whats up 8) meet these bungos (this is supposed to be oras ou but i dont know how to do that lol)
im back at it again after a break, and this is the team ive been playing with for a while now (after many changes). as soon as i saw mega sableye, i truly did fall in love. i have a thing for more unconventional pokemon, which isnt REALLY shining through in this team but i do think its at least not your average carbon copy OU team :) so lets get to it
gemmo (Sableye) (F) @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
this pokemon is my baby. i love her. she is unstoppable. i nearly always lead with sableye. if i see hazards somewhere on that team, i mega turn one no matter what. i have no defog or rapid spin on this team, so i need magic bounce. otherwise, this is the common set i'm sure you've all seen. calm mind like 4 times then proceed to chip away at everything with dark pulse, you know. this fricker causes SO many forfeits i love it
kale (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Hammer Arm
- Wood Hammer
i needed a physical wall. chesnaught does good. I'm not completely sold on him though. but anyways, spiky shield teaches all physical attackers a lesson. leech seed + leftovers is lovely recovery. wood hammer/hammer arm deal solid damage but honestly i use them a lot less than i'd like to. chesnaught causes a lot of switches so i find myself setting up leech seed and just stalling a bit more than anything
salsa (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
heatran looks like salsa. hes also a very impressive special wall. im using a defensive set because its so much more fun in my opinion. i usually get up rocks early to mid game because of this guy. roar is hilarious against a team with a couple birds. toxic does lots of good. lava plume is mainly to keep myself from being taunt bait, and to scare away ferrothorn and m. scizor
vega (Machamp) @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Stone Edge
- Ice Punch
machamp is a champion. honestly he is. hes suprisingly buff, enough that i can safely switch into neutral stabs and survive comfortably quite often. no guard is beautiful. nothing feels better than a dynamic punch straight through substitute. otherwise, ive just got coverage moves on this guy. knock off hits unsuspecting psychics on the switch. stone edge and ice punch will nail a bird switching in, and nobody really likes getting hit by machamp's fists anyways
blueberry (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 SpA / 252 SpD
Impish Nature
- Roost
- Fling
- Acrobatics
- Earthquake
bluberry is pretty good. i really needed someone who could take all the earthquakes being thrown at heatran. gliscor takes them the best (although chesnaught doesnt mind them either). i chose fling over toxic because i think its funnier and it also guarantees i get that full power acrobatics. i find this guy often doesnt get a chance to do anything before he's taken out though. im not too sure about him
my revenge killer :) (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
the name says it all. he revengefully kills many big pokes. the beauty in heliolisk is how many people underestimate him. nobody should ever underestimate him. he shrugs off status like its nothing. his speed and sp.atk are both over 100. hes a force to be reckoned with, and hes pretty dang cute too! grass knot is for all those annoying water types that i have trouble dealing with sometimes. hp ice is coverage, hits pokes like garchomp or other ground types expecting a volt switch.
there you have it!! my wonderful wonderful team. its not perfect. it definitely could use some work, and i'm at a lsos of where to go next. so i come to you, and beg for help.
specifically, fairy types cause me a lot of grief. mega lopunny is also ridiculously tough for me. bird spam causes me grief. and those weird landorus thingies. i hate those guys.
thanks for reading, cheers!
importable:
im back at it again after a break, and this is the team ive been playing with for a while now (after many changes). as soon as i saw mega sableye, i truly did fall in love. i have a thing for more unconventional pokemon, which isnt REALLY shining through in this team but i do think its at least not your average carbon copy OU team :) so lets get to it
gemmo (Sableye) (F) @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
this pokemon is my baby. i love her. she is unstoppable. i nearly always lead with sableye. if i see hazards somewhere on that team, i mega turn one no matter what. i have no defog or rapid spin on this team, so i need magic bounce. otherwise, this is the common set i'm sure you've all seen. calm mind like 4 times then proceed to chip away at everything with dark pulse, you know. this fricker causes SO many forfeits i love it
kale (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Hammer Arm
- Wood Hammer
i needed a physical wall. chesnaught does good. I'm not completely sold on him though. but anyways, spiky shield teaches all physical attackers a lesson. leech seed + leftovers is lovely recovery. wood hammer/hammer arm deal solid damage but honestly i use them a lot less than i'd like to. chesnaught causes a lot of switches so i find myself setting up leech seed and just stalling a bit more than anything
salsa (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
heatran looks like salsa. hes also a very impressive special wall. im using a defensive set because its so much more fun in my opinion. i usually get up rocks early to mid game because of this guy. roar is hilarious against a team with a couple birds. toxic does lots of good. lava plume is mainly to keep myself from being taunt bait, and to scare away ferrothorn and m. scizor
vega (Machamp) @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Stone Edge
- Ice Punch
machamp is a champion. honestly he is. hes suprisingly buff, enough that i can safely switch into neutral stabs and survive comfortably quite often. no guard is beautiful. nothing feels better than a dynamic punch straight through substitute. otherwise, ive just got coverage moves on this guy. knock off hits unsuspecting psychics on the switch. stone edge and ice punch will nail a bird switching in, and nobody really likes getting hit by machamp's fists anyways
blueberry (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 SpA / 252 SpD
Impish Nature
- Roost
- Fling
- Acrobatics
- Earthquake
bluberry is pretty good. i really needed someone who could take all the earthquakes being thrown at heatran. gliscor takes them the best (although chesnaught doesnt mind them either). i chose fling over toxic because i think its funnier and it also guarantees i get that full power acrobatics. i find this guy often doesnt get a chance to do anything before he's taken out though. im not too sure about him
my revenge killer :) (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
the name says it all. he revengefully kills many big pokes. the beauty in heliolisk is how many people underestimate him. nobody should ever underestimate him. he shrugs off status like its nothing. his speed and sp.atk are both over 100. hes a force to be reckoned with, and hes pretty dang cute too! grass knot is for all those annoying water types that i have trouble dealing with sometimes. hp ice is coverage, hits pokes like garchomp or other ground types expecting a volt switch.
specifically, fairy types cause me a lot of grief. mega lopunny is also ridiculously tough for me. bird spam causes me grief. and those weird landorus thingies. i hate those guys.
thanks for reading, cheers!
importable:
Code:
kale (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Hammer Arm
- Wood Hammer
gemmo (Sableye) (F) @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
salsa (Heatran) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Roar
vega (Machamp) @ Assault Vest
Ability: No Guard
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Stone Edge
- Ice Punch
blueberry (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Impish Nature
- Roost
- Fling
- Acrobatics
- Earthquake
my revenge killer :) (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
Last edited: