My first successful team on showdown, currently making it a reality in Alpha Sapphire. The team is based around Dusclops, and a little bit of Alakazam for fun
The Scwad:
Dusclops@ Eviolite
Frisk
Sassy
252 Sp Def 252 Def 4 HP
-Trick Room
-Will-o-Wisp
-Pain Split
-Curse
Main trick room setter, and nearly always a lead. Nearly guaranteed to get trick room up with a fake out. WoW to cripple physical attackers, and adds some damage. Pain Split is an amazing move that keeps Dusclops around while putting many opponents into Hariyama's OHKO range depending on how healthy he is. Curse is great for adding extra dange every turn while putting him in a good situation to use pain split next turn. (It's hard for things to KO him even at half health.)
Hariyama Toxic Orb
Guts
Brave
252 Atk 252 HP 4 Def
-Facade
-Close Combat
-Fake Out
-Bullet Punch
Second lead, fake out to get trick room up, and let's toxic orb activate. Then his job is to punch as big a hole as possible in the opponents before fainting. Close Combat and boosted facade take down most frail mons in one shot, and nearly everything in two.
Ferrothorn Iron ball
Iron Barbs
Brave
252 HP 252 Atk 4 Def
-Gyro Ball
-Power Whip
-Knock Off
-Swords Danse
This beast is one of the best trick room attackers that will destroy with an iron ball boosted gyro ball. If it's safe to set up a SD, the game is basically over.
Slowking Life Orb
Oblivious
Quiet
252 HP 252 Sp. Atk 4 Sp. Def
-Trick Room
-Scald
-Ice Beam
-Nasty Plot
My second trick room setter. Comes out first if I expect a taunt because of Oblivious. Deals with MegaMence, Garchomp and the likes with ice beam, scald as the water STAB, and nasty plot if I get a chance. Used over Slowbro for better special defence next to the physically defensive ferrothorn and nasty plot.
Camerupt @Cameruptite
Sheer Force
Quiet
252 HP 252 Sp. Atk 4 Def
-Eruption
-Earth Power
-Protect
-Rock Slide
Mega Camerupt under trick room is unreal. Eruptions destroy anything that doesn't resist, and puts a dent even in those. Sheer force boosted Earth power for coverage and when health gets low, and rock slide to damage T-Flame and Zard hard, even though it's physical.
Alakazam Focus sash
Magic Guard
Timid
252 Sp. Atk 252 Speed
-Psychic
-Shadow Ball
-Dazzling Gleam
-Protect
Alakazam is my late game clean up, after TR is gone. Protect is to stall out a final trick room turn, and with the sash she can beat most final pokemon on an opposing team 1v1, which secures many victory i otherwise may not have.
Finally, I really like this team because of its ability to beat other Trick Room teams. If I'm facing another, I lead with Slowking and Ferrothorn, Nasty Plot and Swords Dance while
they set trick room, and then bring out the broom.
Thanks Guys! any comments or suggestions would be great.
The Scwad:
Dusclops@ Eviolite
Frisk
Sassy
252 Sp Def 252 Def 4 HP
-Trick Room
-Will-o-Wisp
-Pain Split
-Curse
Main trick room setter, and nearly always a lead. Nearly guaranteed to get trick room up with a fake out. WoW to cripple physical attackers, and adds some damage. Pain Split is an amazing move that keeps Dusclops around while putting many opponents into Hariyama's OHKO range depending on how healthy he is. Curse is great for adding extra dange every turn while putting him in a good situation to use pain split next turn. (It's hard for things to KO him even at half health.)
Hariyama Toxic Orb
Guts
Brave
252 Atk 252 HP 4 Def
-Facade
-Close Combat
-Fake Out
-Bullet Punch
Second lead, fake out to get trick room up, and let's toxic orb activate. Then his job is to punch as big a hole as possible in the opponents before fainting. Close Combat and boosted facade take down most frail mons in one shot, and nearly everything in two.
Ferrothorn Iron ball
Iron Barbs
Brave
252 HP 252 Atk 4 Def
-Gyro Ball
-Power Whip
-Knock Off
-Swords Danse
This beast is one of the best trick room attackers that will destroy with an iron ball boosted gyro ball. If it's safe to set up a SD, the game is basically over.
Slowking Life Orb
Oblivious
Quiet
252 HP 252 Sp. Atk 4 Sp. Def
-Trick Room
-Scald
-Ice Beam
-Nasty Plot
My second trick room setter. Comes out first if I expect a taunt because of Oblivious. Deals with MegaMence, Garchomp and the likes with ice beam, scald as the water STAB, and nasty plot if I get a chance. Used over Slowbro for better special defence next to the physically defensive ferrothorn and nasty plot.
Camerupt @Cameruptite
Sheer Force
Quiet
252 HP 252 Sp. Atk 4 Def
-Eruption
-Earth Power
-Protect
-Rock Slide
Mega Camerupt under trick room is unreal. Eruptions destroy anything that doesn't resist, and puts a dent even in those. Sheer force boosted Earth power for coverage and when health gets low, and rock slide to damage T-Flame and Zard hard, even though it's physical.
Alakazam Focus sash
Magic Guard
Timid
252 Sp. Atk 252 Speed
-Psychic
-Shadow Ball
-Dazzling Gleam
-Protect
Alakazam is my late game clean up, after TR is gone. Protect is to stall out a final trick room turn, and with the sash she can beat most final pokemon on an opposing team 1v1, which secures many victory i otherwise may not have.
Finally, I really like this team because of its ability to beat other Trick Room teams. If I'm facing another, I lead with Slowking and Ferrothorn, Nasty Plot and Swords Dance while
they set trick room, and then bring out the broom.
Thanks Guys! any comments or suggestions would be great.