Team Preview
Since the beginning of OR/AS, I've have had massive trouble getting into the new meta with the new amount of possibilities. This team drafted around Mega Altaria is my first decent team since ORAS but I still have Trouble going higher on the ladder so I wanted to get some suggestions what to improve. Hope you enjoy. Thank you!
In-Depth
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Dragon Dance
- Return
- Roost
- Earthquake
Mega Altaria is the star of my team, she switches in as soon as the dangerous steel types are gone. Impish allows her to tank physical attacks while setting up one or two Dragon Dances. The moves are pretty standard, Return the wrecking stab of choice while Earthquake is to suprise opposing Heatrans. Roost to restore the health and increase its durability.
Now since my main was set, I needed someone bulky to cover Altaria's Steel, Poison, Fairy and Ice Weakness AND being able to remove entry hazards for my team
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
I decided to go for a defensive variant of Scizor since it's only weakness is a 4x Fire weakness. It's my counter for all Fairy types in OU while keeping the battle ground hazards free. The EV Spread ensures that scizor even takes boosted hits. U-Turn is to soft switch out when facing a slower Opponent I can't do anything while Bullet Punch is the Stab of Choice thanks to Technician.
Now my team has two defensive Pokemon: But it still lacks special defensive Pokemon and is vulnerable like Hell to Will-O-Wisps. I decided to go for a Flash Fire User. Someone who can deal with Flamethrower Clefables and Birdspam. I decided to go with AV Heatran.
Heatran @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Ancient Power
- Earth Power
- Flash Cannon
- Lava Plume
This Set, which can also be called "Screw you, Talonflame", is my favourite. The Assault Vest + EV Spread ensures that even super effective Special Attacks don't do much:
252+ SpA Heatran Earth Power vs. 252 HP / 252+ SpD Assault Vest Heatran: 204-240 (52.8 - 62.1%) -- guaranteed 2HKO
Do I need to say more about this special defense? Ancient Power is to deal with Talonflame and other flying Pokemon, with a small chance of a boost to all stats. Earthpower to hit other Fire Pokemon, Flash Cannon for Fairies and Lava Plume for steel types (Bisharp, Ferrothorn etc) and trying to burning Sweepers thanks to the 30 % Burn Chance.
Now with all these Chanseys and Bisharps, I wanted a fighting Type in my Team.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Conkeldurr came first in my mind when thinking about bulky fighting types. Put an Assault Vest on this Thing, give it Guts and it's ready to wreak havoc. I'm running the typical Conkeldurr Moveset. Mach Punch for Priority, Drain Punch for Stab and Recovery, Ice Punch for Landorus and Knock off to well... knock off ?
Since both Conkeldurr and Heatran have a fighting weakness, I needed someone to resist it. And since I still need something to counter Mega Venusaur LO Sheer Force Landorus with Psychic seems perfect on this team.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Earth Power
- Sludge Bomb
- Stone Edge
I decided to go for a mixed Landorus since I wanted a Rock Attack on this thing. Psychic to counter Mega Venusaur and Amoonguss, Earth Power for stab of choice and Sludge Bomb for coverage. The EV Spread is to outspeed the majority of the Tier (minus Greninja and Keldeo obviously)
Last but not least, I wanted a bulky Water Type with reliable Recovery who can soak up all those Water and Ice Attacks aimed at Landorus.
Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Scald
- Recover
- Toxic
Milotic is able to perform a great core with Landorus since Landorus is immune to electricity and neutral to grass, both weaknesses of Milotic, while Milotic covers Landorus' Weaknesses. It's also the best answer, I have to opposing Landorus Therian Leads thanks to its Ability Competitive. Ice Beam for coverage and Scald is the Stab with a nice burn chance. Toxic and Recover for stalling.
Threats
- Greninja: If It's being well-played, It can cause serious damage but seriously, which Team isn't Ninja Weak?
- Mega Slowbro: This Thing is just so bulky and if it starts setting up CMs, then GG. I can toxic stall with Milotic though but that's already it.
Since the beginning of OR/AS, I've have had massive trouble getting into the new meta with the new amount of possibilities. This team drafted around Mega Altaria is my first decent team since ORAS but I still have Trouble going higher on the ladder so I wanted to get some suggestions what to improve. Hope you enjoy. Thank you!
In-Depth
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Dragon Dance
- Return
- Roost
- Earthquake
Mega Altaria is the star of my team, she switches in as soon as the dangerous steel types are gone. Impish allows her to tank physical attacks while setting up one or two Dragon Dances. The moves are pretty standard, Return the wrecking stab of choice while Earthquake is to suprise opposing Heatrans. Roost to restore the health and increase its durability.
Now since my main was set, I needed someone bulky to cover Altaria's Steel, Poison, Fairy and Ice Weakness AND being able to remove entry hazards for my team
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
I decided to go for a defensive variant of Scizor since it's only weakness is a 4x Fire weakness. It's my counter for all Fairy types in OU while keeping the battle ground hazards free. The EV Spread ensures that scizor even takes boosted hits. U-Turn is to soft switch out when facing a slower Opponent I can't do anything while Bullet Punch is the Stab of Choice thanks to Technician.
Now my team has two defensive Pokemon: But it still lacks special defensive Pokemon and is vulnerable like Hell to Will-O-Wisps. I decided to go for a Flash Fire User. Someone who can deal with Flamethrower Clefables and Birdspam. I decided to go with AV Heatran.
Heatran @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Ancient Power
- Earth Power
- Flash Cannon
- Lava Plume
This Set, which can also be called "Screw you, Talonflame", is my favourite. The Assault Vest + EV Spread ensures that even super effective Special Attacks don't do much:
252+ SpA Heatran Earth Power vs. 252 HP / 252+ SpD Assault Vest Heatran: 204-240 (52.8 - 62.1%) -- guaranteed 2HKO
Do I need to say more about this special defense? Ancient Power is to deal with Talonflame and other flying Pokemon, with a small chance of a boost to all stats. Earthpower to hit other Fire Pokemon, Flash Cannon for Fairies and Lava Plume for steel types (Bisharp, Ferrothorn etc) and trying to burning Sweepers thanks to the 30 % Burn Chance.
Now with all these Chanseys and Bisharps, I wanted a fighting Type in my Team.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Conkeldurr came first in my mind when thinking about bulky fighting types. Put an Assault Vest on this Thing, give it Guts and it's ready to wreak havoc. I'm running the typical Conkeldurr Moveset. Mach Punch for Priority, Drain Punch for Stab and Recovery, Ice Punch for Landorus and Knock off to well... knock off ?
Since both Conkeldurr and Heatran have a fighting weakness, I needed someone to resist it. And since I still need something to counter Mega Venusaur LO Sheer Force Landorus with Psychic seems perfect on this team.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Earth Power
- Sludge Bomb
- Stone Edge
I decided to go for a mixed Landorus since I wanted a Rock Attack on this thing. Psychic to counter Mega Venusaur and Amoonguss, Earth Power for stab of choice and Sludge Bomb for coverage. The EV Spread is to outspeed the majority of the Tier (minus Greninja and Keldeo obviously)
Last but not least, I wanted a bulky Water Type with reliable Recovery who can soak up all those Water and Ice Attacks aimed at Landorus.
Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Scald
- Recover
- Toxic
Milotic is able to perform a great core with Landorus since Landorus is immune to electricity and neutral to grass, both weaknesses of Milotic, while Milotic covers Landorus' Weaknesses. It's also the best answer, I have to opposing Landorus Therian Leads thanks to its Ability Competitive. Ice Beam for coverage and Scald is the Stab with a nice burn chance. Toxic and Recover for stalling.
Threats
- Greninja: If It's being well-played, It can cause serious damage but seriously, which Team isn't Ninja Weak?
- Mega Slowbro: This Thing is just so bulky and if it starts setting up CMs, then GG. I can toxic stall with Milotic though but that's already it.