Dogfish44
You can call me Jiggly
Trainer Name: DF44
"And now it begins..."
Credit to PurplePablo
POKEMON:
Gym Pokemon: Cyclohm ~ Eelektross ~ Electivire ~ Emolga ~ Krillowatt ~ Lanturn ~ Plasmanta ~ Rotom ~ Vikavolt
FE: Aegislash ~ Alakazam ~ Alomomola ~ Ampharos ~ Archeops ~ Aromatisse ~ Audino ~ Avalugg ~ Azumarill ~ Beedrill ~ Breloom ~ Bruxish ~ Camerupt ~ Cawmodore ~ Chandelure ~ Chatot ~ Cherrim ~ Chesnaught ~ Cinccino ~ Claydol ~ Cofagrigus ~ Comfey ~ Crucibelle ~ Crustle ~ Cryogonal ~ Delcatty ~ Delibird ~ Drampa ~ Drapion ~ Exeggutor ~ Farfetch'd ~ Fidgit ~ Froslass ~ Gallade ~ Gardevoir ~ Gastrodon ~ Gengar ~ Gigalith ~ Glalie ~ Gogoat ~ Golem ~ Greninja ~ Grumpig ~ Gyarados ~ Hydreigon ~ Jynx ~ Kingdra ~ Kitsunoh ~ Klinklang ~ Kommo-O ~ Liepard ~ Lilligant ~ Ludicolo ~ Luvdisc ~ Luxray ~ Magnezone ~ Mandibuzz ~ Manectric ~ Marowak ~ Medicham ~ Mienshao ~ Mightyena ~ Mollux ~ Necturna ~ Ninetales ~ Octillery ~ Oricorio ~ Pangoro ~ Phione ~ Politoed ~ Porygon-Z ~ Primeape ~ Probopass ~ Pyroak ~ Pyukumuku ~ Rampardos ~ Rapidash ~ Raticate ~ Relicanth ~ Reuniclus ~ Sableye ~ Sandslash ~ Sawsbuck ~ Scrafty ~ Seaking ~ Slowbro ~ Slowking ~ Smeargle ~ Stunfisk ~ Sunflora ~ Swalot ~ Swoobat ~ Syclant ~ Sylveon ~ Tentacruel ~ Togekiss ~ Tomohawk ~ Tyrantrum ~ Vespiquen ~ Vivillon ~ Volkraken ~ Voodoom ~ Walrein ~ Wormadam-T ~ Xerneas ~ Zoroark
NFE: Graveler-A ~ Pikachu
LC: Bounsweet ~ Chingling ~ Clauncher ~ Cutiefly ~ Dewpider ~ Glameow ~ Ledyba ~ Makuhita ~ Makuhita ~ Morelull ~ Pluffle ~ Popplio ~ Pumpkaboo XL ~ Slakoth ~ Vulpix-A
FINANCES:
Currency Counters: 38 CC
Universal Counters: 18 UC
Badges of Valor: 28
Badges of Light: 7
Adventure Counters: 0
MATCHES:
Battle Slot 1 Link: -
Battle Slot 2 Link: -
Battle Slot 3 Link: -
Gym Battle Slot 1 Link: -
Gym Battle Slot 2 Link: -
Gym Defense 1: -
Gym Defense 2: -
Tournament Link(s): -
RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Anime Style Simulator Thread
Backpack:
Old Book of Tricks [HEIRLOOM]
Raises the STAB bonus of the holder's attacks by 5 and reduces the energy cost of Gravity, Skill Swap, and Trick Room by 2. Extends the duration of Light Screen, Reflect, and Tailwind by 3 actions.
Ancient Templar's Ward [HEIRLOOM]
Raises the STAB bonus of the holder's attacks by 5, its Defense and Sp. Defense ranks by 1, and reduces damage taken from supereffective attacks by a flat 1. Reduces the energy cost of Taunt by 1.
Venerable Hierophant's Charge [HEIRLOOM]
Raises the holder's Sp. Attack rank by 5 and increases the chance of secondary effects by a flat 10% (after other multipliers). Increases critical hit stage against statused targets by 1 and critical damage done by 1.
Twisted Matrix (x2)
Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.
Scythe of Northern Storms
Raises the power of Ice-type and Flying-type moves by (7), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.
Torch of Light
Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.
Admiral's Cap
Raises the power of Water-type and Fighting-type moves by (7), and reduces the energy cost of Recover by (3) when used on the holder by itself.
Fireproof Battlegear
Raises the power of Steel-type attacks by (5) and its Defense rank by (2). If the holder is a Steel-type, reduces the base power of incoming Fire-type attacks by (3).
Molten Relic
Causes Fire-type attacking moves to deal an additional flat 10 damage per action for (6) actions, and causes Lava Plume to not suffer Base Power reduction when hitting multiple foes.
Collar of Tenacity (x2)
Raises the power bonus granted by Guts, Iron Fist, and Reckless by an additional (7) (the holder can't benefit from this boost more than once, regardless of its abilities), and doubles the Attack stages granted by Justified. If the holder is a Fighting-type, raises its Sp. Attack rank by (6).
Lightning Stone
Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms
Raises the power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.
Ancient Topaz
Raises the power of Electric-type attacks by 4 and reduce their energy cost by 1. It can be combined with Ancient Ruby and Ancient Sapphire to obtain a powerful artifact.
Pristine Topaz
Raises the power of Electric-type attacks by (6) and reduce their energy cost by (1). If the holder is an Electric-type, it regenerates an additional (1) energy on Chills. It can be combined with Pristine Ruby and Pristine Sapphire to obtain a powerful artifact.
Winter's Gift Hat
Raises the Attack and Sp. Attack ranks of the holder by 9, and reduces his threat generated against all enemies by 50%. Moreover, allows the use of the move Heal Bell, even if it is not present in the holder's movepool. Usable only by: Delibird
Gygax, the Runeblade
Raises the Attack rank of the holder by 10 and its critical hit stage by 1. Moreover, every contact attack affects the target with Curse of Gygax for (6) actions, which raises the base power of any Ice-, Normal-, Rock- and Steel-type move used against the target by 3.
Mooncloth
Raises the power of Fairy-type moves by (7) and extends the duration of Light Screen, Reflect, and Safeguard by (3) actions.
Relic of Spectral Flame
Raises the power of Ghost-type attacks by 8. If the holder is a Ghost-type Pokémon, raises the power of Fire-type attacks by 8 and, if the holder is also not a Fire-type, allows the use of the moves Flame Burst and Flame Wheel even if they are not present in the holder's movepool.
Titanforged Signet
Raises the base power of Rock-type moves by (8), and their accuracy by a flat 20%. Moreover, whenever the holder hits a foe with Paleo Wave, Ancientpower, or Power Gem, the holder has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit. Reduces the energy cost of Ice-type and Steel-type moves by (1).
Regi Bastion (x2)
Raises the power of Normal-type attacks by (7), the holder's Defense and Sp. Defense ranks by 2, and reduces the power of supereffective attacks used against the holder by 2. If the holder is a Normal-type, raises the power of all attacks by an additional (6).
Blessed Beacon of the Argent Night
Raises the power of Psychic-type attacks by (7), and reduces the energy cost of Heal Pulse by (2). If it is a Psychic-type, the holder grants Aura of the Argent Night to its raid mates, causing all Heal Pulses to restore an additional amount of HP equal to half the holder's Special Defense, rounded down.
Polished Visage of the Spire
Raises the power of Ice-type moves by (4), and its Defense rank by (1). Reduces the damage taken by supereffective attacks under Hail conditions by a number equal to half the holder's Special Defense rank (rounded down).
Ancient Sapphire
Raises the power of Water-type moves by 4 and reduces their energy cost by 1. Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
Pristine Sapphire
Raises the power of Water-type moves by 6 and reduces their energy cost by 1. Can be combined with the Pristine Ruby and the Pristine Topaz to obtain a powerful artifact.
Landborn Gauntlets
Raises the power of Ground-type moves by (7), and reduces the energy cost of Dig by (2).
Purified Moth Dust
Raises the power of Bug-type attacks by (4) and reduces the energy cost of Quiver Dance by (1). Whenever the holder uses Quiver Dance, it gains the effects of Filter for the next (6) actions.
Vial of the Living Blaze
Raises the power of Fire-type attacks by (5), and the burn chance of Fire-type moves by a flat +10% (after other modifiers). Returns an additional (2) HP on chills.
Ancient Ruby
Raises the power of Fire-type moves by 4. Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
Pristine Ruby
Raises the base power of Fire-type moves by (6). Can be combined with the Pristine Sapphire and the Pristine Topaz to obtain a powerful artifact.
Seer's Orb of Mercy
Raises the base power of Fighting-type attacks by (7), and reduces the energy cost of Heal Pulse and Recover by (2)
Gracidea Blossom
Raises the power of Flying-type moves by 5, the holder's Special Attack rank by 2, and the critical hit stage of Air Slash by 1.
Sunflare
Raises the power of Fire-type moves by 7, the holder's Special Attack rank by 2 and reduces the energy cost of Solar Beam and Sunny Day by 1. Increases the power of the holder's special attacks by 2 under sunlight. Raises the holder's Threshold by 1.
Serpent Stinger
Raises the power of Dark-type moves by 7, the holder's Attack rank by 2, and increases their critical hit stage by 1 against poisoned targets. Everytime the holder hits a poisoned target with a Dark-type physical move, one stat between Attack, Speed, and Accuracy (chosen at random) will permanently raise by 1 stage (This effect won't trigger more than once per move). Raises the holder's Threshold by 1.
Manastorm Headdress
Raises the power of Water-type attacks by (7) and restore (1) energy at the end of every round. Restores an additional (2) energy on chills.
Wavefront Pendant
Raises the periodic heal of Aqua Ring by 2 and the HP restored by Heal Pulse and Recover by 6, while reducing the energy cost of these moves by 2. Raises the power of Water-type moves by 8.
Hourglass of Time
Raises the power of Psychic-type moves by 5, the holder's Special Defense rank by 3, and extends the duration of Light Screen and Reflect by 3 actions.
Amice of the Battle-Mage
Raises the power of Fairy-type moves by 7, the holder's Defense and Sp. Defense rank by 2, and reduces the power of incoming attacks by 2 if the holder has Magician or Serene Grace toggled ON. If the holder is a Fairy-type and has Sturdy, it will also gain the benefits of the Solid Rock ability and causes a high amount of threat with Dazzling Gleam.
Black Lotus
Raises the power of Ghost-type moves by 7 and the holder's Sp. Defense rank by 3. Increases the power of Shadow Sneak by 2 and the priority of Ominous Wind by 1. If the holder is a Ghost-type, reduces the BP of all incoming attacks by 3 while the user is under the effects of Spite.
Dreamer's Staff
Raises the power of Dragon-type, Light-type, Psychic-type, and Water-type attacks by 9, increases the healing done by Heal Pulse by 8 and reduces the energy cost of Bubble Shield by 3. If the holder is a Normal-type, the power of Normal-type moves is raised by 15 and the energy cost of Psychic-type moves is reduced by 2.
Hive Queen's Paragon
Increases the holder's Defense and Sp. Defense ranks by 3, and the power of Bug-type and Flying-type attacking moves by 10. Reduces the energy cost of Heal Order and Defense Order by 2, while increasing the priority of these moves by 1. Increases the power of Attack Order by 1, and gives it a 50% chance on critical hits to cause the next Defense Order within 2 actions to cost no energy and increase Defense and Sp. Defense stages by 2 instead of 1. Usable only by: Vespiquen
Mallet of the Eon's Scion
Raises the power of Dragon-type moves by 7, the holder's Sp. Attack rank by 2, and grants it the benefits of the Mega Launcher ability. Reduces the energy cost of Light Screen by 2. Increases the holder's Threshold by 1.
Dragonstrike
Raises the power of Dragon-type moves by 7 and the holder's Attack rank by 2, and grants the holder immunity to confusion. If the holder uses a physical Dragon-type move, it can also use Dragon Dance or Swords Dance in the same action, without paying the energy cost for these moves. If the holder does so, both Dragon Dance and Swords Dance are disabled until the end of the battle (regardless of which one was used), and the stage boosts do not decay at the end of the round. Increases the holder's Threshold by 1.
Eye of Doomed Visions
Raises the power of Psychic-type moves by 7 and the holder's Sp. Attack rank by 2. Reduces the energy cost of Future Sight by 2 and raises its power by 2. While the holder's target is under the effects of the holder's Future Sight, all of the holder's Psychic-type attacking moves against it will cause the holder's allies to regenerate 2 energy. Increases the holder's Threshold by 1.
Ephemeral Snowflake (x2)
Raises the power of Ice-type moves by 7, and causes the holder to restore 2 energy at the end of every action. The holder can use Aurora Veil outside Hail, and increases the duration of Aurora Veil by 3 actions. Causes Aurora Veil to instantly heal 5 HP to its targets in addition to its other effects.
Faceplate of the Dreadnought
Raises the power of Fighting-type moves by 7, the holder's Defense rank by 3, and increases the power of Circle Throw, Payback, and Revenge by 3 while reducing their energy cost by 1.
Granite Defender
Raises the power of Rock-type moves by 7 and the holder's Sp. Defense rank by 3. If the holder has Sturdy, it also gets the benefits of Solid Rock. If the holder has Solid Rock, it also gets the benefits of Sturdy. If the holder has both abilities, it also becomes immune to critical hits and status ailments. Reduces the energy cost of Defense boosting moves by 2.
Wand of Hexxing
Raises the power of Ghost-type moves by 7, the holder's Sp. Attack rank by 2, and reduces the energy cost of Hex by 1. Whenever the holder hits a statused foe with Hex, it will gain a Hex counter. The holder can't gain more than one Hex counter per round. Upon reaching 3 Hex counters, the holder will gain Sorcery, increasing the effect chance of the next Ominous Wind used within 2 actions to 100% and causing it to raise all stages by 2 instead of 1. Increases the holder's Threshold by 1.
Links of the Storm Herald
Raises the power of Electric-type moves by 7 and the holder's Sp. Attack by 2. Increases the accuracy of Electric-type moves against paralyzed targets by a flat 20%. Reduces the energy cost of Electric-type moves by 3 if the holder has 50% or less HP. Increases the holder's threshold by 1.
Pumkin Berry x4: Restores 20 energy.
Activation: Once at <=25% Energy | Natural Gift: 10 BP, Light
"And now it begins..."
Credit to PurplePablo
POKEMON:
Gym Pokemon: Cyclohm ~ Eelektross ~ Electivire ~ Emolga ~ Krillowatt ~ Lanturn ~ Plasmanta ~ Rotom ~ Vikavolt
FE: Aegislash ~ Alakazam ~ Alomomola ~ Ampharos ~ Archeops ~ Aromatisse ~ Audino ~ Avalugg ~ Azumarill ~ Beedrill ~ Breloom ~ Bruxish ~ Camerupt ~ Cawmodore ~ Chandelure ~ Chatot ~ Cherrim ~ Chesnaught ~ Cinccino ~ Claydol ~ Cofagrigus ~ Comfey ~ Crucibelle ~ Crustle ~ Cryogonal ~ Delcatty ~ Delibird ~ Drampa ~ Drapion ~ Exeggutor ~ Farfetch'd ~ Fidgit ~ Froslass ~ Gallade ~ Gardevoir ~ Gastrodon ~ Gengar ~ Gigalith ~ Glalie ~ Gogoat ~ Golem ~ Greninja ~ Grumpig ~ Gyarados ~ Hydreigon ~ Jynx ~ Kingdra ~ Kitsunoh ~ Klinklang ~ Kommo-O ~ Liepard ~ Lilligant ~ Ludicolo ~ Luvdisc ~ Luxray ~ Magnezone ~ Mandibuzz ~ Manectric ~ Marowak ~ Medicham ~ Mienshao ~ Mightyena ~ Mollux ~ Necturna ~ Ninetales ~ Octillery ~ Oricorio ~ Pangoro ~ Phione ~ Politoed ~ Porygon-Z ~ Primeape ~ Probopass ~ Pyroak ~ Pyukumuku ~ Rampardos ~ Rapidash ~ Raticate ~ Relicanth ~ Reuniclus ~ Sableye ~ Sandslash ~ Sawsbuck ~ Scrafty ~ Seaking ~ Slowbro ~ Slowking ~ Smeargle ~ Stunfisk ~ Sunflora ~ Swalot ~ Swoobat ~ Syclant ~ Sylveon ~ Tentacruel ~ Togekiss ~ Tomohawk ~ Tyrantrum ~ Vespiquen ~ Vivillon ~ Volkraken ~ Voodoom ~ Walrein ~ Wormadam-T ~ Xerneas ~ Zoroark
NFE: Graveler-A ~ Pikachu
LC: Bounsweet ~ Chingling ~ Clauncher ~ Cutiefly ~ Dewpider ~ Glameow ~ Ledyba ~ Makuhita ~ Makuhita ~ Morelull ~ Pluffle ~ Popplio ~ Pumpkaboo XL ~ Slakoth ~ Vulpix-A
FINANCES:
Currency Counters: 38 CC
Universal Counters: 18 UC
Badges of Valor: 28
Badges of Light: 7
Adventure Counters: 0
MATCHES:
Battle Slot 1 Link: -
Battle Slot 2 Link: -
Battle Slot 3 Link: -
Gym Battle Slot 1 Link: -
Gym Battle Slot 2 Link: -
Gym Defense 1: -
Gym Defense 2: -
Tournament Link(s): -
RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Anime Style Simulator Thread
Backpack:
2x Chesto Berry
1x Jaboca Berry
4x Leppa Berry
4x Lum Berry
1x Jaboca Berry
4x Leppa Berry
4x Lum Berry
Training:
6x Amulet Coin
9x EXP Share
2x Heart Scale
1x Lucky Egg
Signiature Items:
1x Black Bamboo Leaf
1x Charged Stone
1x Claw Fossil
1x Dragon Scale
1x Dusk Stone
1x Electirizer
2x Everstone
1x Helix Fossil
1x Jaw Fossil
1x Leaf Stone
1x Link Cable
1x Moon Stone
1x Plume Fossil
1x Pure Incense
1x Queen's Brooch
1x Rainbow Nectar
2x Rare Candy
1x Royal Honey
1x Sachet
1x Sea Incense
1x Stick
1x Sun Stone
1x Thick Club
1x Trash Cloak
1x Water Stone
Mega Stones:
1x Alakazite
1x Ampharosite
1x Audinite
1x Beedrillite
1x Cameruptite
1x Crucibellite
1x Galladite
1x Gardevoirite
1x Glalitite
1x Manectite
1x Medichamite
1x Sablenite
1x Slowbronite
Z-Crystals:
1x Buginium Z
1x Darkinium Z
1x Dragonium Z
1x Electrium Z
1x Fairium Z
1x Fightinium Z
1x Firium Z
1x Flyinium Z
1x Ghostium Z
1x Grassium Z
1x Groundium Z
1x Icium Z
1x Normalium Z
1x Poisonium Z
1x Psychium Z
1x Rockium Z
1x Steelium Z
1x Waterium Z
Consumable Combat Items:
1x Berserk Gene
1x Eject Button
1x Electric Seed
1x Ground Gem
1x RageCandyBar
1x Red Card
1x Rock Gem
1x Weakness Policy
Non-Consumable Combat Items:
2x Charcoal
1x Damp Rock
1x Eviolite
4x Expert Belt
1x Focus Band
2x Hard Stone
1x King's Rock
1x Leftovers
1x Life Orb
1x Light Clay
1x Macho Brace
3x Magnet
2x Muscle Band
1x Mystic Water
1x Never Melt Ice
2x Silk Scarf
1x Terrain Extender
1x Wise Glasses
Forme Change Items:
1x Rotom Cut Mower
1x Rotom Frost Fridge
1x Rotom Heat Toaster
1x Rotom Spin Fan
1x Rotom Wash Washer
1x Belle Costume
1x Libre Costume
1x PhD Costume
1x Pop Star Costume
1x Rockstar Costume
6x Amulet Coin
9x EXP Share
2x Heart Scale
1x Lucky Egg
Signiature Items:
1x Black Bamboo Leaf
1x Charged Stone
1x Claw Fossil
1x Dragon Scale
1x Dusk Stone
1x Electirizer
2x Everstone
1x Helix Fossil
1x Jaw Fossil
1x Leaf Stone
1x Link Cable
1x Moon Stone
1x Plume Fossil
1x Pure Incense
1x Queen's Brooch
1x Rainbow Nectar
2x Rare Candy
1x Royal Honey
1x Sachet
1x Sea Incense
1x Stick
1x Sun Stone
1x Thick Club
1x Trash Cloak
1x Water Stone
Mega Stones:
1x Alakazite
1x Ampharosite
1x Audinite
1x Beedrillite
1x Cameruptite
1x Crucibellite
1x Galladite
1x Gardevoirite
1x Glalitite
1x Manectite
1x Medichamite
1x Sablenite
1x Slowbronite
Z-Crystals:
1x Buginium Z
1x Darkinium Z
1x Dragonium Z
1x Electrium Z
1x Fairium Z
1x Fightinium Z
1x Firium Z
1x Flyinium Z
1x Ghostium Z
1x Grassium Z
1x Groundium Z
1x Icium Z
1x Normalium Z
1x Poisonium Z
1x Psychium Z
1x Rockium Z
1x Steelium Z
1x Waterium Z
Consumable Combat Items:
1x Berserk Gene
1x Eject Button
1x Electric Seed
1x Ground Gem
1x RageCandyBar
1x Red Card
1x Rock Gem
1x Weakness Policy
Non-Consumable Combat Items:
2x Charcoal
1x Damp Rock
1x Eviolite
4x Expert Belt
1x Focus Band
2x Hard Stone
1x King's Rock
1x Leftovers
1x Life Orb
1x Light Clay
1x Macho Brace
3x Magnet
2x Muscle Band
1x Mystic Water
1x Never Melt Ice
2x Silk Scarf
1x Terrain Extender
1x Wise Glasses
Forme Change Items:
1x Rotom Cut Mower
1x Rotom Frost Fridge
1x Rotom Heat Toaster
1x Rotom Spin Fan
1x Rotom Wash Washer
1x Belle Costume
1x Libre Costume
1x PhD Costume
1x Pop Star Costume
1x Rockstar Costume
1x Hyper Potion
1x Max Ether
1x Max Elixer
1x Max Potion
3x Max Revive
1x Master Ball
2x Potion
2x Ether
1x Parlyz Heal
3x Heal Ball
3x Net Ball
3x Lure Ball
4x Nest Ball
8x Cherish Ball
1x Max Ether
1x Max Elixer
1x Max Potion
3x Max Revive
1x Master Ball
2x Potion
2x Ether
1x Parlyz Heal
3x Heal Ball
3x Net Ball
3x Lure Ball
4x Nest Ball
8x Cherish Ball
Old Book of Tricks [HEIRLOOM]
Raises the STAB bonus of the holder's attacks by 5 and reduces the energy cost of Gravity, Skill Swap, and Trick Room by 2. Extends the duration of Light Screen, Reflect, and Tailwind by 3 actions.
Ancient Templar's Ward [HEIRLOOM]
Raises the STAB bonus of the holder's attacks by 5, its Defense and Sp. Defense ranks by 1, and reduces damage taken from supereffective attacks by a flat 1. Reduces the energy cost of Taunt by 1.
Venerable Hierophant's Charge [HEIRLOOM]
Raises the holder's Sp. Attack rank by 5 and increases the chance of secondary effects by a flat 10% (after other multipliers). Increases critical hit stage against statused targets by 1 and critical damage done by 1.
Twisted Matrix (x2)
Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.
Scythe of Northern Storms
Raises the power of Ice-type and Flying-type moves by (7), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.
Torch of Light
Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.
Admiral's Cap
Raises the power of Water-type and Fighting-type moves by (7), and reduces the energy cost of Recover by (3) when used on the holder by itself.
Fireproof Battlegear
Raises the power of Steel-type attacks by (5) and its Defense rank by (2). If the holder is a Steel-type, reduces the base power of incoming Fire-type attacks by (3).
Molten Relic
Causes Fire-type attacking moves to deal an additional flat 10 damage per action for (6) actions, and causes Lava Plume to not suffer Base Power reduction when hitting multiple foes.
Collar of Tenacity (x2)
Raises the power bonus granted by Guts, Iron Fist, and Reckless by an additional (7) (the holder can't benefit from this boost more than once, regardless of its abilities), and doubles the Attack stages granted by Justified. If the holder is a Fighting-type, raises its Sp. Attack rank by (6).
Lightning Stone
Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms
Raises the power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.
Ancient Topaz
Raises the power of Electric-type attacks by 4 and reduce their energy cost by 1. It can be combined with Ancient Ruby and Ancient Sapphire to obtain a powerful artifact.
Pristine Topaz
Raises the power of Electric-type attacks by (6) and reduce their energy cost by (1). If the holder is an Electric-type, it regenerates an additional (1) energy on Chills. It can be combined with Pristine Ruby and Pristine Sapphire to obtain a powerful artifact.
Winter's Gift Hat
Raises the Attack and Sp. Attack ranks of the holder by 9, and reduces his threat generated against all enemies by 50%. Moreover, allows the use of the move Heal Bell, even if it is not present in the holder's movepool. Usable only by: Delibird
Gygax, the Runeblade
Raises the Attack rank of the holder by 10 and its critical hit stage by 1. Moreover, every contact attack affects the target with Curse of Gygax for (6) actions, which raises the base power of any Ice-, Normal-, Rock- and Steel-type move used against the target by 3.
Mooncloth
Raises the power of Fairy-type moves by (7) and extends the duration of Light Screen, Reflect, and Safeguard by (3) actions.
Relic of Spectral Flame
Raises the power of Ghost-type attacks by 8. If the holder is a Ghost-type Pokémon, raises the power of Fire-type attacks by 8 and, if the holder is also not a Fire-type, allows the use of the moves Flame Burst and Flame Wheel even if they are not present in the holder's movepool.
Titanforged Signet
Raises the base power of Rock-type moves by (8), and their accuracy by a flat 20%. Moreover, whenever the holder hits a foe with Paleo Wave, Ancientpower, or Power Gem, the holder has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit. Reduces the energy cost of Ice-type and Steel-type moves by (1).
Regi Bastion (x2)
Raises the power of Normal-type attacks by (7), the holder's Defense and Sp. Defense ranks by 2, and reduces the power of supereffective attacks used against the holder by 2. If the holder is a Normal-type, raises the power of all attacks by an additional (6).
Blessed Beacon of the Argent Night
Raises the power of Psychic-type attacks by (7), and reduces the energy cost of Heal Pulse by (2). If it is a Psychic-type, the holder grants Aura of the Argent Night to its raid mates, causing all Heal Pulses to restore an additional amount of HP equal to half the holder's Special Defense, rounded down.
Polished Visage of the Spire
Raises the power of Ice-type moves by (4), and its Defense rank by (1). Reduces the damage taken by supereffective attacks under Hail conditions by a number equal to half the holder's Special Defense rank (rounded down).
Ancient Sapphire
Raises the power of Water-type moves by 4 and reduces their energy cost by 1. Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
Pristine Sapphire
Raises the power of Water-type moves by 6 and reduces their energy cost by 1. Can be combined with the Pristine Ruby and the Pristine Topaz to obtain a powerful artifact.
Landborn Gauntlets
Raises the power of Ground-type moves by (7), and reduces the energy cost of Dig by (2).
Purified Moth Dust
Raises the power of Bug-type attacks by (4) and reduces the energy cost of Quiver Dance by (1). Whenever the holder uses Quiver Dance, it gains the effects of Filter for the next (6) actions.
Vial of the Living Blaze
Raises the power of Fire-type attacks by (5), and the burn chance of Fire-type moves by a flat +10% (after other modifiers). Returns an additional (2) HP on chills.
Ancient Ruby
Raises the power of Fire-type moves by 4. Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
Pristine Ruby
Raises the base power of Fire-type moves by (6). Can be combined with the Pristine Sapphire and the Pristine Topaz to obtain a powerful artifact.
Seer's Orb of Mercy
Raises the base power of Fighting-type attacks by (7), and reduces the energy cost of Heal Pulse and Recover by (2)
Gracidea Blossom
Raises the power of Flying-type moves by 5, the holder's Special Attack rank by 2, and the critical hit stage of Air Slash by 1.
Sunflare
Raises the power of Fire-type moves by 7, the holder's Special Attack rank by 2 and reduces the energy cost of Solar Beam and Sunny Day by 1. Increases the power of the holder's special attacks by 2 under sunlight. Raises the holder's Threshold by 1.
Serpent Stinger
Raises the power of Dark-type moves by 7, the holder's Attack rank by 2, and increases their critical hit stage by 1 against poisoned targets. Everytime the holder hits a poisoned target with a Dark-type physical move, one stat between Attack, Speed, and Accuracy (chosen at random) will permanently raise by 1 stage (This effect won't trigger more than once per move). Raises the holder's Threshold by 1.
Manastorm Headdress
Raises the power of Water-type attacks by (7) and restore (1) energy at the end of every round. Restores an additional (2) energy on chills.
Wavefront Pendant
Raises the periodic heal of Aqua Ring by 2 and the HP restored by Heal Pulse and Recover by 6, while reducing the energy cost of these moves by 2. Raises the power of Water-type moves by 8.
Hourglass of Time
Raises the power of Psychic-type moves by 5, the holder's Special Defense rank by 3, and extends the duration of Light Screen and Reflect by 3 actions.
Amice of the Battle-Mage
Raises the power of Fairy-type moves by 7, the holder's Defense and Sp. Defense rank by 2, and reduces the power of incoming attacks by 2 if the holder has Magician or Serene Grace toggled ON. If the holder is a Fairy-type and has Sturdy, it will also gain the benefits of the Solid Rock ability and causes a high amount of threat with Dazzling Gleam.
Black Lotus
Raises the power of Ghost-type moves by 7 and the holder's Sp. Defense rank by 3. Increases the power of Shadow Sneak by 2 and the priority of Ominous Wind by 1. If the holder is a Ghost-type, reduces the BP of all incoming attacks by 3 while the user is under the effects of Spite.
Dreamer's Staff
Raises the power of Dragon-type, Light-type, Psychic-type, and Water-type attacks by 9, increases the healing done by Heal Pulse by 8 and reduces the energy cost of Bubble Shield by 3. If the holder is a Normal-type, the power of Normal-type moves is raised by 15 and the energy cost of Psychic-type moves is reduced by 2.
Hive Queen's Paragon
Increases the holder's Defense and Sp. Defense ranks by 3, and the power of Bug-type and Flying-type attacking moves by 10. Reduces the energy cost of Heal Order and Defense Order by 2, while increasing the priority of these moves by 1. Increases the power of Attack Order by 1, and gives it a 50% chance on critical hits to cause the next Defense Order within 2 actions to cost no energy and increase Defense and Sp. Defense stages by 2 instead of 1. Usable only by: Vespiquen
Mallet of the Eon's Scion
Raises the power of Dragon-type moves by 7, the holder's Sp. Attack rank by 2, and grants it the benefits of the Mega Launcher ability. Reduces the energy cost of Light Screen by 2. Increases the holder's Threshold by 1.
Dragonstrike
Raises the power of Dragon-type moves by 7 and the holder's Attack rank by 2, and grants the holder immunity to confusion. If the holder uses a physical Dragon-type move, it can also use Dragon Dance or Swords Dance in the same action, without paying the energy cost for these moves. If the holder does so, both Dragon Dance and Swords Dance are disabled until the end of the battle (regardless of which one was used), and the stage boosts do not decay at the end of the round. Increases the holder's Threshold by 1.
Eye of Doomed Visions
Raises the power of Psychic-type moves by 7 and the holder's Sp. Attack rank by 2. Reduces the energy cost of Future Sight by 2 and raises its power by 2. While the holder's target is under the effects of the holder's Future Sight, all of the holder's Psychic-type attacking moves against it will cause the holder's allies to regenerate 2 energy. Increases the holder's Threshold by 1.
Ephemeral Snowflake (x2)
Raises the power of Ice-type moves by 7, and causes the holder to restore 2 energy at the end of every action. The holder can use Aurora Veil outside Hail, and increases the duration of Aurora Veil by 3 actions. Causes Aurora Veil to instantly heal 5 HP to its targets in addition to its other effects.
Faceplate of the Dreadnought
Raises the power of Fighting-type moves by 7, the holder's Defense rank by 3, and increases the power of Circle Throw, Payback, and Revenge by 3 while reducing their energy cost by 1.
Granite Defender
Raises the power of Rock-type moves by 7 and the holder's Sp. Defense rank by 3. If the holder has Sturdy, it also gets the benefits of Solid Rock. If the holder has Solid Rock, it also gets the benefits of Sturdy. If the holder has both abilities, it also becomes immune to critical hits and status ailments. Reduces the energy cost of Defense boosting moves by 2.
Wand of Hexxing
Raises the power of Ghost-type moves by 7, the holder's Sp. Attack rank by 2, and reduces the energy cost of Hex by 1. Whenever the holder hits a statused foe with Hex, it will gain a Hex counter. The holder can't gain more than one Hex counter per round. Upon reaching 3 Hex counters, the holder will gain Sorcery, increasing the effect chance of the next Ominous Wind used within 2 actions to 100% and causing it to raise all stages by 2 instead of 1. Increases the holder's Threshold by 1.
Links of the Storm Herald
Raises the power of Electric-type moves by 7 and the holder's Sp. Attack by 2. Increases the accuracy of Electric-type moves against paralyzed targets by a flat 20%. Reduces the energy cost of Electric-type moves by 3 if the holder has 50% or less HP. Increases the holder's threshold by 1.
Activation: Once at <=25% Energy | Natural Gift: 10 BP, Light
Glyph of Agility
Tome of Chimaera Strike x4
Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Aqua RingAllows Aqua Ring to be used on other friendly targets.
Glyph of Aromatic MistCauses Aromatic Mist to affect all the user's team mates. Increases the base energy cost of Aromatic Mist by 3.
Glyph of AstonishCauses Astonish to raise the user's Speed by 1 stage.
Glyph of Baby-Doll EyesBaby-Doll Eyes will no longer lower the target's Attack. Instead, it will force the target to attack the user (like Taunt). Increases the base energy cost of Baby-Doll Eyes by 2.
Glyph of BindCauses Bind to increase the accuracy of all the user's attacks by a flat +50% against the Binded target (this boost does not apply if the move has a base accuracy of less than 50%) and extends the duration of Bind by 2 actions.
Glyph of BiteRaises the power of Bite by 3.
Glyph of Brave BirdPrevents the recoil damage of Brave Bird and raises its power by 1.
Glyph of Charge
Glyph of Cross ChopRaises the critical damage bonus of Cross Chop by 3, its critical hit stage by 1, and increases its accuracy by a flat 15%.
Glyph of CurseUsing Curse grants the user Redoubt, reducing the damage taken from attacks by a flat 3 for the next (6) actions. Doesn't work for Ghost-type Pokemon.
Glyph of Double HitIncreases the power of Double Hit by 2 (for each hit).
Glyph of Dragon RageAllows the user to Chill and use Dragon Rage in the same action. The energy cost for Dragon Rage is paid after the energy restore from Chill takes effect.
Glyph of Dragon RushRaises the accuracy of Dragon Rush by a flat 25% and its power by 1.
Glyph of Drill PeckIncreases the power of Drill Peck by 2.
Glyph of Dual ChopCauses Dual Chop to always crit whenever it is used the action after another physical Dragon-type attack was used, and increases its accuracy by 10%.
Glyph of Earth PowerReduces the energy cost of Earth Power by 1
Glyph of EarthquakeReduces the energy cost of Earthquake by (1), and causes it do hit only one target. Earthquake can now be used regardless of the arena.
Glyph of EruptionCauses Eruption to always have 15 BP regardless of the current HP and makes it deal full damage instead of 75% when hitting multiple targets.
Glyph of ExplosionCauses Explosion to no longer deal damage. Instead, it will restore 15 energy to all friendly targets.
Glyph of ExtrasensoryCauses Extrasensory to generate a high amount of threat.
Glyph of Extremespeed (Blue)If the receiver is a Water-type, it learns Extremespeed as a Water-type move. If the receiver is not a Water-type but knows Extremespeed, the power of Extremespeed raises by 2 and it becomes a Water-type move. If the receiver is a Water-type and knows Extremespeed, the power of Extremespeed raises by 4, it becomes a Water-type move, and it has a 30% chance to raise all of the user's stats by one stage. Extremespeed's threat generated is raised by 200%.
Glyph of Extremespeed (Red)If the receiver is a Fire-type, it learns Extremespeed as a Fire-type move. If the receiver is not a Fire-type but knows Extremespeed, the power of Extremespeed raises by 2 and it becomes a Fire-type move. If the receiver is a Fire-type and knows Extremespeed, the power of Extremespeed raises by 4, it becomes a Fire-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%.
Glyph of Extremespeed (Yellow)If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%
Glyph of Fell StingerCauses Fell Stinger to always raise the user's Attack Stage by 2, and to raise the user's Attack Stage to the max if the target is knocked out.
Glyph of Fiery DanceRaises the secondary effect chance of Fiery Dance to 100%
Glyph of Fire FangRaises the power of Fire Fang by 3.
Glyph of FlamethrowerLowers the threat generated by Flamethrower by 50%
Glyph of Flare BlitzPrevents the recoil damage from Flare Blitz.
Glyph of Flash CannonRemoves Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Glyph of Heal BellReduces the energy cost of Heal Bell by 1 and increases its priority by 1.
Glyph of Heat CrashRaises the user's Weight Class (for the purposes of determining Heat Crash's BP only) by 3 and reduces its energy cost by 1.
Glyph of Heat WaveMakes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%.
Glyph of Ice BeamLowers the threat generated by Ice Beam by 50%
Glyph of Ice FangRaises the power of Ice Fang by 3.
Glyph of Ice ShardRaises the base power of Ice Shard by 4 and its energy cost by 3.
Glyph of Icy WindIcy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
Glyph of Icicle SpearReduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).
Glyph of InfernoCauses Inferno's accuracy to raise by 50% and its energy cost to be reduced by 2 against burned targets, and causes it to reset Burn status duration to (6) actions.
Glyph of Lava PlumeRaises the secondary effect chance of Lava Plume to 100%
Glyph of Light ScreenCauses Light Screen to affect the entire team, regardless of positioning.
Glyph of Meteor MashRaises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
Glyph of Miracle EyeCauses any Dark-type Pokemon affected by the user's Miracle Eye to take supereffective damage from Psychic-type moves. This effect does not apply if the target would already be weak to Psychic-type moves because of a secondary typing.
Glyph of Power WhipRaises the accuracy of Power Whip by a flat 15% and its power by 2.
Glyph of Quiver DanceCauses Quiver Dance to grant the user's Special Bug-type attacks a 100% chance to cause Insect Swarm on the foe. Lasts for (6) actions. Insect Swarm reduces the target's evasion by a flat 3% for the next (3) actions, stacks up to (3) times.
Glyph of RecoverAllows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
Glyph of ReflectCauses Reflect to affect the entire team instead of three Pokémon only
Glyph of ScaldRaises the secondary effect chance of Scald to 100%.
Glyph of Shadow PunchRaises the power of Shadow Punch by 2 and its critical hit stage by 1.
Glyph of Signal BeamRaises the base power of Signal Beam by (2).
Glyph of SludgeGives Sludge a 20% chance to grant the user Clearcasting, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.
Glyph of Skill SwapReduces the energy cost of each swap by 2, and causes each connected target to gain Body and Mind, restoring 9 HP over 3 actions.
Glyph of Sludge WaveSludge Wave no longer hits friendly Pokémon, and raises its power by 1
Glyph of SpiteExtends the duration of Spite for 3 more actions, and causes it to clear all status afflictions from the user.
Glyph of SuperpowerSuperpower no longer lowers the user's Attack and Defense upon use, raises its power by 1 and reduces its energy cost by 1.
Glyph of SurfReduces the energy cost of Surf by (1), and causes it do hit only one target. Surf can now be used regardless of the arena.
Glyph of SynthesisCauses Synthesis to always heal its user by a base 30 regardless of light conditions, and reduces Synthesis's energy cost by 3 under strong sunlight.
Glyph of ThunderboltReduces the threat generated by Thunderbolt by 50%.
Glyph of Thunder FangRaises the power of Thunder Fang by 3.
Glyph of Thunder WaveCauses the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses
Glyph of Tri AttackRaises the base power of Tri Attack by (2) and the effect chance by an overall flat 20%.
Glyph of Trump CardIf the user is not a Normal-type, causes Trump Card to turn into the user's type (if the user has more than a type, the user can choose which type everytime it uses the move).
Glyph of Water SpoutCauses Water Spout to always have 15 BP regardless of the current HP and makes it deal full damage instead of 75% when hitting multiple targets.
Glyph of Will-O-WispCauses the burn induced by Will-O-Wisp to last 3 more actions on bosses.
Glyph of Work UpCauses Work Up to also grant the user Adrenaline, increasing a random stat (excluding Evasion) by 2 stages at the end of each action for 6 actions.
Glyph of X-ScissorRaises the power of X-Scissor by (2).
Glyph of Zap CannonRaises the accuracy of Zap Cannon by a flat +30%, its power by 2, and reduces its energy cost by 1, but causes it to no longer have a chance to paralyze the target.
Glyph of Zen HeadbuttRaises the power of Zen Headbutt by 1, its accuracy by a flat +10%, and gives it a 30% chance to refund 50% of its energy cost.
Tome of Chimaera Strike x4
Teaches the move Chimaera Strike to a Pokemon. This item is consumed upon use.
Tome of Comet x8Teaches the move Comet to a Pokemon. This item is consumed upon use.
Armoury:
1x Kid's Slingshot
1x Rusty Dagger
1x Simple Backpack
There's not a security system in the world which can't be broke through by Eris. The fact that breaking through can vary from "picking a lock" to "triple homicide via a strategically placed cliff" really doesn't faze her either.
Nature: Quirky (-)
Type: Poison / Dark
Abilities: Infiltrator / Sniper / Run Away
Stats:
HP: 90
ATK: 3
DEF: 2
SPA: 3
SPD: 2
SPE: 65
Size Class: 3
Weight Class: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Acid Spray
Toxic
Sludge Wave
Belch
Venoshock
Bodyblock
Chill
Dodge
Shift
Take Cover
Nobody is entirely sure what to make of Mortimer. The body is certainly humanoid, and the emotions are certainly there, but there's more things wrong than right. And the last doctor that tried to examine him somehow spent a week recovering his medical knowledge.
Mortimer spends most of his time now exploring, often lending a hand to those who need guidance. Uh, metaphorically. Mortimer doesn't lend literal hands nowadays.
Nature: Brave (+1 Atk, Speed / 1.15, -10% Eva)
Type: Psychic / Ghost
Abilities: Cursed Body / Analytic / Magic Guard
Stats:
HP: 100
ATK: 3 [+]
DEF: 2
SPA: 2
SPD: 2
SPE: 47 [-]
Size Class: 3
Weight Class: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Will-o-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Destiny Bond
Phantom Force
Disable
Trick-Or-Treat
Calm Mind
Kinesis
Confusion
Psybeam
Telekinesis
Miracle Eye
Hypnosis
Dream Eater
Extrasensory
Heart Stamp
Barrier
Psychic
Psyshock
Magic Coat
Zen Headbutt
Mirror Coat
Bodyblock
Chill
Dodge
Shift
Take Cover
1x Kid's Slingshot
1x Rusty Dagger
1x Simple Backpack
There's not a security system in the world which can't be broke through by Eris. The fact that breaking through can vary from "picking a lock" to "triple homicide via a strategically placed cliff" really doesn't faze her either.
Nature: Quirky (-)
Type: Poison / Dark
Abilities: Infiltrator / Sniper / Run Away
Stats:
HP: 90
ATK: 3
DEF: 2
SPA: 3
SPD: 2
SPE: 65
Size Class: 3
Weight Class: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fake Tears
Bite
Feint Attack
Snarl
Thief
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Acid Spray
Toxic
Sludge Wave
Belch
Venoshock
Bodyblock
Chill
Dodge
Shift
Take Cover
Nobody is entirely sure what to make of Mortimer. The body is certainly humanoid, and the emotions are certainly there, but there's more things wrong than right. And the last doctor that tried to examine him somehow spent a week recovering his medical knowledge.
Mortimer spends most of his time now exploring, often lending a hand to those who need guidance. Uh, metaphorically. Mortimer doesn't lend literal hands nowadays.
Nature: Brave (+1 Atk, Speed / 1.15, -10% Eva)
Type: Psychic / Ghost
Abilities: Cursed Body / Analytic / Magic Guard
Stats:
HP: 100
ATK: 3 [+]
DEF: 2
SPA: 2
SPD: 2
SPE: 47 [-]
Size Class: 3
Weight Class: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Will-o-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Destiny Bond
Phantom Force
Disable
Trick-Or-Treat
Calm Mind
Kinesis
Confusion
Psybeam
Telekinesis
Miracle Eye
Hypnosis
Dream Eater
Extrasensory
Heart Stamp
Barrier
Psychic
Psyshock
Magic Coat
Zen Headbutt
Mirror Coat
Bodyblock
Chill
Dodge
Shift
Take Cover
Electric Badge [Leader]
Flying Badge
Water Badge
Ghost Badge
Draco Badge
Ice Badge
Steel Badge
Bug Badge
Rock Badge
Flying Badge
Water Badge
Ghost Badge
Draco Badge
Ice Badge
Steel Badge
Bug Badge
Rock Badge
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