LC Munna

The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus

Overview
########

At first glance, Munna appears to offer very little compared to other Psychic-types. Although it has decent 76 / 45 / 55 bulk, its weakness to Knock Off generally negates this. Munna's Speed and offenses are not high enough for it to fill an offensive role either, certainly not to the point where it could be considered over Abra or Gothita. However, Munna does perform two niche roles quite well. It is very useful on Baton Pass teams thanks to its access to Calm Mind and Stored Power, allowing it to sweep teams after a few boosts. Munna is also able to utilize its bulk and low Speed stat to support itself and its teammates through Trick Room. Although it might seem outclassed at this role due to Solosis's superior Special Attack stat and excellent abilities, Munna is the slowest Pokemon in Little Cup with access to both Trick Room and Healing Wish, which can create an opportunity for one of Munna's crippled teammates to sweep.

Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Stored Power
move 4: Dazzling Gleam / Moonlight
ability: Synchronize
item: Eviolite
evs: 68 HP / 156 Def / 156 SpD / 84 Spe
nature: Bold

Moves
========

Baton Pass is essential for Munna to pass its stat boosts and Substitutes to its teammates in a Baton Pass chain. Munna is bulky enough to set up Substitute or Calm Mind and either pass them to a teammate or utilize them itself in order to sweep. Stored Power is more powerful than Psychic after two Calm Minds, and if Munna receives some boosts from its teammates, it can become ridiculously powerful. If Munna is being used to finish off an opposing team, then Dazzling Gleam can be used to take down opposing Dark-types such as Vullaby and Carvanha. However, if Dark-type foes are not an issue for Munna's teammates, or if it is not the team's primary sweeper, Moonlight can be used instead to provide a reliable form of recovery.

Set Details
========

The chosen EVs and nature allow Munna to reach 25 / 21 / 21 bulk with Eviolite. Although Munna will typically receive Speed boosts in a Baton Pass chain, 84 Speed EVs allow Munna to Speed tie with Timburr while also outspeeding the entire uninvested tier at +2 aside from Diglett, Elekid, and Voltorb. Synchronize is a situational ability and is particularly unhelpful when Munna uses Substitute, but it can punish foes that use status-inflicting moves.

Usage Tips
========

Munna is bulky enough to set up on a variety of foes, particularly if it has received boosts to its Defense and Special Defense stats. It can finish off teams with Stored Power if it's a late-game recipient of a Baton Pass, or lure in Dark-type foes and pass its boosts to a Fighting-type teammate, particularly Mienfoo, in order for them to sweep or continue boosting.

Team Options
========

Any Pokemon that can boost its stats and use Baton Pass is typically a good teammate to have on a Baton Pass team. Examples of good Baton Passers include Mienfoo, Shelmet, Torchic, Drifloon, Togepi, and Mime Jr. Mienfoo and Torchic are particularly notable, as they can beat Pawniard and other Steel-types for Munna.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Dazzling Gleam
move 4: Healing Wish
ability: Synchronize
item: Eviolite
evs: 68 HP / 236 Def / 60 SpA / 76 SpD
nature: Sassy
ivs: 0 Spe

Moves
========

Munna is able to use its bulk to set up Trick Room to take advantage of its low Speed stat and support its teammates. Psychic is Munna's most powerful STAB move, doing super effective damage to foes such as Croagunk, Foongus, and Mienfoo. Dazzling Gleam hits Dark-types that are immune to Psychic. Healing Wish is Munna's niche over other Trick Room setters because it allows for Munna's stronger teammates to be used much more liberally, as Munna will almost always be able to use Healing Wish thanks to its Speed in Trick Room to safely bring them in with full health.

Set Details
========

The defensive EVs and Eviolite give Munna impressive 25 / 21 / 21 bulk, enabling it to take a Knock Off from Pawniard and almost always set up Trick Room. The remaining EVs are invested in Special Attack, allowing Munna's attacks to hit harder. Synchronize is a situational ability, but it can allow Munna to punish foes that attempt to cripple Munna's teammates.

Usage Tips
========

Munna can set up Trick Room safely on nearly any Pokemon that does not have Taunt or a super effective move. The optimal time to set up Trick Room is late-game, after Munna's teammates have been weakened. Munna can use Healing Wish in order to heal a teammate fully and create an opportunity for them to punch holes or clean up the opposing team.

Team Options
========

Munna benefits from being used on Trick Room teams. Slow Fighting-types such as Croagunk and Pancham can be used in order to take on Dark-types, particularly Pawniard. Slow Pokemon with huge offensive stats are the best teammates for Munna, as Healing Wish means they can be used aggressively early-game and healed up fully late-game, allowing them to finish off the opposing team that they already punched holes in. Pokemon such as Cubone, Clamperl, Cranidos, Azurill, and Pawniard are a few viable examples.

Other Options
########

Hidden Power Fighting allows Munna to take on Pawniard, OHKOing it after a Calm Mind boost, while Shadow Ball hits foes such as Pumpkaboo and Gothita super effectively. Energy Ball gives Munna super effective coverage over Drilbur, Chinchou, and Tirtouga. Munna can utilize Trick with Choice Specs to either fire off powerful attacks or offload its item on a foe. Lucky Chant prevents Munna or any teammates in its Baton Pass chain from suffering a critical hit for five turns.

Checks & Counters
########

**Taunt Users**: Common Taunt users such as Mienfoo and Onix can shut down both of Munna's sets by preventing it from passing its boosts or setting up Trick Room. However, Munna can hit both of these foes hard with Psychic.

**Phazers**: Hippopotas and Lickitung are Pokemon that can break a Baton Pass chain with Whirlwind and Dragon Tail, respectively.

**Residual Damage**: Munna, particularly Baton Pass variants not running Substitute, are susceptible to being worn down by Toxic and Leech Seed damage.

**Steel-types**: Most Steel-types, particularly Ferroseed, Pawniard, and Magnemite, have an easy time switching into Munna, as Munna's coverage is unable to dent them.

**Dark-types**: Any Munna set not carrying Dazzling Gleam is hard-walled by Pokemon such as Pawniard, Stunky, and Houndour, which are able to hit Munna super effectively with their STAB moves.
 
Last edited:
i know this is a wip but you should slash dazzling gleam with moonlight on the bp set, this can be useful when the team has other dark checks and can keep munna healthy in case it has to be passed into more than once. also all this attention bp's been getting lately makes me happy :^)
 
Baton Pass:
I might be totally wrong here, but I was under the impression that Munna was typically used as the win condition of Baton Pass. If it's trying to sweep then having Dazzling Gleam would be absolutely mandatory. If I'm wrong here and Munna is just used as a potential wincon but not the only one and can be used to pass Calm Minds, then Moonlight is fine to be slashed.

I would at least slash Synchronize. Forewarn is very rarely going to be helpful, especially considering it won't warn you of Knock Off because of its low initial Base Power as far as I know.

Team Options:
Looks pretty barren, add mentions of things that can deal with Steel-types, particularly Pawniard. I'd move Mienfoo and Torchic here as they're the best examples.

Trick Room:
Moves: I'd just change the last sentence slightly to say "...thanks to its bulk and speed in TR." Very few things are going to be able to OHKO this

Other Options:
obviously expand on these lol

Checks and Counters:
Mention phazers because they can break the BP chain.

QC 1/3!
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
add toxic to checks and coutners if it's not running sub. ferroseed can also switch in and leech seed to wear it down

any steel type can switch into the TR set and wall it completely like magnemite.

you understand it's niche extremely well tbh and this is very good (as always), 2/3
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Under checks and counters:
**Taunt Users**: Common Taunt users such as Mienfoo and Onix can shut down both of Munna's sets by preventing it from passing its boosts or setting up Trick Room.
Mention that they may take heavy damage if Munna instead chooses to attack.

Ready for GP
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
I don't remember whether IVs are supposed to go before or after Nature in the set... hopefully the next checker does D:

edit: I believe IVs go right after EVs

Overview
########

At first glance, Munna appears to offer very little compared to other Psychic-types. Although it has decent 76 / 45 / 55 bulk, a its weakness to Knock Off generally negates this. Munna's Speed and offenses are not high enough for it to fill an offensive role either, certainly not to the point where it could be considered over Abra or Gothita. However, Munna does perform two niche roles quite well. It is very useful on Baton Pass teams thanks to its access to Calm Mind and Stored Power, allowing it to sweep teams after a few boosts, and it's also a capable Trick Room setter, utilizing its bulk and low Speed in order to support itself and its teammates. Although it might seem outclassed at this role due to Solosis's superior Special Attack stat and excellent abilities, Munna is the slowest Pokemon in Little Cup with access to Trick Room and Healing Wish, which can create an opportunity for one of Munna's crippled teammates to sweep.

Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Stored Power
move 4: Dazzling Gleam / Moonlight
ability: Synchronize
item: Eviolite
evs: 68 HP / 156 Def / 156 SpD / 84 Spe
nature: Bold

Moves
========

Baton Pass is essential for Munna to pass its stat boosts and Substitutes to its teammates in a Baton Pass chain. Munna is bulky enough to set up Substitutes and Calm Minds and either pass them to a teammate or utilize them itself in order to sweep. Stored Power outdamages Psychic after two Calm Minds, and if Munna receives some boosts from its teammates, it can become ridiculously powerful. If Munna is being used to finish off an opposing team, then Dazzling Gleam can be used to take down opposing Dark-types such as Vullaby and Carvanha. However, if Dark-type foes are not an issue for its Munna's teammates, or if it is not the team's primary sweeper, Moonlight can be used instead to make Munna very difficult to take down.

Set Details
========

The chosen EVs and nature in the set give Munna 25 / 21 / 21 bulk with Eviolite. Although Munna will typically receive Speed boosts in a Baton Pass chain, the 84 Speed EVs invested in Speed will allow Munna to Speed tie with Timburr while also outspeeding the entire uninvested tier aside from Diglett, Elekid, and Voltorb at +2. Synchronize is a situational ability, and is particularly unhelpful when Munna uses Substitute, but it can punish opponents foes that use status-inflicting moves.

Usage Tips
========

Munna is bulky enough to set up on a variety of foes, particularly if it has received boosts to its Defense and Special Defense stats. It can finish off teams with Stored Power if it's a late-game recipient of a Baton Pass, or lure in Dark-type foes and pass its boosts to a Fighting-type teammate, particularly Mienfoo, in order for them to sweep or continue boosting.

Team Options
========

Any Pokemon that can boost its stats and use Baton Pass is typically a good teammate to have in a Baton Pass team. Examples of good Baton Passers include Mienfoo, Shelmet, Torchic, Drifloon, Togepi, and Mime Jr. Mienfoo and Torchic are particularly notable, (comma) as they can beat Pawniard and other Steel-types.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Dazzling Gleam
move 4: Healing Wish
ability: Synchronize
item: Eviolite
evs: 68 HP / 236 Def / 60 SpA / 76 SpD
nature: Sassy
ivs: 0 Spe

Moves
========

Trick Room allows Munna to turn its low Speed stat into an asset. It also supports its Munna's teammates on Trick Room teams, and Munna's bulk means that it will almost always be able to set up the move. Psychic is Munna's most powerful STAB move, doing super effective damage to foes opponents such as Croagunk, Foongus, and Mienfoo. Dazzling Gleam prevents Munna from being walled by Dark-types. Healing Wish is Munna's niche over other Trick Room setters. It allows for Munna's stronger teammates to be used much more liberally, as Munna will almost always be able to almost always use Healing Wish thanks to its Speed in Trick Room and to safely bring in them in while also healing them back to full health.

Set Details
========

The defensive EVs and used on this set with Eviolite give Munna impressive 25 / 21 / 21 bulk, enabling it to take a Knock Off from Pawniard, allowing Munna to and almost always set up Trick Room. The remaining EVs are invested in Special Attack, allowing Munna's attacks to hit harder with its attacks. Synchronize is a situational ability, but it can allow for Munna to punish foes that attempt to cripple Munna's teammates.

Usage Tips
========

Munna can set up Trick Room safely on nearly any Pokemon that does not have Taunt or a super effective move. The optimal time to set up Trick Room is late-game, after Munna's teammates have been weakened. Munna can use Healing Wish in order to heal a teammate them fully and or create an opportunity for them to punch holes or clean up an the opposing team.

Team Options
========

Munna benefits from being used on Trick Room teams. Slow Fighting-types such as Croagunk and Pancham can be used in order to counter Dark-types, particularly Pawniard. Slow Pokemon with huge offensive stats are the best teammates for Munna, as Healing Wish means they can be used aggressively early-game and healed up fully late-game, allowing them to finish off the opposing team that they already punched holes in. Pokemon such as Cubone, Clamperl, Cranidos, Azurill, and Pawniard are a few viable examples.

Other Options
########

Most of Munna's viable alternative options simply allow it to gain coverage over specific foes. (fluff imo; we can just go straight to the moves) Hidden Power Fighting allows for Munna to take on Pawniard, OHKOing it after a Calm Mind boost, while Shadow Ball allows it to hit get super effective coverage over foes such as Pumpkaboo and Gothita super effectively., and Energy Ball gives Munna super effective coverage over Drilbur, Chinchou, and Tirtouga. Munna can utilize Trick with Choice Specs to either fire off powerful attacks or offload its item on a foe an opponent. Lucky Chant is an option that prevents Munna or any teammates in its Baton Pass chain from suffering a critical hit for five turns.

Checks & Counters
########

**Taunt Users**: Common Taunt users such as Mienfoo and Onix can shut down both of Munna's sets by preventing it from passing its boosts or setting up Trick Room. However, Munna can hit both of these foes hard with Psychic.

**Phazers**: Hippopotas and Lickitung are examples of Pokemon that can break a Baton Pass chain with their phazing moves.

**Residual Damage**: Munna, particularly Baton Pass variants not running Substitute, are susceptible to being worn down by Toxic and Leech Seed damage.

**Steel-types**: Most Steel-types, particularly Ferroseed, Pawniard, and Magnemite, (comma) have an easy time switching into Munna, as Munna's coverage is unable to dent them.

**Dark-types**: Any Munna set not carrying Dazzling Gleam is hard-walled by Pokemon such as Pawniard, Stunky, and Houndour, which. They are able to hit Munna super effectively with their STAB moves.
 
Last edited:

tehy

Banned deucer.
Get chekt

Delete in RED
Add in BLUE


Read the comments

a lot of sentence combinations over at TR, i definitely felt them necessary but i'm not you so ? your the boss on them
Comments:

First off, some serious retooling in the overview, which I think makes it a lot better, w/e

A big one; Gothita->Elgyem. Look, if you were using offensive Munna, it'd be bulky offensive or OTR, right, so i wouldn't use Gothita over it necessarily. Abra is fine as a fast offensive mon that outclasses, but it makes more sense to mention Elgyem as a mon that outclasses it for the most part in its preferred roles as well, instead of Gothita.

Multiple boosts; you explain the benefit of the Speed EVs at +2, so if anything 'receiving boosts' only validates that decision further. But if it's like +4, then obviously it doesn't matter.

Overview
########

At first glance, Munna appears to offer very little compared to other Psychic-types.;(period to semicolon, decapitalize) Aalthough it has decent 76 / 45 / 55 bulk, its Munna's weakness to Knock Off generally negates this.,(period to comma) Munna's and its Speed and offenses are not high enough for an offensive role either,(rc) certainly not to the point where it could be considered over either Abra or Gothita Munna to be considered over Abra or Elgyem in an offensive role. However, Munna does perform two niche roles quite well. It is very useful on Baton Pass teams thanks to its access to Calm Mind and Stored Power, allowing it to sweep teams after a few boosts, and it's also a capable Trick Room setter, utilizing its bulk and low Speed in order to support itself and its teammates. Although it might seem outclassed at this role due to Solosis's superior Special Attack stat and excellent abilities,(rc) Munna is the slowest Pokemon in Little Cup with access to Trick Room and alongside Healing Wish,(rc) which can create an opportunity for one of Munna's crippled teammates to sweep. in order to support itself and its teammates.

Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Stored Power
move 4: Dazzling Gleam / Moonlight
ability: Synchronize
item: Eviolite
evs: 68 HP / 156 Def / 156 SpD / 84 Spe
nature: Bold

Moves
========

Baton Pass is essential for Munna to pass its stat boosts and Substitutes to its teammates in a Baton Pass chain. Munna is bulky enough to set up Substitutes and or Calm Minds and either pass them to a teammate or utilize them itself in order to sweep. Stored Power outdamages Psychic after two Calm Minds, and if Munna receives some boosts from its teammates, it can become ridiculously powerful. If Munna is being used to finish off an opposing team, then Dazzling Gleam can be used to take down opposing Dark-types such as Vullaby and Carvanha. However, if Dark-type foes are not an issue for Munna's teammates, or if it is not the team's primary sweeper, Moonlight can be used instead to make Munna very difficult to take down.

Set Details
========

The chosen EVs and nature give Munna 25 / 21 / 21 bulk with Eviolite. Although Munna will typically receive multiple Speed boosts in a Baton Pass chain, the 84 Speed EVs allow Munna to Speed tie with Timburr while also outspeeding the entire uninvested tier aside from Diglett, Elekid, and Voltorb at +2. Synchronize is a situational ability and is particularly unhelpful when Munna uses Substitute, but it can punish foes that use status-inflicting moves.

Usage Tips
========

Munna is bulky enough to set up on a variety of foes, particularly if it has received boosts to its Defense and Special Defense stats defenses. It can finish off teams with Stored Power if it's a late-game recipient of a Baton Pass, or lure in Dark-type foes and pass its boosts to a Fighting-type teammate, particularly Mienfoo, in order for them to sweep or continue boosting.

Team Options
========

Any Pokemon that can boost its stats and use Baton Pass is typically a good teammate to have in a Baton Pass team. Examples of good Baton Passers include Mienfoo, Shelmet, Torchic, Drifloon, Togepi, and Mime Jr. Mienfoo and Torchic are particularly notable, as they can beat Pawniard and other Steel-types.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Dazzling Gleam
move 4: Healing Wish
ability: Synchronize
item: Eviolite
evs: 68 HP / 236 Def / 60 SpA / 76 SpD
nature: Sassy
ivs: 0 Spe

Moves
========

Trick Room allows Munna to turn its low Speed stat into an asset. It also and supports Munna's teammates on Trick Room teams,(rc) and; Munna's bulk means that it will almost always be able to set up the move. Psychic is Munna's most powerful STAB move, doing super effective damage to foes such as Croagunk, Foongus, and Mienfoo.,(period to comma) and Dazzling Gleam prevents Munna from being walled by Dark-types. Healing Wish is Munna's niche over other Trick Room setters. It,(ac) allows for allowing Munna's stronger teammates to be used much more liberally, as Munna will almost always be able to use Healing Wish thanks to its Speed in Trick Room to safely bring in them in while also healing them back to full health fully.

Set Details
========

The defensive EVs and an Eviolite give Munna impressive 25 / 21 / 21 bulk, enabling it to take a Knock Off from Pawniard and almost always set up Trick Room. The remaining EVs are invested in Special Attack, allowing Munna's attacks to hit harder. Synchronize is a situational ability, but it can allow Munna to punish foes that attempt to cripple Munna's its teammates.

Usage Tips
========

Munna can set up Trick Room safely on nearly any Pokemon that does not have Taunt or a super effective move. The optimal time to set up Trick Room is late-game, after Munna's teammates have been weakened. Munna can use Healing Wish in order to heal a teammate fully and create an opportunity for them to punch holes or clean up the opposing team.

Team Options
========

Munna benefits from being used on Trick Room teams. Slow Fighting-types such as Croagunk and Pancham can be used in order to counter Dark-types, particularly Pawniard. Slow Pokemon with huge offensive stats are the best teammates for Munna, as Healing Wish means they can be used aggressively early-game and healed up fully late-game, allowing them to finish off the opposing team that they already punched holes in. Pokemon such as Cubone, Clamperl, Cranidos, Azurill, and Pawniard are a few viable examples.

Other Options
########

Hidden Power Fighting allows Munna to take on Pawniard, OHKOing it after a Calm Mind boost, while Shadow Ball allows it to hit foes such as Pumpkaboo and Gothita super effectively. Energy Ball gives Munna super effective coverage over on Drilbur, Chinchou, and Tirtouga. Munna can utilize Trick with Choice Specs to either fire off powerful attacks or offload its item on a foe. Lucky Chant prevents Munna or any teammates in its Baton Pass chain from suffering a critical hit for five turns.

Checks & Counters
########

**Taunt Users**: Common Taunt users such as Mienfoo and Onix can shut down both of Munna's sets by preventing it from passing its boosts or setting up Trick Room. However, Munna can hit both of these foes most of them hard with Psychic.

**Phazers**: Hippopotas and Lickitung are Pokemon that can break a Baton Pass chain with their phazing moves.

**Residual Damage**: Munna, particularly Baton Pass variants not running Substitute, are is susceptible to being worn down by Toxic and Leech Seed damage.

**Steel-types**: Most Steel-types, particularly Ferroseed, Pawniard, and Magnemite, have an easy time switching into Munna, as Munna's coverage is unable to dent do much to them.

**Dark-types**: Any Munna set not carrying Dazzling Gleam is hard-walled by Pokemon such as Pawniard, Stunky, and Houndour, which are able to hit Munna super effectively with their STAB moves.
 
amecheck n_n.

add / remove / comment

Overview
########

At first glance, Munna appears to offer very little compared to other Psychic-types. Although it has decent 76 / 45 / 55 bulk, its weakness to Knock Off generally negates this. Munna's Speed and offenses are not high enough for it to fill an offensive role either, certainly not to the point where it could be considered over Abra or Gothita. However, Munna does perform two niche roles quite well. It is very useful on Baton Pass teams thanks to its access to Calm Mind and Stored Power, allowing it to sweep teams after a few boosts,(RC)and it's also a capable Trick Room setter, utilizing its bulk and low Speed in order to support itself and its teammates.(Period) Munnna is also able to utilize its bulk and low Speed stat to support itself and its teammates through Trick Room. (This sentence is running on, so splitting it into two by rearranging the order was the way to go.) Although it might seem outclassed at this role due to Solosis's superior Special Attack stat and excellent abilities, Munna is the slowest Pokemon in Little Cup with access to both Trick Room and Healing Wish, which can create an opportunity for one of Munna's crippled teammates to sweep.

Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Substitute
move 3: Stored Power
move 4: Dazzling Gleam / Moonlight
ability: Synchronize
item: Eviolite
evs: 68 HP / 156 Def / 156 SpD / 84 Spe
nature: Bold

Moves
========

Baton Pass is essential for Munna to pass its stat boosts and Substitutes to its teammates in a Baton Pass chain. Munna is bulky enough to set up Substitutes and or Calm Minds (using "x" and "y" and "z" to "a" sounds very odd. x being substitute, y being calm mind, z being "and either", and z being teammate") and either pass them to a teammate (missing an m in teammate :p) or utilize them itself in order to sweep. Stored Power outdamages is more powerful than (outdamages is not a word) Psychic after two Calm Minds, and if Munna receives some boosts from its teammates, it can become ridiculously powerful. If Munna is being used to finish off an opposing team, then Dazzling Gleam can be used to take down opposing Dark-types such as Vullaby and Carvanha. However, if Dark-type foes are not an issue for Munna's teammates, or if it is not the team's primary sweeper, Moonlight can be used instead to make Munna very difficult to take down provide a reliable form of recovery. (this doesn't actually make Munna hard to take down by itself, but it does provide recovery!)

Set Details
========

The chosen EVs and nature give Munna allow Munna to reach 25 / 21 / 21 bulk with Eviolite. Although Munna will typically receive Speed boosts in a Baton Pass chain, the 84 Speed EVs allow Munna to Speed tie with Timburr while also outspeeding the entire uninvested tier at +2, aside from Diglett, Elekid, and Voltorb at +2 (sounds like voltorb at +2, which it is not). Synchronize is a situational ability and is particularly unhelpful when Munna uses Substitute, but it can punish foes that use status-inflicting moves.

Usage Tips
========

Munna is bulky enough to set up on a variety of foes, particularly if it has received boosts to its Defense and Special Defense stats. It can finish off teams with Stored Power if it's a late-game recipient of a Baton Pass, or lure in Dark-type foes and pass its boosts to a Fighting-type teammate, particularly Mienfoo, in order for them to sweep or continue boosting.

Team Options
========

Any Pokemon that can boost its stats and use Baton Pass is typically a good teammate to have in on a Baton Pass team. Examples of good Baton Passers include Mienfoo, Shelmet, Torchic, Drifloon, Togepi, and Mime Jr. Mienfoo and Torchic are particularly notable, as they can beat Pawniard and other Steel-types for Munna.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Dazzling Gleam
move 4: Healing Wish
ability: Synchronize
item: Eviolite
evs: 68 HP / 236 Def / 60 SpA / 76 SpD
nature: Sassy
ivs: 0 Spe

Moves
========

Munna is able to use its bulk to set up Trick Room to take advantage of its low Speed stat and support its teammates. Trick Room allows Munna to turn its low Speed stat into an asset. It also supports Munna's teammates on Trick Room teams, and Munna's bulk means that it will almost always be able to set up the move. Psychic is Munna's most powerful STAB move, doing super effective damage to foes such as Croagunk, Foongus, and Mienfoo. Dazzling Gleam prevents Munna from being walled by Dark-types hits Dark-types that are immune to Psychic. Healing Wish is Munna's niche over other Trick Room setters. It because it allows for Munna's stronger teammates to be used much more liberally, as Munna will almost always be able to use Healing Wish thanks to its Speed in Trick Room to safely bring in them in while also healing them back to with full health.

Set Details
========

The defensive EVs and Eviolite give Munna impressive 25 / 21 / 21 bulk, enabling it to take a Knock Off from Pawniard and almost always set up Trick Room. The remaining EVs are invested in Special Attack, allowing Munna's attacks to hit harder. Synchronize is a situational ability, but it can allow Munna to punish foes that attempt to cripple Munna's teammates.

Usage Tips
========

Munna can set up Trick Room safely on nearly any Pokemon that does not have Taunt or a super effective move. The optimal time to set up Trick Room is late-game, after Munna's teammates have been weakened. Munna can use Healing Wish in order to heal a teammate fully and create an opportunity for them to punch holes or clean up the opposing team.

Team Options
========

Munna benefits from being used on Trick Room teams. Slow Fighting-types such as Croagunk and Pancham can be used in order to counter take on Dark-types, particularly Pawniard. Slow Pokemon with huge offensive stats are the best teammates for Munna, as Healing Wish means they can be used aggressively early-game and healed up fully late-game, allowing them to finish off the opposing team that they already punched holes in. Pokemon such as Cubone, Clamperl, Cranidos, Azurill, and Pawniard are a few viable examples.

Other Options
########

Hidden Power Fighting allows Munna to take on Pawniard, OHKOing it after a Calm Mind boost, while Shadow Ball allows it to hits foes such as Pumpkaboo and Gothita super effectively. Energy Ball gives Munna super effective coverage over Drilbur, Chinchou, and Tirtouga. Munna can utilize Trick with Choice Specs to either fire off powerful attacks or offload its item on a foe. Lucky Chant prevents Munna or any teammates in its Baton Pass chain from suffering a critical hit for five turns.

Checks & Counters
########

**Taunt Users**: Common Taunt users such as Mienfoo and Onix can shut down both of Munna's sets by preventing it from passing its boosts or setting up Trick Room. However, Munna can hit both of these foes hard with Psychic.

**Phazers**: Hippopotas and Lickitung are Pokemon that can break a Baton Pass chain with their phazing moves Whirlwind and Dragon Tail, respectively.

**Residual Damage**: Munna, particularly Baton Pass variants not running Substitute, are susceptible to being worn down by Toxic and Leech Seed damage.

**Steel-types**: Most Steel-types, particularly Ferroseed, Pawniard, and Magnemite, have an easy time switching into Munna, as Munna's coverage is unable to dent them.

**Dark-types**: Any Munna set not carrying Dazzling Gleam is hard-walled by Pokemon such as Pawniard, Stunky, and Houndour, which are able to hit Munna super effectively with their STAB moves.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top