UU Beedrill



Overview
########

Beedrill shines in the UU metagame thanks to its Mega Evolution, which, by way of amazing Attack and Speed stats and Adaptability, grants it the strongest U-turn in the tier, letting it pummel offensive and defensive teams alike. It can grab offensive momentum with very little trouble thanks to the aforementioned qualities, which makes it one of the best offensive Pokemon in the tier. However, Beedrill has a somewhat shallow movepool aside from its STAB attacks, and it only has access to Knock Off and Drill Run as offensive coverage moves. It also has pitiful defensive stats, as well as a mediocre defensive typing. It also is forced to run Protect so that it can Mega Evolve and get the Speed boost without taking damage, as its Speed before Mega Evolving is decent at best. Despite these flaws, Beedrill is still a fantastic Pokemon, and it should always be considered when making an offensive team.

Don't Stand So Close to Me
########
name: Don't Stand So Close to Me
move 1: U-turn
move 2: Protect
move 3: Poison Jab
move 4: Knock Off / Drill Run
ability: Swarm
item: Beedrillite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

U-turn is Beedrill's main STAB move, as it nets Beedrill offensive momentum with little trouble and is useful to get some chip damage. Protect is used so that Beedrill can get the Speed boost from Mega Evolving without taking any damage and is also useful to scout for foes' movesets and potential Choice items. Poison Jab is Beedrill's strongest attack, as well as its main Poison-type STAB attack, and it has a fairly high chance to poison the target, which works well in conjunction with Protect to rack up damage on the foe while scouting for its moveset. Knock Off hits Ghost-types such as Chandelure for super effective damage and also cripples Pokemon reliant on their item. Drill Run is mainly used for coverage, as it hits Poison- and Steel-types that resist Beedrill's STAB attacks, such as Tentacruel, Nidoking, Nidoqueen, and Lucario, for super effective damage.

Set Details
========

A standard EV spread is used to max out Beedrill's offensive prowess, with the remaining EVs in Defense so it can maintain an odd HP number. A Jolly nature is used so Beedrill can Speed tie with other base 145 Speed Pokemon, such as Mega Sceptile and opposing Beedrill. An Adamant nature can be used instead to give Beedrill a little more extra power.

Usage Tips
========

Protect should be used the first turn Beedrill is sent out if the opposing Pokemon is faster, as it lets Beedrill safely Mega Evolve and attain the Speed boost without taking damage, scouting the foe's moveset in the process. Although it has poor defensive stats, Beedrill's decent defensive typing gives it 4x resistances it can use to switch in. However, some powerful physical moves such as Mienshao's Reckless High Jump Kick have a shot at 2HKOing it, although Beedrill can use Protect to scout and potentially make Mienshao take crash damage. Beedrill can grab momentum with little trouble thanks to its strong U-turn and high Speed stat, so pairing it with entry hazard users is a good idea. Keeping entry hazards off your side of the field is appreciated, as Beedrill will be switching out more than often due to U-turn, and it can be KOed by priority users after Stealth Rock damage.

Team Options
========

Entry hazard support is appreciated, as Beedrill can force out a good portion of the tier and grab offensive momentum easily with U-turn. As such, entry hazard setters such as Swampert, Roserade, Froslass, and Chesnaught are good partners for Beedrill. Spikes in particular also works well with Beedrill, as it weakens most of Beedrill's grounded checks. Entry hazard removers also work well with Beedrill, as it is weak to Stealth Rock and will be switching in and out very often, so Empoleon, Donphan, and Gligar, the latter forming a nice momentum core with Beedrill, are good partners for it. Other U-turn and Volt Switch users, such as Crobat, work like a charm when paired up with Beedrill, as they can pivot out to Beedrill with little trouble and keep up offensive momentum.

Other Options
########

X-Scissor can be used over U-turn if you feel that keeping up offensive momentum is not necessary, as it hits for more damage. Swords Dance can be used to boost Beedrill's attack immensely, but Beedrill usually does not have the room to run this and finds it difficult to set up. If it does manage to set up, it can still get revenge killed easily by priority and Choice Scarf users, so running Swords Dance is not usually worth the loss of coverage.

Checks & Counters
########

**Stealth Rock**: As Beedrill uses U-turn often, it generally does not stay in for long periods of time. Passive damage from Stealth Rock wears down Beedrill quickly and pressures it to stay off the field.

**Choice Scarf Users and Faster Pokemon**: Because Beedrill has a very high Speed stat, Choice Scarf users such as Hydreigon and Darmanitan can take it on. It should be noted, however, that Beedrill outspeeds Choice Scarf users that aren't above base 80 Speed. Mega Aerodactyl outspeeds Mega Beedrill and OHKOes it with its STAB attacks.

**Priority Attacks**: Beedrill's pitiful defenses make it extremely susceptible to priority, such as Lucario and Entei's Extreme Speed and Fletchinder's Acrobatics.

**Bulky Steel-types**: Due to their huge physical bulk and defensive typing, Mega Aggron, Doublade, and Forretress scoff at all of Beedrill's attacks and can OHKO it with their Steel-type STAB attacks. However, Doublade doesn't like having its Eviolite Knocked Off.

**Bulky Pokemon that resist Beedrill's STAB attacks**: Pokemon that can tank Beedrill's STAB attacks and recover the damage, such as Gligar and Crobat, make for good answers to Beedrill and are a pain for Beedrill to face. Tentacruel also resists both STAB moves and has decent Defense, but is vulnerable to Drill Run and gets worn down fairly easily.

**Physical Walls**: Pokemon with high physical bulk like Alomomola and Suicune can tank Beedrill's STAB attacks and heal off the damage taken with Wish and Rest, respectively, while forcing Beedrill out due to the chance of a Scald burn.
 
Last edited:
Don't even think I'll approve with that name, smh Bouff your lack of imagination disturbs me.

Also when you say Mienshao has a chance to 2HKO with HJK, remember to mention you have Protect to scout it / make it kill itself :o

Edit: GJ sam walking all over me .–. But no third check until the set name is good enough, no matter how well written the analysis might be!!
 
Last edited:

Sam

i say it's all just wind in sails
is a Battle Simulator Admin Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis an Administrator Alumnus
also talked to Bouff on irc and he made the changes I suggested

QC 2/3
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
add/(un)Capitalize
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(comment)
Overview
########

Beedrill shines in the UU metagame thanks to its Mega Evolution, as with its which, by way of amazing Attack and Speed stats, its access to and Adaptability when mega evolving, making it have the, (AC) grants it the strongest U-turn in the tier, it can letting it pummel offensive and defensive teams alike. It can grab offensive momentum with very little trouble thanks to the aforementioned qualities, which makes it one of the best offensive Pokemon in the tier. However, Beedrill has some flaws that keep it from performing as well as it should. It has a somewhat shallow movepool aside from its STAB attacks, having to deal with use Knock Off and Drill Run as offensive coverage moves. It also has pitiful defensive stats, as well as a mediocre defensive typing. It also is forced to run Protect so that it can Mega Evolve and get the Speed boost without taking damage, as its base Speed before Mega Evolving is decent at best. Despite these flaws, Beedrill is still a fantastic Pokemon, and should always be considered when making an offensive team.

Don't Stand So Close to Me
########
name: Don't Stand So Close to Me
move 1: U-turn
move 2: Protect
move 3: Poison Jab
move 4: Knock Off / Drill Run
ability: Swarm
item: Beedrillite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

U-turn is Beedrill's main Bug-type STAB attack, as it nets Beedrill offensive momentum with little trouble, (RC) and is useful to get some chip damage. Protect is used so that Beedrill can get the Speed boost from Mega Evolving without taking any damage, (RC) and is also useful to scout for foes' potential movesets and potential Choice items and choiced items. Poison Jab is Beedrill's strongest attack, as well as its main Poison-type STAB attack, having and has a fairly high chance to poison the target, which works well in conjunction with Protect to rack up damage on the foe while scouting for their its moveset. Knock Off hits Ghost-types such as like Chandelure for super-effective super effective damage, (RC) and also cripples Pokemon reliant on their item. Drill Run is mainly used for coverage, as it hits Poison- and Steel-types that resist Beedrill's STAB attacks, such as Tentacruel, Nidoking, Nidoqueen, and Lucario, (AC) for super effective damage.

Set Details
========

A standard EV spread is used to max out Beedrill's offensive prowess, with the remaining EVs in Defense so it can tank priority moves such as like Mach Punch easier, while maintaining an odd HP number. A Jolly nature is used so Beedrill can Speed tie with other base 145s, such as Mega Sceptile and opposing Beedrill. An Adamant nature can be used instead to give Beedrill a little more extra power.

Usage Tips
========

Protect should be used the first turn Beedrill is sent out if the opposing Pokemon is faster than it, as it lets it Beedrill safely Mega Evolve and attain the Speed boost without taking damage, scouting the opponent's foe's moveset in the process. Although it has poor defensive stats, its Beedrill's decent defensive typing gives it 4x resistances it can use to switch in. However, some powerful physical attackers moves such as Mienshao's Reckless High Jump Kick have a shot at 2HKOing it, although Beedrill can use Protect to scout and potentially make it hit itself Mienshao take crash damage. (remove space) Beedrill can grab momentum with little trouble thanks to its strong U-turn and high Speed stat, so pairing it with entry hazard users is a good idea. Keeping entry hazards off your side of the field is appreciated, as Beedrill will be switching out more than often due to U-turn, as and it can get KO'd be KOed by priority users after SR Stealth Rock damage.

Team Options
========

Entry hazard support is appreciated, as Beedrill can force out a good portion of the tier and grabs (parallel structure) offensive momentum easily with U-turn. As such, entry hazard setters like such as Swampert, Jirachi, and Roserade are good partners for Beedrill. Jirachi gets a special mention, as it forms a nice U-turn core with Beedrill and resists Flying- and Rock-type moves. Entry hazard cleaners removers also work well with Beedrill, as it is weak to Stealth Rock and will be switching in and out very often, so Empoleon, Starmie, and Gligar, the latter forming a nice momentum core with Beedrill, are good partners for it. Other U-turn and Volt Switch users work like a charm when paired up with Beedrill, like such as Raikou, Jirachi, and Crobat, as they can pivot out to Beedrill with little trouble and can keep up offensive momentum.

Other Options
########

X-Scissor can be used over U-turn if you feel like that keeping up offensive momentum is not necessary, as it hits for more damage when compared to U-turn. Swords Dance can be used to boost Beedrill's attack immensely, but it Beedrill usually does not have the room to run this, (RC) and finds it difficult to set up. If it does manage to set up, it can still get revenge killed easily by priority and Choice Scarf users, making it not usually worth the loss of coverage most of the time.

Checks & Counters
########

**Stealth Rock**: As Beedrill uses U-turn often, it will generally does not stay in for long periods of time in most cases. Passive damage from Stealth Rock wears down Beedrill quickly, (RC) and pressures it to stay off from coming onto the field.

**Choice Scarf Users and Faster Pokemon**: Since Because Beedrill has a very high Speed stat, outspeeding it with Pokemon that commonly run Choice Scarf users, (RC) like such as Hydreigon, Jirachi, and Darmanitan, are good to can take it on with. It should be noted, however, that Beedrill outspeeds Scarfers Choice Scarf users that aren't above 80 base 80 Speed. Mega Aerodactyl and Mega Alakazam both outspeed Mega Beedrill and KO it with their STAB attacks.

**Priority Attacks**: Beedrill's pitiful defenses make it extremely susceptible to priority, like such as Lucario and Entei's Extreme Speed, (RC) and Fletchinder's Acrobatics.

**Bulky Steel-types**: Due to their huge physical bulk and defensive typing, Mega Aggron, Doublade, and Forretress scoff at all of Beedrill's attacks and can OHKO it with their Steel-type STAB attacks. However, Doublade doesn't like having its Eviolite Knocked Off.

**Bulky resists Pokemon that Resist Beedrill's STAB Attacks**: Pokemon that can tank Beedrill's STAB attacks and recover the damage take make good answers for to Beedrill, such as Gligar and Crobat, are all a pain for it Beedrill to face. Tentacruel also resists both STABs and has decent Defense, but is vulnerable to Drill Run and gets worn down fairly easily.

**Physical Walls**: Pokemon with high physical bulk defense, like Alomomola and Suicune, can tank Beedrill's STAB attacks and heal off the damage taken with Wish and Rest, (AC) respectively, while forcing it Beedrill out due to the chance of a Scald burn.

GP 1/2
 
Last edited:

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview
########

Beedrill shines in the UU metagame thanks to its Mega Evolution, which, by way of amazing Attack and Speed stats and Adaptability, grants it the strongest U-turn in the tier, letting it pummel offensive and defensive teams alike. It Beedrill can grab offensive momentum with very little trouble thanks to the aforementioned qualities, which makes it one of the best offensive Pokemon in the tier. However, Beedrill has some flaws that keep it from performing as well as it should. It Beedrill has a somewhat shallow movepool aside from its STAB attacks, having to use Knock Off and Drill Run as offensive coverage moves. It Beedrill also has pitiful defensive stats, as well as a mediocre defensive typing. It Beedrill is also is forced to run Protect so that it can Mega Evolve and get the Speed boost without taking damage, as its Speed before Mega Evolving is decent at best. Despite these flaws, Beedrill is still a fantastic Pokemon, and should always be considered when making an offensive team.

Don't Stand So Close to Me
########
name: Don't Stand So Close to Me
move 1: U-turn
move 2: Protect
move 3: Poison Jab
move 4: Knock Off / Drill Run
ability: Swarm
item: Beedrillite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

U-turn is Beedrill's main Bug-type STAB attack, as it nets Beedrill gets offensive momentum with little trouble and is useful to get some chip damage on opponents. Protect is used so that Beedrill can get the Speed boost from Mega Evolving without taking any damage and is also useful to scout for foes' movesets and potential Choice items. Poison Jab is Beedrill's strongest attack, as well as its main Poison-type STAB attack, and has a fairly high chance to poison the target, which works well in conjunction with Protect to rack up damage on the foe while scouting for its moveset. Knock Off hits Ghost-types such as Chandelure for super effective damage and also cripples Pokemon reliant on their item. Drill Run is mainly used for coverage, as it hits Poison- and Steel-types that resist Beedrill's STAB attacks, such as Tentacruel, Nidoking, Nidoqueen, and Lucario, for super effective damage.

Set Details
========

A standard EV spread is used to max out Beedrill's offensive prowess, with the remaining EVs in Defense so it can tank take priority moves such as Mach Punch easier, while still maintaining an odd HP number. A Jolly nature is used so Beedrill can Speed tie with other base 145s, such as Mega Sceptile and opposing Beedrill. An Adamant nature can be used instead to give Beedrill a little more extra power.

Usage Tips
========

Protect should be used the first turn Beedrill is sent out if the opposing Pokemon is faster than it, as it lets Beedrill safely Mega Evolve and attain the Speed boost without taking damage, scouting the foe's moveset in the process. Although it has poor defensive stats, Beedrill's decent defensive typing gives it a few 4x resistances it can use to switch in. However, some powerful physical moves such as Mienshao's Reckless High Jump Kick have a shot at 2HKOing it, although Beedrill can use Protect to scout and potentially make Mienshao take crash damage. Beedrill can grab momentum with little trouble thanks to its strong U-turn and high Speed stat, so pairing it with entry hazard users is a good idea. Keeping entry hazards off your side of the field is appreciated, as Beedrill will be switching out more than often due to U-turn, and it can be KOed by priority users after Stealth Rock damage.

Team Options
========

Entry hazard support is appreciated, as Beedrill can force out a good portion of the tier and grab offensive momentum easily with U-turn. As such, entry hazard setters such as Swampert, Jirachi, and Roserade are good partners for Beedrill. Jirachi gets a special mention, as it forms a nice U-turn core with Beedrill and resists Flying- and Rock-type moves. Entry hazard removers also work well with Beedrill, as it is weak to Stealth Rock and will be switching in and out very often, so Empoleon, Starmie, and Gligar, with the latter forming a nice momentum core with Beedrill, are good partners for it. Other U-turn and Volt Switch users work like a charm when paired up with Beedrill, such as Raikou, Jirachi, and Crobat, as they can pivot out to Beedrill with little trouble and keep up offensive momentum.

Other Options
########

X-Scissor can be used over U-turn if you feel that keeping up offensive momentum is not necessary, as it hits for does more damage. Swords Dance can be used to boost Beedrill's attack immensely, but Beedrill usually does not have the room to run this, and finds it difficult to set up. If it Beedrill does manage to set up, it can still get revenge killed easily by priority and Choice Scarf users, making it not usually worth the loss of coverage.

Checks & Counters
########

**Stealth Rock**: As Beedrill uses U-turn often, it generally does not stay in for long periods of time. Passive damage from Stealth Rock wears down Beedrill quickly and pressures it to stay off the field.

**Choice Scarf Users and Faster Pokemon**: Because Although Beedrill has a very high Speed stat, Choice Scarf users such as Hydreigon, Jirachi, and Darmanitan, can take it on. It should be noted, however, that Beedrill outspeeds Choice Scarf users that aren't above base 80 Speed. Mega Aerodactyl and Mega Alakazam both outspeed Mega Beedrill and can KO it with their STAB attacks.

**Priority Attacks**: Beedrill's pitiful defenses make it extremely susceptible to priority, such as Lucario and Entei's Extreme Speed and Fletchinder's Acrobatics.

**Bulky Steel-types**: Due to their huge physical bulk and defensive typing, Mega Aggron, Doublade, and Forretress scoff at all of Beedrill's attacks and can OHKO it with their Steel-type STAB attacks. However, Doublade doesn't like having its Eviolite Knocked Off.

**Bulky Pokemon that resist Beedrill's STAB attacks**: Pokemon that can tank Beedrill's STAB attacks and recover the damage taken,(AC) such as Gligar and Crobat,(AC) make good answers to Beedrill, such as Gligar and Crobat,(RC) and are all a pain for Beedrill to face. Tentacruel also resists both STABs Beedrill's STAB combination and has decent Defense, but is vulnerable to Drill Run and gets worn down fairly easily.

**Physical Walls**: Pokemon with high physical bulk, like such as Alomomola and Suicune,(AC) can tank Beedrill's STAB attacks and heal off the damage taken with Wish and Rest, respectively, while forcing Beedrill out due to the chance of a Scald burn.


GP 2/2
 
Last edited:
Wait why is this in GP? He didn't make all the changes, lol. I understand you wanting to be the first one to finish an analysis (not sure why that is, though), but let's try to reduce the SCMS stuff to a minimum please o.O
 
lol did I really fuk it up..I thought the changes were to add tenta to bulky resists and make a section for physical walls .-----.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
add corrections remove comments
Overview
########

Beedrill shines in the UU metagame thanks to its Mega Evolution, which, by way of amazing Attack and Speed stats and Adaptability, grants it the strongest U-turn in the tier, letting it pummel offensive and defensive teams alike. It can grab offensive momentum with very little trouble thanks to the aforementioned qualities, which makes it one of the best offensive Pokemon in the tier. However, Beedrill has some flaws that keep it from performing as well as it should. It has a somewhat shallow movepool aside from its STAB attacks, (AC) and it only has access having to use Knock Off and Drill Run as offensive coverage moves. It also has pitiful defensive stats, as well as a mediocre defensive typing. It also is forced to run Protect so that it can Mega Evolve and get the Speed boost without taking damage, as its Speed before Mega Evolving is decent at best. Despite these flaws, Beedrill is still a fantastic Pokemon, and it should always be considered when making an offensive team.

Don't Stand So Close to Me
########
name: Don't Stand So Close to Me
move 1: U-turn
move 2: Protect
move 3: Poison Jab
move 4: Knock Off / Drill Run
ability: Swarm
item: Beedrillite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

U-turn is Beedrill's main STAB move, as it nets Beedrill offensive momentum with little trouble and is useful to get some chip damage. Protect is used so that Beedrill can get the Speed boost from Mega Evolving without taking any damage and is also useful to scout for foes' movesets and potential Choice items. Poison Jab is Beedrill's strongest attack, as well as its main Poison-type STAB attack, and it has a fairly high chance to poison the target, which works well in conjunction with Protect to rack up damage on the foe while scouting for its moveset. Knock Off hits Ghost-types such as Chandelure for super effective damage and also cripples Pokemon reliant on their item. Drill Run is mainly used for coverage, as it hits Poison- and Steel-types that resist Beedrill's STAB attacks, such as Tentacruel, Nidoking, Nidoqueen, and Lucario, for super effective damage.

Set Details
========

A standard EV spread is used to max out Beedrill's offensive prowess, with the remaining EVs in Defense so it can maintain an odd HP number. A Jolly nature is used so Beedrill can Speed tie with other base 145s Speed Pokemon, such as Mega Sceptile and opposing Beedrill. An Adamant nature can be used instead to give Beedrill a little more extra power.

Usage Tips
========

Protect should be used the first turn Beedrill is sent out if the opposing Pokemon is faster than it, as it lets Beedrill safely Mega Evolve and attain the Speed boost without taking damage, scouting the foe's moveset in the process. Although it has poor defensive stats, Beedrill's decent defensive typing gives it 4x resistances it can use to switch in. However, some powerful physical moves such as Mienshao's Reckless High Jump Kick have a shot at 2HKOing it, although Beedrill can use Protect to scout and potentially make Mienshao take crash damage. Beedrill can grab momentum with little trouble thanks to its strong U-turn and high Speed stat, so pairing it with entry hazard users is a good idea. Keeping entry hazards off your side of the field is appreciated, as Beedrill will be switching out more than often due to U-turn, and it can be KOed by priority users after Stealth Rock damage.

Team Options
========

Entry hazard support is appreciated, as Beedrill can force out a good portion of the tier and grab offensive momentum easily with U-turn. As such, entry hazard setters such as Swampert, Jirachi, Roserade, Froslass, and Chesnaught are good partners for Beedrill. Jirachi gets a special mention, as it forms a nice U-turn core with Beedrill and resists Flying- and Rock-type moves. Spikes in particular also works well with Beedrill, as it weakens most of its Beedrill's grounded checks. Entry hazard removers also work well with Beedrill, as it is weak to Stealth Rock and will be switching in and out very often, so Empoleon, Starmie, and Gligar, the latter forming a nice momentum core with Beedrill, are good partners for it. Other U-turn and Volt Switch users, (AC) such as Raikou, (AC) Jirachi, (AC) and Crobat, (AC) work like a charm when paired up with Beedrill, such as Raikou, (RC) Jirachi, (RC) and Crobat, (RC) as they can pivot out to Beedrill with little trouble and keep up offensive momentum.

Other Options
########

X-Scissor can be used over U-turn if you feel that keeping up offensive momentum is not necessary, as it hits for more damage. Swords Dance can be used to boost Beedrill's attack immensely, but Beedrill usually does not have the room to run this, (RC) and finds it difficult to set up. If it does manage to set up, it can still get revenge killed easily by priority and Choice Scarf users, making it so running Swords Dance is not usually worth the loss of coverage.

Checks & Counters
########

**Stealth Rock**: As Beedrill uses U-turn often, it generally does not stay in for long periods of time. Passive damage from Stealth Rock wears down Beedrill quickly and pressures it to stay off the field.

**Choice Scarf Users and Faster Pokemon**: Because Beedrill has a very high Speed stat, Choice Scarf users such as Hydreigon, Jirachi, and Darmanitan, (RC) can take it on. It should be noted, however, that Beedrill outspeeds Choice Scarf users that aren't above base 80 Speed. Mega Aerodactyl and Mega Alakazam both outspeed Mega Beedrill and KO it with their STAB attacks.

**Priority Attacks**: Beedrill's pitiful defenses make it extremely susceptible to priority, such as Lucario and Entei's Extreme Speed and Fletchinder's Acrobatics.

**Bulky Steel-types**: Due to their huge physical bulk and defensive typing, Mega Aggron, Doublade, and Forretress scoff at all of Beedrill's attacks and can OHKO it with their Steel-type STAB attacks. However, Doublade doesn't like having its Eviolite Knocked Off.

**Bulky Pokemon that resist Beedrill's STAB attacks**: Pokemon that can tank Beedrill's STAB attacks and recover the damage, (AC) such as Gligar and Crobat, (AC) take make for good answers to Beedrill, (RC) such as Gligar and Crobat, (RC) and are all a pain for Beedrill to face. Tentacruel also resists both STABs moves and has decent Defense, but is vulnerable to Drill Run and gets worn down fairly easily.

**Physical Walls**: Pokemon with high physical bulk, (RC) like Alomomola and Suicune can tank Beedrill's STAB attacks and heal off the damage taken with Wish and Rest, respectively, while forcing Beedrill out due to the chance of a Scald burn.
2/2
 
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