This is basically my first competitive team. It's supposed to be balanced and will sometimes stall them out with Clefable and can also sweep with Manaphy and Megagross. Nothing too crazy but it seems like a solid core so far.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
This guy is the starting point for the team, and he was chosen for his raw power. He hits hard, moves fast and can take a beating without stopping. It's hard to describe his role because he's just good in a lot of situations, he can sweep, revenge kill or just switch in aggressively into a lot of pokemon. The set has Meteor Mash and Zen Headbutt as the obvious STABs, Ice Punch helps him kill dragons and birds while Hammer Arm helps counter Steel types.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- U-turn
- Stone Edge
- Earthquake
- Knock Off
Another obvious pokemon. One of his major roles is to switch in, debuff with intimidate and then u-turn out. He also acts as a good revenge killer. U-Turn is the go-to attack, while the other three are there for coverage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Soft-Boiled
- Stealth Rock
- Moonblast
- Fire Blast
One of the best pokemon on the team. He walls a lot of the format, can get Stealth Rock up and he can threaten a lot of the pokemon that defog (Fire Blast hits Skarmory, Excadrill and Scizor while Moonblast gets Lati@s and Mandibuzz). His bulk and Soft-Boiled gives him tons of survivability.
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Surf
- Tail Glow
- Rain Dance
- Energy Ball
Tail Glow makes him a powerful sweeper, and Leftovers/Rain Dance give him a lot of durability, along with the high natural stats. Scald and Energy ball help to round out the damage you can do, the Grass helping with Rotom-W and Scald working as a good STAB that crushes a lot of the fire and ground types that hurt Metagross.
EDIT: I've updated this with Surf over Scald because it puts a few things into clear OHKO range. The best so far was Mega Houndoom, where it was a 100% OHKO while Scald would have been a 37.5% OHKO.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SpA
Modest Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
This is one I'm a little less sure about. He's a pivot with Defog, a recovery ability and a STAB that does decent damage. He's very useful when he has targets that don't like electricity but I feel like I'm playing him poorly and not getting him up to where he should be.
EDIT: I've switched out Volt Turn for Heat Wave to help deal with threatening Steel types. I'm still considering switching him out for Mandibuzz or Lati@s but he's pulling his weight right now.
Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Will-O-Wisp
- Sludge Wave
This is a somewhat stall-ish Gengar. Substitute and Disable gives him the ability to stall a lot of aggressive pokemon and he can spread WOW or hit hard with his STAB. This is another one I'm not quite sure about, he's got some power but it feels like he's hard to use on this team and would probably work better with a poison attack in there.
I've replaced disable with Sludge Wave. Gengar is not a tank when he's built like this and I need more aggressive moves on him so he can get rid of Faeries and Grass mons.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
This guy is the starting point for the team, and he was chosen for his raw power. He hits hard, moves fast and can take a beating without stopping. It's hard to describe his role because he's just good in a lot of situations, he can sweep, revenge kill or just switch in aggressively into a lot of pokemon. The set has Meteor Mash and Zen Headbutt as the obvious STABs, Ice Punch helps him kill dragons and birds while Hammer Arm helps counter Steel types.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- U-turn
- Stone Edge
- Earthquake
- Knock Off
Another obvious pokemon. One of his major roles is to switch in, debuff with intimidate and then u-turn out. He also acts as a good revenge killer. U-Turn is the go-to attack, while the other three are there for coverage.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Soft-Boiled
- Stealth Rock
- Moonblast
- Fire Blast
One of the best pokemon on the team. He walls a lot of the format, can get Stealth Rock up and he can threaten a lot of the pokemon that defog (Fire Blast hits Skarmory, Excadrill and Scizor while Moonblast gets Lati@s and Mandibuzz). His bulk and Soft-Boiled gives him tons of survivability.
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Surf
- Tail Glow
- Rain Dance
- Energy Ball
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Surf
- Tail Glow
- Rain Dance
- Energy Ball
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Surf
- Tail Glow
- Rain Dance
- Energy Ball
Tail Glow makes him a powerful sweeper, and Leftovers/Rain Dance give him a lot of durability, along with the high natural stats. Scald and Energy ball help to round out the damage you can do, the Grass helping with Rotom-W and Scald working as a good STAB that crushes a lot of the fire and ground types that hurt Metagross.
EDIT: I've updated this with Surf over Scald because it puts a few things into clear OHKO range. The best so far was Mega Houndoom, where it was a 100% OHKO while Scald would have been a 37.5% OHKO.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SpA
Modest Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SpA
Modest Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Ability: Pressure
EVs: 252 HP / 192 Def / 64 SpA
Modest Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
This is one I'm a little less sure about. He's a pivot with Defog, a recovery ability and a STAB that does decent damage. He's very useful when he has targets that don't like electricity but I feel like I'm playing him poorly and not getting him up to where he should be.
EDIT: I've switched out Volt Turn for Heat Wave to help deal with threatening Steel types. I'm still considering switching him out for Mandibuzz or Lati@s but he's pulling his weight right now.
Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Will-O-Wisp
- Sludge Wave
Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Will-O-Wisp
- Disable
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Will-O-Wisp
- Disable
This is a somewhat stall-ish Gengar. Substitute and Disable gives him the ability to stall a lot of aggressive pokemon and he can spread WOW or hit hard with his STAB. This is another one I'm not quite sure about, he's got some power but it feels like he's hard to use on this team and would probably work better with a poison attack in there.
I've replaced disable with Sludge Wave. Gengar is not a tank when he's built like this and I need more aggressive moves on him so he can get rid of Faeries and Grass mons.
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