 12

-On Hitmontop
Crit Check (625): 6946 (NO)
Damage: (8 * 0.75 - 2 + 3 + 9 - 6) * 1.5 = 21

-On Revenankh
Crit Check (625): 8194 (NO)
Damage: (8 * 0.75 + 3 + 9 - 6) * 1.5 = 18
Recoil: 2
EN Check: 6

Gardevoir's Moonblast on Hitmontop
Crit Check (5000): 8681 (NO)
Effect Chance (3000): 3261 (NO)
Damage: (10 - 2 + 3 + 7.5 - 6) * 1.5 = 18.75
EN Check: 7 - 1 = 6

Hitmontop's Earthquake
-On Stratagem
Avoided with Levitate

-On Gardevoir
Crit Check (625): 221 (CRIT)
Damage: (10 * 0.75 - 3 + 3 + 4.5 - 6) = 6

-On Camerupt
Crit Check (625): 2801 (NO)
Damage: (10 * 0.75 - 1 - 2 - 2 - 3 + 4.5 - 4.5) * 1.5 [MIN: 1] = 1
EN Check: 7

Revenankh's Earthquake
-On Stratagem
Avoided with Levitate

-On Gardevoir
Crit Check (625): 3460 (NO)
Damage: (10 * 0.75 + 7.5 - 6) = 9

-On Camerupt
Crit Check (625): 1432 (NO)
Damage: (10 * 0.75 - 1 - 2 - 2 + 7.5 - 4.5) * 1.5 = 8.25
EN Check: 7

Camerupt's Unown L-and's Wrath
-On Hitmontop
Crit Check (625): 9426 (NO)
Damage: (9 * 0.75 + 3 + 6 - 6) + 2 * 4 = 17.75

-On Revenankh
Crit Check (625): 7795 (NO)
Damage: (9 * 0.75 + 3 + 6 - 4.5) + 2 * 4 = 19.25
EN Check: 7 - 1 = 6

-2 HP Hitmontop

Action 2
Stratagem's Hidden Power Flying on Revenankh
Crit Check (625): 9411 (NO)
Damage: (6 * 1.5 + 3 + 9 - 6) * 1.5 = 22.5
Recoil: 2
EN Check: 4 + 1 = 5

Gardevoir's Dazzling Gleam
-On Hitmontop
Crit Check (5000): 8699 (NO)
Damage: (8 * 0.75 + 3 + 7.5 - 6) * 1.5 = 15.75

-On Revenankh
Crit Check (5000): 9290 (NO)
Damage: (8 * 0.75 + 3 + 7.5 - 6) * 1.5 = 15.75
EN Check: 6 - 1 = 5

Revenankh's Earthquake
-On Gardevoir
Crit Check (625): 3056 (NO)
Damage: (10 * 0.75 + 7.5 - 6) = 9

-On Camerupt
Crit Check (625): 7616 (NO)
Damage: (10 * 0.75 - 1 - 2 - 2 + 7.5 - 4.5) * 1.5 = 8.25
EN Check: 7 + 4 = 11

Camerupt's Earthquake
-On Stratagem
Avoided with Levitate

-On Gardevoir
Avoided with Telepathy

-On Revenankh
Crit Check (625): 8135 (NO)
Damage: (10 * 0.75 + 3 + 6 - 4.5) + 2 * 4 = 20
EN check: 7 - 1 = 6



Stratagem
23 - (2 + 2) = 19
43 - (6 + 5) = 32
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
3 KOC (Smeargle, Zoroark, Togekiss)
-1 Atk


Gardevoir
45 - (9 + 9 + 9) = 18
60 - (6 + 5) = 49
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens
-1 Atk
1 KOC (Hitmontop)


Camerupt
58 - (1 + 8.25 + 8.25) = 40.5
79 - (6 + 6) = 67
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
1 KOC (Aurumoth)
+2 Atk (Anger Point) for 1 round (Decay to -1)



Revenankh
100 - (18 + 19.25 + 22.5 + 15.75 + 20) = 5.5
100 - (7 + 11) = 82
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock
EXP Share


Hitmontop
66 - (21 + 18.75 + 17.75 + 2 + 15.75) = -9.25
79 - 7 = 72
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
Focus Sash
KO


Togekiss
4 - 12 = -8
76
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO



Stratagem
19
32
1/3/6/3/130|21|S2W3
Status: Levitate, Technician, Mold Breaker
Life Orb
3 KOC (Smeargle, Zoroark, Togekiss)
-1 Atk


Gardevoir
18
49
2/4/5/4/80|??|S3W3
Status: Synchronize, Trace, Telepathy
Scope Lens
-1 Atk
1 KOC (Hitmontop)


Camerupt
40
67
4/3/5/3/34|??|S4W6
Status: Magma Armor, Solid Rock, Anger Point
Focus Sash
-10% EVA
1 KOC (Aurumoth)
+2 Atk (Anger Point) for 1 round (Decay to -1)



Revenankh
5
82
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock
EXP Share


Hitmontop
-9
72
3/4/1/4/70|17|S3W3
Status: Intimidate, Technician, Steadfast
Focus Sash
KO


Togekiss
-8
76
1/4/5/4/80|20|S3W3
Status: Hustle, Serene Grace, Super Luck
Scope Lens
KO

Assumes Pokemon are not maxed.
Geodude: 6 CC
-Smeargle: 4 MC
-Zoroark: 4 MC
-Aurumoth: 3 MC
-Hitmontop: 3 MC
-Revenankh: ???
-Togekiss: 3 MC
ZhengTann: 6 CC
-Camerupt: 3 MC
-Gardevoir: 3 MC
-Stratagem: 3 MC + 2 KOC (Smeargle, Zoroark)
-Lucario: 3 MC
-Starmie: ???
-Meganium: ???
akela: 28 UC
-Bonus: No


Used Unowns: D, L, M, H, W

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