OU Chesnaught (Revamp)

Shurtugal

The Enterpriser.
is a Tiering Contributor
+2 252+ Atk Bisharp Iron Head vs. 252 HP / 252+ Def Chesnaught: 175-207 (46 - 54.4%) -- 53.1% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Bisharp Iron Head vs. 252 HP / 152+ Def Chesnaught: 189-223 (49.7 - 58.6%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery

Eh. You'll most likely switch into a SD anyway with plenty of HP to spare. You're 2HKOd by Iron Head regardless of the ev changes really - and it's not like it'll even dent Ches much because you'll just Drain Punch everything back anyway.

Happy New Years!

(EDIT: I don't mean to derail discussion. Besides considering my evs for OO mention, I do not wish to derail this thread further. I'll only post if there are questions.)
 
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Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb

a set i've seen in uu, but definitely has merit in ou. belly drum chesnaught is a very unexpected set, but at the same time potent enough to pull off a sweep. it sets up on quite a lot actually, some examples being rotom-w, landorus-t, ferrothorn, breloom, mega-sableye, gliscor and gyarados. the only real counters to this would be unawareclef, healthy amoonguss and maybe physdef celebi but that is saying a lot lol. what separates this set apart from other bdrum users is chesnaught's defensive typing, surviability in drain punch, utility of sub and above average bulk. not much can actually revenge kill it because of this, with the only reliable ones being scarf kyu-b, scarf latios, scarftran, talonflame, mega pinsir, mega beedrill, hypvoice mega altaria, and mons with base 121+ spe. but even still, having sub to prevent revenge killing in most cases as well as benefiting from safely activating salac puts it on a whole different level. to put things in persepective, at +6 chesnaught has the potential to ohko ~90% of the ou meta :0 . here are some calcs to prove that assertion.

+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Sableye: 280-331 (92.1 - 108.8%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Charizard Y: 262-309 (88.2 - 104%) -- 25% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Clefable: 399-471 (101.2 - 119.5%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Gengar: 344-405 (132.8 - 156.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 4 Def Thundurus: 303-357 (101.3 - 119.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 240+ Def Landorus-T: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Latios: 274-323 (91.6 - 108%) -- 50% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Metagross: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 252+ Def Skarmory: 243-286 (72.7 - 85.6%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Slowbro: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 248 HP / 0 Def Talonflame: 283-333 (78.8 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Drain Punch vs. 232 HP / 0 Def Mega Venusaur: 178-210 (49.5 - 58.4%) -- 98.8% chance to 2HKO
+6 252 Atk Chesnaught Drain Punch vs. 132 HP / 0 Def Tornadus-T: 257-303 (77.4 - 91.2%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 248 HP / 136+ Def Mega Altaria: 168-198 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Beedrill: 216-255 (79.7 - 94%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 176+ Def Celebi: 174-206 (43 - 50.9%) -- 98% chance to 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 0 Def Jirachi: 427-504 (105.6 - 124.7%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 136+ Def Amoonguss: 218-257 (50.4 - 59.4%) -- 81.6% chance to 2HKO after Black Sludge recovery


if anyone else wants to add onto this feel free, but i would definitely write up a secondary set for this. :]
 

tehy

Banned deucer.
Fyi 106 EVs don't give you another stat point, not exactly sure if you realized that. All EVs have to be multiples for 4 to work.
Edit: how is it wasting a post lol, that was all I had to say :P No need to get so upset.
Because 252+104+152 adds up to 508, meaning the extra 2 evs in SpD change absolutely zero?

So basically, you saw an error, and without stopping to think, called it out, in a pretty patronizing way too.

At ben gay:idk, i feel like a lot of that relies on your foe letting you sub, but i guess stall isn't thrilled and offense gets swept sometimes. If you're subless though, kinda easy revenge. Guess you've used it more than me though so, w/e

Edit: havokchomp123

ben gay is currently qc actually, though getting more opinions certainly can't hurt
 
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Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb

a set i've seen in uu, but definitely has merit in ou. belly drum chesnaught is a very unexpected set, but at the same time potent enough to pull off a sweep. it sets up on quite a lot actually, some examples being rotom-w, landorus-t, ferrothorn, breloom, mega-sableye, gliscor and gyarados. the only real counters to this would be unawareclef, healthy amoonguss and maybe physdef celebi but that is saying a lot lol. what separates this set apart from other bdrum users is chesnaught's defensive typing, surviability in drain punch, utility of sub and above average bulk. not much can actually revenge kill it because of this, with the only reliable ones being scarf kyu-b, scarf latios, scarftran, talonflame, mega pinsir, mega beedrill, hypvoice mega altaria, and mons with base 121+ spe. but even still, having sub to prevent revenge killing in most cases as well as benefiting from safely activating salac puts it on a whole different level. to put things in persepective, at +6 chesnaught has the potential to ohko ~90% of the ou meta :0 . here are some calcs to prove that assertion.

+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Sableye: 280-331 (92.1 - 108.8%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Charizard Y: 262-309 (88.2 - 104%) -- 25% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Clefable: 399-471 (101.2 - 119.5%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Gengar: 344-405 (132.8 - 156.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 4 Def Thundurus: 303-357 (101.3 - 119.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 240+ Def Landorus-T: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Latios: 274-323 (91.6 - 108%) -- 50% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Metagross: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 252+ Def Skarmory: 243-286 (72.7 - 85.6%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Slowbro: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 248 HP / 0 Def Talonflame: 283-333 (78.8 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Drain Punch vs. 232 HP / 0 Def Mega Venusaur: 178-210 (49.5 - 58.4%) -- 98.8% chance to 2HKO
+6 252 Atk Chesnaught Drain Punch vs. 132 HP / 0 Def Tornadus-T: 257-303 (77.4 - 91.2%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 248 HP / 136+ Def Mega Altaria: 168-198 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Beedrill: 216-255 (79.7 - 94%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 176+ Def Celebi: 174-206 (43 - 50.9%) -- 98% chance to 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 0 Def Jirachi: 427-504 (105.6 - 124.7%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 136+ Def Amoonguss: 218-257 (50.4 - 59.4%) -- 81.6% chance to 2HKO after Black Sludge recovery


if anyone else wants to add onto this feel free, but i would definitely write up a secondary set for this. :]
I'm not against this idea, in fact I actually think its rather interesting; however I would like to see what quality control has to say. I ll add it as a secondary set when I have time to get on my computer
If you could give some high level footage and teammates for this set that be great
 
Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb

a set i've seen in uu, but definitely has merit in ou. belly drum chesnaught is a very unexpected set, but at the same time potent enough to pull off a sweep. it sets up on quite a lot actually, some examples being rotom-w, landorus-t, ferrothorn, breloom, mega-sableye, gliscor and gyarados. the only real counters to this would be unawareclef, healthy amoonguss and maybe physdef celebi but that is saying a lot lol. what separates this set apart from other bdrum users is chesnaught's defensive typing, surviability in drain punch, utility of sub and above average bulk. not much can actually revenge kill it because of this, with the only reliable ones being scarf kyu-b, scarf latios, scarftran, talonflame, mega pinsir, mega beedrill, hypvoice mega altaria, and mons with base 121+ spe. but even still, having sub to prevent revenge killing in most cases as well as benefiting from safely activating salac puts it on a whole different level. to put things in persepective, at +6 chesnaught has the potential to ohko ~90% of the ou meta :0 . here are some calcs to prove that assertion.

+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Sableye: 280-331 (92.1 - 108.8%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Charizard Y: 262-309 (88.2 - 104%) -- 25% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Clefable: 399-471 (101.2 - 119.5%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Gengar: 344-405 (132.8 - 156.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 4 Def Thundurus: 303-357 (101.3 - 119.3%) -- guaranteed OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 240+ Def Landorus-T: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO
+6 252 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Latios: 274-323 (91.6 - 108%) -- 50% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Metagross: 300-354 (99.6 - 117.6%) -- 93.8% chance to OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 252+ Def Skarmory: 243-286 (72.7 - 85.6%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 252+ Def Mega Slowbro: 426-504 (108.1 - 127.9%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 248 HP / 0 Def Talonflame: 283-333 (78.8 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
+6 252 Atk Chesnaught Drain Punch vs. 232 HP / 0 Def Mega Venusaur: 178-210 (49.5 - 58.4%) -- 98.8% chance to 2HKO
+6 252 Atk Chesnaught Drain Punch vs. 132 HP / 0 Def Tornadus-T: 257-303 (77.4 - 91.2%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 248 HP / 136+ Def Mega Altaria: 168-198 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Beedrill: 216-255 (79.7 - 94%) -- guaranteed OHKO after Stealth Rock
+6 252 Atk Chesnaught Seed Bomb vs. 252 HP / 176+ Def Celebi: 174-206 (43 - 50.9%) -- 98% chance to 2HKO after Stealth Rock
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 0 Def Jirachi: 427-504 (105.6 - 124.7%) -- guaranteed OHKO
+6 252 Atk Chesnaught Drain Punch vs. 252 HP / 136+ Def Amoonguss: 218-257 (50.4 - 59.4%) -- 81.6% chance to 2HKO after Black Sludge recovery


if anyone else wants to add onto this feel free, but i would definitely write up a secondary set for this. :]
Real men use this in Ou
 
I'm not against this idea, in fact I actually think its rather interesting; however I would like to see what quality control has to say. I ll add it as a secondary set when I have time to get on my computer
If you could give some high level footage and teammates for this set that be great
I've been using it successfully in Ou higher up on the ladder anyway.
Exact set.
 
That set is actually usable as Chesnaught has enough bulk to set up a Sub against most physical attackers without a coverage attack. It's /mediocre/ Speed stat is patched up by the Salac Berry boost. I've tested this and this works quite well.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Just finished a 6-0 with this set by itself against a half decent team and player that I test teams with a lot so yeah definitely approving this one.
 
Just finished a 6-0 with this set by itself against a half decent team and player that I test teams with a lot so yeah definitely approving this one.
That set is actually usable as Chesnaught has enough bulk to set up a Sub against most physical attackers without a coverage attack. It's /mediocre/ Speed stat is patched up by the Salac Berry boost. I've tested this and this works quite well.
You set up on a lot of the popular cores... Rotom-w, ferro, and lando....
With that being said, with the faster mons you get the salac berry behind the sub.. keeping your sub and hittign 375....
 
Does Overgrow Seed Bomb score any notable KOs at +6 other than the OHKO on standard Latias? May be worth slashing in..
Really couldn't hurt I suppose as Bulletproof is kinda of known now.
Only thing I will say is Chesnaught completely sets up on ferro with Bulletproof... So I guess pick your poison.
 
If added the set right now, but ill need a little bit more time to work on it and actually use it myself. If you all have any input you would like to give me feel free to do so as I don't have much experience with this set.
Also apologizes ben gay for not recognizing you were quality control.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
12 HP / 252 Atk / 244 Speed Jolly is the spread I'm currently using right now. Hits a number to activate Salac at 25% where as the lack of HP investment forces you to get it into a range of lower HP susceptible to priority. Overgrow does have a lot of notable KOs such as KO'ing the Lati twins with Seed Bombs at +6 so I'd more than likely run this as the ability. Of course let QC decide and confirm whatever details they feel is necessary.
 

Jukain

!_!
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might look at this more thoroughly later but i'd rather see the main set as this:

move 1: Leech Seed
move 2: Drain Punch
move 3: Spikes / Spiky Shield
move 4: Wood Hammer / Spiky Shield

i don't think chesnaught really has as much room for spiky shield any more, you really want both stabs espec considering gyara which can be a pain if you don't carry dual stabs. spikes is typically indispensable unless you're running defog for whatever reason because of how useful the pressure and chip damage they exert can be. they're a really big part of chesnaught's niche. spiky shield could be argued for a primary slash in the last slot, but it's certainly not mandatory espec since leech seed + drain punch kinda mitigates the loss in recovery.
 
might look at this more thoroughly later but i'd rather see the main set as this:

move 1: Leech Seed
move 2: Drain Punch
move 3: Spikes / Spiky Shield
move 4: Wood Hammer / Spiky Shield

i don't think chesnaught really has as much room for spiky shield any more, you really want both stabs espec considering gyara which can be a pain if you don't carry dual stabs. spikes is typically indispensable unless you're running defog for whatever reason because of how useful the pressure and chip damage they exert can be. they're a really big part of chesnaught's niche. spiky shield could be argued for a primary slash in the last slot, but it's certainly not mandatory espec since leech seed + drain punch kinda mitigates the loss in recovery.
I suppose you could slash spiky shield after wood hammer, but i'm really iffy about slashing it after Spikes. You even said your urself that spikes is Chesnaught's biggest niche as a defensive pokemon so implying that you could run a set without it just doesn't seem right. I might try it out later, though i also need a little more time with the belly drum set, and look into it, but i'm just not crazy about slashing spiky shield with spikes. Also spiky shield is really important for leech seed and leftovers, as the extra turn of recovery, coupled with being able to lock choiced pokemon into moves, and extra chip damage make it a very good option that could warrant it a slash over wood hammer. I'm not really picky about what gets slashed first, but i'm not convinced about slashing spiky shield after spikes.
 

tehy

Banned deucer.
No chance of Synthesis slashed with leech seed? With dual stabs you're not such large setup bait anyhow.
 

boltsandbombers

i'm sorry mr. man
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No chance of Synthesis slashed with leech seed? With dual stabs you're not such large setup bait anyhow.
Chesnaught is one of the best switch ins to Tyranitar, as the most common set is scarf or band thus not running ice beam or fire blast, and it's sand would really screw up the recovery of synthesis.
Deserves a mention somewhere tho.
 
No chance of Synthesis slashed with leech seed? With dual stabs you're not such large setup bait anyhow.
I put in OO for the reason bolts stated. However, it should be noted that tyranitar has no use staying in on a chesnaught when it has drain punch, which works well as it's recovery.
 

Gimmick

Electric potential
12 HP / 252 Atk / 244 Speed Jolly is the spread I'm currently using right now. Hits a number to activate Salac at 25% where as the lack of HP investment forces you to get it into a range of lower HP susceptible to priority. Overgrow does have a lot of notable KOs such as KO'ing the Lati twins with Seed Bombs at +6 so I'd more than likely run this as the ability. Of course let QC decide and confirm whatever details they feel is necessary.
I think 252 Spe Jolly is still the better spread because it allows Ches to outspeed 252+ Alakazam and Sceptile after the Salac boost.
 

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