First of all, i need to apologize about my english, if you can't understand something it's my fault. D:
I'm new on RU and i need some help to build my team. I'm not expert on explaining things, but i'll do my best, so here we go.
Sona (Meloetta) @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 252 Atk / 6 SpA / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Quick Attack
- Knock Off
I choose meloetta because it's my favorite pokémon (thats why i'm start playing on RU). i use Meloetta as my Sweeper, and depending on the opponent's team, to use as an early game damage dealer. Relic Song for forme changing, Close Combat is her main STAB move, quick attack to deal with some threats that can outspeed her, and knock off to deal with ghosts.
Banette (F) @ Banettite
Ability: Insomnia
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off/Sucker Punch
- Shadow Sneak/Will-o-Wisp
- Destiny Bond
- Protect/Shadow Claw
I'm in doubt why i use Banette, i like the Destiny Bond with prankster almost guaranteed kill, and pranskter wow to make easier for meloetta to transform. The most offensive set is more for fun, but it works well against glass cannon pokémon.
Hitmonlee (M) @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Poison Jab
- Knock Off
- High Jump Kick
I Use Hitmonlee as my main Lead, Fake Out + Normal Gem to maximize damage and flinch stealth rock users, that way, unburden is active and Hitmonlee speed is doubled, allowing him to kill non-scarfed revenge killers (works well against trainers who doesn't know about unburden, rarely works). Poison Jab is the move against Fairy Type pokémon.
Jolteon (F) @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Signal Beam
- Hidden Power [Water]
- Volt Switch
After these 3 Physical attackers, i choose Jolteon as my main Special attacker, i don't use Specs because i can easily volt switch, after killing a pokémon, to Claydol or Sigilyph who are more bulky and can take some damage.
Sigilyph @ Flame Orb
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost
I like Sigilyph because it's very annoying to play against, as my special wall, he can be a threat if the oponent doesn't have any move to switch out Sigilyph. Cosmic Power is to make him more bulky, while flame orb + psycho shift reduces the damage and deals damage to the enemy, and roost is for recovering.
Claydol @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rapid Spin
- Earth Power
- Toxic
- Stealth Rock
If i don't use Hitmonlee can't deal with the enemy lead, claydol is my second choice to be my lead, Stealth Rock and Toxic for supporting, also helps Meloetta to kill some threats, Earth Power is to deal some damage if necessary. I choosed Claydol because (correct me if i am wrong) he is the only in RU that can set and remove hazzards.
Any suggestions? :3
I'm new on RU and i need some help to build my team. I'm not expert on explaining things, but i'll do my best, so here we go.
Sona (Meloetta) @ Assault Vest
Ability: Serene Grace
Shiny: Yes
EVs: 252 Atk / 6 SpA / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Quick Attack
- Knock Off
I choose meloetta because it's my favorite pokémon (thats why i'm start playing on RU). i use Meloetta as my Sweeper, and depending on the opponent's team, to use as an early game damage dealer. Relic Song for forme changing, Close Combat is her main STAB move, quick attack to deal with some threats that can outspeed her, and knock off to deal with ghosts.
Banette (F) @ Banettite
Ability: Insomnia
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Knock Off/Sucker Punch
- Shadow Sneak/Will-o-Wisp
- Destiny Bond
- Protect/Shadow Claw
I'm in doubt why i use Banette, i like the Destiny Bond with prankster almost guaranteed kill, and pranskter wow to make easier for meloetta to transform. The most offensive set is more for fun, but it works well against glass cannon pokémon.
Hitmonlee (M) @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Poison Jab
- Knock Off
- High Jump Kick
I Use Hitmonlee as my main Lead, Fake Out + Normal Gem to maximize damage and flinch stealth rock users, that way, unburden is active and Hitmonlee speed is doubled, allowing him to kill non-scarfed revenge killers (works well against trainers who doesn't know about unburden, rarely works). Poison Jab is the move against Fairy Type pokémon.
Jolteon (F) @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Signal Beam
- Hidden Power [Water]
- Volt Switch
After these 3 Physical attackers, i choose Jolteon as my main Special attacker, i don't use Specs because i can easily volt switch, after killing a pokémon, to Claydol or Sigilyph who are more bulky and can take some damage.
Sigilyph @ Flame Orb
Ability: Magic Guard
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost
I like Sigilyph because it's very annoying to play against, as my special wall, he can be a threat if the oponent doesn't have any move to switch out Sigilyph. Cosmic Power is to make him more bulky, while flame orb + psycho shift reduces the damage and deals damage to the enemy, and roost is for recovering.
Claydol @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rapid Spin
- Earth Power
- Toxic
- Stealth Rock
If i don't use Hitmonlee can't deal with the enemy lead, claydol is my second choice to be my lead, Stealth Rock and Toxic for supporting, also helps Meloetta to kill some threats, Earth Power is to deal some damage if necessary. I choosed Claydol because (correct me if i am wrong) he is the only in RU that can set and remove hazzards.
Any suggestions? :3
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